Split megaserver to 4 RP-PVE, PVE, RP-PVP, PVP.

  • Tapio75
    Tapio75
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    @alexkdd99
    I in the other hand, almost always have to teleport to my friend or guildie because we are in separate instances. Who says why? Perphaps is just plain dumb luck if we end up, or not end up to same instance with each other..

    anyway.. Server might be wrong term to use here, as someone allready said earlier, the phases or more like instances should be better term..

    We do not necessarily need new characters for each server/instance/phase.. All could be as it is.. Even guild would be like they are..

    When there are only 3-4 options to choose from, there really are not that many differencies of where people go, most important is to make like minded people exist on the same instance.. This could for example, give better options for GM's to moderate griefing upon roleplayers in RP instances..

    Even if many players end up in same instances with guildies and friends allready.. i dont see why people want the occasional immersion seekers that RP folk are, to be forced to be with the griefing playerbase who often ridicules them? Why would a PVE player oppose a PVP realm to have people who like PVP everywhere to PVP everywhere.


    I was one of the most enthusiastic players about cross realm zones in WOW,, wow, more players finally, more people to RP with.. Instead, i ended up oin a world full of players who dont care about each other a crap.. Öarger communities seem grand ideas, but the problem is that too many players are left alone because they are different from other players, it is hard to find someone who likes the playstyle you like.. Smaller communities are somewhat like guild but when talking of servers, they are just a bit bigger, not as closed a guilds, more random people that are like minded, making them easier to aproach.

    As i said earlier, player that simply run around and i dont ever see agaiin can just as well be bots, most players dont even reply to whispers or communication. With smaller servers and smaller communities that are still bigger and more open than guilds, there are better chances to get to know many of the players on the same server that you are in. This is why i like smaller communities rather than megaservers that give false impression of everyone being on the same server.

    We are not in the same server, we just dont see it as the instancing wworrks automatically.

    What my proposal would do, is to add some control of where of the instances/server you end up playing
    >>PC-EU Mostly PVE. Played since BETA<<
  • itehache
    itehache
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    Nope.

    I do not RP, but I do both PVE and PVP.

    Why would I have to choose between that?

    I get what you mean but I am sorry I do not agree with you.
  • Tapio75
    Tapio75
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    Cêltic421 wrote: »
    You can just travel to your friends or fuild mates and be put in the same instance and you can do you role play from there. It's fine the way it is. No one is keeping you from role playing.

    If i am lookinhg for a rtandom RP.. Walking in the forests of Grahtwood for example, i can just walk past a people doing RP because they are in the different instance than i am.. Unplanned RP is much better than planned and set to some location, unplanned RP is impossible as its currently rare to even find one person who does RP.. i have not seen any RP in any of the INN's or any other place since first moths of launch.. Many left because some players griefed upon them, making RP unenjoyable.. Some of those might come back to seek good TES experience and roleplay if we were in a separate server which would be better moderated to ensure better environment for doing RP without being LOOOOLLED at or otherwise harassad or ridiculed.
    >>PC-EU Mostly PVE. Played since BETA<<
  • AFrostWolf
    AFrostWolf
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    Agree 100%. As long as the PvP/Dungeon/Battleground finder still works with each other instances, I see no problems here.

    I hate seeing people with stupid names, or doing things like dueling in cities.
  • SickDuck
    SickDuck
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    Can we have a 5th one and put all the lag and loading screens there?
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • parkham
    parkham
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    Perhaps this could be suggested in simpler ways

    1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
    2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.

    How would you enforce RP on an RP instanced server?

    PC-NA-EST

    - All's Faire Guild
    - Divine Crusade Guild
    - Greybeards & Gals Guild
    - Dead Citizens Guild
  • Hallothiel
    Hallothiel
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    No. Just no. Things are fine as they are.

    Yes other people's behaviour can be damned annoying but hey, this is an online game.

    Quite like having the variety. It's the spice of life, you know.
  • NewBlacksmurf
    NewBlacksmurf
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    parkham wrote: »
    Perhaps this could be suggested in simpler ways

    1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
    2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.

