You can just travel to your friends or fuild mates and be put in the same instance and you can do you role play from there. It's fine the way it is. No one is keeping you from role playing.
NewBlacksmurf wrote: »Perhaps this could be suggested in simpler ways
1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.
NewBlacksmurf wrote: »Perhaps this could be suggested in simpler ways
1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.
How would you enforce RP on an RP instanced server?
JamieAubrey wrote: »JamieAubrey wrote: »Who the *** RP PvPs ?
/me removes gloves and tucks them into his belt
I CHALLENGE THEE TO A DUEL
I warn thee, I have a black belt in fencing, En Garde yee lousy landlubber
LadyLavina wrote: »Edit: Deleted b/c being a smart ass to the mods is probably not a good idea.

NewBlacksmurf wrote: »NewBlacksmurf wrote: »Perhaps this could be suggested in simpler ways
1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.
How would you enforce RP on an RP instanced server?
@parkham
1. Require lore based first and last names (or name change)
2. Remove zone chat
3. Remove names from /s
4. Disable dueling
5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
8. Remove Caldwell gold/silver quests and instead create an at war quest line there
9. Disable across faction friends lists and mail.
If I were on the Dev team....that's where it would start
JamieAubrey wrote: »Who the *** RP PvPs ?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Perhaps this could be suggested in simpler ways
1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.
How would you enforce RP on an RP instanced server?
@parkham
1. Require lore based first and last names (or name change)
2. Remove zone chat
3. Remove names from /s
4. Disable dueling
5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
8. Remove Caldwell gold/silver quests and instead create an at war quest line there
9. Disable across faction friends lists and mail.
If I were on the Dev team....that's where it would start
And who would do that? They can't even kick out the bots now and you think they could micro manage an RP server? Hahahahaha hahahaha hahaha hahahaha hahahahaha Hold on I'm out of breath. OK. Right then. Hahahahaha hahahahaha hahahahaha
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Perhaps this could be suggested in simpler ways
1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.
How would you enforce RP on an RP instanced server?
@parkham
1. Require lore based first and last names (or name change)
2. Remove zone chat
3. Remove names from /s
4. Disable dueling
5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
8. Remove Caldwell gold/silver quests and instead create an at war quest line there
9. Disable across faction friends lists and mail.
If I were on the Dev team....that's where it would start
And who would do that? They can't even kick out the bots now and you think they could micro manage an RP server? Hahahahaha hahahaha hahaha hahahaha hahahahaha Hold on I'm out of breath. OK. Right then. Hahahahaha hahahahaha hahahahaha
@Kodrac
The question was what would "I" do not what should ZOS do or what can they do.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Perhaps this could be suggested in simpler ways
1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.
How would you enforce RP on an RP instanced server?
@parkham
1. Require lore based first and last names (or name change)
2. Remove zone chat
3. Remove names from /s
4. Disable dueling
5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
8. Remove Caldwell gold/silver quests and instead create an at war quest line there
9. Disable across faction friends lists and mail.
If I were on the Dev team....that's where it would start
Hallothiel wrote: »No. Just no. Things are fine as they are.
Yes other people's behaviour can be damned annoying but hey, this is an online game.
Quite like having the variety. It's the spice of life, you know.
Hallothiel wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Perhaps this could be suggested in simpler ways
1. Please allow any existing character upon log-in to choose a RP, PvE etc phase
2. PvP world wouldn't be a simple request as you're asking for the whole game to be redesigned.....prob not happening as the "enforcer" ideas were cancelled.
How would you enforce RP on an RP instanced server?
@parkham
1. Require lore based first and last names (or name change)
2. Remove zone chat
3. Remove names from /s
4. Disable dueling
5. Faction lock for the entire account upon choosing any campaign on one character which resets after that campaigns ends
6. Require the faction colors and overwrite armor in Cyrodil/Imperial City
7. Limit guild members to factions (so this server would have separate guilds obviously that auto kick if you choose another faction campaign)
8. Remove Caldwell gold/silver quests and instead create an at war quest line there
9. Disable across faction friends lists and mail.
If I were on the Dev team....that's where it would start
Respectfully - Hell no!
