Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Every month should be a new event/activity in a different zone

Eshelmen
Eshelmen
✭✭✭✭✭
It's pretty simple actually.

Just like the event we had in Hews Bane, we should have an event eventually in every zone. This would not only spread out interest to every zone, but it would change up how we and where we do things on a monthly basis.

Rewards don't need to be incredibly awesome, but maybe a +10 or+15% xp, and a +10% or +15% increase in resource yield in that selected zone. And as well, bump up difficulty of the world bosses in that selected zone by +10% or 15% with the same increase of drop rate percentage I think would do.

Let's also add that it should have on the selected zone of the month, all quests are unlocked and able to redo on your characters.

I enjoyed the Hews Bane event a lot, and I'd like to see those type of events more frequently.

Kudos to the Jester Festival, but having a steady and monthly event in a random zone would be kind of cool.

What do you guys think?
Edited by Eshelmen on March 27, 2017 7:52PM
PC and PS4 EP only player
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think "events" stop being "events" if they happen all the time...

  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    I think "events" stop being "events" if they happen all the time...

    Not if the location changes.
    PC and PS4 EP only player
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Personally I don't think so.

    For general double rewards like the anniversaries they would just clutter zones with people farming away making anyone questing in those zones suffer. I would rather just see set and items balance reach a level where more items are viable thus more people go back to dead zones.

    For events like the Jesters Festival I really don't want them monthly, SWTOR does this with cycling events that have currencies locked to them as well as reputation grinds and I find during the events I am grinding for them otherwise I have to wait x months for it to cycle again rather than just enjoying the game.

    When you come home from work dailies are a curse if you "have" to do them, because you're giving up the first hours of your evening to clear all dailies before you can go and do something you want to be doing.

    So far ESO has done them pretty well without requiring constant investment for years.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Well, in fairness, I'm not asking for new drops. Since tamriel one was implemented, zone specific loot drops are already there, so I don't see how adding more sets or unique items would do good. It's more about having a selected zone for veterans and or noobies to check out on a monthly basis. Why would I go to Rivenspire(or whatever) if I completed it all? I wouldn't, unless you maybe increased world boss difficulties and drop rate a tad. More universal events and such. I thought hews bane turned out quite well, and would like to see something similar with all zones. And yet, it doesn't have to yield the same percentage of rewards, but maybe half. Keeps people returning to old destinations.
    Edited by Eshelmen on March 27, 2017 9:35AM
    PC and PS4 EP only player
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eshelmen wrote: »
    I think "events" stop being "events" if they happen all the time...

    Not if the location changes.

    Well, a change of location isn't enough of a change for me to make the events "different". More XP, double yield, whatever, that's all the same regardless in what zone.

    And I agree with @Turelus , these events sort of "force" you to play it all while it's available, and while that's OK every now and then, I don't want to feel constantly pressured to play a certain type of content just because it's temporary.

    Edited by anitajoneb17_ESO on March 27, 2017 9:37AM
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Eshelmen wrote: »
    I think "events" stop being "events" if they happen all the time...

    Not if the location changes.

    Well, a change of location isn't enough of a change for me to male the events "different". More XP, double yield, whatever, that's all the same regardless in what zone.

    And I agree with @Turelus , these events sort of "force" you to play it all while it's available, and while that's OK every now and then, I don't want to feel constantly pressured to play a certain type of content just because it's temporary.



    I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.

    Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.

    Heck, with this event, why not have the whole zone unlocked to do all the quests all over again! A bump in xp and gold, but at the same time, it gives us something to do on the side. It would be neat! And of course, whatever quests you finished already in that specific zone would be saved, it would be an optional choice to do it again.
    Edited by Eshelmen on March 27, 2017 9:42AM
    PC and PS4 EP only player
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eshelmen wrote: »
    I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.

    Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.

    The thing is, I don't need any "incentive" to go back to "old" zones, because I go to all zones on a regular basis based on my mood. And I tend to avoid zones hosting a "general event" because they're crowded. I guess we just have different preferences here ;-)



  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eshelmen wrote: »
    Eshelmen wrote: »
    I think "events" stop being "events" if they happen all the time...

    Not if the location changes.

    Well, a change of location isn't enough of a change for me to male the events "different". More XP, double yield, whatever, that's all the same regardless in what zone.

    And I agree with Turelus , these events sort of "force" you to play it all while it's available, and while that's OK every now and then, I don't want to feel constantly pressured to play a certain type of content just because it's temporary.
    I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.

    Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.
    Again they could achieve the same by balancing the game so more sets are viable. There is plenty of activity in the zones which hold desired sets (at least at bosses and dolmans) the problem with the dead zones is thee is just no need to go back once you clear the content.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Eshelmen wrote: »
    I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.

    Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.

    The thing is, I don't need any "incentive" to go back to "old" zones, because I go to all zones on a regular basis based on my mood. And I tend to avoid zones hosting a "general event" because they're crowded. I guess we just have different preferences here ;-)



    Well that's because you haven't finished them all then. If you finished all the quests and dungeons, you really have no reason to.
    When you get to that point, you have no reason to go back. Unless it's a farming Haven. Which most zones are not.
    PC and PS4 EP only player
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eshelmen wrote: »
    Eshelmen wrote: »
    I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.

    Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.

    The thing is, I don't need any "incentive" to go back to "old" zones, because I go to all zones on a regular basis based on my mood. And I tend to avoid zones hosting a "general event" because they're crowded. I guess we just have different preferences here ;-)

    Well that's because you haven't finished them all then. If you finished all the quests and dungeons, you really have no reason to.
    When you get to that point, you have no reason to go back. Unless it's a farming Haven. Which most zones are not.

    I just happen to have finished them ALL ... on FIVE different characters... LoL...
    Is it that hard to understand that not everyone functions like you ?

  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Turelus wrote: »
    Eshelmen wrote: »
    Eshelmen wrote: »
    I think "events" stop being "events" if they happen all the time...

    Not if the location changes.

    Well, a change of location isn't enough of a change for me to male the events "different". More XP, double yield, whatever, that's all the same regardless in what zone.

    And I agree with Turelus , these events sort of "force" you to play it all while it's available, and while that's OK every now and then, I don't want to feel constantly pressured to play a certain type of content just because it's temporary.
    I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.

    Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.
    Again they could achieve the same by balancing the game so more sets are viable. There is plenty of activity in the zones which hold desired sets (at least at bosses and dolmans) the problem with the dead zones is thee is just no need to go back once you clear the content.

    Hence what I'm saying, make a reason to go back besides farming. For the monthly selected zone, make it to where we can do every and any quest all over again in that zone.
    PC and PS4 EP only player
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Eshelmen wrote: »
    Eshelmen wrote: »
    I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.

    Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.

    The thing is, I don't need any "incentive" to go back to "old" zones, because I go to all zones on a regular basis based on my mood. And I tend to avoid zones hosting a "general event" because they're crowded. I guess we just have different preferences here ;-)

    Well that's because you haven't finished them all then. If you finished all the quests and dungeons, you really have no reason to.
    When you get to that point, you have no reason to go back. Unless it's a farming Haven. Which most zones are not.

    I just happen to have finished them ALL ... on FIVE different characters... LoL...
    Is it that hard to understand that not everyone functions like you ?

    I think you're being extremely naive to the fact that not everyone has 5 maxed characters like you. I'm promoting some additional fun, and you're dragging it down with unnecessary negativity.


    Let's talk when you bring in a valid point besides your own personal experience to gain from it.

    It's quite simple, even with a small boost in xp and increased difficulty in world bosses with a small boost to their drop rates, would bring more people to each and every zone of the selected month. It makes sense. You don't have to go there if you don't want to.
    Edited by Eshelmen on March 27, 2017 9:53AM
    PC and PS4 EP only player
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eshelmen wrote: »
    I think you're being extremely naive to the fact that not everyone has 5 maxed characters like you. I'm promoting some additional fun, and you're dragging it down with unnecessary negativity.

    I'm not being "unnecessarily negative", I simply disagree with your suggestion.
    You're not being consistent here. Your suggestion IS MEANT for people who have maxed characters / done all quests and all zones. People still levelling characters don't need any incentives since they still have quests and exploration to do. Your suggestion would even mess up with the natural progression of character and story since it would encourage them to go to the boosted zone instead of their "natural next zone".
    Eshelmen wrote: »
    Let's talk when you bring in a valid point besides your own personal experience to gain from it.
    It's quite simple, even with a small boost in xp and increased difficulty in world bosses with a small boost to their drop rates, would bring more people to each and every zone of the selected month. It makes sense. You don't have to go there if you don't want to.

    Exactly this : events bring crowds of people in one place and as a consequence drive me AWAY from said place.
    It's nice to have people gather in a few places like right now for the witches festival, but it should not happen on a permanent basis. What ZOS wants (also for technical reasons) is to have us spread as much as possible on the different maps, not gathered on one of them.

