IronCrystal wrote: »Game is already far too easy. You can complete the hardest content in the game without even seeing one of the most important mechanics (lunar cycle) because of the insane amount of dps we output. Give us a reason to spec into recovery and find our own balance and make our builds more personal
Most group's minimum dps requirement is so they can skip lunar phase...most people don't want to go through that crazy mechanic. No matter the changes, people will always have a minimum requirement to be able to skip lunar, unless they all know what they plan on getting into. My group has a harder time completing the fang focused achievement than completing the trial itself.
IronCrystal wrote: »Game is already far too easy. You can complete the hardest content in the game without even seeing one of the most important mechanics (lunar cycle) because of the insane amount of dps we output. Give us a reason to spec into recovery and find our own balance and make our builds more personal
Edit: I would also like to add that vet trials right now aren't too easy for the vast majority of players. How many do you think have actually cleared vMoL? Let alone vMoL hard mode? I'm only bringing this up since you seem to believe that vMoL is easy when you bring up lunar phase.
I've done vMoL plenty of times (wow ZOS why make it weekly twice in a row PC NA, I'm tired of running it every day lol), but know a lot of my friends that can't get into vMoL groups because it's difficult mechanically along with the high dps requirement.
Gear farming is brutal right now. I'd rather change the way I play due to cost reduction being phased out rather than have my gear become obsolete.
Chilly-McFreeze wrote: »Gear farming is brutal right now. I'd rather change the way I play due to cost reduction being phased out rather than have my gear become obsolete.
Let's better hope that a single cost reduction glyph compensates for the loss from cp. Or else we might need to re-farm again.
However, I dislike feeling weaker each patch. Maybe there are ways to compensate for said reduction loss but then the cp change would be obsolete. If this is a nerf to hit top tier players to not skip phases in the hardest trial of the game, than this nerf is absolutely over the top, it nerfs everyone across the board. The good, the bad and everyone in between.
Also, why should this be either of it? Keep the reward for leveling up (vertical) and rebalance it softly, add a horizontal system, everyone would be happy. No reason to throw over something completly.
Solution is to add more and harder content, might even add another layer of difficulty.IronCrystal wrote: »Game is already far too easy. You can complete the hardest content in the game without even seeing one of the most important mechanics (lunar cycle) because of the insane amount of dps we output. Give us a reason to spec into recovery and find our own balance and make our builds more personal
Edit: I would also like to add that vet trials right now aren't too easy for the vast majority of players. How many do you think have actually cleared vMoL? Let alone vMoL hard mode? I'm only bringing this up since you seem to believe that vMoL is easy when you bring up lunar phase.
I've done vMoL plenty of times (wow ZOS why make it weekly twice in a row PC NA, I'm tired of running it every day lol), but know a lot of my friends that can't get into vMoL groups because it's difficult mechanically along with the high dps requirement.
I never said that vMoL is easy for anyone. I said the game is far too easy, an example of this being the fact that you can completely skip a lot of difficult mechanics, including the lunar phase in vMoL. We clearly output too much damage and the roof needs to be lowered.
Solution is to add more and harder content, might even add another layer of difficulty.IronCrystal wrote: »Game is already far too easy. You can complete the hardest content in the game without even seeing one of the most important mechanics (lunar cycle) because of the insane amount of dps we output. Give us a reason to spec into recovery and find our own balance and make our builds more personal
Edit: I would also like to add that vet trials right now aren't too easy for the vast majority of players. How many do you think have actually cleared vMoL? Let alone vMoL hard mode? I'm only bringing this up since you seem to believe that vMoL is easy when you bring up lunar phase.
I've done vMoL plenty of times (wow ZOS why make it weekly twice in a row PC NA, I'm tired of running it every day lol), but know a lot of my friends that can't get into vMoL groups because it's difficult mechanically along with the high dps requirement.
I never said that vMoL is easy for anyone. I said the game is far too easy, an example of this being the fact that you can completely skip a lot of difficult mechanics, including the lunar phase in vMoL. We clearly output too much damage and the roof needs to be lowered.
Chilly-McFreeze wrote: »Gear farming is brutal right now. I'd rather change the way I play due to cost reduction being phased out rather than have my gear become obsolete.
Let's better hope that a single cost reduction glyph compensates for the loss from cp. Or else we might need to re-farm again.
However, I dislike feeling weaker each patch. Maybe there are ways to compensate for said reduction loss but then the cp change would be obsolete. If this is a nerf to hit top tier players to not skip phases in the hardest trial of the game, than this nerf is absolutely over the top, it nerfs everyone across the board. The good, the bad and everyone in between.
Also, why should this be either of it? Keep the reward for leveling up (vertical) and rebalance it softly, add a horizontal system, everyone would be happy. No reason to throw over something completly.
youll probably need more than one glyph - im willing to bet a set like seducer for magicka and vicious ophidian for stam.
I rather ZOS wise up and stop messing around with things that don't need fixing and I stead work on more important, long standing problems.
Power creep vs Lag and disconnects. Which is more important?
Really OP? Such a broad range of choices...
I will rather abstain from your poll & suggest that instead of Nerfing classes and the players and instead buffing the under-powered classes, bosses and other lacking elements.