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Dk root spam is getting old.

  • Tommy_The_Gun
    Tommy_The_Gun
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    What I don't get is this:
    http://elderscrollsonline.wiki.fextralife.com/Teleport+Strike
    "If the target is a player, they are briefly snared instead of stunned."
    NB skill "Teleport Strike" used to stun in PvP. Because of players complains ZOS changed it and now it only snares.

    Why ZOS won't balance ALL skill separately for PvE & PvP. It is possible. Just add different effect on skill when it is used in PvP and different when it is in PvE.

    Furthermore - if you fight against mobs and you use some form of CC against them, after the effect ends - they are immune to this effect for a couple of seconds to prevent you for spamming the same cc over and over on the same mob / npc.
    Why this is not a thing in PvP ? Why I can get feared / rooted / stunned over and over in PvP ? ZOS should just add this brief immunity for certain CC when they end.

    The same goes for stacking AOE attacks in one place.... It should only stack to some point so if there is more "the same" AOE skills spammed in one place it should stack to like 5 and the rest would deal 1/2, 1/3, 1/4, 1/5 of its original dmg etc.
  • Ch4mpTW
    Ch4mpTW
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    KingJ wrote: »
    I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..

    But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine :)
    Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.

    Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.

    So you want both soft-CC immunity, and hard-CC immunity? Bruh...

    Whatever happened to flat-out counterplay, and using your brain? Whatever happened to popping potions that make you unable to be CC'd, and using poisons (nowadays) that increase the cost of magicka abilities so that skills can't be spammed? What happened to the Reactive set? What happened to all that?
  • KingJ
    KingJ
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    Ch4mpTW wrote: »
    KingJ wrote: »
    I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..

    But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine :)
    Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.

    Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.

    So you want both soft-CC immunity, and hard-CC immunity? Bruh...

    Whatever happened to flat-out counterplay, and using your brain? Whatever happened to popping potions that make you unable to be CC'd, and using poisons (nowadays) that increase the cost of magicka abilities so that skills can't be spammed? What happened to the Reactive set? What happened to all that?
    @Ch4mpTW Yes I want balance or something close to it. There should be immunity to hard and soft CC so they can't be spam so we can actually have counter play.

    There no counter player I have seen players be rooted in mist form,then you magica is suspended while using it so that player Can still deal damage and keep you from moving which in PVP is really important. You can't move your died,Simple as that no if ands or buts your dead if you can't move. Also you can still be rooted and snared while having immovable potion's running.Ohh now lets talk about poisons more than likely whoever your facing are also running poisons. So 1 your paying for Dodge roll and 60% increase cost for shuffle which doesn't always work,So you have to use it twice. Also reactive is cancer man makes certain builds nearly unkillable in CP PVP.
  • MaxwellC
    MaxwellC
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    Like I said before in a different thread, soft crowd control abilities that provide a root need to have an immunity like hard crowd control abilities e.g. fear invasion,etc. The immunity will obviously be less than a hard cc immunity maybe around 3 to 4 seconds.
    The DK root spam is annoying but man people surely down play it and I only play the DK class ever since I've played ESO. Soft CC root spam is broken point and simple and needs some sort of immunity.
    不動の Steadfast - Unwavering
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    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    Coined by Maxwel
    l
  • GawdSB
    GawdSB
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    Only time it's a problem is when it 1v3+... They just root you and they're tanky af so you can't just kill them quickly and get them out of the way. So while you're trying to handle his friends he's rooting you and draining your stam pool.
  • Emmagoldman
    Emmagoldman
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    I use immovability pots, I think its a must have (game changer) in pvp
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Lexxypwns wrote: »
    Encase >>>>> Talons

    Why did 6 people agree to this?
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Arkangeloski
    Arkangeloski
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    Sharee wrote: »
    The only DK able to spam roots is a magicka DK, and this is balanced by his own vulnerability to being constantly rooted.

    If you want to complain about perma root, complain about rearming trap. The builds able to spam this (any stam build) is at the same time virtually immune to rooting (they dodge roll around all the time, roots or not, so they mostly don't even notice they've been rooted)
    Ch4mpTW wrote: »
    KingJ wrote: »
    I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..

    But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine :)
    Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.

    Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.

    So you want both soft-CC immunity, and hard-CC immunity? Bruh...