  • akl77
    akl77
    ✭✭✭✭✭
    No, all people crowded in one zone how is it fun, no hit on boss cos hundreds of people, nodes all gone cos unlimited people coming and going, all other zones like ghost town. Not to mention the crashing and lagging.
    So no, it's not fun.
    Pc na
  • Blacksmoke
    Blacksmoke
    ✭✭✭✭✭
    No thanks
    Champion point: 645
    Characters
    Ganlian Stormian - AD - Dungeon healer - Templar - Crafter
    Ondaril Stormian - AD - Trail DPS - Sorcerer
    Shagrod gro-Bolmog - AD - PVP - Dragonknight
  • Gothlander
    Gothlander
    ✭✭✭✭
    Eshelmen wrote: »
    I'm not talking the same yield rate, I'm talking something moderately above average. Just to heighten awareness/activity of that selected zone.

    Take away what hews bane offered in its even, but only offer %15-25% xp boost then. It's still a bump from originally going there. A marginal bump, but worth going just to revisit the area.

    The thing is, I don't need any "incentive" to go back to "old" zones, because I go to all zones on a regular basis based on my mood. And I tend to avoid zones hosting a "general event" because they're crowded. I guess we just have different preferences here ;-)



    I as well visit older zones. Skyshards and mage book hunting.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    A small bump to xp increase and drop isn't going to flood any one area.
    I get you guys like things how they are, but I'm going to keep this thread up.
    The reasons posted against this are quite fixable. It wouldn't hurt anyone to get a small bump in xp and such.

    And no, it's not for just vets, it's for anyone to go and visit.
    Since Tamriel One, you can essentially go anywhere you want. There's tons of new players who are only on their first, second or even third zone. Why wouldn't I as a noobie go to a selected area that had a tad increase in xp?

    In fact, there's really no negative to this happening. You want spread out? Fine. Make this happen.
    Edited by Eshelmen on March 27, 2017 7:50PM
    PC and PS4 EP only player
  • Kodrac
    Kodrac
    ✭✭✭✭✭
    ✭✭
    No. Like someone else said, they stop being events when they happen all the time. Another MMO I play has the same monthly events on a schedule and after a while they just become the same ol' same ol' and get ignored. Keeping them annual makes people look forward to them.
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    I think we need to bust out what the definition of event means.
    An event can be as frequent as possible, and it's still an event.

    Event - a planned public or social occasion.

    Thanks for your input.
    PC and PS4 EP only player
  • Kodrac
    Kodrac
    ✭✭✭✭✭
    ✭✭
    Eshelmen wrote: »
    I think we need to bust out what the definition of event means.
    An event can be as frequent as possible, and it's still an event.

    Event - a planned public or social occasion.

    Thanks for your input.

    OK then. They become planned public occasions that happens regularly and becomes boring after a while. It's clear you're not interested in other opinions so adios amigo.
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    See ya buddy.
    PC and PS4 EP only player
  • Oakmontowls_ESO
    Oakmontowls_ESO
    ✭✭✭✭✭
    Personally I'd like the world to subtly change throughout the year. For example in fall ( they would be based on the server location seasons) the trees would change colors and by winter the trees in areas that make sense, would be bare and possibly snow in areas. Ideally the npc's will talk about the changes and will also change how they dress accordingly. The npcs would also change their dialog leading up to in game holidays like the new life festival or the jesters festival. This dialog would probably consist of npcs being excited about the upcoming event or possibly dreading it. Little details like this would help the world feel dynamic and more "realistic" which would help with people's immersion. Some minor details like npcs recognizing other minor holidays or summoning days. For example you might find a small shrine with people trying to summon Hermaeus Mora on the 5th of First Seed (March 5th). There wouldn't be any actual use for these, it would just be something to make the world feel more alive.
  • Violynne
    Violynne
    ✭✭✭✭✭
    Maybe every other month, as this would help signify different events for different races. I think every month would be pushing it.

    Also, some events should reward nothing other than the enjoyment of participating. Adding rewards to them just for the sake of the rewards sort of diminishes the purpose of the events.

    This is why I enjoyed the mod in Skyrim which has scheduled events. Walk into a city, and decorations abound. NPCs gather and frolic, and not a single reward to be had.

    It makes immersion better.

    I wouldn't mind seeing this added to ESO.
    Edited by Violynne on March 27, 2017 8:41PM
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Having worked with a team of devs before, I honestly think that a monthly event would be way too much extra to get through
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eshelmen wrote: »
    Since Tamriel One, you can essentially go anywhere you want. There's tons of new players who are only on their first, second or even third zone. Why wouldn't I as a noobie go to a selected area that had a tad increase in xp?

    You can technically go anywhere you want but it's still advised to do the zones in the correct order because that's how you can follow the actual story. Do you really want to marry the next Silvenar and the next Green Lady before the current ones have been killed ?
    Eshelmen wrote: »
    In fact, there's really no negative to this happening.

