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Split megaserver to 4 RP-PVE, PVE, RP-PVP, PVP.

  • Nestor
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    I am going to have to say no this one.

    As much as I would love PvP to separated out from PvE, it's only the skills and champ systems that I want separated. This so I I don't have to re-engineer my characters every time they attempt to balance PvP.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Taleof2Cities
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    I don't support a concept that goes against the grain of OneTamriel ... as another forum-goer said.
  • Arthmoor
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    The only thing I'd like to see happen some day is a PvE-only instance of Cyrodiil. There's things to do in there that a lot of people simply don't bother with because someone thought it was a good idea to put PvE content in a PvP zone and then expect those of us who hate PvP to like that. The absolute stupidest thing are master writs sending you to the Imperial City so you then have to hope for favorable conditions in Cyrodiil so you don't have to horse across half the zone just to get to a sewer gate and then hope gankers and greifers aren't waiting for you.
  • AndrewQ84
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    In making a PvP server or instance only, you would be removing the idea of One Tamriel. Why would people travel to other factions when the extremely high chance of being completely smashed as soon as you enter or roam near a major city is there? Sure, hardcore pvp'ers would do it, but the majority of the player base would not enter these sections. Take a look at almost every other game where PvP is not the major selling point and look at which servers are usually the ones to shut down first, be the most dead, or have the least amount of servers. It's usually a tie with PvP and RP As much as don't like to admit it, RP servers tend to also be quite dead as the majority player base is PvE. This would mean that people would not be able to complete 2/3 of the game since that now means that opposing faction guards are hostile and wouldn't allow access to the cities, making One Tamriel completely pointless.

    Now, since that has been cleared up, that leaves up with a PvE and RP server. As it stands right now, finding RP is not difficult in game. You can do it anywhere you want already and those who do intend to already follow naming conventions (for the most part) and congregate together. And most RP'ers that I know, also PvE quite a bit. I have played on previous RP servers in previous games and found not much PvE happens on them and they also tend to get shut down as well or merged with PvE servers.

    In the end, all would be merged back together again, which means it was all a waste of money and a dumb idea to begin with. I would rather they spend their time and resources fixing what we have already.
    Sa'hira of the Shadows, DC Nightblade and ruins explorer extraordinaire.


    "May your day be awesome and full of Bacon!!!"

    - Me
  • Grunim
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    I feel like Cyrodiil on the NA PC megaserver has become very stale for many players. Our population has dwindled dramatically and many of us our concerned about the future of Cyrodiil style PvP in ESO.

    I would love an RP-PvP megaserver where players were faction locked by account. If you want to play another alliance in Cyrodiil, you would have to buy a different account and play on that one. A major problem with Cyrodiil today, at least on the NA PC megaserver where I play, is that there is zero faction pride.

    Why does faction pride matter? Because without faction pride players are more prone to lose their motivation to play once they achieve a high PvP rank and collect all the shinies.

    Roleplay combined with PvP encourages faction pride. On RP servers will there be trolls who try to disrupt things? Sure there are, but then you have the RP-PvP folks ready to take up the mantle and beat the living Oblivion out of them. This can provide some of us who love RP-PvP a motivation to play.

    And for those who believe those who roleplay are terrible at PvP, I and others who played for the Tarnished Coast server of GW2 would like to have a word with you! Tarnished Coast was the unofficial RP server on that game and we rose up to become a PvP powerhouse.

    There are more RP-PvP folks about than many of you might realize. Oh and RP-PvP doesn't mean people are speaking in Elizabethan English and standing around posing and emoting all day long, it might mean caring about how your faction performs and working with others to do heroic things on the battlefield.
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Tapio75
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    Tapio75 wrote: »
    A history for @Tapio75

    Just a little ESO history. Zos considers players being "flag" themselves as being RP and attempting to have those flayed for RP end up in the same instances. These would not be private instances for RP only as that would require additional resources and cause some instances to be virtually empty at times.

    Zos ceased since it didn't work as well as they desired as there was no guarantee players would be in the same instance. They continued looking into it for s bit. Obviously it didn't work out.

    Your claim other MMOs have RP servers is true. However, your claim about how they work is completely false. An example is SWTOR which has had a vibrant RP community. They have RP servers but there severs work just like ours in ESO.