    Whatever happened to flat-out counterplay, and using your brain? Whatever happened to popping potions that make you unable to be CC'd, and using poisons (nowadays) that increase the cost of magicka abilities so that skills can't be spammed? What happened to the Reactive set? What happened to all that?

    Show me a pot that gives me root immunity... lol inmovable pots do not work with roots, and the only counter is deal as much dmg when u break free from fosil... or run. And if u are not ranged "bow" or magicka" there is not much u can do. Something that offers no penalty for spaming vs Huge penalty for counterplay its broken... stop talkin smack fool.
    Edited by Arkangeloski on March 29, 2017 7:16AM
  • FloppyTouch
    FloppyTouch
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    Sharee wrote: »
    The only DK able to spam roots is a magicka DK, and this is balanced by his own vulnerability to being constantly rooted.

    If you want to complain about perma root, complain about rearming trap. The builds able to spam this (any stam build) is at the same time virtually immune to rooting (they dodge roll around all the time, roots or not, so they mostly don't even notice they've been rooted)
    Ch4mpTW wrote: »
    KingJ wrote: »
    I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..

    But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine :)
    Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.

    Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.

    So you want both soft-CC immunity, and hard-CC immunity? Bruh...

    Whatever happened to flat-out counterplay, and using your brain? Whatever happened to popping potions that make you unable to be CC'd, and using poisons (nowadays) that increase the cost of magicka abilities so that skills can't be spammed? What happened to the Reactive set? What happened to all that?

    Show me a pot that gives me root immunity... lol inmovable pots do not work with roots... and the only counter is deal as much dmg when u break free from fosil... or run. And if u are not ranged "bow" or magicka" there is not much u can do. Something that offers no penalty for spaming vs Huge penalty for counterplay its broken... stop talkin smack fool...

    There is a penalty for spamming roots they are not cheap after a few roots ur out of magic and dead with no cp or reduce cost they cost 3654 magic so if u use nothing else 10 times ur out with poisons maybe 5
    Edited by FloppyTouch on March 29, 2017 7:16AM
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Paneross wrote: »
    Yep.

    As a stam klass= use mist form
    As a tank= use mist form
    As a magic klass= use mist form
    As a nb= cloak, fear, incap
    Oh yes and mist form :-P
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
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    Khajiit Stam dk, Flawless conquerer, 2nd attempt
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    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • BohnT
    BohnT
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    Sharee wrote: »
    The only DK able to spam roots is a magicka DK, and this is balanced by his own vulnerability to being constantly rooted.

    If you want to complain about perma root, complain about rearming trap. The builds able to spam this (any stam build) is at the same time virtually immune to rooting (they dodge roll around all the time, roots or not, so they mostly don't even notice they've been rooted)
    Ch4mpTW wrote: »
    KingJ wrote: »
    I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..

    But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine :)
    Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.

    Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.

    So you want both soft-CC immunity, and hard-CC immunity? Bruh...

    Whatever happened to flat-out counterplay, and using your brain? Whatever happened to popping potions that make you unable to be CC'd, and using poisons (nowadays) that increase the cost of magicka abilities so that skills can't be spammed? What happened to the Reactive set? What happened to all that?

    Show me a pot that gives me root immunity... lol inmovable pots do not work with roots... and the only counter is deal as much dmg when u break free from fosil... or run. And if u are not ranged "bow" or magicka" there is not much u can do. Something that offers no penalty for spaming vs Huge penalty for counterplay its broken... stop talkin smack fool...

    There is a penalty for spamming roots they are not cheap after a few roots ur out of magic and dead with no cp or reduce cost they cost 3654 magic so if u use nothing else 10 times ur out with poisons maybe 5

    That is no penalty period. Shuffle costs about 4k stam on no cp campaigns. Dodge roll has a penalty you have doubled costs for the next dodge roll in 5 seconds. And be sure that it will never happen that you can wait 5 seconds till your next dodge roll because you know we missing root immunity.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    What I usually do on my tank unless there is a zerg coming my way and I need to relocate is fossilized>>DONT BREAK STUN>>as soon as the flame whip hits you the hard cc gets removed and only the soft cc remains which I mistform out of. And I can do this combo for a long time(no I dont have much magic im at 15k magica and stamina but 78k hp) but i never have issues with that. It's when they root you and negate you when stuff gets tricky but usually i get away because if high resistances and hp.
    Edited by IlCanis_LupuslI on March 29, 2017 8:14AM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
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    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    With my healer I basically spamm extended ritual I think(the one which removes dots) and keep up the channeled focus. Cause i know i can keep up the ritual longer then he can spamm roots so I'm safe that way
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Enslaved
    Enslaved
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    Paneross wrote: »
    Yep.
    315ztdk.jpg
  • Mashille
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    People need to stop thinking that only Bad Players hate roots and it's a 'l2p' issue.

