[REQUEST] Please nerf RACIAL passives

  • grannas211
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    Everyone in this thread has redguard a and high elfs. Easy to tell. Don't get rid of racial passives just make it where there is a choice. Give and take. Redguard all give no take. Same as they're doing with the cp changes. Look at the Breton. It has cost reduction and no damage boosts. Which is fine. But then high elf has damage and recovery. No need for that.
  • The_Smilemeister
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    grannas211 wrote: »
    Everyone in this thread has redguard a and high elfs. Easy to tell. Don't get rid of racial passives just make it where there is a choice. Give and take. Redguard all give no take. Same as they're doing with the cp changes. Look at the Breton. It has cost reduction and no damage boosts. Which is fine. But then high elf has damage and recovery. No need for that.

    I'm an Imperial actually. How about you refrain from generalising people? That way you won't look like an idiot.
  • Entegre
    Entegre
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    Firerock2 wrote: »
    I always hear that "play how you want" phrase. Where did it come from?
    That was the tagline of the game leading up to launch, or at least the one I kept hearing. The fact you say "That's not what this game is" speaks volumes for how well they pulled it off. In my own circle of friends, it's almost become sort of a meme because of just how poorly the game represents the idea of 'play how you want.' "Play how you want... so long as it's the meta."

    It still is in the game. In certain other games when you select a warrior for example you cannot queue as a healer to random dungeon finder.
    However in eso there are NO limitations, just some easy to do junk builds that comes from YouTube and twitch. Experiment with races classes and skills to find what you love.

    Some dimwit told these people 17k hp is okay for dungeons and I am seeing one shotted "dps" who cannot damage a boss lying on the ground. I would prefer a nord having enough health and resistance sorcerer than an altmer...
  • zaria
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    ESO has racial passives. You know what other games do? Skyrim, Oblivion, Morrowind, etc.When was the last time you heard a player from one of these games complain about racial passives?

    Racial passives just essentially make it easier for a player to builf a specific build. Even if you don't want to go for that specific build, you can still make builds work with any race. Just because a race isn't ideal for that build, it doesn't make it impossible to accomplish.

    You know what I love most about nerf posts? All they seek to do is just dumb down content because they can't be bothered to L2P. People like you are so narrow minded that you don't care about the negative impacts of what you ask for.

    Get rid of racial passives. Yeah. Get rid of customisation too. Remove any practical reason to choose races as well. Remove unique play styles? Yes please!

    I think the name of your post should be renamed. How does this sound?

    Generic Nerf Post: Please Zenimax! Listen To My Feelings And Not Player Base Opinions!
    Have you ever looked at the racial passives in any of the Single Player elder scroll games?
    http://en.uesp.net/wiki/Morrowind:Races as an example.
    Obvious difference is that in none of the single player games does racial passives affect end game character power / dps, it affect skills and attributes who are capped at 100 so for an non typical combination like an orc mage you are weaker and use longer leveling up an mage but you don't end up weaker then maxed out.

    Breton and Altmer get an larger magic pool except in Skyrim, however this does not affect power only sustain. All the other magic or stamina bonuses is ESO only.
    Weakness and resist here ESO is within norm.

    In short ESO racial behave totally different from the single players games, if ESO had followed norm the main effect of race would be how fast you leveled skill lines. Add some static bonuses like +500 magic, stamina and health around.
    Perhaps add an bonus xp for some abilities.

    And yes the guides would still recommend races :) Something never changes
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • The_Smilemeister
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    zaria wrote: »
    ESO has racial passives. You know what other games do? Skyrim, Oblivion, Morrowind, etc.When was the last time you heard a player from one of these games complain about racial passives?

    Racial passives just essentially make it easier for a player to builf a specific build. Even if you don't want to go for that specific build, you can still make builds work with any race. Just because a race isn't ideal for that build, it doesn't make it impossible to accomplish.

    You know what I love most about nerf posts? All they seek to do is just dumb down content because they can't be bothered to L2P. People like you are so narrow minded that you don't care about the negative impacts of what you ask for.

