Publius_Scipio wrote: »Nothing has been confirmed first of all. Don't forget that. The change is a sneak peek at possible major overhaul of skills and passives in order to bring more balance for all players across the board. With everything coming to fruition either with Morrowind launch or shortly thereafter.
Edit: Battlegrounds which is coming packaged with Morrowind is a big deal. And I am sure ZOS wants the best possible balance to go along with it.
frateanu.luiseb17_ESO wrote: »If this will happen .. elitist players will become more elitists.
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
That's it .
Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..
English is not my native language.
president.rassilonb14_ESO wrote: »Callous2208 wrote: »You need to select one of the few races available for pve/PvP. Sustain will be less of an issue with them. If anything ZOS needs to have better descriptions at character creation so new folks know that all but about 2 choices are roleplay only races, regardless of class selection.
What two races are the ones everyone should choose to play with if they are not Role Playing? I have always played a Breton and never had any issues with that one myself.
Doctordarkspawn wrote: »Publius_Scipio wrote: »Nothing has been confirmed first of all. Don't forget that. The change is a sneak peek at possible major overhaul of skills and passives in order to bring more balance for all players across the board. With everything coming to fruition either with Morrowind launch or shortly thereafter.
Edit: Battlegrounds which is coming packaged with Morrowind is a big deal. And I am sure ZOS wants the best possible balance to go along with it.
I'ma pack all my arguements into one from the other thread, so, nothing against you Publius (As long as you resist the urge to post wrestling gifs) but I need to use you as a springboard.
Here's the thing. If these are planned, their planned. Their planned months in advance and going off like this is sometimes the only way we have to change things. It takes time, months worth, to restructure things like this, team leads tell their teams to develop things. So to say 'nothing has been confirmed' means basicly very little. If it is planned, this may be the only way we have to change it.
And here is another thing. The thing they seem to want to do, is lower DPS across the board in order to cut down on the ammount of people who brute force the mechanics. The thing is, they created the need for this. Fights that got harder as they got longer, enrage timers, multiple mechanics that could be circumvented by DPS, ZOS has created the need for the current DPS stack meta.
And as they undermine our ability to do what they seem to have wanted us to do, many of us are wary that things will outright not be ajusted for this new design philosophy. Costs wont be cut, resistances and health will not be ajusted, many do not have faith in ZOS to think that far, myself included.
This is where the opposition is coming from, and I hope I was clear and concise, as well as polite about it.
They are removed so non elite players might not complete any trial, That way end game PvE stays away from all but elitists, making general population "WeStillHaveSomethingToAchieve". Elitists remain elitists, so they are happy, too. And Zos don't have to do anything, since "HurrDurrUHaventEvenCompletedvAAvDSAvHRvMOLvMASoWeDidntBotherMakingMoreEndgameContentHaveAConCrateInstead"
Also, "organised","skillful" zergs are also happy, since now it takes 2x more ppl to kill them than before, making lag even greater.
frateanu.luiseb17_ESO wrote: »If this will happen .. elitist players will become more elitists.
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
That's it .
Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..
English is not my native language.
I've played enough with Rich Lambert to assure you that NOT only Dev's are playing their own games (with players) but they are also damn good at it
Publius_Scipio wrote: »Doctordarkspawn wrote: »Publius_Scipio wrote: »Nothing has been confirmed first of all. Don't forget that. The change is a sneak peek at possible major overhaul of skills and passives in order to bring more balance for all players across the board. With everything coming to fruition either with Morrowind launch or shortly thereafter.
Edit: Battlegrounds which is coming packaged with Morrowind is a big deal. And I am sure ZOS wants the best possible balance to go along with it.
I'ma pack all my arguements into one from the other thread, so, nothing against you Publius (As long as you resist the urge to post wrestling gifs) but I need to use you as a springboard.
Here's the thing. If these are planned, their planned. Their planned months in advance and going off like this is sometimes the only way we have to change things. It takes time, months worth, to restructure things like this, team leads tell their teams to develop things. So to say 'nothing has been confirmed' means basicly very little. If it is planned, this may be the only way we have to change it.