Giles.floydub17_ESO wrote: »A history for @Tapio75
Just a little ESO history. Zos considers players being "flag" themselves as being RP and attempting to have those flayed for RP end up in the same instances. These would not be private instances for RP only as that would require additional resources and cause some instances to be virtually empty at times.
Zos ceased since it didn't work as well as they desired as there was no guarantee players would be in the same instance. They continued looking into it for s bit. Obviously it didn't work out.
Your claim other MMOs have RP servers is true. However, your claim about how they work is completely false. An example is SWTOR which has had a vibrant RP community. They have RP servers but there severs work just like ours in ESO.
There is no guarantee you'll be in the same instance as a friend unless grouped with them. The normal MMO was to find out what instance was active for RP and change instances to that one unless it was full or was deemed to be closed then no dice
So what you really need to request is the ability to change to a specific instance. The idea of having 4 active instances of everything and players having to choose which one their to be ported will never be considered by Zos. Cost with zero return and the end effect are detrimental.
Hallothiel wrote: »No. Just no. Things are fine as they are.
Yes other people's behaviour can be damned annoying but hey, this is an online game.
Quite like having the variety. It's the spice of life, you know.
When i do RP or walkabout in a forest..
I dont not find it contributing to my gameplay, immersion or general variety, enjoyement in any way when someone is spamming volley on our RP group or qwhen someone decides trampling me with their horse while i am just walking on a road, mindinng my own business..
Wwhen RP folks are separated from other players, there are less likely to be these sorts of trollers.. Furthermore, when being in an RP server, such behaviour can be made punishable by note/ban from said server..
Basically i just want to be in best possiblechances to meet people who like immersion in general and RP as well when im playing, not run to players who act completely ridiculous ways and harass peoplre because they just enjoy immersion.
RP guild are good, but they are good only for planned or semi planned RP, if i enjoy walking on the world and meet people who play as characters in Tamriel, there is very litle chance of that happening..
Perphaps if people are not ready for a big change, there could be easier version which also utilises the current game systems.. All we would need, is to have choice in character selection where one could select between RP and PVE instances of world.. Perphaps also add PVP there in future if wished.. Though actual separate servers would work better in my opinion.
Giles.floydub17_ESO wrote: »A history for @Tapio75
Just a little ESO history. Zos considers players being "flag" themselves as being RP and attempting to have those flayed for RP end up in the same instances. These would not be private instances for RP only as that would require additional resources and cause some instances to be virtually empty at times.
Zos ceased since it didn't work as well as they desired as there was no guarantee players would be in the same instance. They continued looking into it for s bit. Obviously it didn't work out.
Your claim other MMOs have RP servers is true. However, your claim about how they work is completely false. An example is SWTOR which has had a vibrant RP community. They have RP servers but there severs work just like ours in ESO.
There is no guarantee you'll be in the same instance as a friend unless grouped with them. The normal MMO was to find out what instance was active for RP and change instances to that one unless it was full or was deemed to be closed then no dice
So what you really need to request is the ability to change to a specific instance. The idea of having 4 active instances of everything and players having to choose which one their to be ported will never be considered by Zos. Cost with zero return and the end effect are detrimental.
RP servers in some game shave stricter naming policies and ban punishments for intrusive behaviour, this is what RP server moderation could help with.. Players themselves being part of that moderation by allowing reporting bad names and such.. Lolling and trolling should be ban punishments as well naturally since it is basically trolling.
The thing when you select a RP server in a game, is not to expect a server that works differently, it is a server as any other server, the rules are what makes it an RP server. Also when you select a RP server, you end up in same server with other players who selected RP server for one reason or another. Most of those who take RP server choice are there to seek better immersion which comes from certain rules enforced on said RP server..
The thing that ZOS could not make the system work on launch, does not mean they cant do it know. Basically if you select RP server or instance, the instance also needs to have corresponding flag to keep players there.. One aspect should also not to be too concerned about population, it does not matter if game is a bit emptier for those as long as people who seek the similar gaming experience are set together.. In general, the game should move towards a stable structuree of instances instead of constantly chaning amounts of instances available for every zone. It is not very nice when you are playing in Stross mkai with ten or so people, then one goes away and you are thrown to same instance of the island with 50+ players,, suddenly your FPS drops due too many players in one iunstance, there are nothing to fight against, all there is is place full of players rushing towards anything to fight.