    Get rid of racial passives. Yeah. Get rid of customisation too. Remove any practical reason to choose races as well. Remove unique play styles? Yes please!

    I think the name of your post should be renamed. How does this sound?

    Generic Nerf Post: Please Zenimax! Listen To My Feelings And Not Player Base Opinions!
    Have you ever looked at the racial passives in any of the Single Player elder scroll games?
    http://en.uesp.net/wiki/Morrowind:Races as an example.
    Obvious difference is that in none of the single player games does racial passives affect end game character power / dps, it affect skills and attributes who are capped at 100 so for an non typical combination like an orc mage you are weaker and use longer leveling up an mage but you don't end up weaker then maxed out.

    Breton and Altmer get an larger magic pool except in Skyrim, however this does not affect power only sustain. All the other magic or stamina bonuses is ESO only.
    Weakness and resist here ESO is within norm.

    In short ESO racial behave totally different from the single players games, if ESO had followed norm the main effect of race would be how fast you leveled skill lines. Add some static bonuses like +500 magic, stamina and health around.
    Perhaps add an bonus xp for some abilities.

    And yes the guides would still recommend races :) Something never changes

    How passives behave in ESO and the main single player games may be different, but the core principle behind them isn't.

    Passives give races a purpose besides cosmetics and background lore. They allow you to easily work towards a specialised build by giving you passives to help you create and provide an optimal experience.

    You don't have to fall in line with said purpose. No one is pointing a crossbow to your head saying "All Redguards are specialised towards Stamina DPS so you must be a Stamina DPS". If you want to be a Redguard Magicka Healer then go ahead and be one. No one can stop you.

    What the OP is suggesting is to get rid of racial passives, removing something that makes character creation meaningful besides cosmetics. Each race gives you advantages to help you towards a certain play style. Removing them limits customisation and will impact numerous players who depend on these passives.

    Just because you don't want your character to play a specific play style because of its race it doesn't mean you should take that ability away from players who do. That's selfish and inconsiderate.
  • KochDerDamonen
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    The racial passives are really not that big,.mean you're going to get out-done in damage if you and someone else are similarly skilled magDKs but you chose a nord and the other guy a dunmer, but in the grand scheme of things?...

    I think the bigger issue this game has is that between CP and other factors, the best many characters can be is dumping EVERYTHING into maxing out one range of stats (magicka, stamina) to buff your own damage and healing. Min/Max isn't dangerous, it makes your build safer and more defensive to have more of these stats over health, resistances. The diversity is better in PvP because you actually need more than the baseline defense to survive outside of ganking, you need stamina for run, dodge, block and breakfree even more and having magicka for support spells is useful for stamina builds too.

    But in PvE, it's all Min/Max. If there was a glyph that cut your hp in half but gave you 15% increased max magicka, it would be the norm as soon as everyone found a way to justify every healer running barrier and ultimate gen gear to keep it up 100% of the time.
    grannas211 wrote: »
    Everyone in this thread has redguard a and high elfs. Easy to tell. Don't get rid of racial passives just make it where there is a choice. Give and take. Redguard all give no take. Same as they're doing with the cp changes. Look at the Breton. It has cost reduction and no damage boosts. Which is fine. But then high elf has damage and recovery. No need for that.
    @grannas211 All of my characters are argonians. One is a Khajiit, and she's an NB... A Nightblade Saptank build, read magicka, magicka tank khajiit. That's about as incorrect as a build gets.
    Edited by KochDerDamonen on March 27, 2017 2:00PM
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Tandor
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    grannas211 wrote: »
    Everyone in this thread has redguard a and high elfs. Easy to tell.

    Drat, you found me out. It's true that I have redguards and high elves.

    Hold on tho', I also have imperials, wood elves, nords, khajiits, dark elves and bretons. A couple of accounts worth, as it happens.
  • Callous2208
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    zaria wrote: »
    ESO has racial passives. You know what other games do? Skyrim, Oblivion, Morrowind, etc.When was the last time you heard a player from one of these games complain about racial passives?

