Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »A history for @Tapio75
Just a little ESO history. Zos considers players being "flag" themselves as being RP and attempting to have those flayed for RP end up in the same instances. These would not be private instances for RP only as that would require additional resources and cause some instances to be virtually empty at times.
Zos ceased since it didn't work as well as they desired as there was no guarantee players would be in the same instance. They continued looking into it for s bit. Obviously it didn't work out.
Your claim other MMOs have RP servers is true. However, your claim about how they work is completely false. An example is SWTOR which has had a vibrant RP community. They have RP servers but there severs work just like ours in ESO.
There is no guarantee you'll be in the same instance as a friend unless grouped with them. The normal MMO was to find out what instance was active for RP and change instances to that one unless it was full or was deemed to be closed then no dice
So what you really need to request is the ability to change to a specific instance. The idea of having 4 active instances of everything and players having to choose which one their to be ported will never be considered by Zos. Cost with zero return and the end effect are detrimental.
RP servers in some game shave stricter naming policies and ban punishments for intrusive behaviour, this is what RP server moderation could help with.. Players themselves being part of that moderation by allowing reporting bad names and such.. Lolling and trolling should be ban punishments as well naturally since it is basically trolling.
The thing when you select a RP server in a game, is not to expect a server that works differently, it is a server as any other server, the rules are what makes it an RP server. Also when you select a RP server, you end up in same server with other players who selected RP server for one reason or another. Most of those who take RP server choice are there to seek better immersion which comes from certain rules enforced on said RP server..
The thing that ZOS could not make the system work on launch, does not mean they cant do it know. Basically if you select RP server or instance, the instance also needs to have corresponding flag to keep players there.. One aspect should also not to be too concerned about population, it does not matter if game is a bit emptier for those as long as people who seek the similar gaming experience are set together.. In general, the game should move towards a stable structuree of instances instead of constantly chaning amounts of instances available for every zone. It is not very nice when you are playing in Stross mkai with ten or so people, then one goes away and you are thrown to same instance of the island with 50+ players,, suddenly your FPS drops due too many players in one iunstance, there are nothing to fight against, all there is is place full of players rushing towards anything to fight.
Now your back to wanting servers?
It's irrelevant about the naming and moderation of RP serves in other games since Zos will never create an RP server.
Zos is fully aware of the need however the desire of RP players Thing is the server architecture is still the same and the issue isn't as simple as tthat may seem. When should an RP instance be created (cannot be permanently open). An RP and non RP are grouped, where to place them. And more issues that make the solution more complex and challenging to implement without creating other conflicts.
luen79rwb17_ESO wrote: »Megaserver technology was one of the main selling points during the pre-launch marketing campaign and it's one of the reasons I personally love ESO above regular MMOs.
Unless there's a major breach I don't believe they're even thinking about splitting servers.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »A history for @Tapio75
Just a little ESO history. Zos considers players being "flag" themselves as being RP and attempting to have those flayed for RP end up in the same instances. These would not be private instances for RP only as that would require additional resources and cause some instances to be virtually empty at times.
Zos ceased since it didn't work as well as they desired as there was no guarantee players would be in the same instance. They continued looking into it for s bit. Obviously it didn't work out.
Your claim other MMOs have RP servers is true. However, your claim about how they work is completely false. An example is SWTOR which has had a vibrant RP community. They have RP servers but there severs work just like ours in ESO.
There is no guarantee you'll be in the same instance as a friend unless grouped with them. The normal MMO was to find out what instance was active for RP and change instances to that one unless it was full or was deemed to be closed then no dice
So what you really need to request is the ability to change to a specific instance. The idea of having 4 active instances of everything and players having to choose which one their to be ported will never be considered by Zos. Cost with zero return and the end effect are detrimental.
RP servers in some game shave stricter naming policies and ban punishments for intrusive behaviour, this is what RP server moderation could help with.. Players themselves being part of that moderation by allowing reporting bad names and such.. Lolling and trolling should be ban punishments as well naturally since it is basically trolling.
