Frankly, I'm beginning to understand why ZoS has made the trade guild system as it is:
- with limited stalls available there is competition for all, so guilds are pressured to bid higher sums
- guilds in turn put pressure on members to sell more and/or donate, lest they will be kicked
- members feel the pressure to sell, so they adjust their prices accordingly, instead of putting things for sale and forgetting about them.
- all the money swept from the economy by paying for trader and half the sale fees ensure that inflation doesn't get out of hand - gold sink - since there's plenty of non-trade sources for that like questing and vendoring to NPCs - gold springs - housing has been thought out first and foremost as a gold sink
Overall, gold is still very easy to make in this game, even without aiming for it specifically so in time they must come out with something else, once the housing gets saturated.
stevesherpa wrote: »My problem isnt with the guild trader system as much as it is with these exclusive trading guilds not allowing for anyone else to sell their goods. Take one of the "sauce" guilds in or Wal Mard - it would be beneficial for them to have MORE using a trader ad they get MORE gold. But they keep the rank and file out and nobody else can make gold in the big hubs.
Then, they use their position to bully other people (dare they critique the guild then they slam you into the ground and black list you).
Saucy_Jack wrote: »Let's put this in another perspective. Let's imagine that 100% of your potential sales for the week total...I dunno, let's lowball it, 50K. Let's assume you're not a super powerseller; 50k potential sales in a week.
Spamming zone chat (which a lot of people have muted, btw) and dealing with the character limit, in addition to the fact that you can only actively sell items when you're online...let's say you only make 20% of your potential sales, or 10K gold.
In a guild trader that asks for a weekly fee of 5k, you not only have the benefit of being able to deal directly with guildies in guild chat, but when you list your items you have the advantage of a) visibility and b) being able to still sell items even when you're offline. As a result, you make, say, 80% of you potential sales, or 40k.
(In both instances I didn't say any one method would allow for 100% of potential sales because let's face it, sometimes things just don't sell.)
At any rate, moral of the story:
No guild trader: 0g in fees, 10k in sales = 10k profit.
Guild trader: 5k in fees, 40k in sales = 35k profit.
So why would anyone complain about 5k in fees when it results in much higher profit overall? That doesn't make a lick of sense.
vamp_emily wrote: »Anyone that is complaining about guild fees, I challenge you to start a trading guild and then never charge any members a fee, and do not hold any raffles. Then come back and tell me how your challenge went. Did you sell anything, did you pay for the guild trader?
I recently started a trading guild and it is frustrating. You have members emailing all the time asking "Why didn't we get a trader?", "When are we getting a trader?" or "Why am i not selling anything?".
I had 1 member in the beginning that was generous to donate 100,000g to the guild. Since then I have donated a little over 200,000g. Right now we have close to 350,000 gold sitting in the bank. Will we get a trader next week? I don't know, even if we do it will more than likely be a place that will not cover the cost of the trader.
To me the fee is what I call "The cost of doing business". I don't mind paying 10k each week in a trading guild I am in. We have a good location, and things seem to sell. Sometimes one item I put up for sell will cover the guild fee.
"Soyez vous -même, les autres sont déjà pris"
Oscar Wilde
vamp_emily wrote: »Anyone that is complaining about guild fees, I challenge you to start a trading guild and then never charge any members a fee, and do not hold any raffles. Then come back and tell me how your challenge went. Did you sell anything? Did you pay for the guild trader?
I recently started a trading guild and it is frustrating. You have members emailing all the time asking "Why didn't we get a trader?", "When are we getting a trader?" or "Why am i not selling anything?".
I had 1 member in the beginning that was generous to donate 100,000g to the guild. Since then I have donated a little over 200,000g. Right now we have close to 350,000 gold sitting in the bank. Will we get a trader next week? I don't know, even if we do it will more than likely be a place that will not cover the cost of the trader.
To me the fee is what I call "The cost of doing business". I don't mind paying 10k each week in a trading guild I am in. We have a good location, and things seem to sell. Sometimes one item I put up for sell will cover the guild fee.
When I see what some GM withdraw as money from bank chests, I think to myself that fees are not just used to buy the merchant's location but also and especially that they make money on our backs .
KnsCtyShful wrote: »I completely understand why guilds charge fees in this game, however the system they have to participate in is horribly flawed.
They need to come up with a better system that each guild having their own trader. This makes participating in the economy incredibly difficult for people who don't have hours to waste (especially on console where there are no mods to help fix the system) trying to find the items they want to buy and figure out how much the items they want to sell are worth.
If I want to buy something (even commodity items) I have to run around to all sorts of guild traders trying to find it wasting most of my play time. Yesterday I wasted 30 minutes trying to find Stinkhorn and Torchbug Thoraxes for my master alchmey writ, and wasn't able to find a single trader with any for sale.
As a casual player with a family and a life (I probably average about an hour a day) generating enough items to sell to be able to pay for the $5K per week fee every week on top of the cut the house takes is too much.
They need to create a universal auction house (that is a good system other MMOs use) and come up with other gold sinks.
The devs for this game have done a really good job on the gameplay of ESO, but I wish they would put the same kind of effort into the economic side of things because that is a huge part of MMOs and it needs to be well built.
