Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American Xbox megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Can someone pls explain me, why are Warlord and Magician CP stars being changed/nerfed?

  • Jamini
    Jamini
    ✭✭✭✭✭
    It's a change that will improve the health of the game. It's a change that is mostly aimed at PvE.

    Change your jewlery enchants and you'll be g2g. Or run a sustain set.
    "Adapt. or Die."
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Jamini wrote: »
    It's a change that will improve the health of the game. It's a change that is mostly aimed at PvE.

    Change your jewlery enchants and you'll be g2g. Or run a sustain set.

    Yeah, this is so true. On the other hand, it will cripple dps a lot. 174 x 3 = 522 spell/weapon damage less. Add there A MUST of more heavy attacks in our rotations, and see why we QQ so much.

    Also, do you know what impact will this have on random dungeons, now when you queue as a DD and other DD is lvl 13? When your healer is not providing enough shards, simply because now they cost more and you need them more than b4? Sure will be fun reading forums, with threads such as
    • "kick anyone below cp 300 from normal dungeon"
    • "don't queue for veteran dungeons if you are not at least cp600"
    • "I was tanking and DDs were using only light attacks until we were wiped for 12th time in a row"
    • "My sad 3.5h vCOA experience - a true story by Anon healer"
    Edited by Enslaved on March 24, 2017 11:43AM
  • LadyLavina
    LadyLavina
    ✭✭✭✭✭
    Draqone wrote: »
    Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.

    The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.

    lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
    Edited by LadyLavina on March 24, 2017 12:58PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • ifDoubtNerfIt
    ifDoubtNerfIt
    ✭✭✭
    LadyLavina wrote: »
    Draqone wrote: »
    Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.

    The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.

    lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
    Because it's a different terminology, DD is damage dealer, but DPS is damage per sec.
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    Turelus wrote: »
    further from BSW or GTFO.
    While I agree with your main comments about the overall picture being yet to be painted, I'm sure at the end of the day all that'll happen is that min/max elitists will simply change thier demands to the next Godly set or GTFO.

  • LadyLavina
    LadyLavina
    ✭✭✭✭✭
    LadyLavina wrote: »
    Draqone wrote: »
    Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.

    The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.

    lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
    Because it's a different terminology, DD is damage dealer, but DPS is damage per sec.

    Well yeah,

    Most people just say DPS to refer to damage dealers though (in ESO anyway, from my experiences since launch), and I was just kinda poking fun @ the people who make the conscious choice to go against that by saying DD for no particular reason other than just 'cuz.

    Sorry, I realize that's super off topic.
    Edited by LadyLavina on March 24, 2017 1:07PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    You need to select one of the few races available for pve/PvP. Sustain will be less of an issue with them. If anything ZOS needs to have better descriptions at character creation so new folks know that all but about 2 choices are roleplay only races, regardless of class selection.
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    KerinKor wrote: »
    Turelus wrote: »
    further from BSW or GTFO.
    While I agree with your main comments about the overall picture being yet to be painted, I'm sure at the end of the day all that'll happen is that min/max elitists will simply change thier demands to the next Godly set or GTFO.
    Granted, the players are who are jerks over elitism always will be, however lowering the bar and opening more sets to be viable would hopefully mean more players will be at "acceptable" levels for content.

    If we keep the current path then they will have no choice but to balance around the current average DPS which only punishes people not running specific builds by making content only achievable with set levels of damage.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • GoldenLight
    GoldenLight
    ✭✭✭
    You need to select one of the few races available for pve/PvP. Sustain will be less of an issue with them. If anything ZOS needs to have better descriptions at character creation so new folks know that all but about 2 choices are roleplay only races, regardless of class selection.

    What two races are the ones everyone should choose to play with if they are not Role Playing? I have always played a Breton and never had any issues with that one myself.
    "Wonderful! Time for a celebration... Cheese for everyone!"