The thing when you select a RP server in a game, is not to expect a server that works differently, it is a server as any other server, the rules are what makes it an RP server. Also when you select a RP server, you end up in same server with other players who selected RP server for one reason or another. Most of those who take RP server choice are there to seek better immersion which comes from certain rules enforced on said RP server..
The thing that ZOS could not make the system work on launch, does not mean they cant do it know. Basically if you select RP server or instance, the instance also needs to have corresponding flag to keep players there.. One aspect should also not to be too concerned about population, it does not matter if game is a bit emptier for those as long as people who seek the similar gaming experience are set together.. In general, the game should move towards a stable structuree of instances instead of constantly chaning amounts of instances available for every zone. It is not very nice when you are playing in Stross mkai with ten or so people, then one goes away and you are thrown to same instance of the island with 50+ players,, suddenly your FPS drops due too many players in one iunstance, there are nothing to fight against, all there is is place full of players rushing towards anything to fight.
Now your back to wanting servers?
It's irrelevant about the naming and moderation of RP serves in other games since Zos will never create an RP server.
Zos is fully aware of the need however the desire of RP players Thing is the server architecture is still the same and the issue isn't as simple as tthat may seem. When should an RP instance be created (cannot be permanently open). An RP and non RP are grouped, where to place them. And more issues that make the solution more complex and challenging to implement without creating other conflicts.
I remember first moth of a launch, i suggested that the game needs to change to fully open so that everyone can go everywhere they want, do quests with whoever they want regardless of level, so that level is only a means to progress skill.
People said this is impossible in an MMO and others said ZOS will never do such a thing, it would kill the game. One Tamriel happened. many other people have suggested stuff thats irrelevant, impossible or ZOS will never do and they still happened to some degree or another..
Furthermore, RP instance(server (terminology does not matter) can always exist, be always open.. Players will group like they do now.
As i see it, the technology allready exists and all what is needed is to flag players to PVE or RP instance/server/shard/channel/etcetc when they log in and then they will be on RP thingy as long as they change that option.luen79rwb17_ESO wrote: »Megaserver technology was one of the main selling points during the pre-launch marketing campaign and it's one of the reasons I personally love ESO above regular MMOs.
Unless there's a major breach I don't believe they're even thinking about splitting servers.
Yeah, i remember when they implied that we will all be on the same server.. Technically this is correct, in reality we do not all share the same Tamriel, we are spread to many instances of Tamriel which makes megaserver thing being irrelevant in any other means that grouping with anybody who has an account which would not change with different types of servers/shards/instances/phases/thingies...
All that would change is that more people who are inclined to either RP or enjoy normal PVE would be more likely to be in same instances.
I remember first moth of a launch, i suggested that the game needs to change to fully open so that everyone can go everywhere they want, do quests with whoever they want regardless of level, so that level is only a means to progress skill.
People said this is impossible in an MMO and others said ZOS will never do such a thing, it would kill the game. One Tamriel happened. many other people have suggested stuff thats irrelevant, impossible or ZOS will never do and they still happened to some degree or another..
I_killed_Vivec wrote: »So the OP wants a system where you could ask to join a PvP world instead of staying in the PvE world... it would be an area where you could fight anyone not in your faction. You couldn't just wayshrine in and out, only switching between PvP and PvE from certain special locations. It might even have a different name, call it Cyrodiil or something like that...
This is what I don' get about "whole-world" PvPers. What's wrong with Cyrodiil? Why is fighting in Stonefalls or Reapers March, or even Craglorn, any "better". Bored of fighting in Cyrodiil?
The only reason I can see for wanting whole-world PvP is picking on the (vast majority of) players who don't want to PvP. And a separate PvP world wouldn't even give them that!
I went to IC recently to do a Master's Writ. I did not see a single other player. Not one.
Spread PvP to the whole world and people will spend days just trying to find other people to fight.
JamieAubrey wrote: »Who the *** RP PvPs ?