anitajoneb17_ESO wrote: »I think "events" stop being "events" if they happen all the time...
anitajoneb17_ESO wrote: »I think "events" stop being "events" if they happen all the time...
Not if the location changes.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »I think "events" stop being "events" if they happen all the time...
Not if the location changes.
Well, a change of location isn't enough of a change for me to male the events "different". More XP, double yield, whatever, that's all the same regardless in what zone.
And I agree with @Turelus , these events sort of "force" you to play it all while it's available, and while that's OK every now and then, I don't want to feel constantly pressured to play a certain type of content just because it's temporary.
I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.
Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.
Again they could achieve the same by balancing the game so more sets are viable. There is plenty of activity in the zones which hold desired sets (at least at bosses and dolmans) the problem with the dead zones is thee is just no need to go back once you clear the content.I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »I think "events" stop being "events" if they happen all the time...
Not if the location changes.
Well, a change of location isn't enough of a change for me to male the events "different". More XP, double yield, whatever, that's all the same regardless in what zone.
And I agree with Turelus , these events sort of "force" you to play it all while it's available, and while that's OK every now and then, I don't want to feel constantly pressured to play a certain type of content just because it's temporary.
Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.
anitajoneb17_ESO wrote: »I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.
Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.
The thing is, I don't need any "incentive" to go back to "old" zones, because I go to all zones on a regular basis based on my mood. And I tend to avoid zones hosting a "general event" because they're crowded. I guess we just have different preferences here ;-)
anitajoneb17_ESO wrote: »I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.
Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.
The thing is, I don't need any "incentive" to go back to "old" zones, because I go to all zones on a regular basis based on my mood. And I tend to avoid zones hosting a "general event" because they're crowded. I guess we just have different preferences here ;-)
Well that's because you haven't finished them all then. If you finished all the quests and dungeons, you really have no reason to.
When you get to that point, you have no reason to go back. Unless it's a farming Haven. Which most zones are not.
Again they could achieve the same by balancing the game so more sets are viable. There is plenty of activity in the zones which hold desired sets (at least at bosses and dolmans) the problem with the dead zones is thee is just no need to go back once you clear the content.I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »I think "events" stop being "events" if they happen all the time...
Not if the location changes.
Well, a change of location isn't enough of a change for me to male the events "different". More XP, double yield, whatever, that's all the same regardless in what zone.
And I agree with Turelus , these events sort of "force" you to play it all while it's available, and while that's OK every now and then, I don't want to feel constantly pressured to play a certain type of content just because it's temporary.
Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.
Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.
The thing is, I don't need any "incentive" to go back to "old" zones, because I go to all zones on a regular basis based on my mood. And I tend to avoid zones hosting a "general event" because they're crowded. I guess we just have different preferences here ;-)
Well that's because you haven't finished them all then. If you finished all the quests and dungeons, you really have no reason to.
When you get to that point, you have no reason to go back. Unless it's a farming Haven. Which most zones are not.
I just happen to have finished them ALL ... on FIVE different characters... LoL...
Is it that hard to understand that not everyone functions like you ?
I think you're being extremely naive to the fact that not everyone has 5 maxed characters like you. I'm promoting some additional fun, and you're dragging it down with unnecessary negativity.
Let's talk when you bring in a valid point besides your own personal experience to gain from it.
It's quite simple, even with a small boost in xp and increased difficulty in world bosses with a small boost to their drop rates, would bring more people to each and every zone of the selected month. It makes sense. You don't have to go there if you don't want to.
anitajoneb17_ESO wrote: »I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.
Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.
The thing is, I don't need any "incentive" to go back to "old" zones, because I go to all zones on a regular basis based on my mood. And I tend to avoid zones hosting a "general event" because they're crowded. I guess we just have different preferences here ;-)
I think we need to bust out what the definition of event means.
An event can be as frequent as possible, and it's still an event.
Event - a planned public or social occasion.
Thanks for your input.
Since Tamriel One, you can essentially go anywhere you want. There's tons of new players who are only on their first, second or even third zone. Why wouldn't I as a noobie go to a selected area that had a tad increase in xp?
In fact, there's really no negative to this happening.
anitajoneb17_ESO wrote: »Since Tamriel One, you can essentially go anywhere you want. There's tons of new players who are only on their first, second or even third zone. Why wouldn't I as a noobie go to a selected area that had a tad increase in xp?
You can technically go anywhere you want but it's still advised to do the zones in the correct order because that's how you can follow the actual story. Do you really want to marry the next Silvenar and the next Green Lady before the current ones have been killed ?In fact, there's really no negative to this happening.
There is. A lot. We've been explaining it to you. You're not listening. Why did you start a thread if you didn't want anyone else's opinion ? You should have written to ZOS directly and privately...
Maybe every other month, as this would help signify different events for different races. I think every month would be pushing it.
Also, some events should reward nothing other than the enjoyment of participating. Adding rewards to them just for the sake of the rewards sort of diminishes the purpose of the events.
This is why I enjoyed the mod in Skyrim which has scheduled events. Walk into a city, and decorations abound. NPCs gather and frolic, and not a single reward to be had.
It makes immersion better.
I wouldn't mind seeing this added to ESO.
Oakmontowls_ESO wrote: »Personally I'd like the world to subtly change throughout the year. For example in fall ( they would be based on the server location seasons) the trees would change colors and by winter the trees in areas that make sense, would be bare and possibly snow in areas. Ideally the npc's will talk about the changes and will also change how they dress accordingly. The npcs would also change their dialog leading up to in game holidays like the new life festival or the jesters festival. This dialog would probably consist of npcs being excited about the upcoming event or possibly dreading it. Little details like this would help the world feel dynamic and more "realistic" which would help with people's immersion. Some minor details like npcs recognizing other minor holidays or summoning days. For example you might find a small shrine with people trying to summon Hermaeus Mora on the 5th of First Seed (March 5th). There wouldn't be any actual use for these, it would just be something to make the world feel more alive.
Why are you still here? You've said your opinion, didn't like the idea and should move onward. But your opinion isn't fact. It's nust another opinion.
It's your opinion and a few others that are against my idea. It doesn't mean everyone is. And I don't shoot down my ideas because of a few people going against it, especially you.
You haven't explained anything remotely close to a real problem. Server/zone congestion? Lol. Oh the horror. Please...
Don't like it? Then go to another zone, fixed that solution.
And I'd appreciate you take your condescending tone elsewhere. You don't like the fact that I disagree with you, in my thread.
MMOs of all shapes and sizes usually have a calendar with something always going on.
Having a festival here and there is great. But what about all the times in between?
It's completely doable and like I've said, it doesn't have to be as grand as a regular event and festival like we see.