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Huge World - Total Boredom

Dreepa
Dreepa
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Hi,

so I have returned to ESO with 2 friends and I was wondering: What happened to this game?!?!?

It is so super easy in the open world, that it just is meaningless. It does not matter what you encounter, everything is meaningless.

There are totally contradicing design patterns to be seen here:

1)
-Mobs are spread in a way as if it is a classical MMO, where you need to manage aggro range and "pull" pockets.
-However, strength of enemy mobs is so irrelevant, that it is more of a diablo feeling.

This leads to total boredom. A consistant design would be to either go the Diablo route, where the areas are spammed with mobs, or go the MMO route and make the mob pockets a challenge. The current set up is so underwhelming that it is no wonder everyone I know says the game is super boring.


2)
Another totally contradicting design approach
-Story heavy questing
VS.
-other players just stomping on your content.

So you get your group of friends together, and it already is boring as hell, and ON TOP of it you have to deal with other players just killing away. This is so contradicting. Either make it a hack & slay game, where I dont give flying f**k about the story, or make it a story heavy game (which it is) and let me and my friends experience the story and bosses ALONE without interference of other players.

Man, who the heck is doing the high level design decisions at ZOS?
Don't you play your own game?

/rant




Edited by ZOS_Exile on December 28, 2022 6:10PM
  • Sigtric
    Sigtric
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    Can I have their stuff?

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Domander
    Domander
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    Yes, you can light attack your way to victory.



    I'd like to see hard mode zones, same content just much more challenging and in a different instance.
  • leepalmer95
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    Game was too hard so zos decided you should be able to light attack 95% of the pve to keep the casuals happy.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • zyk
    zyk
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    Dreepa wrote: »
    Hi,

    so I have returned to ESO with 2 friends and I was wondering: What happened to this game?!?!?

    It is so super easy in the open world, that it just is meaningless. It does not matter what you encounter, everything is meaningless.

    ESO failed badly at launch with the core and hardcore PVE and PVP gaming audiences, so the game was adapted to better suit its main ultra-casual audience which is straight out of Skyrim.

    Just as single player games were made impossible to lose many years ago, ESO became that way too.

    You're not going to find much sympathy because the vast majority of the players bothered by this left long ago.
  • Pwnyridah
    Pwnyridah
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    Open world content isn't the same as endgame. If you want a challenge, do vet and hardmode content. Trials, VMA, PvP, all offer a good challenge until you learn to master them.
  • Zvorgin
    Zvorgin
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    Overland is an utter waste of time. 1T made it unbearably easy.
  • Niaver
    Niaver
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    Open world is indeed very easy and thus you may say boring combat-wise and somehow even immersion breakng.
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
  • IronCrystal
    IronCrystal
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    Open world isn't designed to give you a challenge. If you want a challenge, start doing dungeons, working your way up to trials and vDSA/vMA
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • geonsocal
    geonsocal
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    glad the overland has calmed down a bit...more time for farming...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Surragard
    Surragard
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    I wouldn't mind seeing some solo PvE zones like what SWTOR did but ulismtely other players don't bother me too much. It can be helpful to have people around for boss fights. I honestly don't love the combat in this game so I prefer it to be a little easier so I can just focus on the story.
    I don't always drink Skooma, but when I do I go to the Southwall Corner Club. May you walk on warm sands my friends.
  • LordGavus
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    Domander wrote: »
    Yes, you can light attack your way to victory.



    I'd like to see hard mode zones, same content just much more challenging and in a different instance.

    I wonder how hard it would be to have veteran level overworld option. So you can change the difficulty like you would a dungeon or msa/dsa.
  • FrancisCrawford
    FrancisCrawford
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    LordGavus wrote: »
    Domander wrote: »
    Yes, you can light attack your way to victory.



    I'd like to see hard mode zones, same content just much more challenging and in a different instance.

    I wonder how hard it would be to have veteran level overworld option. So you can change the difficulty like you would a dungeon or msa/dsa.

    The original Guild Wars did that. It was great.

    It was an unusual online game in that it wasn't wholly MM; everything was instanced except combat-free city zones. But I don't see why that would be important to the discussion.

    What might be more of an issue is itemization/rewards for doing hard mode.