    Blobeso is one of the best players EU and he thinks Roots are silly and need an immunity.
    House Baratheon: 'Ours Is The Fury'
  • NeillMcAttack
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    You know what the best counter to eye of the storm is?? Roots!!

    You know what the best counter to hard hitting, maybe even tanky, stam builds are? Roots!!

    And it's not like roots can't be countered! Forward momentum is an amazing counter to roots! It also keeps you on your front bar and in a position to apply pressure. Just because someone's build is week against roots doesn't mean that root immunity should be a thing. Oh wait!! It already is!

    Here's another, how about using magnum shot to keep distance from those root spammers. It even has a snare. But people won't, because the crit rushing, wrecking blow spamming, amazing self healing build is already very strong, and changing it up requires too much in the way people have already learned to play. Well, people have learned to play against that, and if you don't want to change with them then don't come crying here about a problem that will only create greater issues in the long run.

    You know these magDK builds don't run a gap closer right. Yet they are only really strong in close range (except for the ultimate). So why is using your own roots and snares not an option!?
    Edited by NeillMcAttack on March 29, 2017 12:22PM
    PC EU - NoCP PvP, is real PvP
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  • BohnT
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    You know what the best counter to eye of the storm is?? Roots!!

    You know what the best counter to hard hitting, maybe even tanky, stam builds are? Roots!!

    And it's not like roots can't be countered! Forward momentum is an amazing counter to roots! It also keeps you on your front bar and in a position to apply pressure. Just because someone's build is week against roots doesn't mean that root immunity should be a thing. Oh wait!! It already is!

    Here's another, how about using magnum shot to keep distance from those root spammers. It even has a snare. But people won't, because the crit rushing, wrecking blow spamming, amazing self healing build is already very strong, and changing it up requires too much in the way people have already learned to play. Well, people have learned to play against that, and if you don't want to change with them then don't come crying here about a problem that will only create greater issues in the long run.

    You know these magDK builds don't run a gap closer right. Yet they are only really strong in close range (except for the ultimate). So why is using your own roots and snares not an option!?

    No using forward momentum isn't an option as you need the burst heal on stamina builds, you don't have a shield/bol/dragonblood which heals you to 100% again when you need it. Magdk has an useable gap closer nowadays. Magnum shot is useless as the dk blocks the cc and knock back and you can't do anything while you are being knocked back. And it doesn't has a snare that's the other morp that grants you cc immunity so anyone who walks 3 m in 6 seconds can spam roots again.
    Stamina has 1 root that needs 1.5 seconds to activate and another one that never roots as it doesn't work on snared targets ( everyone is snared in cyro)
  • NeillMcAttack
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    Mashille wrote: »
    People need to stop thinking that only Bad Players hate roots and it's a 'l2p' issue.

    Blobeso is one of the best players EU and he thinks Roots are silly and need an immunity.

    Really? The 5 heavy seducer, 5 syrabane, tanky, high sustain, high damage (burst and sustained), root spamming, MagDK build of his has a weakness!?

    Or is it the heavy attack, Selene, Viper, incap, concealed weapon on a Vamp StamBlade, One-Shot, proctato build that he complain's about it on!??

    Poor guy must be really struggling.....
    PC EU - NoCP PvP, is real PvP
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    Played since beta, and then on console at release, until the game became unplayable on console.
  • Paneross
    Paneross
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    Durham wrote: »
    The problem is not abilities it's timers ... but I do love the mindless 1 button skill spammers that run in groups of 24 talk about learn to play .... mean while I have fought mud crabs that harder to kill then these players....

  • NeillMcAttack
    NeillMcAttack
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    BohnT wrote: »
    You know what the best counter to eye of the storm is?? Roots!!

    You know what the best counter to hard hitting, maybe even tanky, stam builds are? Roots!!

