Can someone pls explain me, why are Warlord and Magician CP stars being changed/nerfed?

  • Doctordarkspawn
    Doctordarkspawn
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    Nothing has been confirmed first of all. Don't forget that. The change is a sneak peek at possible major overhaul of skills and passives in order to bring more balance for all players across the board. With everything coming to fruition either with Morrowind launch or shortly thereafter.

    Edit: Battlegrounds which is coming packaged with Morrowind is a big deal. And I am sure ZOS wants the best possible balance to go along with it.

    I'ma pack all my arguements into one from the other thread, so, nothing against you Publius (As long as you resist the urge to post wrestling gifs) but I need to use you as a springboard.

    Here's the thing. If these are planned, their planned. Their planned months in advance and going off like this is sometimes the only way we have to change things. It takes time, months worth, to restructure things like this, team leads tell their teams to develop things. So to say 'nothing has been confirmed' means basicly very little. If it is planned, this may be the only way we have to change it.

    And here is another thing. The thing they seem to want to do, is lower DPS across the board in order to cut down on the ammount of people who brute force the mechanics. The thing is, they created the need for this. Fights that got harder as they got longer, enrage timers, multiple mechanics that could be circumvented by DPS, ZOS has created the need for the current DPS stack meta.

    And as they undermine our ability to do what they seem to have wanted us to do, many of us are wary that things will outright not be ajusted for this new design philosophy. Costs wont be cut, resistances and health will not be ajusted, many do not have faith in ZOS to think that far, myself included.

    This is where the opposition is coming from, and I hope I was clear and concise, as well as polite about it.
  • Elloa
    Elloa
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    If this will happen .. elitist players will become more elitists.

    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    That's it .

    Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..


    English is not my native language.

    I've played enough with Rich Lambert to assure you that NOT only Dev's are playing their own games (with players) but they are also damn good at it ;)



  • mr_wazzabi
    mr_wazzabi
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    You need to select one of the few races available for pve/PvP. Sustain will be less of an issue with them. If anything ZOS needs to have better descriptions at character creation so new folks know that all but about 2 choices are roleplay only races, regardless of class selection.

    What two races are the ones everyone should choose to play with if they are not Role Playing? I have always played a Breton and never had any issues with that one myself.

    Altmer and redguard are what he's referring to.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Rickter
    Rickter
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    I think alot of people are just scared of what they dont know. Hell, we werent even supposed to know about these CP changes yet precisely because of this knee jerk overreaction by the community. The information was *leaked* i repeat: LEAKED and the community has been up in arms ever since.

    If it is to address High burst damage players on endgame content: well this scares the other 98% of the population that is taking 3 hours to clear HRC and who havent trivialized Trials content. Its terrifying because they already dont feel like they have a chance, and this puts them farther away from a goal they already feel discouraged about. Ive been takinga first timers group into HRC every wednesday and seeing these guys progress makes it all worth it. they arent thinking about leaderboards or BiS - they just want the experience the accomplishment. then this bomb hits and they all feel like all this progress was for nothing.


    If its to address pvp with infinite resources and unkillable tanks - well, i think this was the real aim. pvp dictating changes, of course as usual. they are trying to balance for the upcoming battlegrounds because they know that an unkillable tank/templar/sorc combo will dominate matches.
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  • Publius_Scipio
    Publius_Scipio
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    Nothing has been confirmed first of all. Don't forget that. The change is a sneak peek at possible major overhaul of skills and passives in order to bring more balance for all players across the board. With everything coming to fruition either with Morrowind launch or shortly thereafter.

    Edit: Battlegrounds which is coming packaged with Morrowind is a big deal. And I am sure ZOS wants the best possible balance to go along with it.

    I'ma pack all my arguements into one from the other thread, so, nothing against you Publius (As long as you resist the urge to post wrestling gifs) but I need to use you as a springboard.

    Here's the thing. If these are planned, their planned. Their planned months in advance and going off like this is sometimes the only way we have to change things. It takes time, months worth, to restructure things like this, team leads tell their teams to develop things. So to say 'nothing has been confirmed' means basicly very little. If it is planned, this may be the only way we have to change it.

