It's a change that will improve the health of the game. It's a change that is mostly aimed at PvE.
Change your jewlery enchants and you'll be g2g. Or run a sustain set.
Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.
The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.
Because it's a different terminology, DD is damage dealer, but DPS is damage per sec.LadyLavina wrote: »Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.
The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.
lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
ifDoubtNerfIt wrote: »Because it's a different terminology, DD is damage dealer, but DPS is damage per sec.LadyLavina wrote: »Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.
The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.
lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
Granted, the players are who are jerks over elitism always will be, however lowering the bar and opening more sets to be viable would hopefully mean more players will be at "acceptable" levels for content.
Callous2208 wrote: »You need to select one of the few races available for pve/PvP. Sustain will be less of an issue with them. If anything ZOS needs to have better descriptions at character creation so new folks know that all but about 2 choices are roleplay only races, regardless of class selection.
I really hope they didn't say this. The first step on their fix-anything whiteboard should be the completely unplayable broken content people are currently paying for. Then you can focus on how you envision the game to be.ifDoubtNerfIt wrote: »They even said that this is the 'first' step on the "fix-eso" whiteboard.
Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.
The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.
Who was the original Dev on this? I always just assumed it fell on Wrobel.luen79rwb17_ESO wrote: »They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
LadyLavina wrote: »ifDoubtNerfIt wrote: »Because it's a different terminology, DD is damage dealer, but DPS is damage per sec.LadyLavina wrote: »Because most endgame high-DPS builds right now can ignore any regen which means all regen foods/enchants and sets are next to worthless.
The CPs allow DDs to dish out high, constant DPS without many/any regen options which is why high damage, no-regen sets like BSW are so popular, and Zenimax want to change that.
lol i'll never understand why people try to force the DD thing instead of just saying DPS like 95% of the community does.
Well yeah,
Most people just say DPS to refer to damage dealers though (in ESO anyway, from my experiences since launch), and I was just kinda poking fun @ the people who make the conscious choice to go against that by saying DD for no particular reason other than just 'cuz.
Sorry, I realize that's super off topic.
Who was the original Dev on this? I always just assumed it fell on Wrobel.luen79rwb17_ESO wrote: »They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
it's just using the correct terminology... o_O
But "think about managing resources" almost always means "stop DPSing and heavy attack once in a while" or "go pick up a few synergies." It's just adding unecessary tedium to the game.DjMuscleboy02 wrote: »I really hope they didn't say this. The first step on their fix-anything whiteboard should be the completely unplayable broken content people are currently paying for. Then you can focus on how you envision the game to be.ifDoubtNerfIt wrote: »They even said that this is the 'first' step on the "fix-eso" whiteboard.
In any case, this would be an interesting change. I've always loved eso because of how combat worked, I think it applauds the skilled and assists the less skilled. As it stands currently, I can literally walk out of my room and hold a conversation and still pull a 37k+ dummy parse on my dk. Yeah it's a dummy, but the point is that it's become mindless. Adding variables like actually having to manage resources would be pretty cool.
Cheers I don't remember if I saw that one or not so I will have to go back and check.Who was the original Dev on this? I always just assumed it fell on Wrobel.luen79rwb17_ESO wrote: »They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
Can't remember her name but she was on ESO live talking about the endless stamina on mount passive and how much she liked it
I'm inclined to agree here. However, they've now completely balanced the game around the existing Champion system, including raising the cost of spells across the board multiple times. I agree that they need to overhaul the system, but they need to do it all at once, and pretty significantly rebalance the game as a whole with it. Otherwise, it's a lot like a government switching from driving on the right side of the road to driving on the left side, but only applying it for semis first.Cheers I don't remember if I saw that one or not so I will have to go back and check.Who was the original Dev on this? I always just assumed it fell on Wrobel.luen79rwb17_ESO wrote: »They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
Can't remember her name but she was on ESO live talking about the endless stamina on mount passive and how much she liked it
I remember ZOS talking about it at the guild summit and about their whole "pie" thing where you would have values broken down over various areas (stats/cp/gear/enchants/traits) and to max out you would need to stack everything into on area but you would then be weak in the others.
Then CP system came along and it was basically a power up with no drawbacks, which only got worse the more they increased the cap.
Honestly they never should have touched combat stats with the CP system, it would have made for easier game balance and less player aggression.
