jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
mostly because subs are now missing a content spot in the 2nd quater of every year due to "chapters".
The release of it has decentivised subbing to some extent which is why all the threads are coming around.
To be fair though, its kinda right that subs should be compensated for the changes in the sub description. Before it was all DLC's with the other bonuses then they changed it overnight with no warning and now its all available content on the crown store.
So yeah. I will definitely say however that stam regen while blocking SHOULD NOT be a sub bonus. Pay to win is a horrid business practice in the industry we dont need more of it.
Personofsecrets wrote: »Considering that we are losing cost reduction passives, isn't about time that we get stamina regeneration while blocking back?
There is no where near as much reason to not have stamina regeneration while blocking if CP granted resource management is greatly reduced.
DeadlyPhoenix wrote: »Personofsecrets wrote: »Considering that we are losing cost reduction passives, isn't about time that we get stamina regeneration while blocking back?
There is no where near as much reason to not have stamina regeneration while blocking if CP granted resource management is greatly reduced.
Definitely would be p2w then. It already is, I don't care what anyone says, but albeit to a very minor degree.
Sooooooo..... please no to ESO+ but I wouldnt mind the regen really.
#BalanceSeparately
Personofsecrets wrote: »jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
mostly because subs are now missing a content spot in the 2nd quater of every year due to "chapters".
The release of it has decentivised subbing to some extent which is why all the threads are coming around.
To be fair though, its kinda right that subs should be compensated for the changes in the sub description. Before it was all DLC's with the other bonuses then they changed it overnight with no warning and now its all available content on the crown store.
So yeah. I will definitely say however that stam regen while blocking SHOULD NOT be a sub bonus. Pay to win is a horrid business practice in the industry we dont need more of it.
Why is pay to win so bad @xeNNNNN ?
Thanks to subscription spending some of us gain quite a lot of benefit from the crafting bag. Do you want to spend hours upon fruitless hours sifting through inventory and losing out on many opportunities because of inventory limitations? I doubt that, but good thing the developers haven't taken a hard line anti-pay to win approach like some have.
Really, would you not want the tremendous advantage of extra bank space, after many have asked for it, now that it is being presented to us just because it might be pay to win? It would be really silly and masochistic to not want these great, paid for, bonuses.
Where the anti-pay to win crowed goes astray is in their implicit predisposition that things which don't cost money where not pay to win. Often, paying money affords us benefits that we would have to pay for, to a greater extent, by using our precious time had we never been given the option to transact with money.
If everyone in the game could choose to secretly have a transaction with ZOS in which they received a sharpened maelstrom item of their choice for a small sum, like $10 or $20, then it would become very apparent to most individuals about how more pay to win would be highly beneficial.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
ESO+ should
no, it shouldn't.
Personofsecrets wrote: »DeadlyPhoenix wrote: »Personofsecrets wrote: »Considering that we are losing cost reduction passives, isn't about time that we get stamina regeneration while blocking back?
There is no where near as much reason to not have stamina regeneration while blocking if CP granted resource management is greatly reduced.
Definitely would be p2w then. It already is, I don't care what anyone says, but albeit to a very minor degree.
Sooooooo..... please no to ESO+ but I wouldnt mind the regen really.
#BalanceSeparately
That is a fair point @DeadlyPhoenix .
Where may you draw the line on paying money to win?
Certainly things that have been out forever, such as maelstrom weapons, could be offered for a small sum or would you consider that move too far?
Personofsecrets wrote: »jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
mostly because subs are now missing a content spot in the 2nd quater of every year due to "chapters".
The release of it has decentivised subbing to some extent which is why all the threads are coming around.
To be fair though, its kinda right that subs should be compensated for the changes in the sub description. Before it was all DLC's with the other bonuses then they changed it overnight with no warning and now its all available content on the crown store.
So yeah. I will definitely say however that stam regen while blocking SHOULD NOT be a sub bonus. Pay to win is a horrid business practice in the industry we dont need more of it.
Why is pay to win so bad @xeNNNNN ?
Thanks to subscription spending some of us gain quite a lot of benefit from the crafting bag. Do you want to spend hours upon fruitless hours sifting through inventory and losing out on many opportunities because of inventory limitations? I doubt that, but good thing the developers haven't taken a hard line anti-pay to win approach like some have.
Really, would you not want the tremendous advantage of extra bank space, after many have asked for it, now that it is being presented to us just because it might be pay to win? It would be really silly and masochistic to not want these great, paid for, bonuses.
Where the anti-pay to win crowed goes astray is in their implicit predisposition that things which don't cost money where not pay to win. Often, paying money affords us benefits that we would have to pay for, to a greater extent, by using our precious time had we never been given the option to transact with money.