    There is no guarantee you'll be in the same instance as a friend unless grouped with them. The normal MMO was to find out what instance was active for RP and change instances to that one unless it was full or was deemed to be closed then no dice

    So what you really need to request is the ability to change to a specific instance. The idea of having 4 active instances of everything and players having to choose which one their to be ported will never be considered by Zos. Cost with zero return and the end effect are detrimental.

    RP servers in some game shave stricter naming policies and ban punishments for intrusive behaviour, this is what RP server moderation could help with.. Players themselves being part of that moderation by allowing reporting bad names and such.. Lolling and trolling should be ban punishments as well naturally since it is basically trolling.

    The thing when you select a RP server in a game, is not to expect a server that works differently, it is a server as any other server, the rules are what makes it an RP server. Also when you select a RP server, you end up in same server with other players who selected RP server for one reason or another. Most of those who take RP server choice are there to seek better immersion which comes from certain rules enforced on said RP server..

    The thing that ZOS could not make the system work on launch, does not mean they cant do it know. Basically if you select RP server or instance, the instance also needs to have corresponding flag to keep players there.. One aspect should also not to be too concerned about population, it does not matter if game is a bit emptier for those as long as people who seek the similar gaming experience are set together.. In general, the game should move towards a stable structuree of instances instead of constantly chaning amounts of instances available for every zone. It is not very nice when you are playing in Stross mkai with ten or so people, then one goes away and you are thrown to same instance of the island with 50+ players,, suddenly your FPS drops due too many players in one iunstance, there are nothing to fight against, all there is is place full of players rushing towards anything to fight.

    Now your back to wanting servers?

    It's irrelevant about the naming and moderation of RP serves in other games since Zos will never create an RP server.

    Zos is fully aware of the need however the desire of RP players Thing is the server architecture is still the same and the issue isn't as simple as tthat may seem. When should an RP instance be created (cannot be permanently open). An RP and non RP are grouped, where to place them. And more issues that make the solution more complex and challenging to implement without creating other conflicts.

    I remember first moth of a launch, i suggested that the game needs to change to fully open so that everyone can go everywhere they want, do quests with whoever they want regardless of level, so that level is only a means to progress skill.

    People said this is impossible in an MMO and others said ZOS will never do such a thing, it would kill the game. One Tamriel happened. many other people have suggested stuff thats irrelevant, impossible or ZOS will never do and they still happened to some degree or another..

    Furthermore, RP instance(server (terminology does not matter) can always exist, be always open.. Players will group like they do now.

    As i see it, the technology allready exists and all what is needed is to flag players to PVE or RP instance/server/shard/channel/etcetc when they log in and then they will be on RP thingy as long as they change that option.


    Megaserver technology was one of the main selling points during the pre-launch marketing campaign and it's one of the reasons I personally love ESO above regular MMOs.

    Unless there's a major breach I don't believe they're even thinking about splitting servers.

    Yeah, i remember when they implied that we will all be on the same server.. Technically this is correct, in reality we do not all share the same Tamriel, we are spread to many instances of Tamriel which makes megaserver thing being irrelevant in any other means that grouping with anybody who has an account which would not change with different types of servers/shards/instances/phases/thingies...

    All that would change is that more people who are inclined to either RP or enjoy normal PVE would be more likely to be in same instances.

    >>PC-EU Mostly PVE. Played since BETA<<
  • I_killed_Vivec
    I_killed_Vivec
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    So the OP wants a system where you could ask to join a PvP world instead of staying in the PvE world... it would be an area where you could fight anyone not in your faction. You couldn't just wayshrine in and out, only switching between PvP and PvE from certain special locations. It might even have a different name, call it Cyrodiil or something like that...

    This is what I don' get about "whole-world" PvPers. What's wrong with Cyrodiil? Why is fighting in Stonefalls or Reapers March, or even Craglorn, any "better". Bored of fighting in Cyrodiil?

    The only reason I can see for wanting whole-world PvP is picking on the (vast majority of) players who don't want to PvP. And a separate PvP world wouldn't even give them that!

    I went to IC recently to do a Master's Writ. I did not see a single other player. Not one.

    Spread PvP to the whole world and people will spend days just trying to find other people to fight.
  • idk
    idk
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    Tapio75 wrote: »
    Tapio75 wrote: »
    A history for @Tapio75

    Just a little ESO history. Zos considers players being "flag" themselves as being RP and attempting to have those flayed for RP end up in the same instances. These would not be private instances for RP only as that would require additional resources and cause some instances to be virtually empty at times.