  • Nightenhowl
    Nightenhowl
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    Its very bot friendly.
  • Milvan
    Milvan
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    Zone content is ridicously easy. I don't know what kind of players they intend to cater with that approach.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Tholian1
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    Milvan wrote: »
    Zone content is ridicously easy. I don't know what kind of players they intend to cater with that approach.

    I see new players struggling with zone content all the time now that I am playing through the game again with my second character. It's easy to forget what it was like to be new and a real low level player.
    PS4 Pro NA
  • MasterSpatula
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    You can't level-scale your entire game and expect the open world to be a challenge to more advanced players.

    There's stuff in the game that's aimed at people who are learning the game and don't know what they're doing. There's also stuff in the game that's aimed at people who need hard fights to be having fun. Go do stuff aimed at you and don't try to grab stuff aimed at not-you for yourself.
    Edited by MasterSpatula on April 4, 2017 4:05PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Vet zones were way tougher at PC launch, i have a guildmate who quit due to dying too much and not being able to even complete quests in the vet zones back then. I remember when Doshia wasnt basically a normal mob but too many people couldnt beat Doshia so they nerfed Doshia into the ground like its just a normal Wolf in a zone lol.
  • AcadianPaladin
    AcadianPaladin
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    Actually, I quite like the overworld. There are plenty of world bosses and elite dungeons for those who want to test their heavily farmed BiS gear and meta builds. If the overworld (or any other area) feels too easy, just equip the new level 1 broom as a weapon and leave me be to explore the beauty of Tamriel in peace. On my horse. At a walk.
    PC NA(no Steam), PvE, mostly solo
  • Domander
    Domander
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    LordGavus wrote: »
    Domander wrote: »
    Yes, you can light attack your way to victory.



    I'd like to see hard mode zones, same content just much more challenging and in a different instance.

    I wonder how hard it would be to have veteran level overworld option. So you can change the difficulty like you would a dungeon or msa/dsa.

    Yeah, I wouldn't think it would be too difficult with all the work they have already put in to doing it with dungeons.
  • Drdeath20
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    Actually, I quite like the overworld. There are plenty of world bosses and elite dungeons for those who want to test their heavily farmed BiS gear and meta builds. If the overworld (or any other area) feels too easy, just equip the new level 1 broom as a weapon and leave me be to explore the beauty of Tamriel in peace. On my horse. At a walk.

    Thats not a solution. Band aid over a bullet wound
  • KingYogi415
    KingYogi415
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    OP's next thread will be about not being able to beat VMA at 200 CP
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    Vet zones were way tougher at PC launch, i have a guildmate who quit due to dying too much and not being able to even complete quests in the vet zones back then. I remember when Doshia wasnt basically a normal mob but too many people couldnt beat Doshia so they nerfed Doshia into the ground like its just a normal Wolf in a zone lol.

    I remember going up from Stonefalls to the Rift and immediately getting wrecked by the level 40 skeleton soldiers around there, either trying to sneak around them or getting lucky and having a high level save me.

    I should hop on one of my alts and see what it's like these days. Can probably put them in the dirt without breaking a sweat using just tutorial island gear.

    I'm not saying it's bad that things are this way now, but boy it sure is different.
  • Betsararie
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    I would like to see a difficulty increase... but I would prefer if it wasn't optional.

    All players should be playing at increased difficulty so that the game is more difficult overall.

    You would still keep hard mode and normal mode, but I would like to see, at the least, normal mode and overworld content made more difficult.

    I think it is more fun to have to put some effort into completing content vs just steamrolling over it.

    However, I know the majority does not agree and that is why challenging games in general are becoming a thing of the past...
  • Kram8ion
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    Sigtric wrote: »
    Can I have their stuff?

    lol you always ask this has anyone actually ever given you their stuff?
    Aussie lag is real!
  • Dreepa
    Dreepa
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    Well, it seems quite obvious that there is something to do elsewhere in the game. However, I am just at a loss how any game designer could say this is actually a good experience for new player in the overworld, at the moment.

    When you are new to a game, you play what is offered. You just go along with the TESO flair. You explore, do some quests, check out a corner of the map. Go to a city. Follow some story. ETC.

    The game-literacy is not evolved to a point where you can look back at the content and know how to prioritize your own approach to have the most fun. That comes with experience after you have played the game for some while, and know the ins and outs.