    And it's not like roots can't be countered! Forward momentum is an amazing counter to roots! It also keeps you on your front bar and in a position to apply pressure. Just because someone's build is week against roots doesn't mean that root immunity should be a thing. Oh wait!! It already is!

    Here's another, how about using magnum shot to keep distance from those root spammers. It even has a snare. But people won't, because the crit rushing, wrecking blow spamming, amazing self healing build is already very strong, and changing it up requires too much in the way people have already learned to play. Well, people have learned to play against that, and if you don't want to change with them then don't come crying here about a problem that will only create greater issues in the long run.

    You know these magDK builds don't run a gap closer right. Yet they are only really strong in close range (except for the ultimate). So why is using your own roots and snares not an option!?

    No using forward momentum isn't an option as you need the burst heal on stamina builds, you don't have a shield/bol/dragonblood which heals you to 100% again when you need it. Magdk has an useable gap closer nowadays. Magnum shot is useless as the dk blocks the cc and knock back and you can't do anything while you are being knocked back. And it doesn't has a snare that's the other morp that grants you cc immunity so anyone who walks 3 m in 6 seconds can spam roots again.
    Stamina has 1 root that needs 1.5 seconds to activate and another one that never roots as it doesn't work on snared targets ( everyone is snared in cyro)

    Okay, so what are your options then!? Besides plead here for a massive change to combat mechanics of course!

    What could you do, honestly! I'll wait!?
    PC EU - NoCP PvP, is real PvP
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    Legion Commander Tresdin Stamplar DC PvE Main
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  • zuto40
    zuto40
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    Kodrac wrote: »
    Some elaboration is required.

    None needed
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

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  • NobleNerd
    NobleNerd
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    Yet another reason I believe certain abilities need a cooldown timer on them. Even if it is 8 secs.
    BLOOD RAVENS GAMING
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  • BohnT
    BohnT
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    BohnT wrote: »
    You know what the best counter to eye of the storm is?? Roots!!

    You know what the best counter to hard hitting, maybe even tanky, stam builds are? Roots!!

    And it's not like roots can't be countered! Forward momentum is an amazing counter to roots! It also keeps you on your front bar and in a position to apply pressure. Just because someone's build is week against roots doesn't mean that root immunity should be a thing. Oh wait!! It already is!

    Here's another, how about using magnum shot to keep distance from those root spammers. It even has a snare. But people won't, because the crit rushing, wrecking blow spamming, amazing self healing build is already very strong, and changing it up requires too much in the way people have already learned to play. Well, people have learned to play against that, and if you don't want to change with them then don't come crying here about a problem that will only create greater issues in the long run.

    You know these magDK builds don't run a gap closer right. Yet they are only really strong in close range (except for the ultimate). So why is using your own roots and snares not an option!?

    No using forward momentum isn't an option as you need the burst heal on stamina builds, you don't have a shield/bol/dragonblood which heals you to 100% again when you need it. Magdk has an useable gap closer nowadays. Magnum shot is useless as the dk blocks the cc and knock back and you can't do anything while you are being knocked back. And it doesn't has a snare that's the other morp that grants you cc immunity so anyone who walks 3 m in 6 seconds can spam roots again.
    Stamina has 1 root that needs 1.5 seconds to activate and another one that never roots as it doesn't work on snared targets ( everyone is snared in cyro)

    Okay, so what are your options then!? Besides plead here for a massive change to combat mechanics of course!

    What could you do, honestly! I'll wait!?

    This is the best way to say "I see that I lost the debate but give me more arguments even though you already have one which I cannot redeem"
    Simple fix: add a root immunity for 4 seconds and everything is fine, zergs lose strength and you have working counterplay that doesn't wrecks your build entirely by choosing bad morphs.
  • Izaki
    Izaki
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    Everything in this game is getting old
    @ Izaki #PCEU
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    #Stamblade
  • Junipus
    Junipus
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    Everything in this game is getting old

    Except this. I thought someone had necro'd a thread. I haven't seen DK talons nerf threads since the halcyon days of 1.5 so it's refreshing to see it back again with the reintroduction of magDKs into PvP.