If everyone in the game could choose to secretly have a transaction with ZOS in which they received a sharpened maelstrom item of their choice for a small sum, like $10 or $20, then it would become very apparent to most individuals about how more pay to win would be highly beneficial.
You completely misunderstood the point of my post and ignored what I actually said.
I am a subscriber myself, I am fine with more bag space being added thats great, if they add more bank space great.
But stam regen while blocking for subscribers only? are you seriously saying that it wouldnt be bad for the game as a whole?
Think of the implications in AvA and let alone PvE.
Everything that is subbed current baring crafting back as there is no way to get that in the game is attainable through gold and time. Crafting bag is merely a convenience and a annoyance for those who do not have it. The bonuses are meh. The access to DLC's is just a convience.
So long as they do not put weapons in crown stores, gear or other items that are merely not a convenience or cosmetic then its fine.
Adding gear or anything else would completely derail the progress that it is making. You are getting mixed up between, whats good for business and whats good for the consumer. It sends the wrong message. You're also not understand what pay to win actually means. Pay to win is where gear that is obtained through hours of play and time and effort is simply put up for sale in the crownstore. If they did what you suggest with VMA weapons for example it would destroy end game. Things would be chaotic you would have people begging others to take them into vMoL and they will claim they have enough DPS because they have the staff or w/e. its the same problem with CP grinders whove hit 600 finally but still have no understanding of their own rotation or game mechanics or dungeon mechanics. Pay to win ALWAYS throws end game into chaos how has nobody learnt this lesson from previous games yet.
Personofsecrets wrote: »jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
mostly because subs are now missing a content spot in the 2nd quater of every year due to "chapters".
The release of it has decentivised subbing to some extent which is why all the threads are coming around.
To be fair though, its kinda right that subs should be compensated for the changes in the sub description. Before it was all DLC's with the other bonuses then they changed it overnight with no warning and now its all available content on the crown store.
So yeah. I will definitely say however that stam regen while blocking SHOULD NOT be a sub bonus. Pay to win is a horrid business practice in the industry we dont need more of it.
Why is pay to win so bad @xeNNNNN ?
If everyone in the game could choose to secretly have a transaction with ZOS in which they received a sharpened maelstrom item of their choice for a small sum, like $10 or $20, then it would become very apparent to most individuals about how more pay to win would be highly beneficial.

Personofsecrets wrote: »Personofsecrets wrote: »jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
mostly because subs are now missing a content spot in the 2nd quater of every year due to "chapters".
The release of it has decentivised subbing to some extent which is why all the threads are coming around.
To be fair though, its kinda right that subs should be compensated for the changes in the sub description. Before it was all DLC's with the other bonuses then they changed it overnight with no warning and now its all available content on the crown store.
So yeah. I will definitely say however that stam regen while blocking SHOULD NOT be a sub bonus. Pay to win is a horrid business practice in the industry we dont need more of it.
Why is pay to win so bad @xeNNNNN ?
Thanks to subscription spending some of us gain quite a lot of benefit from the crafting bag. Do you want to spend hours upon fruitless hours sifting through inventory and losing out on many opportunities because of inventory limitations? I doubt that, but good thing the developers haven't taken a hard line anti-pay to win approach like some have.
Really, would you not want the tremendous advantage of extra bank space, after many have asked for it, now that it is being presented to us just because it might be pay to win? It would be really silly and masochistic to not want these great, paid for, bonuses.
Where the anti-pay to win crowed goes astray is in their implicit predisposition that things which don't cost money where not pay to win. Often, paying money affords us benefits that we would have to pay for, to a greater extent, by using our precious time had we never been given the option to transact with money.
If everyone in the game could choose to secretly have a transaction with ZOS in which they received a sharpened maelstrom item of their choice for a small sum, like $10 or $20, then it would become very apparent to most individuals about how more pay to win would be highly beneficial.
You completely misunderstood the point of my post and ignored what I actually said.
I am a subscriber myself, I am fine with more bag space being added thats great, if they add more bank space great.
But stam regen while blocking for subscribers only? are you seriously saying that it wouldnt be bad for the game as a whole?
Think of the implications in AvA and let alone PvE.
Everything that is subbed current baring crafting back as there is no way to get that in the game is attainable through gold and time. Crafting bag is merely a convenience and a annoyance for those who do not have it. The bonuses are meh. The access to DLC's is just a convience.
So long as they do not put weapons in crown stores, gear or other items that are merely not a convenience or cosmetic then its fine.
Adding gear or anything else would completely derail the progress that it is making. You are getting mixed up between, whats good for business and whats good for the consumer. It sends the wrong message. You're also not understand what pay to win actually means. Pay to win is where gear that is obtained through hours of play and time and effort is simply put up for sale in the crownstore. If they did what you suggest with VMA weapons for example it would destroy end game. Things would be chaotic you would have people begging others to take them into vMoL and they will claim they have enough DPS because they have the staff or w/e. its the same problem with CP grinders whove hit 600 finally but still have no understanding of their own rotation or game mechanics or dungeon mechanics. Pay to win ALWAYS throws end game into chaos how has nobody learnt this lesson from previous games yet.
