Dual wield other than dagger dps loss pve

paul_j
paul_j
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I know everyone uses sharpened daggers for pve stam classes, but I was wondering how much of a dps loss it is if using another pair of weapons, such as swords?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Less then 5% when comparing swords, more when comparing axes, and it depends the amount of armor the mob has with mauls.
  • Chilly-McFreeze
    Chilly-McFreeze
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    More than 5% compared to axes? So more than 2,5% compared to 1 dagger + 1 axe, including the unmitigatable bleeding dot that is able to proc other proc sets? I never thought the gap would be this big. Makes me feel a bit disappointed.

    Also, can the axe bleeding DoT crit?
  • derpmander
    derpmander
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    More than 5% compared to axes? So more than 2,5% compared to 1 dagger + 1 axe, including the unmitigatable bleeding dot that is able to proc other proc sets? I never thought the gap would be this big. Makes me feel a bit disappointed.

    Also, can the axe bleeding DoT crit?

    Yeah, but generally advisable not to run axe unless you have a vMA one since it gets empowered. And even then some people have mentioned to me that dual vMA daggers produce more results for them than dagger and axe.
    What Mechanics
    One Frag No Magicka - Magicka Sorcerer
  • paul_j
    paul_j
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    Would 2 maces produce similar dps to daggers on max armor targets like bosses? Or is it just overkill? I recently got 2 sunderflame maces that are both sharpened...
  • Stannum
    Stannum
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    PvE bosses has about 18k resits, so if you penetration (with group buffs) and boss armour debuffs (group also) negate that 18k resist maces are useless. If not, you may use maces or combine mace and dagger.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    paul_j wrote: »
    Would 2 maces produce similar dps to daggers on max armor targets like bosses? Or is it just overkill? I recently got 2 sunderflame maces that are both sharpened...

    Dagoth_Rac wrote: »
    There are two kinds of armor reductions. Personal armor piercing, which leaves mob armor the same but lets you and you alone ignore some of it. Sharpened and the passives on Mauls/Maces are like this. And mob armor debuffs, which reduce mob armor and allow everyone to hit mob a little harder. Things like Major/Minor Fracture, Night Mothers Gaze, Alkosh, Crusher Enchant, Sunderflame set, etc., debuff enemy armor.

    The formula is:
    ((Mob Base Armor - Mob Armor Debuffs) * (1 - percentage penetration)) - Flat Penetration

    In your example:
    ((Mob Base Armor - Major Fracture debuff) * (1 - 0.20)) - Sharpened penetration

    So the tldr: if you don't have major fracture on the target, mauls/maces are better, if major fracture is on the target, mauls/maces and swords are about even, if you have anymore debuffs, IE NMG, alkosh, even a crusher enchant, swords are better.

    Note that the debuffs are skills that benefit the whole group, so armor sets like TFS and spriggan and kraghs are calculated after mauls/maces percentages, as is sharpened
  • paul_j
    paul_j
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    Thanks for the replies!
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