    And here is another thing. The thing they seem to want to do, is lower DPS across the board in order to cut down on the ammount of people who brute force the mechanics. The thing is, they created the need for this. Fights that got harder as they got longer, enrage timers, multiple mechanics that could be circumvented by DPS, ZOS has created the need for the current DPS stack meta.

    And as they undermine our ability to do what they seem to have wanted us to do, many of us are wary that things will outright not be ajusted for this new design philosophy. Costs wont be cut, resistances and health will not be ajusted, many do not have faith in ZOS to think that far, myself included.

    This is where the opposition is coming from, and I hope I was clear and concise, as well as polite about it.

    The major overhaul to balance is planned. Nothing about how they will actually accomplish that goal is confirmed at this time.
  • Kay1
    Kay1
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    Enslaved wrote: »
    They are removed so non elite players might not complete any trial, That way end game PvE stays away from all but elitists, making general population "WeStillHaveSomethingToAchieve". Elitists remain elitists, so they are happy, too. And Zos don't have to do anything, since "HurrDurrUHaventEvenCompletedvAAvDSAvHRvMOLvMASoWeDidntBotherMakingMoreEndgameContentHaveAConCrateInstead"

    Also, "organised","skillful" zergs are also happy, since now it takes 2x more ppl to kill them than before, making lag even greater.

    Oh a real answer finally, I tho I was gonna read another genius with this mentality "resource management is so easy in a group of 12 with magicka steal, buffs, elemental drain and synergies that's why they nerf it".

    I'm so tired of those.


    Can't wait for June to hit so I can charge people 1M for vMsa run and guildies charge 10M for vMol run :).

    Because I will do it Zenimax, you are forcing players that are not that good into that, you deserve it.
    Edited by Kay1 on March 24, 2017 3:41PM
    K1 The Big Monkey
  • Kay1
    Kay1
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    Elloa wrote: »
    If this will happen .. elitist players will become more elitists.

    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    That's it .

    Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..


    English is not my native language.

    I've played enough with Rich Lambert to assure you that NOT only Dev's are playing their own games (with players) but they are also damn good at it ;)



    Rich Lambert must be your neighbor if you play with him a lot right. :)

    The last time I saw Lambert or any Dev playing this game they were using Shattering Rocks as main DPS, so if in your opinion they are "damn good" I can't imagine how good you must be.

    No, Devs don't play the game, but no one complain about that and I think everyone besides you knows it, when your job is based on a videogame you will hate it after few weeks, so we all understand why they don't play the game so there's no need to come here lying about them playing the game and if you come with another argument of "yes they do play eso" I will quote you the top 10 of their changes this year and once you're done reading them you come back and you tell me again how much they play this game.
    Edited by Kay1 on March 24, 2017 3:50PM
    K1 The Big Monkey
  • Doctordarkspawn
    Doctordarkspawn
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    Nothing has been confirmed first of all. Don't forget that. The change is a sneak peek at possible major overhaul of skills and passives in order to bring more balance for all players across the board. With everything coming to fruition either with Morrowind launch or shortly thereafter.

    Edit: Battlegrounds which is coming packaged with Morrowind is a big deal. And I am sure ZOS wants the best possible balance to go along with it.

    I'ma pack all my arguements into one from the other thread, so, nothing against you Publius (As long as you resist the urge to post wrestling gifs) but I need to use you as a springboard.

    Here's the thing. If these are planned, their planned. Their planned months in advance and going off like this is sometimes the only way we have to change things. It takes time, months worth, to restructure things like this, team leads tell their teams to develop things. So to say 'nothing has been confirmed' means basicly very little. If it is planned, this may be the only way we have to change it.

    And here is another thing. The thing they seem to want to do, is lower DPS across the board in order to cut down on the ammount of people who brute force the mechanics. The thing is, they created the need for this. Fights that got harder as they got longer, enrage timers, multiple mechanics that could be circumvented by DPS, ZOS has created the need for the current DPS stack meta.

    And as they undermine our ability to do what they seem to have wanted us to do, many of us are wary that things will outright not be ajusted for this new design philosophy. Costs wont be cut, resistances and health will not be ajusted, many do not have faith in ZOS to think that far, myself included.

    This is where the opposition is coming from, and I hope I was clear and concise, as well as polite about it.