The crafting bag is a "meh" bonus?
Would you ever chose to, in a million years, cause everyone to lose the crafting bag, but continue to pay for a subscription for the game that they enjoy?
What is good for business is offering more things for sale. That is for sure.
What is good for the consumer is being offered more products. That is for sure too.
Would you want to live in a world with just Wall-World and McBurgers to shop and dine at or would you prefer the world to have more specialized products to fulfill your specific needs? Would you like to one day go into McBurgers and find out that the only thing on the menu to be a plain burger with pickles? Such a world would be pretty lame.
Time and effort has already been put up for sale. Right now hours of it costs $15 dollars a month and many people are very relieved for that advantage. Is the game chaotic? Well, there are people that grind CP and still don't know what do do, but besides that, things are pretty nice with these awesome time saving, albeit paid for with cash, advantages.
DaveMoeDee wrote: »The OP is really out of touch. ZOS has talked about this. Nonsense like what the OP suggests isn't going to happen.
The OP can find plenty of P2W games to cater to his desire to buy power in-game to get advantages over others.
It is an odd line of thinking that leads someone to think this is a good idea. If the no regen is bad, ZOS can get rid of it. If no regen is good, why would they add exceptions based on giving them money? Changing balance based on paying money is not a good way to handle balance.
Personofsecrets wrote: »
Personofsecrets wrote: »Personofsecrets wrote: »jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
mostly because subs are now missing a content spot in the 2nd quater of every year due to "chapters".
The release of it has decentivised subbing to some extent which is why all the threads are coming around.
To be fair though, its kinda right that subs should be compensated for the changes in the sub description. Before it was all DLC's with the other bonuses then they changed it overnight with no warning and now its all available content on the crown store.
So yeah. I will definitely say however that stam regen while blocking SHOULD NOT be a sub bonus. Pay to win is a horrid business practice in the industry we dont need more of it.
Why is pay to win so bad @xeNNNNN ?
Thanks to subscription spending some of us gain quite a lot of benefit from the crafting bag. Do you want to spend hours upon fruitless hours sifting through inventory and losing out on many opportunities because of inventory limitations? I doubt that, but good thing the developers haven't taken a hard line anti-pay to win approach like some have.
Really, would you not want the tremendous advantage of extra bank space, after many have asked for it, now that it is being presented to us just because it might be pay to win? It would be really silly and masochistic to not want these great, paid for, bonuses.
Where the anti-pay to win crowed goes astray is in their implicit predisposition that things which don't cost money where not pay to win. Often, paying money affords us benefits that we would have to pay for, to a greater extent, by using our precious time had we never been given the option to transact with money.
If everyone in the game could choose to secretly have a transaction with ZOS in which they received a sharpened maelstrom item of their choice for a small sum, like $10 or $20, then it would become very apparent to most individuals about how more pay to win would be highly beneficial.
You completely misunderstood the point of my post and ignored what I actually said.
I am a subscriber myself, I am fine with more bag space being added thats great, if they add more bank space great.
But stam regen while blocking for subscribers only? are you seriously saying that it wouldnt be bad for the game as a whole?
Think of the implications in AvA and let alone PvE.
Everything that is subbed current baring crafting back as there is no way to get that in the game is attainable through gold and time. Crafting bag is merely a convenience and a annoyance for those who do not have it. The bonuses are meh. The access to DLC's is just a convience.
So long as they do not put weapons in crown stores, gear or other items that are merely not a convenience or cosmetic then its fine.
Adding gear or anything else would completely derail the progress that it is making. You are getting mixed up between, whats good for business and whats good for the consumer. It sends the wrong message. You're also not understand what pay to win actually means. Pay to win is where gear that is obtained through hours of play and time and effort is simply put up for sale in the crownstore. If they did what you suggest with VMA weapons for example it would destroy end game. Things would be chaotic you would have people begging others to take them into vMoL and they will claim they have enough DPS because they have the staff or w/e. its the same problem with CP grinders whove hit 600 finally but still have no understanding of their own rotation or game mechanics or dungeon mechanics. Pay to win ALWAYS throws end game into chaos how has nobody learnt this lesson from previous games yet.
The crafting bag is a "meh" bonus?
Would you ever chose to, in a million years, cause everyone to lose the crafting bag, but continue to pay for a subscription for the game that they enjoy?
What is good for business is offering more things for sale. That is for sure.
What is good for the consumer is being offered more products. That is for sure too.
