Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.IlpsyducklI wrote: »I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..
But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine
Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.
@Ch4mpTW Yes I want balance or something close to it. There should be immunity to hard and soft CC so they can't be spam so we can actually have counter play.Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.IlpsyducklI wrote: »I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..
But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine
Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.
So you want both soft-CC immunity, and hard-CC immunity? Bruh...
Whatever happened to flat-out counterplay, and using your brain? Whatever happened to popping potions that make you unable to be CC'd, and using poisons (nowadays) that increase the cost of magicka abilities so that skills can't be spammed? What happened to the Reactive set? What happened to all that?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
The only DK able to spam roots is a magicka DK, and this is balanced by his own vulnerability to being constantly rooted.
If you want to complain about perma root, complain about rearming trap. The builds able to spam this (any stam build) is at the same time virtually immune to rooting (they dodge roll around all the time, roots or not, so they mostly don't even notice they've been rooted)
Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.IlpsyducklI wrote: »I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..
But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine
Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.
So you want both soft-CC immunity, and hard-CC immunity? Bruh...
Whatever happened to flat-out counterplay, and using your brain? Whatever happened to popping potions that make you unable to be CC'd, and using poisons (nowadays) that increase the cost of magicka abilities so that skills can't be spammed? What happened to the Reactive set? What happened to all that?
Arkangeloski wrote: »The only DK able to spam roots is a magicka DK, and this is balanced by his own vulnerability to being constantly rooted.
If you want to complain about perma root, complain about rearming trap. The builds able to spam this (any stam build) is at the same time virtually immune to rooting (they dodge roll around all the time, roots or not, so they mostly don't even notice they've been rooted)Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.IlpsyducklI wrote: »I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..
But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine
Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.
So you want both soft-CC immunity, and hard-CC immunity? Bruh...
Whatever happened to flat-out counterplay, and using your brain? Whatever happened to popping potions that make you unable to be CC'd, and using poisons (nowadays) that increase the cost of magicka abilities so that skills can't be spammed? What happened to the Reactive set? What happened to all that?
Show me a pot that gives me root immunity... lol inmovable pots do not work with roots... and the only counter is deal as much dmg when u break free from fosil... or run. And if u are not ranged "bow" or magicka" there is not much u can do. Something that offers no penalty for spaming vs Huge penalty for counterplay its broken... stop talkin smack fool...
Yep.
FloppyTouch wrote: »Arkangeloski wrote: »The only DK able to spam roots is a magicka DK, and this is balanced by his own vulnerability to being constantly rooted.
If you want to complain about perma root, complain about rearming trap. The builds able to spam this (any stam build) is at the same time virtually immune to rooting (they dodge roll around all the time, roots or not, so they mostly don't even notice they've been rooted)Lmao you don't play magdk than if you think that's true.Magcan deal a crap ton of damage and has the best magic class ultimate in the game.IlpsyducklI wrote: »I love seeing posts like this ! so what you want is to be totally irrelevant we don't do much dmg in comparison to our other mage classes our cc's are the only thing that helps us 1vx !! mage dks are not made to do huge dmg but are made to wear down the zerg or x amount of players..
But I will admit everyone seems to have enrolled a mage DK but if you know how to counter them you'll be fine
Root spam is BS an only zergly bads will defend it.The counters cost more than the root they need to add a soft CC immunity. You shouldn't be able to spam roots over and over again.
So you want both soft-CC immunity, and hard-CC immunity? Bruh...
Whatever happened to flat-out counterplay, and using your brain? Whatever happened to popping potions that make you unable to be CC'd, and using poisons (nowadays) that increase the cost of magicka abilities so that skills can't be spammed? What happened to the Reactive set? What happened to all that?
Show me a pot that gives me root immunity... lol inmovable pots do not work with roots... and the only counter is deal as much dmg when u break free from fosil... or run. And if u are not ranged "bow" or magicka" there is not much u can do. Something that offers no penalty for spaming vs Huge penalty for counterplay its broken... stop talkin smack fool...
There is a penalty for spamming roots they are not cheap after a few roots ur out of magic and dead with no cp or reduce cost they cost 3654 magic so if u use nothing else 10 times ur out with poisons maybe 5
NeillMcAttack wrote: »You know what the best counter to eye of the storm is?? Roots!!
You know what the best counter to hard hitting, maybe even tanky, stam builds are? Roots!!
And it's not like roots can't be countered! Forward momentum is an amazing counter to roots! It also keeps you on your front bar and in a position to apply pressure. Just because someone's build is week against roots doesn't mean that root immunity should be a thing. Oh wait!! It already is!
Here's another, how about using magnum shot to keep distance from those root spammers. It even has a snare. But people won't, because the crit rushing, wrecking blow spamming, amazing self healing build is already very strong, and changing it up requires too much in the way people have already learned to play. Well, people have learned to play against that, and if you don't want to change with them then don't come crying here about a problem that will only create greater issues in the long run.
You know these magDK builds don't run a gap closer right. Yet they are only really strong in close range (except for the ultimate). So why is using your own roots and snares not an option!?
People need to stop thinking that only Bad Players hate roots and it's a 'l2p' issue.
Blobeso is one of the best players EU and he thinks Roots are silly and need an immunity.
