grannas211 wrote: »Everyone in this thread has redguard a and high elfs. Easy to tell. Don't get rid of racial passives just make it where there is a choice. Give and take. Redguard all give no take. Same as they're doing with the cp changes. Look at the Breton. It has cost reduction and no damage boosts. Which is fine. But then high elf has damage and recovery. No need for that.
DerAlleinTiger wrote: »That was the tagline of the game leading up to launch, or at least the one I kept hearing. The fact you say "That's not what this game is" speaks volumes for how well they pulled it off. In my own circle of friends, it's almost become sort of a meme because of just how poorly the game represents the idea of 'play how you want.' "Play how you want... so long as it's the meta."I always hear that "play how you want" phrase. Where did it come from?
Have you ever looked at the racial passives in any of the Single Player elder scroll games?OpponentSmile66 wrote: »ESO has racial passives. You know what other games do? Skyrim, Oblivion, Morrowind, etc.When was the last time you heard a player from one of these games complain about racial passives?
Racial passives just essentially make it easier for a player to builf a specific build. Even if you don't want to go for that specific build, you can still make builds work with any race. Just because a race isn't ideal for that build, it doesn't make it impossible to accomplish.
You know what I love most about nerf posts? All they seek to do is just dumb down content because they can't be bothered to L2P. People like you are so narrow minded that you don't care about the negative impacts of what you ask for.
Get rid of racial passives. Yeah. Get rid of customisation too. Remove any practical reason to choose races as well. Remove unique play styles? Yes please!
I think the name of your post should be renamed. How does this sound?
Generic Nerf Post: Please Zenimax! Listen To My Feelings And Not Player Base Opinions!
Have you ever looked at the racial passives in any of the Single Player elder scroll games?OpponentSmile66 wrote: »ESO has racial passives. You know what other games do? Skyrim, Oblivion, Morrowind, etc.When was the last time you heard a player from one of these games complain about racial passives?
Racial passives just essentially make it easier for a player to builf a specific build. Even if you don't want to go for that specific build, you can still make builds work with any race. Just because a race isn't ideal for that build, it doesn't make it impossible to accomplish.
You know what I love most about nerf posts? All they seek to do is just dumb down content because they can't be bothered to L2P. People like you are so narrow minded that you don't care about the negative impacts of what you ask for.
Get rid of racial passives. Yeah. Get rid of customisation too. Remove any practical reason to choose races as well. Remove unique play styles? Yes please!
I think the name of your post should be renamed. How does this sound?
Generic Nerf Post: Please Zenimax! Listen To My Feelings And Not Player Base Opinions!
http://en.uesp.net/wiki/Morrowind:Races as an example.
Obvious difference is that in none of the single player games does racial passives affect end game character power / dps, it affect skills and attributes who are capped at 100 so for an non typical combination like an orc mage you are weaker and use longer leveling up an mage but you don't end up weaker then maxed out.
Breton and Altmer get an larger magic pool except in Skyrim, however this does not affect power only sustain. All the other magic or stamina bonuses is ESO only.
Weakness and resist here ESO is within norm.
In short ESO racial behave totally different from the single players games, if ESO had followed norm the main effect of race would be how fast you leveled skill lines. Add some static bonuses like +500 magic, stamina and health around.
Perhaps add an bonus xp for some abilities.
And yes the guides would still recommend racesSomething never changes
@grannas211 All of my characters are argonians. One is a Khajiit, and she's an NB... A Nightblade Saptank build, read magicka, magicka tank khajiit. That's about as incorrect as a build gets.grannas211 wrote: »Everyone in this thread has redguard a and high elfs. Easy to tell. Don't get rid of racial passives just make it where there is a choice. Give and take. Redguard all give no take. Same as they're doing with the cp changes. Look at the Breton. It has cost reduction and no damage boosts. Which is fine. But then high elf has damage and recovery. No need for that.
grannas211 wrote: »Everyone in this thread has redguard a and high elfs. Easy to tell.