"Soyez vous -même, les autres sont déjà pris"
Oscar Wilde
OK, so the guild members are the stockholders. Which means that the guild leader would be responsible to pay dividends to the members and only have retained earnings to keep the actual traders location (or upgrade it).
Right?
CapnPhoton wrote: »I am in 2 trader guilds, one with a top spot every week with no fees. They are out there.
If there were global auction houses, there would be thousands of items of the same kind in one place saturated, and prices would be super low just to compete. then people would be complaining about that. Good for buyers, but a waste of time for sellers. When I played another game with a global system there would be thousands of items of the same. It was often better to just vendor sell things. Having shops throughout the game is more realistic to the overall technology in the game world. You don't see computers with things like ebay, or mass merchandisers with department stores with connected inventory systems, therefore a global system is perhaps not realistic.
KnsCtyShful wrote: »CapnPhoton wrote: »I am in 2 trader guilds, one with a top spot every week with no fees. They are out there.
If there were global auction houses, there would be thousands of items of the same kind in one place saturated, and prices would be super low just to compete. then people would be complaining about that. Good for buyers, but a waste of time for sellers. When I played another game with a global system there would be thousands of items of the same. It was often better to just vendor sell things. Having shops throughout the game is more realistic to the overall technology in the game world. You don't see computers with things like ebay, or mass merchandisers with department stores with connected inventory systems, therefore a global system is perhaps not realistic.
And the fact that I can access my guild store (no matter where the trader is located) from any bank in the world at anytime is realistic?
Sometimes to make a game more usable sacrifices to "realism" have to be made to improve gameplay. This is one of those necessary tradeoffs.
Also if there were enough uses for items there would not be a saturation of items.
golfer.dub17_ESO wrote: »Bit annoyed you have to join a guild just to sell stuff. Yes you can try to spam zone chat and try to list everything using a textbox with a character limit...but good luck with that.
Extremely frustrated that even after a couple of years guild stores lack a basic search function, making you dig through tons of items you don't care about to find what you want, and having to go from NPC to NPC to do this on top of that.
Unique is not the same as useful. A standard auction house would be preferable.
CapnPhoton wrote: »KnsCtyShful wrote: »CapnPhoton wrote: »I am in 2 trader guilds, one with a top spot every week with no fees. They are out there.
If there were global auction houses, there would be thousands of items of the same kind in one place saturated, and prices would be super low just to compete. then people would be complaining about that. Good for buyers, but a waste of time for sellers. When I played another game with a global system there would be thousands of items of the same. It was often better to just vendor sell things. Having shops throughout the game is more realistic to the overall technology in the game world. You don't see computers with things like ebay, or mass merchandisers with department stores with connected inventory systems, therefore a global system is perhaps not realistic.
And the fact that I can access my guild store (no matter where the trader is located) from any bank in the world at anytime is realistic?
Sometimes to make a game more usable sacrifices to "realism" have to be made to improve gameplay. This is one of those necessary tradeoffs.
Also if there were enough uses for items there would not be a saturation of items.
With another game I played, the auction system was faction based at first. You could look at items for sale by people within your faction and it was ok. Then they simply opened it up global. The auction system then went way downhill for sellers. Where once there were 3 or so pages for an item (of 20 per page), there were now hundreds of pages for each item. The prices for items dropped about 95%. Great news for the buyer, but for sellers it was a waste of time. Even rare items were pennies on the dollar. The saturated market made for cheap everything. People got bored quick because the game got very easy. Server consolidation soon followed when the population dropped way off.
Your not going to get 100% realism in any game. But a global system has its flaws, which is something they seem to want to avoid.
QuebraRegra wrote: »golfer.dub17_ESO wrote: »Bit annoyed you have to join a guild just to sell stuff. Yes you can try to spam zone chat and try to list everything using a textbox with a character limit...but good luck with that.
Extremely frustrated that even after a couple of years guild stores lack a basic search function, making you dig through tons of items you don't care about to find what you want, and having to go from NPC to NPC to do this on top of that.
Unique is not the same as useful. A standard auction house would be preferable.
It's a broke ass system.
This isn't going away... this has to change.
vamp_emily wrote: »OK, so the guild members are the stockholders. Which means that the guild leader would be responsible to pay dividends to the members and only have retained earnings to keep the actual traders location (or upgrade it).
Right?
I'm not sure what your trying to say.
However, as a guild leader I try my best to bring like minded people together. Just for an example, my Friendly Dungeon Runners guild is one of the best guilds on PC for running group content. Want to know why? It is filled with friendly players that work together. In the beginning I sure didn't do pledges 10 times a day because I had some motive to rip people off.
My trading guild "Blackwaters Merchant" was created for the people of Blackwater Blade campaign. My goal was to bring players from all alliances together and have one location where we can buy and sell PvP rewards ( reducing rng ) and other items to gear our characters.
I understand there are some corrupted leaders out there, but we are not all like that. If for some reason I started charging a fee or having raffles for the trading guild it will not be to rip anyone off. The money would be used to hire a trader.
Also to answer your question, stockholders buy shares of a company but are not guaranteed dividends. Some stockholders win big, and some lose everything.
hmsdragonfly wrote: »