    The major overhaul to balance is planned. Nothing about how they will actually accomplish that goal is confirmed at this time.

    And that's what -worries- me.

    I'd be fine with a universal cost reduction, but not so much that, if you run full damage you'll sustain yourself. I have no problem running cost reduction glyphs, I allready do, but the fact there's virtual radio silence on the issue is somewhat worrying.

    Meanwhile, all evidence to how ZOS likes to impliment balance changes, says that they'll likely nerf crucial systems and leave us all high and dry. We've seen the changes. It's unlikely they will change before they hit PTS. Some of us, remain not as optimistic as you are.
    Edited by Doctordarkspawn on March 24, 2017 4:04PM
  • hmsdragonfly
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    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    As it should be.
    Aldmeri Dominion Loyalist. For the Queen!
  • sirston
    sirston
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    Kay1 wrote: »
    Elloa wrote: »
    If this will happen .. elitist players will become more elitists.

    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    That's it .

    Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..


    English is not my native language.

    I've played enough with Rich Lambert to assure you that NOT only Dev's are playing their own games (with players) but they are also damn good at it ;)



    Rich Lambert must be your neighbor if you play with him a lot right. :)

    The last time I saw Lambert or any Dev playing this game they were using Shattering Rocks as main DPS, so if in your opinion they are "damn good" I can't imagine how good you must be.

    No, Devs don't play the game, but no one complain about that and I think everyone besides you knows it, when your job is based on a video game you will hate it after few weeks, so we all understand why they don't play the game so there's no need to come here lying about them playing the game and if you come with another argument of "yes they do play eso" I will quote you the top 10 of their changes this year and once you're done reading them you come back and you tell me again how much they play this game.

    Generally I'm satire to ESO but No need to attack a another person because they were offered to play with dev's @Kay1
    Now i'm no White Knight in ESO or forums but you get the Red Card for the day
    red-card-mean-soccer_242d7e51ec8d9954.jpg?domain=cx.aos.ask.com


    Also Understand that if they're getting paid a salary for developing and constructing a game that they will 90% will still play it. While I do agree that @ZOS_RichLambert doesn't really know the true struggles of PVP while playing in Azura's. I'm pretty confident that he still may see issues but can't really do much with the resources he has. for example the reason his pressorcer left early when the game went to its B2P faze. Just honestly I would really Like zos rent people from Guild wars 2 or some other MMO for a few months like they did with original Development of the game.
    Edited by sirston on March 24, 2017 4:12PM
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  • EldritchPenguin
    EldritchPenguin
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    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    As it should be.
    Why? The people who won't be able to complete vet trials paid for the game, same as you did. Why do they have to be shut out even more than they already are? Only a tiny fraction of the playerbase has ever completed a vet trial. How are they not hard enough?
    Lilelle Adlis - Dark Elf Dragonknight

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  • Turelus
    Turelus
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    Quigster wrote: »
    Turelus wrote: »
    But PvE is just as bad, how many people use cost reduction glyphs or regen in their set choice vs max stat/dmg/crit.

    I do. Hello, over here (waves hand in the air). I run cost reduction glyphs and regen sets. So, what am I to do when these changes hit. Can I stack two glphys in one slot? No, don't think so. Am I just screwed? Out of luck? Too bad, thanks for playing? Us low-born folks do exist and I hope we will not be forgotten.

    How much CP do you have and where is it spent? If you're at low CP and having to work to manage your resources then this change is designed in theory to bring people to your level.

    If you're 600 CP, have 100 in cost reduction and regen, and are using at least one ability to sustain then you shouldn't really be facing issues as badly as you make out (especially if you're using regen/reduction items).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Edziu
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    Draqone wrote: »
    Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.

    The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.

    you forgot about pvp where most players are going with sustain sets and in pve just boss mechanics are able to skip, look on mazzatun and cradle, you cant skip mechanic until you wont do this

    and changing sustain in pve to slow donw with dps sets to have more sustain sets wont work because top players still will be able to nuke bacis dungs bosses etc and maybe in old trials, eilitist players will adapt to this but average player who is not experianced will feel bigger hurt, he will loss more dps than top player because he dont know hot to adapt to nerf like this etc
    and nerf to sustain will punish more those less skilled players(/randoms) in dps while top player can almost ignore this because of their experience in game
  • Drummerx04
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    And that's what -worries- me.