Cheers I don't remember if I saw that one or not so I will have to go back and check.Who was the original Dev on this? I always just assumed it fell on Wrobel.luen79rwb17_ESO wrote: »They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
Can't remember her name but she was on ESO live talking about the endless stamina on mount passive and how much she liked it
I remember ZOS talking about it at the guild summit and about their whole "pie" thing where you would have values broken down over various areas (stats/cp/gear/enchants/traits) and to max out you would need to stack everything into on area but you would then be weak in the others.
Then CP system came along and it was basically a power up with no drawbacks, which only got worse the more they increased the cap.
Honestly they never should have touched combat stats with the CP system, it would have made for easier game balance and less player aggression.
president.rassilonb14_ESO wrote: »Callous2208 wrote: »You need to select one of the few races available for pve/PvP. Sustain will be less of an issue with them. If anything ZOS needs to have better descriptions at character creation so new folks know that all but about 2 choices are roleplay only races, regardless of class selection.
What two races are the ones everyone should choose to play with if they are not Role Playing? I have always played a Breton and never had any issues with that one myself.
I know it's too late and I wouldn't want them to try and gut the CP system now. It's just frustrating we have this ugly scenario we find ourselves in now, and the issue will only continue as the CP cap raises, punishing new players coming to the game and making old vets more dismissive of low CP.EldritchPenguin wrote: »I'm inclined to agree here. However, they've now completely balanced the game around the existing Champion system, including raising the cost of spells across the board multiple times. I agree that they need to overhaul the system, but they need to do it all at once, and pretty significantly rebalancing the game as a whole with it. Otherwise, it's a lot like a government switching from driving on the right side of the road to driving on the left side, but only applying it for semis first.Cheers I don't remember if I saw that one or not so I will have to go back and check.Who was the original Dev on this? I always just assumed it fell on Wrobel.luen79rwb17_ESO wrote: »They're removing them because it makes people OP. Something that the original CP developer didn't care because she thought it was "aaaaweeesomeee!". But Rich/Wrobel disagree now.
Can't remember her name but she was on ESO live talking about the endless stamina on mount passive and how much she liked it
I remember ZOS talking about it at the guild summit and about their whole "pie" thing where you would have values broken down over various areas (stats/cp/gear/enchants/traits) and to max out you would need to stack everything into on area but you would then be weak in the others.
Then CP system came along and it was basically a power up with no drawbacks, which only got worse the more they increased the cap.
Honestly they never should have touched combat stats with the CP system, it would have made for easier game balance and less player aggression.
ifDoubtNerfIt wrote: »The title says it, can someone pls explain me this non-sense change, ZOS is planning to do in June with Morrowind expansion?
It makes no sense....
https://forums.elderscrollsonline.com/en/discussion/328864/warlord-and-magician-cp-being-removed-in-morrowind/p1
They said in ESO live that they don't want the game to head the way it heads. The game is dependent on CP trees and they don't like it, you can completly ignore your regen and go with full dps (dmg glyphs on jewelry and weapons).
I mean, dps'es literally have ~720 stam/mag regen, like wtf? (some even lower)
MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
But PvE is just as bad, how many people use cost reduction glyphs or regen in their set choice vs max stat/dmg/crit.
LadyLavina wrote: »it's just using the correct terminology... o_O
That's kind of what I was getting at (People who think that's the correct term and DPS is somehow wrong), but it occurred to me that my logic here is flawed and caring/speaking about it to begin w/ was frivolous and kinda stupid. I apologize friend. Either or works.
MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
I am so tired of people spewing forth false statements to justify their position on the matter. This is at least the third post in this thread where it is basically stated, a player does not have to worry about resources, so we can change resource management game wide. Another poster further up states, you can still have both (DPS and Sustain), just go with BSW and Bloodthorn. Heck, I don't even know what those sets are. To those who state resource management is a non-issue in this game, please stop. You do not speak for me. I do have resource management issues. Read that as DO HAVE....
Resource management is a non-issue for many players, especially the top DPS players in high-level gear. However, some players still have trouble with resource management, me included. To institute a game-wide change because some people are doing well is a poor decision. Similar to a teacher making a test harder because a student got done very quickly. Not well thought out. Yeah, I ranted a bit here but I got a little upset. Please stop telling folks resource management is a non-issue. Saying it repeatedly simply means players like me don't count and we can be tossed out with the bath water.But PvE is just as bad, how many people use cost reduction glyphs or regen in their set choice vs max stat/dmg/crit.
I do. Hello, over here (waves hand in the air). I run cost reduction glyphs and regen sets. So, what am I to do when these changes hit. Can I stack two glphys in one slot? No, don't think so. Am I just screwed? Out of luck? Too bad, thanks for playing? Us low-born folks do exist and I hope we will not be forgotten.