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Champion point perk/star ideas

MopeyHat
MopeyHat
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Since clearly ZOS is giving some serious thought to making changes to the champion point passives -

What ideas do you have for champion points?

Personally, I'd love to see some passives that actually did something interesting. I like the simple crafting/treasure bonuses, but things like flat crit bonus or minuscule shields are really boring. I'd love something that changed up combat a lot without giving a huge advantage. And if the perks actually gave weight to choices you make.
E.g.:
  • your shields can now mitigate damage from your armor stats, but will take critical hits
  • bashing costs 50% more, but now taunts targets
  • your critical hits have a chance to cause minor breach/fracture (rather than a straight armor pen star)
Disclaimer: not suggesting these are balanced as-is

What if a set of perks unlocked when you hit 50 with a skill line and let you choose perks that changed a skill line specifically?
  • DragonBound
    DragonBound
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    MopeyHat wrote: »
    Since clearly ZOS is giving some serious thought to making changes to the champion point passives -

    What ideas do you have for champion points?

    Personally, I'd love to see some passives that actually did something interesting. I like the simple crafting/treasure bonuses, but things like flat crit bonus or minuscule shields are really boring. I'd love something that changed up combat a lot without giving a huge advantage. And if the perks actually gave weight to choices you make.
    E.g.:
    • your shields can now mitigate damage from your armor stats, but will take critical hits
    • bashing costs 50% more, but now taunts targets
    • your critical hits have a chance to cause minor breach/fracture (rather than a straight armor pen star)
    Disclaimer: not suggesting these are balanced as-is

    What if a set of perks unlocked when you hit 50 with a skill line and let you choose perks that changed a skill line specifically?

    Yea that is interesting and I would like to see more meaningful choices as well, however you still are making meaningful choices because you need to put a ton of points into the same trees, personally id rather a more condensed skill tree but just as deep with actually being able to choose the huge passive perks yourself and having to choose between them instead of going by how many points you put into them.

    I would also like to see some more interesting procs in general from cp.
  • Fudly_budly
    Fudly_budly
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    MopeyHat wrote: »
    Since clearly ZOS is giving some serious thought to making changes to the champion point passives -

    Can you please link the official zos statement that announces this clearly serious thought because my google and forum searches yield nothing. thanks vm :)
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • MopeyHat
    MopeyHat
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    MopeyHat wrote: »
    Since clearly ZOS is giving some serious thought to making changes to the champion point passives -

    Can you please link the official zos statement that announces this clearly serious thought because my google and forum searches yield nothing. thanks vm :)

    On my phone right now, but try just about any post referring to the star changes that were at PAX's battlegrounds demo. While obviously not final, it shows that they are at least considering changes.
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