OpponentSmile66 wrote: »Have you ever looked at the racial passives in any of the Single Player elder scroll games?OpponentSmile66 wrote: »ESO has racial passives. You know what other games do? Skyrim, Oblivion, Morrowind, etc.When was the last time you heard a player from one of these games complain about racial passives?
Racial passives just essentially make it easier for a player to builf a specific build. Even if you don't want to go for that specific build, you can still make builds work with any race. Just because a race isn't ideal for that build, it doesn't make it impossible to accomplish.
You know what I love most about nerf posts? All they seek to do is just dumb down content because they can't be bothered to L2P. People like you are so narrow minded that you don't care about the negative impacts of what you ask for.
Get rid of racial passives. Yeah. Get rid of customisation too. Remove any practical reason to choose races as well. Remove unique play styles? Yes please!
I think the name of your post should be renamed. How does this sound?
Generic Nerf Post: Please Zenimax! Listen To My Feelings And Not Player Base Opinions!
http://en.uesp.net/wiki/Morrowind:Races as an example.
Obvious difference is that in none of the single player games does racial passives affect end game character power / dps, it affect skills and attributes who are capped at 100 so for an non typical combination like an orc mage you are weaker and use longer leveling up an mage but you don't end up weaker then maxed out.
Breton and Altmer get an larger magic pool except in Skyrim, however this does not affect power only sustain. All the other magic or stamina bonuses is ESO only.
Weakness and resist here ESO is within norm.
In short ESO racial behave totally different from the single players games, if ESO had followed norm the main effect of race would be how fast you leveled skill lines. Add some static bonuses like +500 magic, stamina and health around.
Perhaps add an bonus xp for some abilities.
And yes the guides would still recommend racesSomething never changes
How passives behave in ESO and the main single player games may be different, but the core principle behind them isn't.
Passives give races a purpose besides cosmetics and background lore. They allow you to easily work towards a specialised build by giving you passives to help you create and provide an optimal experience.
You don't have to fall in line with said purpose. No one is pointing a crossbow to your head saying "All Redguards are specialised towards Stamina DPS so you must be a Stamina DPS". If you want to be a Redguard Magicka Healer then go ahead and be one. No one can stop you.
What the OP is suggesting is to get rid of racial passives, removing something that makes character creation meaningful besides cosmetics. Each race gives you advantages to help you towards a certain play style. Removing them limits customisation and will impact numerous players who depend on these passives.
Just because you don't want your character to play a specific play style because of its race it doesn't mean you should take that ability away from players who do. That's selfish and inconsiderate.
grannas211 wrote: »Everyone in this thread has redguard a and high elfs. Easy to tell. Don't get rid of racial passives just make it where there is a choice. Give and take. Redguard all give no take. Same as they're doing with the cp changes. Look at the Breton. It has cost reduction and no damage boosts. Which is fine. But then high elf has damage and recovery. No need for that.
Can i ask something? Why Redguards considered kings of stam?
%10 max stam, 9 regen, %3 stam restore
Wood elf 21 regen 6 max stam and 10 stealth bonus. This looks more fun to me. Also stam restore on redguard doesnt work with bow, yes?
And again khajiit 6 max stam and 10 regen 10 stealth bonus also a crit bonus looks good.
Also fall damage reduction and pickpocket traits are really nice to have.
The current racial passives exist only because of the soft cap at launch who made the racial passives way weaker.OpponentSmile66 wrote: »Have you ever looked at the racial passives in any of the Single Player elder scroll games?OpponentSmile66 wrote: »ESO has racial passives. You know what other games do? Skyrim, Oblivion, Morrowind, etc.When was the last time you heard a player from one of these games complain about racial passives?
Racial passives just essentially make it easier for a player to builf a specific build. Even if you don't want to go for that specific build, you can still make builds work with any race. Just because a race isn't ideal for that build, it doesn't make it impossible to accomplish.
You know what I love most about nerf posts? All they seek to do is just dumb down content because they can't be bothered to L2P. People like you are so narrow minded that you don't care about the negative impacts of what you ask for.
Get rid of racial passives. Yeah. Get rid of customisation too. Remove any practical reason to choose races as well. Remove unique play styles? Yes please!