    I'd be fine with a universal cost reduction, but not so much that, if you run full damage you'll sustain yourself. I have no problem running cost reduction glyphs, I allready do, but the fact there's virtual radio silence on the issue is somewhat worrying.

    Meanwhile, all evidence to how ZOS likes to impliment balance changes, says that they'll likely nerf crucial systems and leave us all high and dry. We've seen the changes. It's unlikely they will change before they hit PTS. Some of us, remain not as optimistic as you are.


    Well that's what we have right now. vTrial bosses last aronud 3-5 minutes with a decent group. If I am not supported by a healer returning resources through orbs/ele drain, I am literally out of magicka in 30 seconds as a breton with full CP in Magician and Arcanist. How is this infinite sustain? The GROUP composition allows me to build for damage, not my CP. The CP helps sure but lets see... 15% cost reduction and 25% extra regen on my base regen of 600ish...

    If ZOS removes/alters the resource CP, they aren't going to change anything for me. I'll run out of magicka in 25 seconds instead of 30 seconds. Either way, for the next 4 minutes I'm out of magicka without a healer.

    But seriously, if you don't believe me, ask any non NB trials dps whether they can sustain without a healer, when doing their standard rotation.

    This is a similar deal in pvp. Have you ever really watched videos of these "unkillable tanks" half the time they are out of resources but the people attacking them deal so little damage or lack any kind of CC. And most of these "unkillable 1vx sorcs" aren't specced for full damage either.
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  • Danksta
    Danksta
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    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Power creep.

    The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.

    The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.

    If that's true, why does my stamblade still run out of stamina in vma with over 1300 stam recovery and 90 cp in warlord?

    The game is too easy for the top 1% maybe, but not everyone else.

    Get higher uptime on Siphoning Attacks.

    Console. No buff timers. Vma needs 100% concentration on the mobs you're fighting and mechanics

    Then you need to keep a mental timer on your buffs like the rest of us. Besides, isn't there a visual effect it puts on your character? I'm pretty sure there is.
    BawKinTackWarDs PS4/NA

  • Edziu
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    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    As it should be.

    as it should be now only elite players can do vet trials hard modes, after those changes vet triall will be harder to complete and I see able to complete then only for those elite players who now doing vet trials hard modes.

    now you need to be some experienced, over everage player and know what to do to not struggle hours in vet trial, after this nerf I see you need to be on top of the experienced players to jsut do this vet trial like now to do hard mode
  • RebornV3x
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    If they nerf resource management it would be an absolute disaster for pve they would have to completely redesign certain boss mechanics, lower monster health.

    since dps would alot lower because of having to slot reduce cost and other enchants and since your more likely to run out of resources the longer the fight which would be horrible since there are alot dps tests in this game. Next fights would be twice as long with current health values.

    I could see this as a battlegrounds or pve only change but ZOS has no intention of balancing pvp and pve separately

    It's scares me a bit to think Zos is even considering this tho.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • mr_wazzabi
    mr_wazzabi
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    Danksta wrote: »
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Power creep.

    The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.

    The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.

    If that's true, why does my stamblade still run out of stamina in vma with over 1300 stam recovery and 90 cp in warlord?

    The game is too easy for the top 1% maybe, but not everyone else.

    Get higher uptime on Siphoning Attacks.

    Console. No buff timers. Vma needs 100% concentration on the mobs you're fighting and mechanics

    Then you need to keep a mental timer on your buffs like the rest of us. Besides, isn't there a visual effect it puts on your character? I'm pretty sure there is.

    The visual effect is the same as relentless focus, so they mask each other.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • CromulentForumID
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    LadyLavina wrote: »
    Draqone wrote: »
    Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.

    The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.

    lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.

    Because DPS is a measurement. If you are playing sports and you need more speed on the field, you don't tell the coach, "Hey! We need more MPH out here!"
  • GoldenLight
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    I think they are suggesting the nerf to keep regen down and make sure that people running heavy in Cyrodil don't get the ability to run with almost unlimited resourced with the benefits of heavy armor. I suggested this in the other thread on this reduction and thought it would bring a balance with the heavy armor but would not kill regeneration for people who wear the appropriate armor for their resource..