NeillMcAttack wrote: »You know what the best counter to eye of the storm is?? Roots!!
You know what the best counter to hard hitting, maybe even tanky, stam builds are? Roots!!
And it's not like roots can't be countered! Forward momentum is an amazing counter to roots! It also keeps you on your front bar and in a position to apply pressure. Just because someone's build is week against roots doesn't mean that root immunity should be a thing. Oh wait!! It already is!
Here's another, how about using magnum shot to keep distance from those root spammers. It even has a snare. But people won't, because the crit rushing, wrecking blow spamming, amazing self healing build is already very strong, and changing it up requires too much in the way people have already learned to play. Well, people have learned to play against that, and if you don't want to change with them then don't come crying here about a problem that will only create greater issues in the long run.
You know these magDK builds don't run a gap closer right. Yet they are only really strong in close range (except for the ultimate). So why is using your own roots and snares not an option!?
No using forward momentum isn't an option as you need the burst heal on stamina builds, you don't have a shield/bol/dragonblood which heals you to 100% again when you need it. Magdk has an useable gap closer nowadays. Magnum shot is useless as the dk blocks the cc and knock back and you can't do anything while you are being knocked back. And it doesn't has a snare that's the other morp that grants you cc immunity so anyone who walks 3 m in 6 seconds can spam roots again.
Stamina has 1 root that needs 1.5 seconds to activate and another one that never roots as it doesn't work on snared targets ( everyone is snared in cyro)
NeillMcAttack wrote: »NeillMcAttack wrote: »You know what the best counter to eye of the storm is?? Roots!!
You know what the best counter to hard hitting, maybe even tanky, stam builds are? Roots!!
And it's not like roots can't be countered! Forward momentum is an amazing counter to roots! It also keeps you on your front bar and in a position to apply pressure. Just because someone's build is week against roots doesn't mean that root immunity should be a thing. Oh wait!! It already is!
Here's another, how about using magnum shot to keep distance from those root spammers. It even has a snare. But people won't, because the crit rushing, wrecking blow spamming, amazing self healing build is already very strong, and changing it up requires too much in the way people have already learned to play. Well, people have learned to play against that, and if you don't want to change with them then don't come crying here about a problem that will only create greater issues in the long run.
You know these magDK builds don't run a gap closer right. Yet they are only really strong in close range (except for the ultimate). So why is using your own roots and snares not an option!?
No using forward momentum isn't an option as you need the burst heal on stamina builds, you don't have a shield/bol/dragonblood which heals you to 100% again when you need it. Magdk has an useable gap closer nowadays. Magnum shot is useless as the dk blocks the cc and knock back and you can't do anything while you are being knocked back. And it doesn't has a snare that's the other morp that grants you cc immunity so anyone who walks 3 m in 6 seconds can spam roots again.
Stamina has 1 root that needs 1.5 seconds to activate and another one that never roots as it doesn't work on snared targets ( everyone is snared in cyro)
Okay, so what are your options then!? Besides plead here for a massive change to combat mechanics of course!
What could you do, honestly! I'll wait!?
IzakiBrotherSs wrote: »Everything in this game is getting old
You know its a root, not a stun right? You can still hit the other guy. if a magdk is spamming root he'll run out of mag before you run out of whatever resource you're stacking, heal up or dodge roll out of there. Its a melee-range ability, if you're not built for melee combat stay at range and block the chains.
I swear some people get upset about anything that kills them.
NeillMcAttack wrote: »NeillMcAttack wrote: »You know what the best counter to eye of the storm is?? Roots!!
You know what the best counter to hard hitting, maybe even tanky, stam builds are? Roots!!
And it's not like roots can't be countered! Forward momentum is an amazing counter to roots! It also keeps you on your front bar and in a position to apply pressure. Just because someone's build is week against roots doesn't mean that root immunity should be a thing. Oh wait!! It already is!
Here's another, how about using magnum shot to keep distance from those root spammers. It even has a snare. But people won't, because the crit rushing, wrecking blow spamming, amazing self healing build is already very strong, and changing it up requires too much in the way people have already learned to play. Well, people have learned to play against that, and if you don't want to change with them then don't come crying here about a problem that will only create greater issues in the long run.
You know these magDK builds don't run a gap closer right. Yet they are only really strong in close range (except for the ultimate). So why is using your own roots and snares not an option!?
No using forward momentum isn't an option as you need the burst heal on stamina builds, you don't have a shield/bol/dragonblood which heals you to 100% again when you need it. Magdk has an useable gap closer nowadays. Magnum shot is useless as the dk blocks the cc and knock back and you can't do anything while you are being knocked back. And it doesn't has a snare that's the other morp that grants you cc immunity so anyone who walks 3 m in 6 seconds can spam roots again.
Stamina has 1 root that needs 1.5 seconds to activate and another one that never roots as it doesn't work on snared targets ( everyone is snared in cyro)
Okay, so what are your options then!? Besides plead here for a massive change to combat mechanics of course!
What could you do, honestly! I'll wait!?
This is the best way to say "I see that I lost the debate but give me more arguments even though you already have one which I cannot redeem"
Simple fix: add a root immunity for 4 seconds and everything is fine, zergs lose strength and you have working counterplay that doesn't wrecks your build entirely by choosing bad morphs.