    How would you enforce RP on an RP instanced server?

    @parkham

    1. Require lore based first and last names (or name change)
    2. Remove zone chat
    3. Remove names from /s
    4. Disable dueling
    5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
    6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
    7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
    8. Remove Caldwell gold/silver quests and instead create an at war quest line there
    9. Disable across faction friends lists and mail.


    If I were on the Dev team....that's where it would start
    Edited by NewBlacksmurf on March 23, 2017 6:23PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • TheForseti
    TheForseti
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    No
    PC-NA | CP 1,400+ @The_Forseti
  • Bouldercleave
    Bouldercleave
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    Sigtric wrote: »
    Who the *** RP PvPs ?

    /me removes gloves and tucks them into his belt

    I CHALLENGE THEE TO A DUEL

    I warn thee, I have a black belt in fencing, En Garde yee lousy landlubber

    RPing a French, Medieval, Pirate, Ninja?

    Very bold my friend, VERY bold.
  • Khaos_Bane
    Khaos_Bane
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    LadyLavina wrote: »
    Edit: Deleted b/c being a smart ass to the mods is probably not a good idea.

    But it's fun

    Q8Lwy.gif


  • Absalon
    Absalon
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    You do not have my axe.
    CP 810 (PC-NA)
    Harnak - Magplar Healer (PVE)
    Gavin - Magsorc DPS (PVE)
    Manthys - Magplar DPS (PVP)
    Adrya - Stamblade DPS (PVP)
    Targesh - Stamplar DPS (PVP)
  • Kodrac
    Kodrac
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    parkham wrote: »
    Perhaps this could be suggested in simpler ways

    1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
    2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.

    How would you enforce RP on an RP instanced server?

    @parkham

    1. Require lore based first and last names (or name change)
    2. Remove zone chat
    3. Remove names from /s
    4. Disable dueling
    5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
    6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
    7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
    8. Remove Caldwell gold/silver quests and instead create an at war quest line there
    9. Disable across faction friends lists and mail.


    If I were on the Dev team....that's where it would start

    And who would do that? They can't even kick out the bots now and you think they could micro manage an RP server? Hahahahaha hahahaha hahaha hahahaha hahahahaha Hold on I'm out of breath. OK. Right then. Hahahahaha hahahahaha hahahahaha
  • HegemonIQ
    HegemonIQ
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    No thank you...but I would really like a non-PVP cyrodiil or IC campaign...if we're making wishes.
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Who the *** RP PvPs ?

    everyone who was in Cyrodiil during the 2 weeks for "no CP event" farming the snot out of Bleakers Outpost
  • NewBlacksmurf
    NewBlacksmurf
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    Kodrac wrote: »
    parkham wrote: »
    Perhaps this could be suggested in simpler ways

    1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
    2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.

    How would you enforce RP on an RP instanced server?

    @parkham

    1. Require lore based first and last names (or name change)
    2. Remove zone chat
    3. Remove names from /s
    4. Disable dueling
    5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
    6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
    7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
    8. Remove Caldwell gold/silver quests and instead create an at war quest line there
    9. Disable across faction friends lists and mail.


    If I were on the Dev team....that's where it would start

    And who would do that? They can't even kick out the bots now and you think they could micro manage an RP server? Hahahahaha hahahaha hahaha hahahaha hahahahaha Hold on I'm out of breath. OK. Right then. Hahahahaha hahahahaha hahahahaha

    @Kodrac
    The question was what would "I" do not what should ZOS do or what can they do.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kodrac
    Kodrac
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    Kodrac wrote: »
    parkham wrote: »
    Perhaps this could be suggested in simpler ways

    1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
    2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.

    How would you enforce RP on an RP instanced server?

    @parkham

    1. Require lore based first and last names (or name change)
    2. Remove zone chat
    3. Remove names from /s
    4. Disable dueling
    5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
    6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
    7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
    8. Remove Caldwell gold/silver quests and instead create an at war quest line there
    9. Disable across faction friends lists and mail.


