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CP Nerf?

  • Ep1kMalware
    Ep1kMalware
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    MrBrandon wrote: »
    MrBrandon wrote: »
    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.

    How long are PvEers going to blame PvPers for non-PvP changes?

    I PVP and PVE and for example proc sets were nerfed because of PVP.

    And jesus beam, malabuth, list goes on really. Pvpers whine for sure, but zenimax is ultimately to blame for how they implemented balance changes. Just because something needed to be fixed in pvp doesn't mean it needed to be broken in pve. Zos logic
  • EldritchPenguin
    EldritchPenguin
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    Why must PVE continue to suffer because of PVP?
    MrBrandon wrote: »
    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.
    No, no, no, stop this. No PvP player in their right mind asked for these CP changes. These changes are far worse for PvP than they are for PvE, especially the new CP star that cuts regen when you light attack an enemy.

    Blanket nerfs like this hurt the classes with already poor sustain far more than they hurt the classes with extremely high sustain. Redguard Stamina Sorcerers are already one of the absolute strongest setups in PvP, because they can go full damage, and still have infinite sustain through the combination of Constitution, Adrenaline Rush, and Dark Deal. Meanwhile, mDKs struggle tremendously with sustain, and must build high recovery and/or cost reduction to be able to sustain themselves.

    The CP star changes will hurt mDKs substantially more than StamSorces, and push people even more towards the light attack meta with the new star, which is a percent-based reduced recovery to target on light attack. Since Stamina Sorcerers basically don't use recovery at all to get their preposterous sustain, they probably wouldn't even notice the change. And if they did, they'd just slap on a couple of cost reduction glyphs and call it a day.

    PvPers wanted fewer infinite sustain Stamina Sorcerers, but the CP changes would only give us more of them. So quit blaming PvPers for this change, because we did not ask for it.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Nutshotz
    Nutshotz
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    You guys do know that the CP nerf is going to hurt pve more than its going to hurt pvp. Just like the so called crit nerf was going to affect pvp more than pve. Gtfo. If zenimax wants to actually fix the issue all they have to do is put a wall between PVE and PVP. Since pvp is an instance so pve should not be affected by pvp nerfs. Each time they try to actually fix stuff it ends up being blanket nerfs and it affects pve more than it does pvp.
  • MLGProPlayer
    MLGProPlayer
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    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.

    The game is way too easy right now. There needs to be a reduction to DPS across the board, and this might achieve that.
    Edited by MLGProPlayer on March 13, 2017 7:34PM
  • karios525
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    Well as zeni cannot balance anything in this game and only nerf stuff after pvp cry babies moan about some skill that is op in pvp and not pve I really hope that they finally start losing a lot of players to teach them to actually stop prioritising pvp over pve. Simple solution in regard to cp, when you enter pvp areas cp abilities and passives are prevented from working, pretty simple. This will wreck a lot of pve builds and I for one have already requested my money back for morrowind, will wait for skywind, the proper Morrowind. Besides way better, more stable games are getting released this year, bless online being one, another being Dark and Light, just started on Skyforge, already looks and plays better than eso. Servers and coding are so unstable now it's embarassing, personally zeni are not gonna be screwing with my game as am just gonna go play something else as my guild will still be on teamspeak and it is only the community side that has kept me from quitting the game in boredom as the questlines are so bland and uninspired.
  • karios525
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    Cp doesn't have that much of an impact in game and with the proposed nerfs will render even more equipment sets useless, I mean sturdy trait should only be applied to pvp sets, and seriously training and prosperous should be craftable traits only, have never known any mmo to have some stupidly long and annoying farming just to get one item. And for my final point lol elder scrolls games have always been about being able to play any skill, choose any role, so this breaks so badly from tradition with forcing classes on us, won't miss this at all if they carry on nerfing without having the common sense to actually you know balance the clases which they seem to be incompetently managing, rant over, moving onto far better games
  • FloppyTouch
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    I could have swore that someone at ZoS stated that the nerf to crit on sets was due to over preforming dps in pve. This was stated in another thread can't be bothered to look it up right now at work. Please stop blaming pvp for nerfs to pve. Same for Stam regen while blocking this was to make tanking in pve feel more challenging. Pls get over urselfs PvE players
    Edited by FloppyTouch on March 23, 2017 6:32AM
  • EldritchPenguin
    EldritchPenguin
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    I could have swore that someone at ZoS stated that the nerf to crit on sets was due to over preforming dps in pve. This was stated in another thread can be bothered to look it up right now at work. Please stop blaming pvp for nerfs to pve. Same for Stam regen while blocking this was to make tanking in pve feel more challenging. Pls get over urselfs PvE players
    ^ This.

