The title says it, can someone pls explain me this non-sense change, ZOS is planning to do in June with Morrowind expansion?
It makes no sense....
https://forums.elderscrollsonline.com/en/discussion/328864/warlord-and-magician-cp-being-removed-in-morrowind/p1
I think the idea is to reduce high damage, high sustain builds. Tying to make it more of a choice between the 2.
They are removed so non elite players might not complete any trial, That way end game PvE stays away from all but elitists, making general population "WeStillHaveSomethingToAchieve". Elitists remain elitists, so they are happy, too. And Zos don't have to do anything, since "HurrDurrUHaventEvenCompletedvAAvDSAvHRvMOLvMASoWeDidntBotherMakingMoreEndgameContentHaveAConCrateInstead"
Also, "organised","skillful" zergs are also happy, since now it takes 2x more ppl to kill them than before, making lag even greater.
MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
ifDoubtNerfIt wrote: »MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
Not to mention those "LFM 3xDD's; I'm tank for vRoM HM SR NDR GodRun" or "LFM <insert role here> for flower farming cp3265189473240+ required"
I always run out of magicka if I don't have regen food. or support. so maybe instead of taking the cp regen away. look at other sets and skills that give magicka or increase regen to players. and maybe decrease this by a little bit.
I always run out of magicka if I don't have regen food. or support. so maybe instead of taking the cp regen away. look at other sets and skills that give magicka or increase regen to players. and maybe decrease this by a little bit.
Because they like breaking things.
No one ever told em: "If it ain't broke don't fix it"
MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
I think the idea is to reduce high damage, high sustain builds. Tying to make it more of a choice between the 2.
mr_wazzabi wrote: »MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
If that's true, why does my stamblade still run out of stamina in vma with over 1300 stam recovery and 90 cp in warlord?
The game is too easy for the top 1% maybe, but not everyone else.
Albino_Dunmer wrote: »I'm all for it assuming that they'll adjust things accordingly. DPS races are part of the issue imo. Nearly all builds are funneled into the same few green CP options. That of their respective resource reduction and resource recovery. Sustain sets are hardly used and for good reason. There is little reason to utilize them when you can sustain well enough on your own while dealing the maximum damage possible.
Now if they don't scale things accordingly, they'll damn near *** up their game in a single go.
But PvE is just as bad, how many people use cost reduction glyphs or regen in their set choice vs max stat/dmg/crit.Because people made Templar troll builds that can't die and ZOS has blamed resource management on that. Because pvp > pve
ifDoubtNerfIt wrote: »mr_wazzabi wrote: »MLGProPlayer wrote: »Power creep.
The game is simply too easy right now. The high CP cap ensures that everyone is invincible, can deal astronomical damage, and doesn't have to worry about resources.
The game desperately needs a re-design of the CP system if they plan to continue increasing the cap. There is no cost/benefit to assigning CP points. You can have everything without giving anything up.
If that's true, why does my stamblade still run out of stamina in vma with over 1300 stam recovery and 90 cp in warlord?
The game is too easy for the top 1% maybe, but not everyone else.
Get higher uptime on Siphoning Attacks.