Would you want to live in a world with just Wall-World and McBurgers to shop and dine at or would you prefer the world to have more specialized products to fulfill your specific needs? Would you like to one day go into McBurgers and find out that the only thing on the menu to be a plain burger with pickles? Such a world would be pretty lame.
Time and effort has already been put up for sale. Right now hours of it costs $15 dollars a month and many people are very relieved for that advantage. Is the game chaotic? Well, there are people that grind CP and still don't know what do do, but besides that, things are pretty nice with these awesome time saving, albeit paid for with cash, advantages.
Again, you did not read what I said. I said the BARRING the crafting bag because its unattainable any other way and Just an FYI I have been subbed since long before the crafting bag was introduced and I was fine.
Just because something generally seems good for THE consumer, does not mean it is good for the longevity of the content in said product nor does it mean its good for the consumer base as a whole. You can put something up at first and it will seem like a good idea then quickly everything will fall apart because that said thing has damaged the products integrity and therefore you have a failing and declining product that will eventually collapse.
You're also using my own words to justify your position by twisting what I have said for your own arguing position which is honestly, stupid. This also leads me to believe you haven't got the faintest clue of how bad it can get. You need to make the distinction between good and bad for the game, what is too much and what is too little. EVERYONE in a majority of game communities agrees that cash shop content should be cosmetic only. Not because they dont want an advantage but they know to do anymore would ruin the games they love, because despite all the flaming and raging in communities, players actually have brains or in the case of this argument the consumer has brains.. Pushing this position that you have on "Pay-to-Win" being a good thing will only end in failure for you.
Tell you what, go make your own game start a company or whatever and then do exactly as you want to do and then come back and tell me if it works out or not. I'am pretty sure I can say you will come back embarrassed.
Personofsecrets wrote: »
How about you share a screenshot from the current year? I heard you got kicked from Mundus for being a bad tank.
skywarnmc27 wrote: »Considering ZOS lied to us, and said all future content would be free with ESO plus. They need to do something more than just this current benefits. Perhaps free teleportation, and able to buy "expansions" with crowns.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
mostly because subs are now missing a content spot in the 2nd quater of every year due to "chapters".
The release of it has decentivised subbing to some extent which is why all the threads are coming around.
To be fair though, its kinda right that subs should be compensated for the changes in the sub description. Before it was all DLC's with the other bonuses then they changed it overnight with no warning and now its all available content on the crown store.
So yeah. I will definitely say however that stam regen while blocking SHOULD NOT be a sub bonus. Pay to win is a horrid business practice in the industry we dont need more of it.
Why is pay to win so bad @xeNNNNN ?
Thanks to subscription spending some of us gain quite a lot of benefit from the crafting bag. Do you want to spend hours upon fruitless hours sifting through inventory and losing out on many opportunities because of inventory limitations? I doubt that, but good thing the developers haven't taken a hard line anti-pay to win approach like some have.
Really, would you not want the tremendous advantage of extra bank space, after many have asked for it, now that it is being presented to us just because it might be pay to win? It would be really silly and masochistic to not want these great, paid for, bonuses.
Where the anti-pay to win crowed goes astray is in their implicit predisposition that things which don't cost money where not pay to win. Often, paying money affords us benefits that we would have to pay for, to a greater extent, by using our precious time had we never been given the option to transact with money.
If everyone in the game could choose to secretly have a transaction with ZOS in which they received a sharpened maelstrom item of their choice for a small sum, like $10 or $20, then it would become very apparent to most individuals about how more pay to win would be highly beneficial.
You completely misunderstood the point of my post and ignored what I actually said.
I am a subscriber myself, I am fine with more bag space being added thats great, if they add more bank space great.
But stam regen while blocking for subscribers only? are you seriously saying that it wouldnt be bad for the game as a whole?
Think of the implications in AvA and let alone PvE.
Everything that is subbed current baring crafting back as there is no way to get that in the game is attainable through gold and time. Crafting bag is merely a convenience and a annoyance for those who do not have it. The bonuses are meh. The access to DLC's is just a convience.
So long as they do not put weapons in crown stores, gear or other items that are merely not a convenience or cosmetic then its fine.
Adding gear or anything else would completely derail the progress that it is making. You are getting mixed up between, whats good for business and whats good for the consumer. It sends the wrong message. You're also not understand what pay to win actually means. Pay to win is where gear that is obtained through hours of play and time and effort is simply put up for sale in the crownstore. If they did what you suggest with VMA weapons for example it would destroy end game. Things would be chaotic you would have people begging others to take them into vMoL and they will claim they have enough DPS because they have the staff or w/e. its the same problem with CP grinders whove hit 600 finally but still have no understanding of their own rotation or game mechanics or dungeon mechanics. Pay to win ALWAYS throws end game into chaos how has nobody learnt this lesson from previous games yet.