    Racial passives just essentially make it easier for a player to builf a specific build. Even if you don't want to go for that specific build, you can still make builds work with any race. Just because a race isn't ideal for that build, it doesn't make it impossible to accomplish.

    You know what I love most about nerf posts? All they seek to do is just dumb down content because they can't be bothered to L2P. People like you are so narrow minded that you don't care about the negative impacts of what you ask for.

    Get rid of racial passives. Yeah. Get rid of customisation too. Remove any practical reason to choose races as well. Remove unique play styles? Yes please!

    I think the name of your post should be renamed. How does this sound?

    Generic Nerf Post: Please Zenimax! Listen To My Feelings And Not Player Base Opinions!
    Have you ever looked at the racial passives in any of the Single Player elder scroll games?
    http://en.uesp.net/wiki/Morrowind:Races as an example.
    Obvious difference is that in none of the single player games does racial passives affect end game character power / dps, it affect skills and attributes who are capped at 100 so for an non typical combination like an orc mage you are weaker and use longer leveling up an mage but you don't end up weaker then maxed out.

    Breton and Altmer get an larger magic pool except in Skyrim, however this does not affect power only sustain. All the other magic or stamina bonuses is ESO only.
    Weakness and resist here ESO is within norm.

    In short ESO racial behave totally different from the single players games, if ESO had followed norm the main effect of race would be how fast you leveled skill lines. Add some static bonuses like +500 magic, stamina and health around.
    Perhaps add an bonus xp for some abilities.

    And yes the guides would still recommend races :) Something never changes

    How passives behave in ESO and the main single player games may be different, but the core principle behind them isn't.

    Passives give races a purpose besides cosmetics and background lore. They allow you to easily work towards a specialised build by giving you passives to help you create and provide an optimal experience.

    You don't have to fall in line with said purpose. No one is pointing a crossbow to your head saying "All Redguards are specialised towards Stamina DPS so you must be a Stamina DPS". If you want to be a Redguard Magicka Healer then go ahead and be one. No one can stop you.

    What the OP is suggesting is to get rid of racial passives, removing something that makes character creation meaningful besides cosmetics. Each race gives you advantages to help you towards a certain play style. Removing them limits customisation and will impact numerous players who depend on these passives.

    Just because you don't want your character to play a specific play style because of its race it doesn't mean you should take that ability away from players who do. That's selfish and inconsiderate.

    I agree, but still say there could be some tweaking. As it stands now, 3 or 4 races have multiple purposes and the rest have zero purpose other than roleplaying.
  • Muramasa89
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    Considering you can beat most content in this game by spamming crystal blast (yes I said blast, not frags) or snipe, race doesn't matter. [There's also no magical barrier preventing a Dunmer from completing endgame content over an Altmer]
    Edited by Muramasa89 on March 27, 2017 3:12PM
  • idk
    idk
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    grannas211 wrote: »
    Everyone in this thread has redguard a and high elfs. Easy to tell. Don't get rid of racial passives just make it where there is a choice. Give and take. Redguard all give no take. Same as they're doing with the cp changes. Look at the Breton. It has cost reduction and no damage boosts. Which is fine. But then high elf has damage and recovery. No need for that.

    Breton has a damage boost in max stat. Yes, I have a Breton.

    Reality is that everyone here had plenty of information available to them when they rolled their character. Last years passive changes really didn't change the subject of this thread.

    So since we all have had the ability to think through out builds with enough information to choose a race then why do we need to remove the passives because someone made a bad choice or decided to repurpose a character and doesn't want to do a race change or roll a new character?

    Heck, a decent thead in a parallel subject, the OP chose a race because the females looked the prettiest and complains his redguard female character doesn't have good magika bonuses. Is that really our problem or Zos'? No.
  • Vercingetorix
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    God, please buff human intellect. Stupidity OP.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • hakan
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    Can i ask something? Why Redguards considered kings of stam?

    %10 max stam, 9 regen, %3 stam restore

    Wood elf 21 regen 6 max stam and 10 stealth bonus. This looks more fun to me. Also stam restore on redguard doesnt work with bow, yes?


