Still people complaining about stamina? Lol! Sorry for being rude,but this change makes no sense. 20% of mitigating 50% damage. Why not make evasion a stamina shield stackable with a stamina scaling version of bone shield? No more RNG involved
Strider_Roshin wrote: »I'm all for major deflection, but the proc chance should be more like 30% in order to make it on par with Evasion. Anything less will be a big nerf. Personally I would like them to remove the RNG dodge entirely, and make everything dodgeable. Reward skill, not luck. ZOS seems to punish medium armor more, and more with each update. If there were just as many abilities in this game that went through damage shields as there are abilities that can't be dodged; the forums would be flooded with complaints.
sodantokb16_ESO wrote: »If it mitigates EVERY damage (or at least blockable damage) then it could be at least interesting. Without it, it just huge nerf to medium builds.
sodantokb16_ESO wrote: »If it mitigates EVERY damage (or at least blockable damage) then it could be at least interesting. Without it, it just huge nerf to medium builds.
It wouldn't be a nerf at all, you can make the math work out exactly the same by increasing the proc chance to offset the reduction in mitigation.
Still people complaining about stamina? Lol! Sorry for being rude,but this change makes no sense. 20% of mitigating 50% damage. Why not make evasion a stamina shield stackable with a stamina scaling version of bone shield? No more RNG involved
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »If it mitigates EVERY damage (or at least blockable damage) then it could be at least interesting. Without it, it just huge nerf to medium builds.
It wouldn't be a nerf at all, you can make the math work out exactly the same by increasing the proc chance to offset the reduction in mitigation.
Thats not how it works you know. Dodge is far better than 100% damage mitigation. Dodging skills is the main defense of medium builds. Your secondary defense should either supplement it in downtime or work with it. This way it would literally be better skill the less you dodge (which technically is true even for current evasion, but that RNG dodged hard hitters and CC are what makes up for it)
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »If it mitigates EVERY damage (or at least blockable damage) then it could be at least interesting. Without it, it just huge nerf to medium builds.
It wouldn't be a nerf at all, you can make the math work out exactly the same by increasing the proc chance to offset the reduction in mitigation.
Thats not how it works you know. Dodge is far better than 100% damage mitigation. Dodging skills is the main defense of medium builds. Your secondary defense should either supplement it in downtime or work with it. This way it would literally be better skill the less you dodge (which technically is true even for current evasion, but that RNG dodged hard hitters and CC are what makes up for it)
I may not understand your point above, but even the mechanic I proposed will generally outperform shields by a large margin, especially as the number of opponents increases. Again, I am not proposing an explicit nerf to damage mitigation, but I am DEFINITELY proposing a nerf to 100% avoidance and especially CC avoidance - those shenanigans need to gtfo.
CatchMeTrolling wrote: »Wait people would trust zos to have a skill that has a 30 percent chance at deflecting damage back? The way zos code things it'll proc all the time, I can just see how broke that could be already.
Let me remind you medium users aren't the only one's that can use shuffle nor is it only used by squishy player's, keep that in mind.
Make a DK and flap.
I like the parry idea, but i dislike how its been presented. I would use it as a split second counter.
Make it an actual skill that has to be timed. Base skill causes attacker to be susceptible to 20 percent increase damage for 3 seconds. Active for 1.7 seconds.
Morphs could be
Melee defender stamina
Next melee attack in 1.7 seconds deals 30 percent damage back to the attacker, and stuns them for 2 seconds.
Projectile defender stamina
Next projectile within 3 seconds will be reduced damage by 50 percent and marks attacker. Preventing them from returning to stealth for 20 seconds. Could have additional effects as well such as minor defile.
Make the cost reasonable but not cheap enough to spam. Increase cost on additional uses or have a cool down period.
CatchMeTrolling wrote: »Wait people would trust zos to have a skill that has a 30 percent chance at deflecting damage back? The way zos code things it'll proc all the time, I can just see how broke that could be already.
Let me remind you medium users aren't the only one's that can use shuffle nor is it only used by squishy player's, keep that in mind.Make a DK and flap.
@Asardes @CatchMeTrolling
It's DE-flect (like parry), not RE-flect like a Dk has.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Wait people would trust zos to have a skill that has a 30 percent chance at deflecting damage back? The way zos code things it'll proc all the time, I can just see how broke that could be already.
Let me remind you medium users aren't the only one's that can use shuffle nor is it only used by squishy player's, keep that in mind.Make a DK and flap.
@Asardes @CatchMeTrolling
It's DE-flect (like parry), not RE-flect like a Dk has.
Then what would be the point, essentially deflecting just to make the opponent miss is not too different than dodging, at the end of the day you're not getting hit either way. Unless I'm missing something here, now deflecting like genji in overwatch there would be a difference.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Wait people would trust zos to have a skill that has a 30 percent chance at deflecting damage back? The way zos code things it'll proc all the time, I can just see how broke that could be already.
Let me remind you medium users aren't the only one's that can use shuffle nor is it only used by squishy player's, keep that in mind.Make a DK and flap.
@Asardes @CatchMeTrolling
It's DE-flect (like parry), not RE-flect like a Dk has.
Then what would be the point, essentially deflecting just to make the opponent miss is not too different than dodging, at the end of the day you're not getting hit either way. Unless I'm missing something here, now deflecting like genji in overwatch there would be a difference.
No, you still would get hit by every attack - it would just deal 50% damage when it gets deflected/parried. Think of it like passive RNG blocking to keep it in ESO terms.
As a medium armor stamina-only user, I can get behind this. Passive dodge chance is one of many examples of a skill or set making up for actual gameplay skill. I fully support it being swapped for an ability that allows for actual mitigation, as well as making both morphs viable (seriously, does ANYONE use elude??)
As a medium armor stamina-only user, I can get behind this. Passive dodge chance is one of many examples of a skill or set making up for actual gameplay skill. I fully support it being swapped for an ability that allows for actual mitigation, as well as making both morphs viable (seriously, does ANYONE use elude??)
I don't think you know what you're asking for bud.