  • DjMuscleboy02
    DjMuscleboy02
    ✭✭✭✭✭
    They even said that this is the 'first' step on the "fix-eso" whiteboard.
    I really hope they didn't say this. The first step on their fix-anything whiteboard should be the completely unplayable broken content people are currently paying for. Then you can focus on how you envision the game to be.

    In any case, this would be an interesting change. I've always loved eso because of how combat worked, I think it applauds the skilled and assists the less skilled. As it stands currently, I can literally walk out of my room and hold a conversation and still pull a 37k+ dummy parse on my dk. Yeah it's a dummy, but the point is that it's become mindless. Adding variables like actually having to manage resources would be pretty cool.


    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • AFrostWolf
    AFrostWolf
    ✭✭✭✭
    Draqone wrote: »
    Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.

    The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.

    If that's the case. Then I agree with the change. Sustain should have to be considered. Stack Damage Meta is so annoying. Doesn't matter what game you're playing. It's always annoying.
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
    Who was the original Dev on this? I always just assumed it fell on Wrobel.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    LadyLavina wrote: »
    LadyLavina wrote: »
    Draqone wrote: »
    Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.

    The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.

    lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
    Because it's a different terminology, DD is damage dealer, but DPS is damage per sec.

    Well yeah,

    Most people just say DPS to refer to damage dealers though (in ESO anyway, from my experiences since launch), and I was just kinda poking fun @ the people who make the conscious choice to go against that by saying DD for no particular reason other than just 'cuz.

    Sorry, I realize that's super off topic.

    I don't really get your point? I use both terms interchangeably, but I'm not intentionally going against the grain like some special snowflake, it's just using the correct terminology... o_O
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Turelus wrote: »
    They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
    Who was the original Dev on this? I always just assumed it fell on Wrobel.

    Can't remember her name but she was on ESO live talking about the endless stamina on mount passive and how much she liked it
  • crashen17b14_ESO
    crashen17b14_ESO
    ✭✭✭
    My gut instinct makes me think they are going to shift some of the value of champion points towards passives. I have a feeling they want champion points to be used to fine tune or tweak the character in more unique ways (block an attack, deal bonus damage on next light attack) instead of just modifying raw stats.

    So i could see regen/cost reduction being based even more on the armor worn. This would lessen the gap between high cp players and low or no cp players.

    Basically i see champion points being used to add nuance to a playstyle, rather than completely consume core mechanics.
  • LadyLavina
    LadyLavina
    ✭✭✭✭✭
    KaiVox22 wrote: »
    it's just using the correct terminology... o_O

    That's kind of what I was getting at (People who think that's the correct term and DPS is somehow wrong), but it occurred to me that my logic here is flawed and caring/speaking about it to begin w/ was frivolous and kinda stupid. I apologize friend. Either or works.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • EldritchPenguin
    EldritchPenguin
    ✭✭✭✭✭
    They even said that this is the 'first' step on the "fix-eso" whiteboard.
    I really hope they didn't say this. The first step on their fix-anything whiteboard should be the completely unplayable broken content people are currently paying for. Then you can focus on how you envision the game to be.

    In any case, this would be an interesting change. I've always loved eso because of how combat worked, I think it applauds the skilled and assists the less skilled. As it stands currently, I can literally walk out of my room and hold a conversation and still pull a 37k+ dummy parse on my dk. Yeah it's a dummy, but the point is that it's become mindless. Adding variables like actually having to manage resources would be pretty cool.

    But "think about managing resources" almost always means "stop DPSing and heavy attack once in a while" or "go pick up a few synergies." It's just adding unecessary tedium to the game.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    technohic wrote: »
    Turelus wrote: »
    They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
    Who was the original Dev on this? I always just assumed it fell on Wrobel.

    Can't remember her name but she was on ESO live talking about the endless stamina on mount passive and how much she liked it
    Cheers I don't remember if I saw that one or not so I will have to go back and check.

