Interesting idea, but IMHO cheaters should be banned from the game, permanently. Hence, hard to create an in-game environment for them that I would agree with. Just my $0.02
I don't see a point in spending development on time on something that would only affect cheater/botters/individuals who should be banned or have their account suspended for a time. Just ban the account/suspend it for whatever amount of time is appropriate.
A prison for people who got caught by the guards for having a bounty and couldnt pay is another thing, although probably not that good of an idea either.
Other games have done this:
http://www.ign.com/articles/2015/08/21/everquest-2-cheats-getting-sent-to-prison-servers
Giles.floydub17_ESO wrote: »The game already has a prison for cheaters. It is called being banned
Rohamad_Ali wrote: »How about we create a real prison instead . Just for video game cheaters . No wifi , no internet , no tv .
Yolokin_Swagonborn wrote: »How about ZOS just starts enforcing its existing rules and bans botters/cheaters. And this time, bans them permanently, not letting them come back if they ask nicely or just buy a new account and use their old names with special characters.
Nah, that much effort for that kind of criminal scum?Create a in game prison where cheaters, botters and other such are put and they must spend actively spend 5 years (the time is negotiable) in game time doing hard labor for their crimes before any of their characters can be let out. The timer would stop the moment they log out and their sentence would lengthen if they do not meet the quota for mined stone (to be used to support the war effort) and because their abilities and weapons would be restricted to just one pickax for mining other players not serving hard time could go in and make their lives harder.
TheShadowScout wrote: »Nah, that much effort for that kind of criminal scum?Create a in game prison where cheaters, botters and other such are put and they must spend actively spend 5 years (the time is negotiable) in game time doing hard labor for their crimes before any of their characters can be let out. The timer would stop the moment they log out and their sentence would lengthen if they do not meet the quota for mined stone (to be used to support the war effort) and because their abilities and weapons would be restricted to just one pickax for mining other players not serving hard time could go in and make their lives harder.
I say, instead just assing them a fine to be paid in crowns and lock their account until they pay up. The current limited time suspension is worthless, but making them pay real money in fines might serve as some deterrent...
That prison idea on the other hand...
...that I would much rather see as revamp of the justice system!
Like, have your bounty no longer deteriate automatically (and instead being divided into alliance specific bounties, so the pact guards in your hometown are no longer looking to arrest you for all the despicable things you did over in the aldmeri dominion - but if you go back, the dominion guards certainly will remember your face from their "most wanted" lists...), but if caught and unable/unwilling to pay the fine, having to "serve time", like ten minutes in the stocks (with an chance to throw rotten fruit and mudballs for passerbys, including other player characters), or for more severe infractions perhaps a public whipping (and lingering health debuff for an hour or more afterwards)...
And if your bounty is high enough... you get thrown into a "prison isle" public dungeon with their skills and equipment locked (aka, unarmed, and wearing only prison rags) where you have to work it off by breaking rocks (stamina characters) or sewing jute sacks (magica characters, can't really expect that limp-wristed mage boy to swing a hefty pickaxe, right?).
With prison clichee random encounters where your speechcrafts and such might come in handy... "persuade" that sadistic guard to pass you by, use your thieves guild contacts to get on decent standing with the boss of the prison gang (and possibly even unlock a hidden vendor... "Yah, shuure, mah cousin vinnie ovah in Sentinel can set yah up wif de finest gear fell offa wagon..."), avoid an ambush with a dark brotherhood practiced stare (or use your training to shank them with a dull spoon... the dreaded "spoon of woe"), or use your "intimidation" skills to preserve your modesty in the showers... (or get a very special title if you fail...)
And of course a hidden "jailbreak" quest for those who want to go on adventuring, bounty be damned. With a secret success chance that depends of how many of the "gather all stuff we need to get out" miniquests you find and finish... and yeah, meaning if you fail, you get thrown in right back, with an big added bounty to boot...
And there could be more rewards for achievements there... a "shackles" disguise that shows your character bound but breaks when entering combat for those who got time in the stocks or "whip scars" option for those who got to the whipping post... and special tatoo unlocks for various "prison isle" achgievements, a "ex-con" title for those who work off their bounty, and "prison rags" costume and "escapee" tittle for any who manage to flee...