    Also fall damage reduction trait is really nice to have.
    Edited by hakan on March 27, 2017 4:54PM
  • idk
    idk
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    hakan wrote: »
    Can i ask something? Why Redguards considered kings of stam?

    %10 max stam, 9 regen, %3 stam restore

    Wood elf 21 regen 6 max stam and 10 stealth bonus. This looks more fun to me. Also stam restore on redguard doesnt work with bow, yes?

    And again khajiit 6 max stam and 10 regen 10 stealth bonus also a crit bonus looks good.

    Also fall damage reduction and pickpocket traits are really nice to have.

    @hakan Redguard has the best stam regen @melee in the game. Easily outdoes the wood elf regen though wood elf does better at range.

    Khajiit is certainly strong and has higher damage potential though at the cost of regen.

    Regen isn't as much of an issue in PvE currently when wearing 5 VO

    This is all about PvE. PvP is a very different animal. (Every pun intended since khajiit is in the conversation.
  • Potenza
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    just remove all armor - everyone goes naked - there balanced.
  • raasdal
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    LOL at all the people saying racial passives don't mean anything. Sure thing. 3 passive skills, that are each individually as strong as half a fricking 5pc set bonus / 2 pc monster set? Really?

    If you want to perform competitively in either PvP or PvE, you need the right racial passives. End of story.

    So i agree with the OP. They should either remove all the passives / replace them with neutral ones, like the ones for exp gains etc. OR make full customization so you can choose among an open selection of first, second and third passive, grouping them after power.
    Edited by raasdal on March 27, 2017 5:08PM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Xecil
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    Racial passives (and actives) have always been a part of creating a character in TES. (And other IPs) It's a major aspect of RPG gameplay. The day that it goes away is the day that it is no longer TES. It becomes something akin to Mass Effect Andromeda, where it's just a skin of the original work, but with a hollow core. The industry has already *** itself so hard that it removed the RPG from MMORPG, it's only a matter of time with all of this complaining before it removes all character planning/development from it, too.

    Edit: That being said, if they were to implement racial actives as either regular skills or ultimates, it could really add some flavor. Remove the +% damage passives and replace them with some cool actives. Ancestral Fire!!!! Dragonskin, Adrenaline Rush. And the most powerful one of all time... The almighty Bosmer's... Charm Animal!!!!
    Edited by Xecil on March 27, 2017 5:12PM
    Waiting for open beta to be over.
  • zaria
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    zaria wrote: »
    ESO has racial passives. You know what other games do? Skyrim, Oblivion, Morrowind, etc.When was the last time you heard a player from one of these games complain about racial passives?

    Racial passives just essentially make it easier for a player to builf a specific build. Even if you don't want to go for that specific build, you can still make builds work with any race. Just because a race isn't ideal for that build, it doesn't make it impossible to accomplish.

    You know what I love most about nerf posts? All they seek to do is just dumb down content because they can't be bothered to L2P. People like you are so narrow minded that you don't care about the negative impacts of what you ask for.

    Get rid of racial passives. Yeah. Get rid of customisation too. Remove any practical reason to choose races as well. Remove unique play styles? Yes please!

    I think the name of your post should be renamed. How does this sound?

    Generic Nerf Post: Please Zenimax! Listen To My Feelings And Not Player Base Opinions!
    Have you ever looked at the racial passives in any of the Single Player elder scroll games?
    http://en.uesp.net/wiki/Morrowind:Races as an example.
    Obvious difference is that in none of the single player games does racial passives affect end game character power / dps, it affect skills and attributes who are capped at 100 so for an non typical combination like an orc mage you are weaker and use longer leveling up an mage but you don't end up weaker then maxed out.

    Breton and Altmer get an larger magic pool except in Skyrim, however this does not affect power only sustain. All the other magic or stamina bonuses is ESO only.
    Weakness and resist here ESO is within norm.

    In short ESO racial behave totally different from the single players games, if ESO had followed norm the main effect of race would be how fast you leveled skill lines. Add some static bonuses like +500 magic, stamina and health around.
    Perhaps add an bonus xp for some abilities.

