So... The 20% Armor penetration from the Maul is applied before Sharpened? Am I interpreting this correctly?Dagoth_Rac wrote: »There are two kinds of armor reductions. Personal armor piercing, which leaves mob armor the same but lets you and you alone ignore some of it. Sharpened and the passives on Mauls/Maces are like this. And mob armor debuffs, which reduce mob armor and allow everyone to hit mob a little harder. Things like Major/Minor Fracture, Night Mothers Gaze, Alkosh, Crusher Enchant, Sunderflame set, etc., debuff enemy armor.
The formula is:
((Mob Base Armor - Mob Armor Debuffs) * (1 - percentage penetration)) - Flat Penetration
In your example:
((Mob Base Armor - Major Fracture debuff) * (1 - 0.20)) - Sharpened penetration
The_Outsider wrote: »So... The 20% Armor penetration from the Maul is applied before Sharpened? Am I interpreting this correctly?Dagoth_Rac wrote: »There are two kinds of armor reductions. Personal armor piercing, which leaves mob armor the same but lets you and you alone ignore some of it. Sharpened and the passives on Mauls/Maces are like this. And mob armor debuffs, which reduce mob armor and allow everyone to hit mob a little harder. Things like Major/Minor Fracture, Night Mothers Gaze, Alkosh, Crusher Enchant, Sunderflame set, etc., debuff enemy armor.
The formula is:
((Mob Base Armor - Mob Armor Debuffs) * (1 - percentage penetration)) - Flat Penetration
In your example:
((Mob Base Armor - Major Fracture debuff) * (1 - 0.20)) - Sharpened penetration
Noobslayer3255 wrote: »The_Outsider wrote: »So... The 20% Armor penetration from the Maul is applied before Sharpened? Am I interpreting this correctly?Dagoth_Rac wrote: »There are two kinds of armor reductions. Personal armor piercing, which leaves mob armor the same but lets you and you alone ignore some of it. Sharpened and the passives on Mauls/Maces are like this. And mob armor debuffs, which reduce mob armor and allow everyone to hit mob a little harder. Things like Major/Minor Fracture, Night Mothers Gaze, Alkosh, Crusher Enchant, Sunderflame set, etc., debuff enemy armor.
The formula is:
((Mob Base Armor - Mob Armor Debuffs) * (1 - percentage penetration)) - Flat Penetration
In your example:
((Mob Base Armor - Major Fracture debuff) * (1 - 0.20)) - Sharpened penetration
Yeah seems like based on what @Dagoth_Rac said that Maul penetration is subtracted from total armor - Major Fracture only. I wonder why Major Fracture is applied before the Maul's penetration is calculated, but Sharpened is not.
So I assume same order applies for sets like Spriggan, Kra'gh, etc @Dagoth_Rac? Maul pen is always calculated after Major Fracture (actual debuff on the target) but before any personal penetration, like the aforementioned sets.