I think the name of your post should be renamed. How does this sound?
Generic Nerf Post: Please Zenimax! Listen To My Feelings And Not Player Base Opinions!
http://en.uesp.net/wiki/Morrowind:Races as an example.
Obvious difference is that in none of the single player games does racial passives affect end game character power / dps, it affect skills and attributes who are capped at 100 so for an non typical combination like an orc mage you are weaker and use longer leveling up an mage but you don't end up weaker then maxed out.
Breton and Altmer get an larger magic pool except in Skyrim, however this does not affect power only sustain. All the other magic or stamina bonuses is ESO only.
Weakness and resist here ESO is within norm.
In short ESO racial behave totally different from the single players games, if ESO had followed norm the main effect of race would be how fast you leveled skill lines. Add some static bonuses like +500 magic, stamina and health around.
Perhaps add an bonus xp for some abilities.
And yes the guides would still recommend racesSomething never changes
How passives behave in ESO and the main single player games may be different, but the core principle behind them isn't.
Passives give races a purpose besides cosmetics and background lore. They allow you to easily work towards a specialised build by giving you passives to help you create and provide an optimal experience.
You don't have to fall in line with said purpose. No one is pointing a crossbow to your head saying "All Redguards are specialised towards Stamina DPS so you must be a Stamina DPS". If you want to be a Redguard Magicka Healer then go ahead and be one. No one can stop you.
What the OP is suggesting is to get rid of racial passives, removing something that makes character creation meaningful besides cosmetics. Each race gives you advantages to help you towards a certain play style. Removing them limits customisation and will impact numerous players who depend on these passives.
Just because you don't want your character to play a specific play style because of its race it doesn't mean you should take that ability away from players who do. That's selfish and inconsiderate.
Virtually no players selected they first character because they researched the racial passives.Giles.floydub17_ESO wrote: »grannas211 wrote: »Everyone in this thread has redguard a and high elfs. Easy to tell. Don't get rid of racial passives just make it where there is a choice. Give and take. Redguard all give no take. Same as they're doing with the cp changes. Look at the Breton. It has cost reduction and no damage boosts. Which is fine. But then high elf has damage and recovery. No need for that.
Breton has a damage boost in max stat. Yes, I have a Breton.
Reality is that everyone here had plenty of information available to them when they rolled their character. Last years passive changes really didn't change the subject of this thread.
So since we all have had the ability to think through out builds with enough information to choose a race then why do we need to remove the passives because someone made a bad choice or decided to repurpose a character and doesn't want to do a race change or roll a new character?
Heck, a decent thead in a parallel subject, the OP chose a race because the females looked the prettiest and complains his redguard female character doesn't have good magika bonuses. Is that really our problem or Zos'? No.
I think we should just remove passives altogether, everything just forces people into roles they don't want to play...
LOL at all the people saying racial passives don't mean anything. Sure thing. 3 passive skills, that are each individually as strong as half a fricking 5pc set bonus / 2 pc monster set? Really?
If you want to perform competitively in either PvP or PvE, you need the right racial passives. End of story.
So i agree with the OP. They should either remove all the passives / replace them with neutral ones, like the ones for exp gains etc. OR make full customization so you can choose among an open selection of first, second and third passive, grouping them after power.
Giles.floydub17_ESO wrote: »Can i ask something? Why Redguards considered kings of stam?
%10 max stam, 9 regen, %3 stam restore
Wood elf 21 regen 6 max stam and 10 stealth bonus. This looks more fun to me. Also stam restore on redguard doesnt work with bow, yes?
And again khajiit 6 max stam and 10 regen 10 stealth bonus also a crit bonus looks good.
Also fall damage reduction and pickpocket traits are really nice to have.
@hakan Redguard has the best stam regen @melee in the game. Easily outdoes the wood elf regen though wood elf does better at range.
Khajiit is certainly strong and has higher damage potential though at the cost of regen.
Regen isn't as much of an issue in PvE currently when wearing 5 VO
This is all about PvE. PvP is a very different animal. (Every pun intended since khajiit is in the conversation.