    And yes the guides would still recommend races :) Something never changes

    How passives behave in ESO and the main single player games may be different, but the core principle behind them isn't.

    Passives give races a purpose besides cosmetics and background lore. They allow you to easily work towards a specialised build by giving you passives to help you create and provide an optimal experience.

    You don't have to fall in line with said purpose. No one is pointing a crossbow to your head saying "All Redguards are specialised towards Stamina DPS so you must be a Stamina DPS". If you want to be a Redguard Magicka Healer then go ahead and be one. No one can stop you.

    What the OP is suggesting is to get rid of racial passives, removing something that makes character creation meaningful besides cosmetics. Each race gives you advantages to help you towards a certain play style. Removing them limits customisation and will impact numerous players who depend on these passives.

    Just because you don't want your character to play a specific play style because of its race it doesn't mean you should take that ability away from players who do. That's selfish and inconsiderate.
    The current racial passives exist only because of the soft cap at launch who made the racial passives way weaker.
    The beta community was very hostile to racial unbalance.
    Game had racial ultimates in early beta who was removed because of this, have no issue with that as long as its not OP in endgame.

    I agree removing racials would be stupid, tilting it more towards leveling skills as I suggested above even up to the level there an Altmer get bonus xp for destro staff kills or an Redguard with dual wield would be more in line with TES leveling and remove the end game issues. Even if system is more unbalanced than the current it would not matter much at the end.

    By saying players depend on racial passives you also say they are critical to builds.
    However ZoS is unlikely to do something here until they find the racial mix to be stupid tilted and nerf in their typical sledgehammer way, think we all agree that this should be avoided.
    If meta swings towards stamina this will also reset the issue for an year.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    grannas211 wrote: »
    Everyone in this thread has redguard a and high elfs. Easy to tell. Don't get rid of racial passives just make it where there is a choice. Give and take. Redguard all give no take. Same as they're doing with the cp changes. Look at the Breton. It has cost reduction and no damage boosts. Which is fine. But then high elf has damage and recovery. No need for that.

    Breton has a damage boost in max stat. Yes, I have a Breton.

    Reality is that everyone here had plenty of information available to them when they rolled their character. Last years passive changes really didn't change the subject of this thread.

    So since we all have had the ability to think through out builds with enough information to choose a race then why do we need to remove the passives because someone made a bad choice or decided to repurpose a character and doesn't want to do a race change or roll a new character?

    Heck, a decent thead in a parallel subject, the OP chose a race because the females looked the prettiest and complains his redguard female character doesn't have good magika bonuses. Is that really our problem or Zos'? No.
    Virtually no players selected they first character because they researched the racial passives.

    They either started playing from launch then setting was totally different or they started playing as casuals selected their race and class as they found it cool or from TES preferences.
    At some point they start researching builds as they find that they do low damage.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mystrius_Archaion
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    Mashille wrote: »
    I think we should just remove passives altogether, everything just forces people into roles they don't want to play...

    I'm all for that. Champion passives and class and race passives.
    Maybe then they could offer much more morph options for skills so we could customize looks of the skills and secondary effects and really have a very diverse amount of builds when they can balance effect against effect instead of "whole class against whole class".
  • Baboonezz
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    I'm glad ZoS don't balance the game based on forum posts, or we'd all be the same class, in the same gear, with the same stats but at least we'd look different...
    Are jokes about poop anti-septic?
  • seaef
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    God, please buff human intellect. Stupidity OP.

    Hard cap reached.

    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • cmetzger93
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    Lets take all racial passives cram them into a new skill line of its own and let players choose three passives to invest in at one time.
  • PlagueSD
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    Umm, how about NO!! Over simplifying the game is what killed World of Warcraft for me. I loved playing before Pandas, but as soon as that expansion came out and they dumbed down the skill tree so bad that the only option to be viable was a cookie cutter spec, I left the game.