The crafting bag is a "meh" bonus?
Would you ever chose to, in a million years, cause everyone to lose the crafting bag, but continue to pay for a subscription for the game that they enjoy?
What is good for business is offering more things for sale. That is for sure.
What is good for the consumer is being offered more products. That is for sure too.
Would you want to live in a world with just Wall-World and McBurgers to shop and dine at or would you prefer the world to have more specialized products to fulfill your specific needs? Would you like to one day go into McBurgers and find out that the only thing on the menu to be a plain burger with pickles? Such a world would be pretty lame.
Time and effort has already been put up for sale. Right now hours of it costs $15 dollars a month and many people are very relieved for that advantage. Is the game chaotic? Well, there are people that grind CP and still don't know what do do, but besides that, things are pretty nice with these awesome time saving, albeit paid for with cash, advantages.
Again, you did not read what I said. I said the BARRING the crafting bag because its unattainable any other way and Just an FYI I have been subbed since long before the crafting bag was introduced and I was fine.
Just because something generally seems good for THE consumer, does not mean it is good for the longevity of the content in said product nor does it mean its good for the consumer base as a whole. You can put something up at first and it will seem like a good idea then quickly everything will fall apart because that said thing has damaged the products integrity and therefore you have a failing and declining product that will eventually collapse.
You're also using my own words to justify your position by twisting what I have said for your own arguing position which is honestly, stupid. This also leads me to believe you haven't got the faintest clue of how bad it can get. You need to make the distinction between good and bad for the game, what is too much and what is too little. EVERYONE in a majority of game communities agrees that cash shop content should be cosmetic only. Not because they dont want an advantage but they know to do anymore would ruin the games they love, because despite all the flaming and raging in communities, players actually have brains or in the case of this argument the consumer has brains.. Pushing this position that you have on "Pay-to-Win" being a good thing will only end in failure for you.
Tell you what, go make your own game start a company or whatever and then do exactly as you want to do and then come back and tell me if it works out or not. I'am pretty sure I can say you will come back embarrassed.
I don't need to start a company and offer pay to win advantages to players. There are plenty of games that fill that niche, such as Elder Scrolls Online, and we will see, as the drum beat of time goes on, that players really are happy to get many time saving and other advantages for their subscription fee.
The monetization team for this game will do as they please and that is even if they have to change some of their promises here and there. I for one am happy that the door is open for them to create more pay to win advantages. Eventually we will see by market forces which way the those who are in charge of such decisions take the game once and for all, but it looks like their foot is already in the door for more pay to win advantages.
Also, with max block cost reduction and sturdy, you get positive stamina while blocking.
DeadlyPhoenix wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
mostly because subs are now missing a content spot in the 2nd quater of every year due to "chapters".
The release of it has decentivised subbing to some extent which is why all the threads are coming around.
To be fair though, its kinda right that subs should be compensated for the changes in the sub description. Before it was all DLC's with the other bonuses then they changed it overnight with no warning and now its all available content on the crown store.
So yeah. I will definitely say however that stam regen while blocking SHOULD NOT be a sub bonus. Pay to win is a horrid business practice in the industry we dont need more of it.
Why is pay to win so bad @xeNNNNN ?
Thanks to subscription spending some of us gain quite a lot of benefit from the crafting bag. Do you want to spend hours upon fruitless hours sifting through inventory and losing out on many opportunities because of inventory limitations? I doubt that, but good thing the developers haven't taken a hard line anti-pay to win approach like some have.
Really, would you not want the tremendous advantage of extra bank space, after many have asked for it, now that it is being presented to us just because it might be pay to win? It would be really silly and masochistic to not want these great, paid for, bonuses.
Where the anti-pay to win crowed goes astray is in their implicit predisposition that things which don't cost money where not pay to win. Often, paying money affords us benefits that we would have to pay for, to a greater extent, by using our precious time had we never been given the option to transact with money.
If everyone in the game could choose to secretly have a transaction with ZOS in which they received a sharpened maelstrom item of their choice for a small sum, like $10 or $20, then it would become very apparent to most individuals about how more pay to win would be highly beneficial.
You completely misunderstood the point of my post and ignored what I actually said.
I am a subscriber myself, I am fine with more bag space being added thats great, if they add more bank space great.
But stam regen while blocking for subscribers only? are you seriously saying that it wouldnt be bad for the game as a whole?
Think of the implications in AvA and let alone PvE.
Everything that is subbed current baring crafting back as there is no way to get that in the game is attainable through gold and time. Crafting bag is merely a convenience and a annoyance for those who do not have it. The bonuses are meh. The access to DLC's is just a convience.
So long as they do not put weapons in crown stores, gear or other items that are merely not a convenience or cosmetic then its fine.