    If I were on the Dev team....that's where it would start

    And who would do that? They can't even kick out the bots now and you think they could micro manage an RP server? Hahahahaha hahahaha hahaha hahahaha hahahahaha Hold on I'm out of breath. OK. Right then. Hahahahaha hahahahaha hahahahaha

    @Kodrac
    The question was what would "I" do not what should ZOS do or what can they do.

    Right then. Carry on. I direct my sass at the OP then. He can micro manage his own RP server when he creates it..
  • Khaos_Bane
    Khaos_Bane
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    HegemonIQ wrote: »
    No thank you...but I would really like a non-PVP cyrodiil or IC campaign...if we're making wishes.

    So do I. It's a huge chunk of content I cannot enjoy.

  • Hallothiel
    Hallothiel
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    parkham wrote: »
    Perhaps this could be suggested in simpler ways

    1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
    2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.

    How would you enforce RP on an RP instanced server?

    @parkham

    1. Require lore based first and last names (or name change)
    2. Remove zone chat
    3. Remove names from /s
    4. Disable dueling
    5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
    6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
    7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
    8. Remove Caldwell gold/silver quests and instead create an at war quest line there
    9. Disable across faction friends lists and mail.


    If I were on the Dev team....that's where it would start

    Respectfully - Hell no! :)
  • Tapio75
    Tapio75
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    Hallothiel wrote: »
    No. Just no. Things are fine as they are.

    Yes other people's behaviour can be damned annoying but hey, this is an online game.

    Quite like having the variety. It's the spice of life, you know.

    When i do RP or walkabout in a forest..

    I dont not find it contributing to my gameplay, immersion or general variety, enjoyement in any way when someone is spamming volley on our RP group or qwhen someone decides trampling me with their horse while i am just walking on a road, mindinng my own business..

    Wwhen RP folks are separated from other players, there are less likely to be these sorts of trollers.. Furthermore, when being in an RP server, such behaviour can be made punishable by note/ban from said server..

    Basically i just want to be in best possiblechances to meet people who like immersion in general and RP as well when im playing, not run to players who act completely ridiculous ways and harass peoplre because they just enjoy immersion.

    RP guild are good, but they are good only for planned or semi planned RP, if i enjoy walking on the world and meet people who play as characters in Tamriel, there is very litle chance of that happening..

    Perphaps if people are not ready for a big change, there could be easier version which also utilises the current game systems.. All we would need, is to have choice in character selection where one could select between RP and PVE instances of world.. Perphaps also add PVP there in future if wished.. Though actual separate servers would work better in my opinion.
    >>PC-EU Mostly PVE. Played since BETA<<
  • NewBlacksmurf
    NewBlacksmurf
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    Hallothiel wrote: »
    parkham wrote: »
    Perhaps this could be suggested in simpler ways

    1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
    2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.

    How would you enforce RP on an RP instanced server?

    @parkham

    1. Require lore based first and last names (or name change)
    2. Remove zone chat
    3. Remove names from /s
    4. Disable dueling
    5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
    6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
    7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
    8. Remove Caldwell gold/silver quests and instead create an at war quest line there
    9. Disable across faction friends lists and mail.


    If I were on the Dev team....that's where it would start

    Respectfully - Hell no! :)

    @Hallothiel

    Comes off pretty limiting doesn't it.....I don't think many would play a strict RP server even if you took some of my ideas out.
    It's funny cause ppl keep suggesting this stuff of separate servers but it's not what they mean or want.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kodrac
    Kodrac
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    @Tapio75 It's a multiplayer game. You're going to run into other people. Other people have their own reasons for playing. Same as if you walk outside your house. You're going to run into people that have other agendas than you. Adapt.