    There is. A lot. We've been explaining it to you. You're not listening. Why did you start a thread if you didn't want anyone else's opinion ? You should have written to ZOS directly and privately...

  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Eshelmen wrote: »
    Since Tamriel One, you can essentially go anywhere you want. There's tons of new players who are only on their first, second or even third zone. Why wouldn't I as a noobie go to a selected area that had a tad increase in xp?

    You can technically go anywhere you want but it's still advised to do the zones in the correct order because that's how you can follow the actual story. Do you really want to marry the next Silvenar and the next Green Lady before the current ones have been killed ?
    Eshelmen wrote: »
    In fact, there's really no negative to this happening.

    There is. A lot. We've been explaining it to you. You're not listening. Why did you start a thread if you didn't want anyone else's opinion ? You should have written to ZOS directly and privately...

    Why are you still here? You've said your opinion, didn't like the idea and should move onward. But your opinion isn't fact. It's nust another opinion.
    It's your opinion and a few others that are against my idea. It doesn't mean everyone is. And I don't shoot down my ideas because of a few people going against it, especially you.


    You haven't explained anything remotely close to a real problem. Server/zone congestion? Lol. Oh the horror. Please...
    Don't like it? Then go to another zone, fixed that solution.

    And I'd appreciate you take your condescending tone elsewhere. You don't like the fact that I disagree with you, in my thread.

    MMOs of all shapes and sizes usually have a calendar with something always going on.

    Having a festival here and there is great. But what about all the times in between?
    It's completely doable and like I've said, it doesn't have to be as grand as a regular event and festival like we see.



    Edited by Eshelmen on March 27, 2017 10:57PM
    PC and PS4 EP only player
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Violynne wrote: »
    Maybe every other month, as this would help signify different events for different races. I think every month would be pushing it.

    Also, some events should reward nothing other than the enjoyment of participating. Adding rewards to them just for the sake of the rewards sort of diminishes the purpose of the events.

    This is why I enjoyed the mod in Skyrim which has scheduled events. Walk into a city, and decorations abound. NPCs gather and frolic, and not a single reward to be had.

    It makes immersion better.

    I wouldn't mind seeing this added to ESO.

    Every other month. Hmm, that would be good too. And you're right, the rewards don't have to necessarily be bumped up. But something additional to draw players to the selected zone.

    Appreciate your reply.
    PC and PS4 EP only player
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Personally I'd like the world to subtly change throughout the year. For example in fall ( they would be based on the server location seasons) the trees would change colors and by winter the trees in areas that make sense, would be bare and possibly snow in areas. Ideally the npc's will talk about the changes and will also change how they dress accordingly. The npcs would also change their dialog leading up to in game holidays like the new life festival or the jesters festival. This dialog would probably consist of npcs being excited about the upcoming event or possibly dreading it. Little details like this would help the world feel dynamic and more "realistic" which would help with people's immersion. Some minor details like npcs recognizing other minor holidays or summoning days. For example you might find a small shrine with people trying to summon Hermaeus Mora on the 5th of First Seed (March 5th). There wouldn't be any actual use for these, it would just be something to make the world feel more alive.

    That would be neat! Appreciate the reply.
    PC and PS4 EP only player
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Disagree. In fact, I'd say they've overstepped the sweet spot by just a smidge.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eshelmen wrote: »

    Why are you still here? You've said your opinion, didn't like the idea and should move onward. But your opinion isn't fact. It's nust another opinion.
    It's your opinion and a few others that are against my idea. It doesn't mean everyone is. And I don't shoot down my ideas because of a few people going against it, especially you.

    You haven't explained anything remotely close to a real problem. Server/zone congestion? Lol. Oh the horror. Please...
    Don't like it? Then go to another zone, fixed that solution.

    And I'd appreciate you take your condescending tone elsewhere. You don't like the fact that I disagree with you, in my thread.

    MMOs of all shapes and sizes usually have a calendar with something always going on.

    Having a festival here and there is great. But what about all the times in between?
    It's completely doable and like I've said, it doesn't have to be as grand as a regular event and festival like we see.

    This isn't "your" thread, this is "our" forum. Or, better said, ZOS forum for everyone to use within their rules (not yours). My tone isn't condescending and I'm not only stating my personal opinion, but also facts. Like, for instance :

    - Something "extra-ordinary" becomes ordinary if made permanent ;
    - Zones are designed to be done in a certain order because of the story. Would you like to marry the next Silvenar and the next Green Lady before the current ones are dead ? Does that make sense to you ? Should ZOS encourage people to play zones according to the schedule of your "permanent events" instead of the actual story ?

    Thanks in advance for taking the time to answer those facts and questions.

Sign In or Register to comment.