Adding gear or anything else would completely derail the progress that it is making. You are getting mixed up between, whats good for business and whats good for the consumer. It sends the wrong message. You're also not understand what pay to win actually means. Pay to win is where gear that is obtained through hours of play and time and effort is simply put up for sale in the crownstore. If they did what you suggest with VMA weapons for example it would destroy end game. Things would be chaotic you would have people begging others to take them into vMoL and they will claim they have enough DPS because they have the staff or w/e. its the same problem with CP grinders whove hit 600 finally but still have no understanding of their own rotation or game mechanics or dungeon mechanics. Pay to win ALWAYS throws end game into chaos how has nobody learnt this lesson from previous games yet.
The crafting bag is a "meh" bonus?
Would you ever chose to, in a million years, cause everyone to lose the crafting bag, but continue to pay for a subscription for the game that they enjoy?
What is good for business is offering more things for sale. That is for sure.
What is good for the consumer is being offered more products. That is for sure too.
Would you want to live in a world with just Wall-World and McBurgers to shop and dine at or would you prefer the world to have more specialized products to fulfill your specific needs? Would you like to one day go into McBurgers and find out that the only thing on the menu to be a plain burger with pickles? Such a world would be pretty lame.
Time and effort has already been put up for sale. Right now hours of it costs $15 dollars a month and many people are very relieved for that advantage. Is the game chaotic? Well, there are people that grind CP and still don't know what do do, but besides that, things are pretty nice with these awesome time saving, albeit paid for with cash, advantages.
Again, you did not read what I said. I said the BARRING the crafting bag because its unattainable any other way and Just an FYI I have been subbed since long before the crafting bag was introduced and I was fine.
Just because something generally seems good for THE consumer, does not mean it is good for the longevity of the content in said product nor does it mean its good for the consumer base as a whole. You can put something up at first and it will seem like a good idea then quickly everything will fall apart because that said thing has damaged the products integrity and therefore you have a failing and declining product that will eventually collapse.
You're also using my own words to justify your position by twisting what I have said for your own arguing position which is honestly, stupid. This also leads me to believe you haven't got the faintest clue of how bad it can get. You need to make the distinction between good and bad for the game, what is too much and what is too little. EVERYONE in a majority of game communities agrees that cash shop content should be cosmetic only. Not because they dont want an advantage but they know to do anymore would ruin the games they love, because despite all the flaming and raging in communities, players actually have brains or in the case of this argument the consumer has brains.. Pushing this position that you have on "Pay-to-Win" being a good thing will only end in failure for you.
Tell you what, go make your own game start a company or whatever and then do exactly as you want to do and then come back and tell me if it works out or not. I'am pretty sure I can say you will come back embarrassed.
I don't need to start a company and offer pay to win advantages to players. There are plenty of games that fill that niche, such as Elder Scrolls Online, and we will see, as the drum beat of time goes on, that players really are happy to get many time saving and other advantages for their subscription fee.
The monetization team for this game will do as they please and that is even if they have to change some of their promises here and there. I for one am happy that the door is open for them to create more pay to win advantages. Eventually we will see by market forces which way the those who are in charge of such decisions take the game once and for all, but it looks like their foot is already in the door for more pay to win advantages.
The day they lose their Honor and destroy the TES name is the day that they lose me as a diehard fan and loyal customer. They have already upset me with how they handled ESO vs the single player games (should have catered more to their already huge fan base rather than try to appeal to the masses) and if they continue down the p2w model as you are hoping for and are, unfortunately, seemingly correct in, I'll be done for good.
Personofsecrets wrote: »DeadlyPhoenix wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »jedtb16_ESO wrote: »what is with all these.... we should get more for eso+..... threads?
mostly because subs are now missing a content spot in the 2nd quater of every year due to "chapters".
The release of it has decentivised subbing to some extent which is why all the threads are coming around.
To be fair though, its kinda right that subs should be compensated for the changes in the sub description. Before it was all DLC's with the other bonuses then they changed it overnight with no warning and now its all available content on the crown store.
So yeah. I will definitely say however that stam regen while blocking SHOULD NOT be a sub bonus. Pay to win is a horrid business practice in the industry we dont need more of it.
Why is pay to win so bad @xeNNNNN ?
Thanks to subscription spending some of us gain quite a lot of benefit from the crafting bag. Do you want to spend hours upon fruitless hours sifting through inventory and losing out on many opportunities because of inventory limitations? I doubt that, but good thing the developers haven't taken a hard line anti-pay to win approach like some have.
Really, would you not want the tremendous advantage of extra bank space, after many have asked for it, now that it is being presented to us just because it might be pay to win? It would be really silly and masochistic to not want these great, paid for, bonuses.
