There's a monster set in coa2 I want to try and get. I figured practicing nCoa2 will help when I attempt to jump in vCoa2 at some point.
Articulemort wrote: »Also, what platform/server do you play on?
If Xbox NA I would gladly help you in game.
Articulemort wrote: »Ahhh ok, have you tried vet dungeons yet?
No offense but you stats seem too low to complete them as a dps, especially vCOA2.
I'd be interested in seeing your exact build, it would help lot in how to help you get your build better.
Articulemort wrote: »Ahhh ok, have you tried vet dungeons yet?
No offense but you stats seem too low to complete them as a dps, especially vCOA2.
I'd be interested in seeing your exact build, it would help lot in how to help you get your build better.
@Articulemort : No offence taken at all, that's why I'm here asking questions. I've did a few vet dungeons running as a tank with gear I've picked up here and there. I seem to be "OK" as a tank and if the group is good, it goes fairly well.
So, it would seem that it's completely doable using completely crafted sets (6 piece research and below), all purple with golden weapons using cheap purple jewelry then?
Some of this stuff listed in builds I see is nigh on impossible to get at this time for me. Solo is a great challenge for me to try with cheap gear. What would the goal be attribute / damage / critical / resistance wise using "stock" gear that could get the job done?
I see Vigor brought up a lot for healing. I need to get out to Cyrodiil and learn some basics of PvP and get those AP lines raised too. I've just been too sorry to go lately.
I see Vigor brought up a lot for healing. I need to get out to Cyrodiil and learn some basics of PvP and get those AP lines raised too. I've just been too sorry to go lately.
As a general rule, a magplar can solo undaunted dungeons on normal UNLESS there's a boss that has some sort of snare mechanic that would prevent it. I think an example is the first boss in Fungal Grotto 2...if I remember...she holds a player down with four chain wielding adds that another player has to kill before you explode.
I don't remember CoA2 presenting anything like this that would prevent you from doing it. However, it's one I avoid doing solo because it's long and boring solo. That's a first consideration. If that one comes up I take a friend, or skip it.
Two, I don't love a few things about Deltias build. Mostly, yes. I like Alcast's pve magplar better, especially for running 4 person content solo. If it were me, I'd want entropy on the bar somewhere for the 20% spell damage. And I would ditch the trap in exchange for harness magicka on the front bar. I move so much faster w harness.
Three, you're at a cp level where upgrading gear is going to start really, really adding up and making a difference. Do you have an end game gear setup in mind, and does it include a crafted set? If so you could begin upgrading that portion. If not, Julianos is a great all-around set to carry. My magplars all carry all pieces of Julianos in gold...so I can mix and match w any hard to get drop sets. Can you supplement your burning spell weave w Julianos and run two sets?
You're also at a level where you should probably run at least purple gear...it's not that expensive to get the purple mats. And you can start upgrading some stuff to gold. This is more annoying, but if you do daily writs you'll get enough gold mats to upgrade a piece every couple of weeks. Start with weapons...make sure they're a set you think you want to use for a while, get sharpened weapons, then go gold. That's a big boost to dps.
To answer your question, you might struggle with CoA2 but it's doable. If you hit a wall, I think that gear and skill bars will help overcome it more than it being a CP issue.