And here is another thing. The thing they seem to want to do, is lower DPS across the board in order to cut down on the ammount of people who brute force the mechanics. The thing is, they created the need for this. Fights that got harder as they got longer, enrage timers, multiple mechanics that could be circumvented by DPS, ZOS has created the need for the current DPS stack meta.
And as they undermine our ability to do what they seem to have wanted us to do, many of us are wary that things will outright not be ajusted for this new design philosophy. Costs wont be cut, resistances and health will not be ajusted, many do not have faith in ZOS to think that far, myself included.
This is where the opposition is coming from, and I hope I was clear and concise, as well as polite about it.
The major overhaul to balance is planned. Nothing about how they will actually accomplish that goal is confirmed at this time.
frateanu.luiseb17_ESO wrote: »
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
frateanu.luiseb17_ESO wrote: »If this will happen .. elitist players will become more elitists.
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
That's it .
Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..
English is not my native language.
I've played enough with Rich Lambert to assure you that NOT only Dev's are playing their own games (with players) but they are also damn good at it
Rich Lambert must be your neighbor if you play with him a lot right.
The last time I saw Lambert or any Dev playing this game they were using Shattering Rocks as main DPS, so if in your opinion they are "damn good" I can't imagine how good you must be.
No, Devs don't play the game, but no one complain about that and I think everyone besides you knows it, when your job is based on a video game you will hate it after few weeks, so we all understand why they don't play the game so there's no need to come here lying about them playing the game and if you come with another argument of "yes they do play eso" I will quote you the top 10 of their changes this year and once you're done reading them you come back and you tell me again how much they play this game.

Why? The people who won't be able to complete vet trials paid for the game, same as you did. Why do they have to be shut out even more than they already are? Only a tiny fraction of the playerbase has ever completed a vet trial. How are they not hard enough?hmsdragonfly wrote: »frateanu.luiseb17_ESO wrote: »
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
As it should be.
But PvE is just as bad, how many people use cost reduction glyphs or regen in their set choice vs max stat/dmg/crit.
I do. Hello, over here (waves hand in the air). I run cost reduction glyphs and regen sets. So, what am I to do when these changes hit. Can I stack two glphys in one slot? No, don't think so. Am I just screwed? Out of luck? Too bad, thanks for playing? Us low-born folks do exist and I hope we will not be forgotten.
Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.
The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.
Doctordarkspawn wrote: »And that's what -worries- me.
I'd be fine with a universal cost reduction, but not so much that, if you run full damage you'll sustain yourself. I have no problem running cost reduction glyphs, I allready do, but the fact there's virtual radio silence on the issue is somewhat worrying.
Meanwhile, all evidence to how ZOS likes to impliment balance changes, says that they'll likely nerf crucial systems and leave us all high and dry. We've seen the changes. It's unlikely they will change before they hit PTS. Some of us, remain not as optimistic as you are.
mr_wazzabi wrote: »ifDoubtNerfIt wrote: »mr_wazzabi wrote: »MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
If that's true, why does my stamblade still run out of stamina in vma with over 1300 stam recovery and 90 cp in warlord?
The game is too easy for the top 1% maybe, but not everyone else.
Get higher uptime on Siphoning Attacks.
Console. No buff timers. Vma needs 100% concentration on the mobs you're fighting and mechanics
hmsdragonfly wrote: »frateanu.luiseb17_ESO wrote: »
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
As it should be.
mr_wazzabi wrote: »ifDoubtNerfIt wrote: »mr_wazzabi wrote: »MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
If that's true, why does my stamblade still run out of stamina in vma with over 1300 stam recovery and 90 cp in warlord?
The game is too easy for the top 1% maybe, but not everyone else.
Get higher uptime on Siphoning Attacks.
Console. No buff timers. Vma needs 100% concentration on the mobs you're fighting and mechanics
Then you need to keep a mental timer on your buffs like the rest of us. Besides, isn't there a visual effect it puts on your character? I'm pretty sure there is.