    Segregating the population just creates server and population problems. It's not worth the trouble from a production standpoint. Megaservers are an upgrade to the old ways of having a server for every different playstyle. If you can't handle being around other people that do other things perhaps the problem isn't with the game. #tolerance
  • Stania
    Stania
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    RP PvP server? More like "type frag heaven". :p
    PC NA server
    ¡Hablo español!
    |vet trial #1|vet trial #2|vet trial #3 HM|Another vet trial|a hard-to-get achievement|
    My characters:
    <List of characters that no one cares to know with their classes and roles>

    "Inspirational quote"
  • idk
    idk
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    A history for @Tapio75

    Just a little ESO history. Zos considers players being "flag" themselves as being RP and attempting to have those flayed for RP end up in the same instances. These would not be private instances for RP only as that would require additional resources and cause some instances to be virtually empty at times.

    Zos ceased since it didn't work as well as they desired as there was no guarantee players would be in the same instance. They continued looking into it for s bit. Obviously it didn't work out.

    Your claim other MMOs have RP servers is true. However, your claim about how they work is completely false. An example is SWTOR which has had a vibrant RP community. They have RP servers but there severs work just like ours in ESO.

    There is no guarantee you'll be in the same instance as a friend unless grouped with them. The normal MMO was to find out what instance was active for RP and change instances to that one unless it was full or was deemed to be closed then no dice

    So what you really need to request is the ability to change to a specific instance. The idea of having 4 active instances of everything and players having to choose which one their to be ported will never be considered by Zos. Cost with zero return and the end effect are detrimental.
  • Tapio75
    Tapio75
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    A history for @Tapio75

    Just a little ESO history. Zos considers players being "flag" themselves as being RP and attempting to have those flayed for RP end up in the same instances. These would not be private instances for RP only as that would require additional resources and cause some instances to be virtually empty at times.

    Zos ceased since it didn't work as well as they desired as there was no guarantee players would be in the same instance. They continued looking into it for s bit. Obviously it didn't work out.

    Your claim other MMOs have RP servers is true. However, your claim about how they work is completely false. An example is SWTOR which has had a vibrant RP community. They have RP servers but there severs work just like ours in ESO.

    There is no guarantee you'll be in the same instance as a friend unless grouped with them. The normal MMO was to find out what instance was active for RP and change instances to that one unless it was full or was deemed to be closed then no dice

    So what you really need to request is the ability to change to a specific instance. The idea of having 4 active instances of everything and players having to choose which one their to be ported will never be considered by Zos. Cost with zero return and the end effect are detrimental.

    RP servers in some game shave stricter naming policies and ban punishments for intrusive behaviour, this is what RP server moderation could help with.. Players themselves being part of that moderation by allowing reporting bad names and such.. Lolling and trolling should be ban punishments as well naturally since it is basically trolling.

    The thing when you select a RP server in a game, is not to expect a server that works differently, it is a server as any other server, the rules are what makes it an RP server. Also when you select a RP server, you end up in same server with other players who selected RP server for one reason or another. Most of those who take RP server choice are there to seek better immersion which comes from certain rules enforced on said RP server..

    The thing that ZOS could not make the system work on launch, does not mean they cant do it know. Basically if you select RP server or instance, the instance also needs to have corresponding flag to keep players there.. One aspect should also not to be too concerned about population, it does not matter if game is a bit emptier for those as long as people who seek the similar gaming experience are set together.. In general, the game should move towards a stable structuree of instances instead of constantly chaning amounts of instances available for every zone. It is not very nice when you are playing in Stross mkai with ten or so people, then one goes away and you are thrown to same instance of the island with 50+ players,, suddenly your FPS drops due too many players in one iunstance, there are nothing to fight against, all there is is place full of players rushing towards anything to fight.

    >>PC-EU Mostly PVE. Played since BETA<<
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Can we put the botters on a separate server? That would make me happier.
    Edited by CaffeinatedMayhem on March 23, 2017 9:01PM
  • Hallothiel
    Hallothiel
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    Tapio75 wrote: »
    Hallothiel wrote: »
    No. Just no. Things are fine as they are.

    Yes other people's behaviour can be damned annoying but hey, this is an online game.

    Quite like having the variety. It's the spice of life, you know.

    When i do RP or walkabout in a forest..

    I dont not find it contributing to my gameplay, immersion or general variety, enjoyement in any way when someone is spamming volley on our RP group or qwhen someone decides trampling me with their horse while i am just walking on a road, mindinng my own business..