    This is the one thing I like about ESO. You can be whatever you want. Armor and weapons skills are the same across ALL classes. You want to be a sword and board mage in heavy armor? Go for it. Heal as a Nightblade, sure...Just remember, you'll probably be overlooked in raids with those specs, but it's possible. I love the discussions between a magplar, stamplar, magblade or stamblade. Try that in Wow...Doesn't work too well. The open skill system is what makes ESO enjoyable.
  • Ajaxduo
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    Sorry lore says otherwise.
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    GM of Verum Aeternus, PC EU
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  • dreddurius
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    REMOVE EVERYTHING! BUFF THE BATH TOWEL!
    CAN I HAZ UR STUFF?
  • Kay1
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    If you want to "Play how you want" ESO is not for you, I recommend you playing GW2 a game that really let you play how you want.

    In ESO you have to be Khajiit or High Elf, Magicka Sorc or Magicka Templar.

    OP is talking about raids (I guess?) so that's why I mentioned those, I perfectly know that Dunmer and Redguard are also good but for MagDK or PvP.
    K1 The Big Monkey
  • idk
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    raasdal wrote: »
    LOL at all the people saying racial passives don't mean anything. Sure thing. 3 passive skills, that are each individually as strong as half a fricking 5pc set bonus / 2 pc monster set? Really?

    If you want to perform competitively in either PvP or PvE, you need the right racial passives. End of story.

    So i agree with the OP. They should either remove all the passives / replace them with neutral ones, like the ones for exp gains etc. OR make full customization so you can choose among an open selection of first, second and third passive, grouping them after power.

    You are against a core TES aspect of the game?

    BTW, Zos offered a solution, actually two solutions. Someone can roll a character for the racial passives as it is so much easier to level up a new character or they can pony up for a race change.

    OP chose to roll a character he or she found to be an attractive female and is upset about the passives. Upset about the choices he/she made and wants Zos to fix the mistake so the player does not have to live with it.
  • Espica
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    I think they could make a system similar to Borderlands 1. The more you used a weapon type it became more powerful increasing stats like accuracy or rate of fire.

    They could make a separate racial/expertise passives that increase the more you wear certain armor type, and the more you use a certain weapon type.

    Use staves and wear light armor to increase Max Magicka and Magicka Regen.
    Use one handed weapons, two handed or bows, and wear medium armor to increase Max Stamina and Stamina Regen.
    Use sword and shield. wear heavy armor to increase Max Health and Health Regen.

    You could get one point (equal to 1%) after each expertise level up, up to a maximum of 10 points.
    Then put 10 in the attribute that you want.
    For example Max Magicka and Regen 5%, Max Health and Regen 5%

    Leave the other racial passives as they are now. For example the Argonian increased healing, swimming speed, and potion.
    Or Altmer increased elemental damage.

    The problem are those races with double stat increase. Nords and Imperials for example. Maybe leave one of the max passives as is, Max Health for Imperials, Max Stamina for Redguards.
  • LadyDestiny
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    Could definitely go for a pick your own passives system that you put points into and can change later along with the rest of your skill points. Really want to play an Imperial or bosmer magic sorc or maybe warden. Meh......
  • hakan
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    hakan wrote: »
    Can i ask something? Why Redguards considered kings of stam?

    %10 max stam, 9 regen, %3 stam restore

    Wood elf 21 regen 6 max stam and 10 stealth bonus. This looks more fun to me. Also stam restore on redguard doesnt work with bow, yes?

    And again khajiit 6 max stam and 10 regen 10 stealth bonus also a crit bonus looks good.

    Also fall damage reduction and pickpocket traits are really nice to have.

    @hakan Redguard has the best stam regen @melee in the game. Easily outdoes the wood elf regen though wood elf does better at range.

    Khajiit is certainly strong and has higher damage potential though at the cost of regen.

    Regen isn't as much of an issue in PvE currently when wearing 5 VO

    This is all about PvE. PvP is a very different animal. (Every pun intended since khajiit is in the conversation.

    so what about pvp? i mean 9 regen looks like nothing. On the other hand 21 regen looks too much considering the other racials
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