Since clearly ZOS is giving some serious thought to making changes to the champion point passives -
What ideas do you have for champion points?
Personally, I'd love to see some passives that actually did something interesting. I like the simple crafting/treasure bonuses, but things like flat crit bonus or minuscule shields are really boring. I'd love something that changed up combat a lot without giving a huge advantage. And if the perks actually gave weight to choices you make.
E.g.:
- your shields can now mitigate damage from your armor stats, but will take critical hits
- bashing costs 50% more, but now taunts targets
- your critical hits have a chance to cause minor breach/fracture (rather than a straight armor pen star)
Disclaimer: not suggesting these are balanced as-is
What if a set of perks unlocked when you hit 50 with a skill line and let you choose perks that changed a skill line specifically?