Where the anti-pay to win crowed goes astray is in their implicit predisposition that things which don't cost money where not pay to win. Often, paying money affords us benefits that we would have to pay for, to a greater extent, by using our precious time had we never been given the option to transact with money.
If everyone in the game could choose to secretly have a transaction with ZOS in which they received a sharpened maelstrom item of their choice for a small sum, like $10 or $20, then it would become very apparent to most individuals about how more pay to win would be highly beneficial.
You completely misunderstood the point of my post and ignored what I actually said.
I am a subscriber myself, I am fine with more bag space being added thats great, if they add more bank space great.
But stam regen while blocking for subscribers only? are you seriously saying that it wouldnt be bad for the game as a whole?
Think of the implications in AvA and let alone PvE.
Everything that is subbed current baring crafting back as there is no way to get that in the game is attainable through gold and time. Crafting bag is merely a convenience and a annoyance for those who do not have it. The bonuses are meh. The access to DLC's is just a convience.
So long as they do not put weapons in crown stores, gear or other items that are merely not a convenience or cosmetic then its fine.
Adding gear or anything else would completely derail the progress that it is making. You are getting mixed up between, whats good for business and whats good for the consumer. It sends the wrong message. You're also not understand what pay to win actually means. Pay to win is where gear that is obtained through hours of play and time and effort is simply put up for sale in the crownstore. If they did what you suggest with VMA weapons for example it would destroy end game. Things would be chaotic you would have people begging others to take them into vMoL and they will claim they have enough DPS because they have the staff or w/e. its the same problem with CP grinders whove hit 600 finally but still have no understanding of their own rotation or game mechanics or dungeon mechanics. Pay to win ALWAYS throws end game into chaos how has nobody learnt this lesson from previous games yet.
The crafting bag is a "meh" bonus?
Would you ever chose to, in a million years, cause everyone to lose the crafting bag, but continue to pay for a subscription for the game that they enjoy?
What is good for business is offering more things for sale. That is for sure.
What is good for the consumer is being offered more products. That is for sure too.
Would you want to live in a world with just Wall-World and McBurgers to shop and dine at or would you prefer the world to have more specialized products to fulfill your specific needs? Would you like to one day go into McBurgers and find out that the only thing on the menu to be a plain burger with pickles? Such a world would be pretty lame.
Time and effort has already been put up for sale. Right now hours of it costs $15 dollars a month and many people are very relieved for that advantage. Is the game chaotic? Well, there are people that grind CP and still don't know what do do, but besides that, things are pretty nice with these awesome time saving, albeit paid for with cash, advantages.
Again, you did not read what I said. I said the BARRING the crafting bag because its unattainable any other way and Just an FYI I have been subbed since long before the crafting bag was introduced and I was fine.
Just because something generally seems good for THE consumer, does not mean it is good for the longevity of the content in said product nor does it mean its good for the consumer base as a whole. You can put something up at first and it will seem like a good idea then quickly everything will fall apart because that said thing has damaged the products integrity and therefore you have a failing and declining product that will eventually collapse.
You're also using my own words to justify your position by twisting what I have said for your own arguing position which is honestly, stupid. This also leads me to believe you haven't got the faintest clue of how bad it can get. You need to make the distinction between good and bad for the game, what is too much and what is too little. EVERYONE in a majority of game communities agrees that cash shop content should be cosmetic only. Not because they dont want an advantage but they know to do anymore would ruin the games they love, because despite all the flaming and raging in communities, players actually have brains or in the case of this argument the consumer has brains.. Pushing this position that you have on "Pay-to-Win" being a good thing will only end in failure for you.
Tell you what, go make your own game start a company or whatever and then do exactly as you want to do and then come back and tell me if it works out or not. I'am pretty sure I can say you will come back embarrassed.
I don't need to start a company and offer pay to win advantages to players. There are plenty of games that fill that niche, such as Elder Scrolls Online, and we will see, as the drum beat of time goes on, that players really are happy to get many time saving and other advantages for their subscription fee.
The monetization team for this game will do as they please and that is even if they have to change some of their promises here and there. I for one am happy that the door is open for them to create more pay to win advantages. Eventually we will see by market forces which way the those who are in charge of such decisions take the game once and for all, but it looks like their foot is already in the door for more pay to win advantages.
The day they lose their Honor and destroy the TES name is the day that they lose me as a diehard fan and loyal customer. They have already upset me with how they handled ESO vs the single player games (should have catered more to their already huge fan base rather than try to appeal to the masses) and if they continue down the p2w model as you are hoping for and are, unfortunately, seemingly correct in, I'll be done for good.
Well @DeadlyPhoenix , that is at least why we are here.
Many developers and many people who pay the developers live up in their ivory towers where they just pass down things that wind up negatively impacting players.
Even in this game, where the developers have done a lot of good, even in this game where an unknown team saved the game from dying pre-Imperial City Update (1.6), there are some poor choices.