    Why not just do it this way....

    Under Tower:

    Magician = Reduce Magicka costs when wearing (Light armor (5 Pieces))
    Warlord = Reduce Stamina costs when wearing (Medium Armor (5 Pieces))

    New one:
    Resolve: Reduce Damage when wearing (Heavy Armor (5 Pieces))

    That way every armor type gets a bonus to where they need. Magicka reduction for wearing 5 Light armor, Stamina costs reduction for wearing 5 medium armor and damage reduction when wearing 5 heavy armor (which gets rid of the problem with cost reductions with heavy armor focus and still leaves 16% reduction to cost for stamina and magicka with the appropriate armor.

    Leave Sprinter and Bashing focus there giving a total of 5 options for points and balance the game.
    "Wonderful! Time for a celebration... Cheese for everyone!"

  • zaria
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    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    As it should be.
    PVE in an mmo is about progression. You get better over time because of gear or slow leveling like cp or new skill lines.
    This is compensate by adding harder stuff on top. Eso does not have power creep to talk about
    Overall nerfs might have significant inpact on player base / bottom line.

    Made more fun in that current builds would be very predictable. Did they not test theory craft cp600 builds?
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Egonieser
    Egonieser
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    If this will happen .. elitist players will become more elitists.

    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    That's it .

    Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..


    English is not my native language.

    And that is a bad thing... How?

    Begone entitled snowflake who needs every hard content handed over to you on a silver platter, it's not like 99% of the rest of the game is a steamroll, no, it all has to be - just for you. Sick of your lot already. If you don't put the effort in, you DON'T deserve the achievements, gear, mementos associated with said hard content. Simples.

    And English is not my native language too.
    Edited by Egonieser on March 24, 2017 5:06PM
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  • MLGProPlayer
    MLGProPlayer
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    mr_wazzabi wrote: »
    Power creep.

    The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.

    The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.

    If that's true, why does my stamblade still run out of stamina in vma with over 1300 stam recovery and 90 cp in warlord?

    The game is too easy for the top 1% maybe, but not everyone else.

    Stamina classes need a rework just as much as the CP system does.

    I was speaking more about magicka DPS.
    Edited by MLGProPlayer on March 25, 2017 2:30AM
  • Leogon
    Leogon
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    LadyLavina wrote: »
    LadyLavina wrote: »
    Draqone wrote: »
    Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.

    The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.

    lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
    Because it's a different terminology, DD is damage dealer, but DPS is damage per sec.

    Well yeah,

    Most people just say DPS to refer to damage dealers though (in ESO anyway, from my experiences since launch), and I was just kinda poking fun @ the people who make the conscious choice to go against that by saying DD for no particular reason other than just 'cuz.

    Sorry, I realize that's super off topic.
    If most people decide to jump off a bridge, will you follow them? Being a sheep and following the herd is not always the smartest thing to do.
    No other reason than just 'cuz? lol There is a reason and it's a good one. Someone can be a damage dealer but can't be a damage per second, it's just common sense. People saying DD instead of DPS are just being smarter than the herd. Just saying.
    Edited by Leogon on March 25, 2017 4:02AM
  • EldritchPenguin
    EldritchPenguin
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    Egonieser wrote: »
    If this will happen .. elitist players will become more elitists.

    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    That's it .

    Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..


    English is not my native language.

    And that is a bad thing... How?

    Begone entitled snowflake who needs every hard content handed over to you on a silver platter, it's not like 99% of the rest of the game is a steamroll, no, it all has to be - just for you. Sick of your lot already. If you don't put the effort in, you DON'T deserve the achievements, gear, mementos associated with said hard content. Simples.

    And English is not my native language too.
    There is absolutely nothing wrong with vet trials being hard. However, only a tiny fraction of the playerbase has ever been able to complete a vet trial, let alone on hard mode. Any change that shrinks this population even more is not a positive change. Especially considering that the devs explicitly said that they wanted to raise the floor and lower the ceiling.

