1. Storage. Storage. Storage. I just do not understand why ZOS limit our storage space so badly. Crown Store storage slots are not the main money flow to them. Money sink is not the reason too, because of housing prices.
2. Little XP bonus for sleeping in your own bed (log off in bed, maybe). 5% will be sweet.
3. An option to start Undaunted pledge quests, crafting writs and guild daily quests from your home. Some sort of guild member in your house, or just mailbox with quest letters. Now houses are less functional than main city hubs.
@fallentemplar
A bit off-topic, but please use punctuation in your posts instead of capitalizing random strings in them. Then people may actually bother to read them.
manustecta wrote: »maybe with more options with furniture and misc decoration for housing.And, yes more storage.
And then i will go back every time when i am full in inventory, and you will have felling that is really your house , and not just static adornment.
Returning to a home occasionally to store stuff would feel much more authentic.
Jemcrystal wrote: »There are a lot of happy role players with the coming housing update. But many others just wanted a useful home. Which is good. The attack dummy has been mentioned as possibly being the only utilitarian feature. Crafting can be done in the world so you do not need a house with a craft station; there is no mention of crafting bonuses. Housing is mostly cosmetic. I played an mmo long ago that would give stat bonus's to a player's character per piece of furniture. Not sure such a feature would work for TESO. Any ideas on what could make housing more interesting to the practical player? What could be implemented in the future?