I can't really give you much for speaking up against what you don't like, but thank you for adding to the conversation.
Although many do, I wish more players realized the means by which they can altar their loved games in a healthy way. It always stinks to see them go.
Personofsecrets wrote: »Rohamad_Ali wrote: »I wish they would just go back to a free item once a year for subscribers . The tiger Senche mount is one of the best Ingame . I'd stay subscribed for a year to get something cool like that every anniversary .
Why on earth would anyone want to pay for something, for a whole year, and not be advantaged for doing so?
Rohamad_Ali wrote: »Personofsecrets wrote: »Rohamad_Ali wrote: »I wish they would just go back to a free item once a year for subscribers . The tiger Senche mount is one of the best Ingame . I'd stay subscribed for a year to get something cool like that every anniversary .
Why on earth would anyone want to pay for something, for a whole year, and not be advantaged for doing so?
Already get more XP and more gold . Don't need more advantages . Loyalty rewards are fun . Exclusive fluff is fun . I don't like going down the pay to win road in any game .
Besides , people pay more for the best mounts and costumes then they do for the entire game . Some of those houses are almost a years worth of crowns if not more . I'm not sure as ai haven't done the math . But rewarding with a house like that once a year on top of crowns would be a great jester in my opinion . I'd stay subbed for that too . After one year get a island or a chateau ...
DeadlyPhoenix wrote: »Rohamad_Ali wrote: »Personofsecrets wrote: »Rohamad_Ali wrote: »I wish they would just go back to a free item once a year for subscribers . The tiger Senche mount is one of the best Ingame . I'd stay subscribed for a year to get something cool like that every anniversary .
Why on earth would anyone want to pay for something, for a whole year, and not be advantaged for doing so?
Already get more XP and more gold . Don't need more advantages . Loyalty rewards are fun . Exclusive fluff is fun . I don't like going down the pay to win road in any game .
Besides , people pay more for the best mounts and costumes then they do for the entire game . Some of those houses are almost a years worth of crowns if not more . I'm not sure as ai haven't done the math . But rewarding with a house like that once a year on top of crowns would be a great jester in my opinion . I'd stay subbed for that too . After one year get a island or a chateau ...
I would definitely stay subbed for that, but then again I would stay subbed anyway even if they offered nothing more than than they did before craft bags. Why? Because I support the game, it's not about getting added perks, it's about letting them know I appreciate their hard work.
Definitely need to stay away from p2w though. It already is, 99.8% of all f2p and mmos in general are p2w in some form. Just to what extent is the question. ESO it's minor right now, but it steadily keeps increasing into the p2w model as time progresses.
Quick secret off topic
(I think their subscription based p2p model was broken from the start. The only people who would pay to play ESO every month would've been the TES fans, but considering ESO is nothing like the single player games, there was nothing for us to keep us here other than lore. I stick around of habit, friends, time invested, and mostly just lack of good mmos for consoles since my pc crapped out and haven't been able to get a new one yet)
Personofsecrets wrote: »DeadlyPhoenix wrote: »Rohamad_Ali wrote: »Personofsecrets wrote: »Rohamad_Ali wrote: »I wish they would just go back to a free item once a year for subscribers . The tiger Senche mount is one of the best Ingame . I'd stay subscribed for a year to get something cool like that every anniversary .
Why on earth would anyone want to pay for something, for a whole year, and not be advantaged for doing so?
Already get more XP and more gold . Don't need more advantages . Loyalty rewards are fun . Exclusive fluff is fun . I don't like going down the pay to win road in any game .
Besides , people pay more for the best mounts and costumes then they do for the entire game . Some of those houses are almost a years worth of crowns if not more . I'm not sure as ai haven't done the math . But rewarding with a house like that once a year on top of crowns would be a great jester in my opinion . I'd stay subbed for that too . After one year get a island or a chateau ...
I would definitely stay subbed for that, but then again I would stay subbed anyway even if they offered nothing more than than they did before craft bags. Why? Because I support the game, it's not about getting added perks, it's about letting them know I appreciate their hard work.
Definitely need to stay away from p2w though. It already is, 99.8% of all f2p and mmos in general are p2w in some form. Just to what extent is the question. ESO it's minor right now, but it steadily keeps increasing into the p2w model as time progresses.
Quick secret off topic
(I think their subscription based p2p model was broken from the start. The only people who would pay to play ESO every month would've been the TES fans, but considering ESO is nothing like the single player games, there was nothing for us to keep us here other than lore. I stick around of habit, friends, time invested, and mostly just lack of good mmos for consoles since my pc crapped out and haven't been able to get a new one yet)
Your off topic note is probably one of the most important things, especially if true, that could be said on the topic of this game's subscription model.