    No PvPer in their right mind asked for the CP changes, especially the introduction of Siphoner. Siphoner is going to shove players even further towards playing zero recovery heavy armor Redguards who spam Dark Deal, which is the opposite of what PvP needs.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • karios525
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    As zos cannot balance at all there is a simple solution enter cyro disable cp leave cyro they get enabled again but yeah regardless it IS the PvP players that are responsible for all the nerfing either keep PvP and pve completely separate with skills mechanics etc or lose a lot of players which zos deserve for incompetent coding as well as balancing I mean the game is like a house of cards without a foundation sooner or later it will topple way better mmo's are due this year so until they stop crippling pve moving on to stable well coded games
  • karios525
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    And for a final thought by removing reduction costs because that's not how zos want us to play it goes against everything that elder scrolls stood for, which was freedom of choice to develop youre character how you saw for not how a developer expected you to so epic fail on the developers part will also result in the majority of sets becoming absolutely useless so no need to farm just get a better game to play which is sad as I put in a year of my life into this game which I still love and btw after Jesus beam got nerfed spell costs for templar abilities went up rendering the templar class as pretty useless as dps which us my favoured role, can't squeeze more than 40k dps whilst my dk and my sorc can do way more damage. Cost reduction had to stay if not in cp then in racial passives looking forward to a break from this broken game finally lol good luck one and all with eso you will need it
  • Tasear
    Tasear
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    Instead of nerfing ...How about harder content? After all 360o CP... Can't always nerf. Say one day 100 man raid.
  • Draqone
    Draqone
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    Tasear wrote: »
    Instead of nerfing ...How about harder content? After all 360o CP... Can't always nerf. Say one day 100 man raid.

    Because adding more people makes content "hard". All that does is increase the amount of HP you need to give to mobs and increase the incredible headache of organising events.

    What they need to give us is more vCoS/vRoMs where you are actually punished for stupid mistakes.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Enslaved
    Enslaved
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    CP Nerf? You must be new here. It's called "balance".

    What is this "balance" about? Well, preventing non elite players finishing end game PvE, and making "organised" zergs in PvP even stronger. On the other hand, PvDoorers won't have any issue with upcoming changes, also roleplayers will not even notice it. I guess changes are great then.
  • karios525
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    A successful 'balanced' mmo is either PvP with pve elements or pve with PvP elements not an equal amount of both and the 'balancing Isn't. It is ok for players like me who do trials hm but will alienate players who like soloing stuff and casual players as to elitist idiots if it focuses solely on that style of gameplay then the fan base will drop drastically deservedly. If it ain't broke don't fix it oh but I forget zeni break stuff after each patch lol disable cp whilst in cyro enable when you leave cyro leave the cp alone problem solved perhaps they should actually employ people who know how to 'actually balance' an mmo not break but further
  • Molydeus
    Molydeus
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    MrBrandon wrote: »
    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.

    Actually it's this way in every MMO. PVP has always caused nerfs on the PVE side.
  • Drasn
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    Pretty sure ZOS made a statement about lowering the ceiling for high end DPS, this is most likely one of the changes they are looking at to make that happen. That means this is a PVE nerf because of PVE. Nothing to do with PVP.

    Regen is pretty meh in PVP as is. Its all about burst before poisons drain you or running in a zerg ball casting your 1 ability and light/heavy attacking until you can Ulti.