    I remember ZOS talking about it at the guild summit and about their whole "pie" thing where you would have values broken down over various areas (stats/cp/gear/enchants/traits) and to max out you would need to stack everything into on area but you would then be weak in the others.

    Then CP system came along and it was basically a power up with no drawbacks, which only got worse the more they increased the cap.

    Honestly they never should have touched combat stats with the CP system, it would have made for easier game balance and less player aggression.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    Sick and tired of ZoS' abysmal 'wisdom' and 'reasoning'. I'm at the point where I'm willing to write bashing comments rather than writing constructive ones anymore.
    Simply because ZoS just don't listen to their playerbase the majority of time and they just don't have the means to stop and think.

    ZoS' think-tank are just plain stupid. -end of rant-
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
    ✭✭✭✭✭
    Redguard will now be the undisputed king for stam.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • EldritchPenguin
    EldritchPenguin
    ✭✭✭✭✭
    Turelus wrote: »
    technohic wrote: »
    Turelus wrote: »
    They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
    Who was the original Dev on this? I always just assumed it fell on Wrobel.

    Can't remember her name but she was on ESO live talking about the endless stamina on mount passive and how much she liked it
    Cheers I don't remember if I saw that one or not so I will have to go back and check.

    I remember ZOS talking about it at the guild summit and about their whole "pie" thing where you would have values broken down over various areas (stats/cp/gear/enchants/traits) and to max out you would need to stack everything into on area but you would then be weak in the others.

    Then CP system came along and it was basically a power up with no drawbacks, which only got worse the more they increased the cap.

    Honestly they never should have touched combat stats with the CP system, it would have made for easier game balance and less player aggression.
    I'm inclined to agree here. However, they've now completely balanced the game around the existing Champion system, including raising the cost of spells across the board multiple times. I agree that they need to overhaul the system, but they need to do it all at once, and pretty significantly rebalance the game as a whole with it. Otherwise, it's a lot like a government switching from driving on the right side of the road to driving on the left side, but only applying it for semis first.
    Edited by EldritchPenguin on March 24, 2017 2:29PM
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Turelus wrote: »
    technohic wrote: »
    Turelus wrote: »
    They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
    Who was the original Dev on this? I always just assumed it fell on Wrobel.

    Can't remember her name but she was on ESO live talking about the endless stamina on mount passive and how much she liked it
    Cheers I don't remember if I saw that one or not so I will have to go back and check.

    I remember ZOS talking about it at the guild summit and about their whole "pie" thing where you would have values broken down over various areas (stats/cp/gear/enchants/traits) and to max out you would need to stack everything into on area but you would then be weak in the others.

    Then CP system came along and it was basically a power up with no drawbacks, which only got worse the more they increased the cap.

    Honestly they never should have touched combat stats with the CP system, it would have made for easier game balance and less player aggression.

    It's been a long time since that ESO live. They were basically just talking the concept they had planned as a means to entually eliminate vet levels. We were at either VR 12 or 14 cap at that point.

    Think they felt CP would take a lot longer to gain even for top end grinders but people found ways. Think it blew up way faster than they thought
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    You need to select one of the few races available for pve/PvP. Sustain will be less of an issue with them. If anything ZOS needs to have better descriptions at character creation so new folks know that all but about 2 choices are roleplay only races, regardless of class selection.

    What two races are the ones everyone should choose to play with if they are not Role Playing? I have always played a Breton and never had any issues with that one myself.

    I'm just being salty. Breton and Altmer are good for mag. Redguard for stam. This change just sorta kicks the already gimped other races in the nads even harder. Since there are no caps, those cps were the only thing making playing with the sub par races a bit more bearable in PvP and high end pve.
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Turelus wrote: »
    technohic wrote: »
    Turelus wrote: »
    They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
    Who was the original Dev on this? I always just assumed it fell on Wrobel.