    Zos ceased since it didn't work as well as they desired as there was no guarantee players would be in the same instance. They continued looking into it for s bit. Obviously it didn't work out.

    Your claim other MMOs have RP servers is true. However, your claim about how they work is completely false. An example is SWTOR which has had a vibrant RP community. They have RP servers but there severs work just like ours in ESO.

    There is no guarantee you'll be in the same instance as a friend unless grouped with them. The normal MMO was to find out what instance was active for RP and change instances to that one unless it was full or was deemed to be closed then no dice

    So what you really need to request is the ability to change to a specific instance. The idea of having 4 active instances of everything and players having to choose which one their to be ported will never be considered by Zos. Cost with zero return and the end effect are detrimental.

    RP servers in some game shave stricter naming policies and ban punishments for intrusive behaviour, this is what RP server moderation could help with.. Players themselves being part of that moderation by allowing reporting bad names and such.. Lolling and trolling should be ban punishments as well naturally since it is basically trolling.

    The thing when you select a RP server in a game, is not to expect a server that works differently, it is a server as any other server, the rules are what makes it an RP server. Also when you select a RP server, you end up in same server with other players who selected RP server for one reason or another. Most of those who take RP server choice are there to seek better immersion which comes from certain rules enforced on said RP server..

    The thing that ZOS could not make the system work on launch, does not mean they cant do it know. Basically if you select RP server or instance, the instance also needs to have corresponding flag to keep players there.. One aspect should also not to be too concerned about population, it does not matter if game is a bit emptier for those as long as people who seek the similar gaming experience are set together.. In general, the game should move towards a stable structuree of instances instead of constantly chaning amounts of instances available for every zone. It is not very nice when you are playing in Stross mkai with ten or so people, then one goes away and you are thrown to same instance of the island with 50+ players,, suddenly your FPS drops due too many players in one iunstance, there are nothing to fight against, all there is is place full of players rushing towards anything to fight.

    Now your back to wanting servers?

    It's irrelevant about the naming and moderation of RP serves in other games since Zos will never create an RP server.

    Zos is fully aware of the need however the desire of RP players Thing is the server architecture is still the same and the issue isn't as simple as tthat may seem. When should an RP instance be created (cannot be permanently open). An RP and non RP are grouped, where to place them. And more issues that make the solution more complex and challenging to implement without creating other conflicts.

    I remember first moth of a launch, i suggested that the game needs to change to fully open so that everyone can go everywhere they want, do quests with whoever they want regardless of level, so that level is only a means to progress skill.

    People said this is impossible in an MMO and others said ZOS will never do such a thing, it would kill the game. One Tamriel happened. many other people have suggested stuff thats irrelevant, impossible or ZOS will never do and they still happened to some degree or another..

    Furthermore, RP instance(server (terminology does not matter) can always exist, be always open.. Players will group like they do now.

    As i see it, the technology allready exists and all what is needed is to flag players to PVE or RP instance/server/shard/channel/etcetc when they log in and then they will be on RP thingy as long as they change that option.


    Megaserver technology was one of the main selling points during the pre-launch marketing campaign and it's one of the reasons I personally love ESO above regular MMOs.

    Unless there's a major breach I don't believe they're even thinking about splitting servers.

    Yeah, i remember when they implied that we will all be on the same server.. Technically this is correct, in reality we do not all share the same Tamriel, we are spread to many instances of Tamriel which makes megaserver thing being irrelevant in any other means that grouping with anybody who has an account which would not change with different types of servers/shards/instances/phases/thingies...

    All that would change is that more people who are inclined to either RP or enjoy normal PVE would be more likely to be in same instances.

    @Tapio75

    Unfortunately your example of changes past isn't equivalent.

    The changes to 1T wasn't a technological issue but a choice. Additionally, it probably saves Zos some real world gold because they can operate fewer servers since the factions are now combined.

    My previous comment is about a technological issue. A problem Zos has to solved. It will also increase costs of running the game to do it the way you suggest of dedicated instaces for each activity. Even if it just separated out RP.

    I'm not going to retype my previous post, but t I will say it's great to bring this up again. I'm just suggesting it may not be as easy as one may think it is.