    Wwhen RP folks are separated from other players, there are less likely to be these sorts of trollers.. Furthermore, when being in an RP server, such behaviour can be made punishable by note/ban from said server..

    Basically i just want to be in best possiblechances to meet people who like immersion in general and RP as well when im playing, not run to players who act completely ridiculous ways and harass peoplre because they just enjoy immersion.

    RP guild are good, but they are good only for planned or semi planned RP, if i enjoy walking on the world and meet people who play as characters in Tamriel, there is very litle chance of that happening..

    Perphaps if people are not ready for a big change, there could be easier version which also utilises the current game systems.. All we would need, is to have choice in character selection where one could select between RP and PVE instances of world.. Perphaps also add PVP there in future if wished.. Though actual separate servers would work better in my opinion.

    Thanks for the explanation, but still a no from me.

    As I said before, this is an online game & with that you have to take the rough with the smooth.
  • idk
    idk
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    Tapio75 wrote: »
    A history for @Tapio75

    Just a little ESO history. Zos considers players being "flag" themselves as being RP and attempting to have those flayed for RP end up in the same instances. These would not be private instances for RP only as that would require additional resources and cause some instances to be virtually empty at times.

    Zos ceased since it didn't work as well as they desired as there was no guarantee players would be in the same instance. They continued looking into it for s bit. Obviously it didn't work out.

    Your claim other MMOs have RP servers is true. However, your claim about how they work is completely false. An example is SWTOR which has had a vibrant RP community. They have RP servers but there severs work just like ours in ESO.

    There is no guarantee you'll be in the same instance as a friend unless grouped with them. The normal MMO was to find out what instance was active for RP and change instances to that one unless it was full or was deemed to be closed then no dice

    So what you really need to request is the ability to change to a specific instance. The idea of having 4 active instances of everything and players having to choose which one their to be ported will never be considered by Zos. Cost with zero return and the end effect are detrimental.

    RP servers in some game shave stricter naming policies and ban punishments for intrusive behaviour, this is what RP server moderation could help with.. Players themselves being part of that moderation by allowing reporting bad names and such.. Lolling and trolling should be ban punishments as well naturally since it is basically trolling.

    The thing when you select a RP server in a game, is not to expect a server that works differently, it is a server as any other server, the rules are what makes it an RP server. Also when you select a RP server, you end up in same server with other players who selected RP server for one reason or another. Most of those who take RP server choice are there to seek better immersion which comes from certain rules enforced on said RP server..

    The thing that ZOS could not make the system work on launch, does not mean they cant do it know. Basically if you select RP server or instance, the instance also needs to have corresponding flag to keep players there.. One aspect should also not to be too concerned about population, it does not matter if game is a bit emptier for those as long as people who seek the similar gaming experience are set together.. In general, the game should move towards a stable structuree of instances instead of constantly chaning amounts of instances available for every zone. It is not very nice when you are playing in Stross mkai with ten or so people, then one goes away and you are thrown to same instance of the island with 50+ players,, suddenly your FPS drops due too many players in one iunstance, there are nothing to fight against, all there is is place full of players rushing towards anything to fight.

    Now your back to wanting servers?

    It's irrelevant about the naming and moderation of RP serves in other games since Zos will never create an RP server.

    Zos is fully aware of the need however the desire of RP players Thing is the server architecture is still the same and the issue isn't as simple as tthat may seem. When should an RP instance be created (cannot be permanently open). An RP and non RP are grouped, where to place them. And more issues that make the solution more complex and challenging to implement without creating other conflicts.
  • Rouven
    Rouven
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    I guess a flag for RP could be an option, those people would be then more likely to get into the same instance. Sure, has nothing to do with servers per se though. Don't see this working for PvP unless you mean that in a sense of "duel-inclined".
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Megaserver technology was one of the main selling points during the pre-launch marketing campaign and it's one of the reasons I personally love ESO above regular MMOs.

    Unless there's a major breach I don't believe they're even thinking about splitting servers.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
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