    Can't remember her name but she was on ESO live talking about the endless stamina on mount passive and how much she liked it
    Cheers I don't remember if I saw that one or not so I will have to go back and check.

    I remember ZOS talking about it at the guild summit and about their whole "pie" thing where you would have values broken down over various areas (stats/cp/gear/enchants/traits) and to max out you would need to stack everything into on area but you would then be weak in the others.

    Then CP system came along and it was basically a power up with no drawbacks, which only got worse the more they increased the cap.

    Honestly they never should have touched combat stats with the CP system, it would have made for easier game balance and less player aggression.
    I'm inclined to agree here. However, they've now completely balanced the game around the existing Champion system, including raising the cost of spells across the board multiple times. I agree that they need to overhaul the system, but they need to do it all at once, and pretty significantly rebalancing the game as a whole with it. Otherwise, it's a lot like a government switching from driving on the right side of the road to driving on the left side, but only applying it for semis first.
    I know it's too late and I wouldn't want them to try and gut the CP system now. It's just frustrating we have this ugly scenario we find ourselves in now, and the issue will only continue as the CP cap raises, punishing new players coming to the game and making old vets more dismissive of low CP.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    altemriel wrote: »
    The title says it, can someone pls explain me this non-sense change, ZOS is planning to do in June with Morrowind expansion?

    It makes no sense....

    https://forums.elderscrollsonline.com/en/discussion/328864/warlord-and-magician-cp-being-removed-in-morrowind/p1

    They said in ESO live that they don't want the game to head the way it heads. The game is dependent on CP trees and they don't like it, you can completly ignore your regen and go with full dps (dmg glyphs on jewelry and weapons).
    I mean, dps'es literally have ~720 stam/mag regen, like wtf? (some even lower)

    While I personally haven't entirely made up my mind about this change(especially without knowing all the other changes possible), if that's the reasoning, it seems kind of weird.
    The 700 mag/stam dps already can't sustain, the way they do sustain is by (their healers) using Ele Drain/Radiant Aura, Repent, Shards, Warhorn, Worm, Orbs etc buffs. Their self buffed dps is quite a bit lower and they generally have to slot ele drain themselves in order to be able to do it at all and not just heavy attack spam. So if anything, this change would hit average players the most, PvE-wise, because they're the ones who'll have to go regen instead of damage due to imperfect groups, whereas the "op" ones will just ask healers to spam moar orbs and be fine probably. Which'd likely only widen the gap, further discouraging experienced players from playing with...less experienced ones, which is the last thing we need.

    To me it seems more oriented at PvP but again I'm unsure how well that'd go there since the FotM heavy armor builds rely on heavy armor passives, not regen so much, so it seems like it'd be more of a nerf to medium/light armor users which are already in the minority. But then suppose we don't know the full picture yet so we'll see how it goes.
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Yeh they cant just take em out of the system theyd have to compensate in some way or level somewhere else.

    Like i can recall having ten times the magick sustain issues back in the days of small stat numbers than i do now in cyrodil. Anyone else remember the concept of "drinks are for PvP!!". But that was also when max magic wasnt nearly as important as spell damage, and everyone stacked matial knowledge 4 piece with other spell damage boosting sets. Meta changes weve adapted.

    It would be cool if heavy attacks did a bit more damage and returned more mag. I like the idea of REACTIVE regen rather than passive regen. So you cast ten abilities, cast heavy attack get three more abilities worth of magick. Instead of forcing us to take a hit on our skills damage by running more regen. It would be more of making sure you heavy attack at the right moment of the fight. I dont like seeing my puncturing sweeps damage numbers go down. Maybe one day well back in line with numbers to be able to remove battlespirit! Thats my end goal. Perfect balance between pve/pvp to be able to see similar damage being put down. The need for battle spirit
  • Quigster
    Quigster
    ✭✭✭
    Power creep.

    The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.

    The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.

