It being a difficult dungeon is the reason it is near-undoable for PUG groups. A dungeon a PUG can manage is not one that's going to satisfy the significant portion of players who want challenging PVE content. It sounds like you might need to join a guild whose purpose is to run challenging PVE content.
It being a difficult dungeon is the reason it is near-undoable for PUG groups. A dungeon a PUG can manage is not one that's going to satisfy the significant portion of players who want challenging PVE content. It sounds like you might need to join a guild whose purpose is to run challenging PVE content.
Tryed to do that but they require cp of 600 and most of them take at least 300 and for a guy with 234 it just sounds a long shot..
While iam writing this reply there was a group asking for 500 cp LOL, this is the dame problem, either they ask for high cp or you don't even get in a dame qeue and get in dungeon...
This has to change, the fact that the pugs can't play it(which is majorty of players not the 1 % of elite hardcore) is a bad gameplay design...
It being a difficult dungeon is the reason it is near-undoable for PUG groups. A dungeon a PUG can manage is not one that's going to satisfy the significant portion of players who want challenging PVE content. It sounds like you might need to join a guild whose purpose is to run challenging PVE content.
Tryed to do that but they require cp of 600 and most of them take at least 300 and for a guy with 234 it just sounds a long shot..
While iam writing this reply there was a group asking for 500 cp LOL, this is the dame problem, either they ask for high cp or you don't even get in a dame qeue and get in dungeon...
This has to change, the fact that the pugs can't play it(which is majorty of players not the 1 % of elite hardcore) is a bad gameplay design...
Not everyone is looking to snore their way through content.
It's a...challenging dungeon. It's not so much about BiS sets and 50k dps as it is about teamwork and good situational awareness, especially on last boss. Which is something insanely difficult to get in pugs. To give you the idea, I pug dungeons a lot. I'll even pug vet WGT and ICP because it can be fun to show new people the ropes and whatnot. I would NOT pug Cradle of Shadows. It would not be fun, like, at all.
It's very heavy on mechanics so I'd advise ANYONE against pugging it tbh, let alone on their first run. You'd have to be relying on people not just familiar/good enough with mechanics themselves, but willing to explain them to you and wipe patiently as you learn, and that's even less likely.
I'd say you need to find a guild. You mentioned your guild doesn't like it, try getting into a slightly more "serious" PvE guild then. A lot of people farm these dungeons now because of the new motifs dropping there. Granted not all of them would take an inexperienced person along but plenty of people would if you were willing to follow the lead and listen to the instructions. It's either that or try to make friends with people who (could) run it, like if you run into a great group in groupfinder(yes it does happen, albeit not often lol), try to friend them and then see if they'd perhaps be willing to give it a try with you. I'm afraid that's your only options, I'd strong advise against trying vet CoS with a pug even if you do find one willing to run it.
It's a...challenging dungeon. It's not so much about BiS sets and 50k dps as it is about teamwork and good situational awareness, especially on last boss. Which is something insanely difficult to get in pugs. To give you the idea, I pug dungeons a lot. I'll even pug vet WGT and ICP because it can be fun to show new people the ropes and whatnot. I would NOT pug Cradle of Shadows. It would not be fun, like, at all.
It's very heavy on mechanics so I'd advise ANYONE against pugging it tbh, let alone on their first run. You'd have to be relying on people not just familiar/good enough with mechanics themselves, but willing to explain them to you and wipe patiently as you learn, and that's even less likely.
I'd say you need to find a guild. You mentioned your guild doesn't like it, try getting into a slightly more "serious" PvE guild then. A lot of people farm these dungeons now because of the new motifs dropping there. Granted not all of them would take an inexperienced person along but plenty of people would if you were willing to follow the lead and listen to the instructions. It's either that or try to make friends with people who (could) run it, like if you run into a great group in groupfinder(yes it does happen, albeit not often lol), try to friend them and then see if they'd perhaps be willing to give it a try with you. I'm afraid that's your only options, I'd strong advise against trying vet CoS with a pug even if you do find one willing to run it.
Yeah it seems that is the only option to be honest, i just left my guild and applied to another waiting for their answer, but thanks for great information and input
Drummerx04 wrote: »Three days? I hope that's an artistic exaggeration.
I've run vCoS HM a lot since homestead, and most of those runs were done with the same 6 or so people. If you really want to improve your worth as a player and lower your wait times, then you should make a tank or healer build for your character as well. My first time through vCoS (didn't even look up the mechanics) was as a magsorc tank, so don't let your class get you down.
Otherwise, as suggested above, join regular vet pledge groups. When you are with one that kicks the crap out of your pledges, suggest that they come try Cradle. Make friends, expand your sphere of influence, and before you know it you'll have a circle of dependable players to call upon.
Three days sounds a lot right? what do you think i came here for?
So if people play tanks and healers who would be dps then?
But yeah it seems the only solution is to join a PVE dedicated guild...
Drummerx04 wrote: »
Three days sounds a lot right? what do you think i came here for?
So if people play tanks and healers who would be dps then?
But yeah it seems the only solution is to join a PVE dedicated guild...
Okay, the solution is pretty complicated, so bear through this lengthy explanation.
If groups usually need a tank/healer, then you go as a tank/healer. If they need a dps, you go as a dps. Queue for every role you can actually do... and the queue will not take long, and no one will get upset that a *** dps queued as a tank again. If everyone queues for two roles that they can actually do well, then queues will be shorter and we can finally stop complaining about the group finder.
Just as a general disclaimer here, you can't fault people for wanting high CP for this hell-hole. Imagine what you will, the 350-400 CP they have you guys in your mid 200's is a BIG deal, both in damage AND general toughness.
IMO it is perfectly fair to say "Not tall enough to ride this ride" with the Hist DLC dungeons. They really are that dirty.
It is called Cradle of Cancer in our guild.
Even though we could do it without problems it is just not fun. The mechanics are sooo RNG dependent, especially when doing the hardmode, that even the best groups can just wipe. It feels like they took every annoying mechanic they came up with since launch and combine it into one dungeon...
Drummerx04 wrote: »It is called Cradle of Cancer in our guild.
Even though we could do it without problems it is just not fun. The mechanics are sooo RNG dependent, especially when doing the hardmode, that even the best groups can just wipe. It feels like they took every annoying mechanic they came up with since launch and combine it into one dungeon...
Pretty much every mechanic in that dungeon can be almost entirely mitigated with a reasonable strategy. About the only thing that catches me off guard any more is the statue aoe blast because I have a hard time seeing it with the atro light.