    BTW, terminology is important in this instance. Generally speaking an MMO is played on a group of connected physical servers that collectively are revered to as a sever. PC NA is called a sever and PC EU is a server but both are actually many servers. NA and EU are not connected. (Not getting into politics) That's what people are thinking when your calling them a server. It derailed your topic a bit.
    Edited by idk on March 23, 2017 8:47PM
  • TerraDewBerry
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    I like the megaserver as it is. I just want the lag fixed.
  • Kodrac
    Kodrac
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    OK @Tapio75 Let's think about this common sense-like. You say while you are walking to your objective you are being trolled by someone riding their horse over you (probably on the way to the same objective). So your solution is to make a new instance you can enter. Great! You just literally made yourself into a target. If you think someone running over you in a multiplayer world is a pain just wait until you make an instance that anyone anywhere can access and find RPers and have a field day trolling you.
  • Nestor
    Nestor
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    Tapio75 wrote: »

    I remember first moth of a launch, i suggested that the game needs to change to fully open so that everyone can go everywhere they want, do quests with whoever they want regardless of level, so that level is only a means to progress skill.

    People said this is impossible in an MMO and others said ZOS will never do such a thing, it would kill the game. One Tamriel happened. many other people have suggested stuff thats irrelevant, impossible or ZOS will never do and they still happened to some degree or another..


    People had not even gotten to Caldwell's Silver or Gold yet, so they did not know how much of a grind it would be. Also, back then, it was 8,000,000 to 10,000,000 Exp points to gain the last vet ranks. Lots of things have changed in the game, and they have all been to get everyone together to play, not separate them out like it was in the beginning.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tapio75
    Tapio75
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    So the OP wants a system where you could ask to join a PvP world instead of staying in the PvE world... it would be an area where you could fight anyone not in your faction. You couldn't just wayshrine in and out, only switching between PvP and PvE from certain special locations. It might even have a different name, call it Cyrodiil or something like that...

    This is what I don' get about "whole-world" PvPers. What's wrong with Cyrodiil? Why is fighting in Stonefalls or Reapers March, or even Craglorn, any "better". Bored of fighting in Cyrodiil?

    The only reason I can see for wanting whole-world PvP is picking on the (vast majority of) players who don't want to PvP. And a separate PvP world wouldn't even give them that!

    I went to IC recently to do a Master's Writ. I did not see a single other player. Not one.

    Spread PvP to the whole world and people will spend days just trying to find other people to fight.

    One big thing that PVP everywhere brings, is the exitement, sometimes fear when opposing factions player aproaches.. Will weapons be drawwn? Will she/he attack me? Should i attack first? What if we just both want to move along? It brings extra element of exitement and anticipation in the game and adds a real threat to you, not the implied threat of NPC enemies but real threat.


    @Giles.floydub17_ESO

    I was just trying to make a point that in any MMO, there are thinsg suggested and saifd impossible and still happened in the future :)

    I do agree that it might not be as simple as it looks or feels, but i think the problem is more likely to be on the coding side rather than being technical. i base this assumption to my knownledge and experience from working with various server systems for years in the past. Still, MMO server clusters and hierarchy is often very complicated and layered in many redundancies and different systems in general and its hard to say if there would be technical problems.

    It might as well be that i simply dont understand well enough what you are trying to say but if you mean what i think you mean, i do agree that there might be difficulties that might prevent the whole thing from happening.

    All i really want in the end, is that like minded players are more likely to end up playing with eachother.. Then again i would also love a true mehaserver where everyone is really in the same world but that would require much larger zones and would be more likely to frequent fails. Would also propably need daily maintenance.





    >>PC-EU Mostly PVE. Played since BETA<<
  • IcyDeadPeople
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    Would be fun to have the entire world as a kind of PVP sandbox environment, but there are nowhere near enough PVP players these days. It would be empty, almost no players anywhere.
  • Strider_Roshin
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    Who the *** RP PvPs ?

    Lol probably people that play as a Khajiit, and refer to themselves in first person. Can you imagine their dialogue when they get killed, and teabagged?

    "This one does not appreciate thy balls in my face"
  • bulbousb16_ESO
    bulbousb16_ESO
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    ESO is an RPG. You cannot separate the RP out of the game, even for those that don't get it.
    Lethal zergling
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