    That being said, my friends are totally new, while I already played a DK to 50, when the game came out. So I thought, I just drag em along for a ride and we have a fun time questing around.

    To my dissapointment I must realize that it just is not fun at all for them. We enter a cave, boss drops dead right at our feet cause some random guys killed him. Friends in teamspeak are like: That was it? How stupid was that?

    Or we go into a dungeon, that we find while exploring... see that nice endboss (with elite markers left and right of the healthbar) and think: Oh, a random dungeon boss. Cool. Let's do it: And he dies from auto attacks only, with no one ever going below 90% health.

    I am having a hard time to motivate those guys to keep playing. They just say: What a laughable game. And that is not meant in terms "challenge" and "having a hard fight" but more in terms of the overall experience.

    They are actually following the story, they read the quest texts (listen to the dialogue) and play the game the way it is meant to be played. They don't just rush click through all options. So it all comes down to a more "immersive" experience, which breaks down when the climax of a quest is totally neglected, because they never had the feeling something relevant happened.

    It is so anti-climax and non-immersive. It is just a totally weird and bad experience. If I could just give them a lvl50 character, maybe things would be different. I don't know. I keep telling them it is going to get better, but actually I don't believe in it that much any more.
    Edited by Dreepa on April 4, 2017 5:15PM
  • Katahdin
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    Domander wrote: »
    LordGavus wrote: »
    Domander wrote: »
    Yes, you can light attack your way to victory.
    I'd like to see hard mode zones, same content just much more challenging and in a different instance.

    I wonder how hard it would be to have veteran level overworld option. So you can change the difficulty like you would a dungeon or msa/dsa.

    Yeah, I wouldn't think it would be too difficult with all the work they have already put in to doing it with dungeons.

    Its more difficult than you think. They would have to recode the game to make every map instanced to every player or group like Guild Wars 1 was.

    ESO is huge compared to GW1 in terms if the data it needs to process to render maps.
    Dungeons are much smaller and most are broken up into smaller rooms so the server only has to load the relevant room.

    There isn't enough server capacity to do that and it will never happen in this game.
    Edited by Katahdin on April 4, 2017 5:17PM
    Beta tester November 2013
  • Kodrac
    Kodrac
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    You essentially are a level 50 character right out of the gate now stat wise - minus the skills and skill points.
  • Neoauspex
    Neoauspex
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    There's some PvE content in Cyrodiil and Imperial City that we can make challenging for you.
  • Dreepa
    Dreepa
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    Katahdin wrote: »
    Domander wrote: »
    LordGavus wrote: »
    Domander wrote: »
    Yes, you can light attack your way to victory.
    I'd like to see hard mode zones, same content just much more challenging and in a different instance.

    I wonder how hard it would be to have veteran level overworld option. So you can change the difficulty like you would a dungeon or msa/dsa.

    Yeah, I wouldn't think it would be too difficult with all the work they have already put in to doing it with dungeons.

    Its more difficult than you think. They would have to recode the game to make every map instanced to every player or group like Guild Wars 1 was.

    ESO is huge compared to GW1 in terms if the data it needs to process to render maps.
    Dungeons are much smaller and most are broken up into smaller rooms so the server only has to load the relevant room.

    There isn't enough server capacity to do that and it will never happen in this game.

    If servers are not coded in a way to handle instanced game-play and group difficulty, then that is a technical limitation the design should try to work around.

    For example dynamic spawn times. Or dynamic population system. If mobs are weak in strenght, then compensate with amount of mobs and make it more a diablo feel on the overland world, where you are fighting a lot of enemies at the same time coming from everywhere.

    Or have ambushes that pop up, when players are in a group. I mean, there probably are multiple ways to create some dynamic system that does not require instancing to make the experience more solid.
  • Mush55
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    I just returned after quite a lay off and did my first vet dungeon today CoA remember this being one of the harder ones and we breezed through it with 3 players even with me trying to get to grips with the game again.

    So yes it's far to easy overland mobs are made of butter , the game has lost it's mmo premise and is more of an online RPG now.

    If I remember right if you want hard content you tend to be called an elitist, trials now offer the only hard content and the race against the clock just dosn't do it for me .

    I'll give it a week as I'm still in a guild but really can't see me staying as I was bored after an hour nothing as progressed and every thing is handed to you with minimum effort....
This discussion has been closed.