    Besides, the only time talon spam is a pain is when someone's being killed by everyone else so it's not the DK's fault they're killing someone.
    The Legendary Nothing
  • Gaggin
    Gaggin
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    You know its a root, not a stun right? You can still hit the other guy. if a magdk is spamming root he'll run out of mag before you run out of whatever resource you're stacking, heal up or dodge roll out of there. Its a melee-range ability, if you're not built for melee combat stay at range and block the chains.

    I swear some people get upset about anything that kills them.
  • Dark_Aether
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    I have to agree with OP. Have you tried 1v1 any decent magdk or magblade as a templar? The whole fight is you cleansing and trying to turn and jab while they root spam and run circles around you. No class should be able to spam any skill with such crucial effect, not on other players.
  • BohnT
    BohnT
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    Gaggin wrote: »
    You know its a root, not a stun right? You can still hit the other guy. if a magdk is spamming root he'll run out of mag before you run out of whatever resource you're stacking, heal up or dodge roll out of there. Its a melee-range ability, if you're not built for melee combat stay at range and block the chains.

    I swear some people get upset about anything that kills them.

    It may be somewhat avoidable in 1v1 but that is not what cyro is about you'll be outnumbered almost all the time. Dk talons are not the only thing that needs the immunity encase is even worse as there are ppl only spamming encase as there is no counterplay to it. In 1v1 the talons will drain your resources but in 1vX they reduce your survivability to 0
  • NeillMcAttack
    NeillMcAttack
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    BohnT wrote: »
    BohnT wrote: »
    You know what the best counter to eye of the storm is?? Roots!!

    You know what the best counter to hard hitting, maybe even tanky, stam builds are? Roots!!

    And it's not like roots can't be countered! Forward momentum is an amazing counter to roots! It also keeps you on your front bar and in a position to apply pressure. Just because someone's build is week against roots doesn't mean that root immunity should be a thing. Oh wait!! It already is!

    Here's another, how about using magnum shot to keep distance from those root spammers. It even has a snare. But people won't, because the crit rushing, wrecking blow spamming, amazing self healing build is already very strong, and changing it up requires too much in the way people have already learned to play. Well, people have learned to play against that, and if you don't want to change with them then don't come crying here about a problem that will only create greater issues in the long run.

    You know these magDK builds don't run a gap closer right. Yet they are only really strong in close range (except for the ultimate). So why is using your own roots and snares not an option!?

    No using forward momentum isn't an option as you need the burst heal on stamina builds, you don't have a shield/bol/dragonblood which heals you to 100% again when you need it. Magdk has an useable gap closer nowadays. Magnum shot is useless as the dk blocks the cc and knock back and you can't do anything while you are being knocked back. And it doesn't has a snare that's the other morp that grants you cc immunity so anyone who walks 3 m in 6 seconds can spam roots again.
    Stamina has 1 root that needs 1.5 seconds to activate and another one that never roots as it doesn't work on snared targets ( everyone is snared in cyro)

    Okay, so what are your options then!? Besides plead here for a massive change to combat mechanics of course!

    What could you do, honestly! I'll wait!?

    This is the best way to say "I see that I lost the debate but give me more arguments even though you already have one which I cannot redeem"
    Simple fix: add a root immunity for 4 seconds and everything is fine, zergs lose strength and you have working counterplay that doesn't wrecks your build entirely by choosing bad morphs.

    And this is the best way to say "I don't know how to tweak my build or playstyle to help counter roots". How can I lose a debate you choose not to engage in!?

    If having one of the best burst heals, strongest heal over time, large damage, fastest move speed, large stam pool, and, if wearing 7 medium, a 3.5 second root and snare immunity that also grants major evasion, isn't enough. That you also want a constant 4 second root immunity when you roll dodge. Can you please explain how you would intend to balance that so that mag builds, with low stam pools, more limited access to root and snare immunity, contend! I'd like to know this so we can further the debate. Otherwise it's pointless continuing this thread.

    Draining shot, I got the morphs mixed up. Knocks back the enemy, disorients them for 5 second and snares for 40% for 6 seconds. Magnum shot moves both of you creating greater distance at the cost of the snare.
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  • kyle.wilson
    kyle.wilson
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    I think zergbads are the ones that complain the most about talons. I've seen 2 dk at a keep breech cc a zerg trying to enter a keep. They all wiped to oils 2 sec later.

    With the number of times I've been rolled over by a zerg, talons was never in the recap.
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