    What I don't understand is why "The overwhelming majority of the playerbase can't complete this content, so please don't make it even harder than it already is" gets taken as "I want all of the vet trial achievements right now, and I don't want to have to work for them," because that is not what people are saying. There are plenty of players who are more than willing to work towards the ability to complete vet trials. But I guarantee that a lot fewer people will be willing to work for that if devs suddenly move the goal posts much further away.
    Edited by EldritchPenguin on March 26, 2017 4:41PM
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  • Kay1
    Kay1
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    sirston wrote: »
    Kay1 wrote: »
    Elloa wrote: »
    If this will happen .. elitist players will become more elitists.

    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    That's it .

    Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..


    English is not my native language.

    I've played enough with Rich Lambert to assure you that NOT only Dev's are playing their own games (with players) but they are also damn good at it ;)



    Rich Lambert must be your neighbor if you play with him a lot right. :)

    The last time I saw Lambert or any Dev playing this game they were using Shattering Rocks as main DPS, so if in your opinion they are "damn good" I can't imagine how good you must be.

    No, Devs don't play the game, but no one complain about that and I think everyone besides you knows it, when your job is based on a video game you will hate it after few weeks, so we all understand why they don't play the game so there's no need to come here lying about them playing the game and if you come with another argument of "yes they do play eso" I will quote you the top 10 of their changes this year and once you're done reading them you come back and you tell me again how much they play this game.

    Generally I'm satire to ESO but No need to attack a another person because they were offered to play with dev's @Kay1
    Now i'm no White Knight in ESO or forums but you get the Red Card for the day
    red-card-mean-soccer_242d7e51ec8d9954.jpg?domain=cx.aos.ask.com


    Also Understand that if they're getting paid a salary for developing and constructing a game that they will 90% will still play it. While I do agree that @ZOS_RichLambert doesn't really know the true struggles of PVP while playing in Azura's. I'm pretty confident that he still may see issues but can't really do much with the resources he has. for example the reason his pressorcer left early when the game went to its B2P faze. Just honestly I would really Like zos rent people from Guild wars 2 or some other MMO for a few months like they did with original Development of the game.

    I've seen the names who went to test and that guy wasn't mentioned, is very easy to pretend that you've been there, people can lie easily I didn't attack that guy sorry for the misunderstood I was just being honest.

    They don't really need to play the game, just listen more the community, the streamers (yes, some of them have brilliant ideas) because I perfectly understand that they don't want to play ESO because it's already their job but at least let the people with the passion play it for you ans give you the feedback but patch after patch it feels like they don't listen at all.

    Guild Wars have very very good Battlegrounds, it will be a good idea to try to make them as good as in Guild Wars.
    K1 The Big Monkey
  • XGCAlbatr0ss
    XGCAlbatr0ss
    ✭✭✭
    Already have a solution for this on a mag sorc. Super easy and actually ideal. All you'll lose is 1 ability slot.

    Basically just dump all cp into tumbling right, and focus on your Stam dump. Run a tri stat good to buff your Stam, with cp into tumbling you won't lose much of it and slot dark conversion on your back bar. When you run outta magicka just spam the crap out of it and boom full magic. Also run trash Stam pots. Easy Peazy. Not too worried.
  • seaef
    seaef
    ✭✭✭✭✭
    LordGavus wrote: »
    I think the idea is to reduce high damage, high sustain builds. Tying to make it more of a choice between the 2.

    Anything that extends combat is a good idea, IMO.

    There are too many people playing as if it's a race instead of a game.

    It may also have the added benefit of weeding out the kiddies that won't have the patience for it. They probably don't contribute much $$$ toward ESO's development anyway.



    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    If this will happen .. elitist players will become more elitists.

    The vet trials will be only for elitists.

    The rest of the players base will stuck on the normal ones.

    vMA also will become harder.

    That's it .

    Nerfing players is the worst decision ever made by a mmo developer . Too bad, because ESO is great game ...but ZOS don't play their own game..


    English is not my native language.

    Please explain how this effects non-seasoned players more? Surely experienced players use more abilities in a shorter time, therefore this change effects then in a much greater capacity.
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  • kewl
    kewl
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    They even said that this is the 'first' step on the "fix-eso" whiteboard.
    I really hope they didn't say this. The first step on their fix-anything whiteboard should be the completely unplayable broken content people are currently paying for. Then you can focus on how you envision the game to be.

    I'm not sure ZOS is capable of fixing that content.
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