LadyLavina wrote: »Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.
The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.
lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
PVE in an mmo is about progression. You get better over time because of gear or slow leveling like cp or new skill lines.hmsdragonfly wrote: »frateanu.luiseb17_ESO wrote: »
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
As it should be.
frateanu.luiseb17_ESO wrote: »If this will happen .. elitist players will become more elitists.
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
That's it .
Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..
English is not my native language.
mr_wazzabi wrote: »MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
If that's true, why does my stamblade still run out of stamina in vma with over 1300 stam recovery and 90 cp in warlord?
The game is too easy for the top 1% maybe, but not everyone else.
If most people decide to jump off a bridge, will you follow them? Being a sheep and following the herd is not always the smartest thing to do.LadyLavina wrote: »ifDoubtNerfIt wrote: »Because it's a different terminology, DD is damage dealer, but DPS is damage per sec.LadyLavina wrote: »Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.
The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.
lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
Well yeah,
Most people just say DPS to refer to damage dealers though (in ESO anyway, from my experiences since launch), and I was just kinda poking fun @ the people who make the conscious choice to go against that by saying DD for no particular reason other than just 'cuz.
Sorry, I realize that's super off topic.
There is absolutely nothing wrong with vet trials being hard. However, only a tiny fraction of the playerbase has ever been able to complete a vet trial, let alone on hard mode. Any change that shrinks this population even more is not a positive change. Especially considering that the devs explicitly said that they wanted to raise the floor and lower the ceiling.frateanu.luiseb17_ESO wrote: »If this will happen .. elitist players will become more elitists.
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
That's it .
Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..
English is not my native language.
And that is a bad thing... How?
Begone entitled snowflake who needs every hard content handed over to you on a silver platter, it's not like 99% of the rest of the game is a steamroll, no, it all has to be - just for you. Sick of your lot already. If you don't put the effort in, you DON'T deserve the achievements, gear, mementos associated with said hard content. Simples.
And English is not my native language too.
frateanu.luiseb17_ESO wrote: »If this will happen .. elitist players will become more elitists.
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
That's it .
Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..
English is not my native language.
I've played enough with Rich Lambert to assure you that NOT only Dev's are playing their own games (with players) but they are also damn good at it
Rich Lambert must be your neighbor if you play with him a lot right.
The last time I saw Lambert or any Dev playing this game they were using Shattering Rocks as main DPS, so if in your opinion they are "damn good" I can't imagine how good you must be.
No, Devs don't play the game, but no one complain about that and I think everyone besides you knows it, when your job is based on a video game you will hate it after few weeks, so we all understand why they don't play the game so there's no need to come here lying about them playing the game and if you come with another argument of "yes they do play eso" I will quote you the top 10 of their changes this year and once you're done reading them you come back and you tell me again how much they play this game.
Generally I'm satire to ESO but No need to attack a another person because they were offered to play with dev's @Kay1
Now i'm no White Knight in ESO or forums but you get the Red Card for the day
Also Understand that if they're getting paid a salary for developing and constructing a game that they will 90% will still play it. While I do agree that @ZOS_RichLambert doesn't really know the true struggles of PVP while playing in Azura's. I'm pretty confident that he still may see issues but can't really do much with the resources he has. for example the reason his pressorcer left early when the game went to its B2P faze. Just honestly I would really Like zos rent people from Guild wars 2 or some other MMO for a few months like they did with original Development of the game.
I think the idea is to reduce high damage, high sustain builds. Tying to make it more of a choice between the 2.
frateanu.luiseb17_ESO wrote: »If this will happen .. elitist players will become more elitists.
The vet trials will be only for elitists.
The rest of the players base will stuck on the normal ones.
vMA also will become harder.
That's it .
Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..
English is not my native language.
DjMuscleboy02 wrote: »I really hope they didn't say this. The first step on their fix-anything whiteboard should be the completely unplayable broken content people are currently paying for. Then you can focus on how you envision the game to be.ifDoubtNerfIt wrote: »They even said that this is the 'first' step on the "fix-eso" whiteboard.