    I am so tired of people spewing forth false statements to justify their position on the matter. This is at least the third post in this thread where it is basically stated, a player does not have to worry about resources, so we can change resource management game wide. Another poster further up states, you can still have both (DPS and Sustain), just go with BSW and Bloodthorn. Heck, I don't even know what those sets are. To those who state resource management is a non-issue in this game, please stop. You do not speak for me. I do have resource management issues. Read that as DO HAVE....

    Resource management is a non-issue for many players, especially the top DPS players in high-level gear. However, some players still have trouble with resource management, me included. To institute a game-wide change because some people are doing well is a poor decision. Similar to a teacher making a test harder because a student got done very quickly. Not well thought out. Yeah, I ranted a bit here but I got a little upset. Please stop telling folks resource management is a non-issue. Saying it repeatedly simply means players like me don't count and we can be tossed out with the bath water.
    Turelus wrote: »
    But PvE is just as bad, how many people use cost reduction glyphs or regen in their set choice vs max stat/dmg/crit.

    I do. Hello, over here (waves hand in the air). I run cost reduction glyphs and regen sets. So, what am I to do when these changes hit. Can I stack two glphys in one slot? No, don't think so. Am I just screwed? Out of luck? Too bad, thanks for playing? Us low-born folks do exist and I hope we will not be forgotten.
    Edited by Quigster on March 24, 2017 2:39PM
    (50) Quigster Bosmer Stamplar
    (50) Lorithar Lightcrest Altmer Mag Sorc
    (50) Tanius Magnitus Argonian Magplar
    (50) Kalethar Redguard Stamplar
    (50) Ra'Jo Darkstrike Khajiit Stamblade
    (50) Gen Maximus Imperial Stam DK
    (50) Jakon Fenrif Redguar Stam Sorc
    (50) Revus Meredor Dunmer Mag DK
    (50) Gorath the Silent Orc Stamblade
    (31) Bjorn Ironhand Nord Stamplar
    (28) Lord Devin Woodhearth Breton Magblade
    Altaholic, CP 600+
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    LadyLavina wrote: »
    KaiVox22 wrote: »
    it's just using the correct terminology... o_O

    That's kind of what I was getting at (People who think that's the correct term and DPS is somehow wrong), but it occurred to me that my logic here is flawed and caring/speaking about it to begin w/ was frivolous and kinda stupid. I apologize friend. Either or works.

    It's all good <3
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Quigster wrote: »
    Power creep.

    The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.

    The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.

    I am so tired of people spewing forth false statements to justify their position on the matter. This is at least the third post in this thread where it is basically stated, a player does not have to worry about resources, so we can change resource management game wide. Another poster further up states, you can still have both (DPS and Sustain), just go with BSW and Bloodthorn. Heck, I don't even know what those sets are. To those who state resource management is a non-issue in this game, please stop. You do not speak for me. I do have resource management issues. Read that as DO HAVE....

    Resource management is a non-issue for many players, especially the top DPS players in high-level gear. However, some players still have trouble with resource management, me included. To institute a game-wide change because some people are doing well is a poor decision. Similar to a teacher making a test harder because a student got done very quickly. Not well thought out. Yeah, I ranted a bit here but I got a little upset. Please stop telling folks resource management is a non-issue. Saying it repeatedly simply means players like me don't count and we can be tossed out with the bath water.
    Turelus wrote: »
    But PvE is just as bad, how many people use cost reduction glyphs or regen in their set choice vs max stat/dmg/crit.

    I do. Hello, over here (waves hand in the air). I run cost reduction glyphs and regen sets. So, what am I to do when these changes hit. Can I stack two glphys in one slot? No, don't think so. Am I just screwed? Out of luck? Too bad, thanks for playing? Us low-born folks do exist and I hope we will not be forgotten.

    If you are "this" worse than top players in current meta, you will still be "this" worse after they make everybody little worse. So dont worry.
    Edited by SodanTok on March 24, 2017 2:56PM
Sign In or Register to comment.