    Again, this is strictly a PVE nerf because of PVE, not PVP.
  • sadownik
    sadownik
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    @Molydeus do you know why? Because balancing PvE is heaps easier, so only rational thing is to balance PvP and then set PvE.
  • karios525
    karios525
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    Well if our pve dps threshold gets lowered just for the sake of it vet trials hard mode will take way too long this is just more zos laziness as farming for sets takes way too long as it is due to unnecessarily crappy traits pve and PvP have to be kept separate as pve is underwhelming as it is now
  • Sausage
    Sausage
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    Why must PVE continue to suffer because of PVP?

    Yup, and why they still keep making PVE content.
  • notimetocare
    notimetocare
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    Why must PVE continue to suffer because of PVP?

    PvE sustain is just as broken
  • psychotic13
    psychotic13
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    MrBrandon wrote: »
    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.

    How long are PvEers going to blame PvPers for non-PvP changes?

    I blame Canada.

    lol that reminds me of part of the South Park movie, blame Canada, their not even a real country anyway
  • Sylosi
    Sylosi
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    DHale wrote: »
    Sigh, more nerfs. Because all the nerfs have made the game better. Double sigh.

    Because a game where resource management is supposed to be a big thing that has powercreeped through things like CP to the point where resource management is a joke is a good well designed working game...
  • Rohamad_Ali
    Rohamad_Ali
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    Just means I'll be running TBS again and changing Jewelry enchants . The sustaine in this current cp system is beyond high . I can solo a lot of group content with the current cp system . It needs a lot of reworking to bring some balance back . They also need to rethink the amount of mitigation available .
  • Wolfenbelle
    Wolfenbelle
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    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.

    And why is forcing players to use one or the other a good thing? I thought the game was sold as "play as you want." Stamina builds have a particular difficulty with sustain because stamina is used for more than just spells and weapon damage. From the very beginning of the game, people have asked for roll dodge and break free to be separated from the stamina pool...either that or have them also reduce magicka pool. But that player request was never honored by ZOS.
  • Asardes
    Asardes
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    No more cost reduction? I guess people will simply put more heavy attacks in their rotations to get resources back. The overall DPS will decrease, rotations will be slower but people will adapt and good people will still be able to beat content. I guess mag DK wearing Elegant + IA and weaving heavy attacks between skills will be the new PvE OP build :D
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • KingJ
    KingJ
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    MrBrandon wrote: »
    Why must PVE continue to suffer because of PVP?

    I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.

    How long are PvEers going to blame PvPers for non-PvP changes?
    Forever I guess we pvpers are evil and tell Wrobel to make the game harder for PVers so they have to try now.
  • KingJ
    KingJ
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    karios525 wrote: »
    And for a final thought by removing reduction costs because that's not how zos want us to play it goes against everything that elder scrolls stood for, which was freedom of choice to develop youre character how you saw for not how a developer expected you to so epic fail on the developers part will also result in the majority of sets becoming absolutely useless so no need to farm just get a better game to play which is sad as I put in a year of my life into this game which I still love and btw after Jesus beam got nerfed spell costs for templar abilities went up rendering the templar class as pretty useless as dps which us my favoured role, can't squeeze more than 40k dps whilst my dk and my sorc can do way more damage. Cost reduction had to stay if not in cp then in racial passives looking forward to a break from this broken game finally lol good luck one and all with eso you will need it
    If you can't pull more than 40k on your Templar That's a learn to play issue especially if your having issues sustaining on a magplar of all classes. With channel focus and minor magicsteal on top to your regular regen you should never run out of magica if you know what you doing.
  • ADarklore
    ADarklore
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    ADarklore wrote: »
    As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.

    And why is forcing players to use one or the other a good thing? I thought the game was sold as "play as you want." Stamina builds have a particular difficulty with sustain because stamina is used for more than just spells and weapon damage. From the very beginning of the game, people have asked for roll dodge and break free to be separated from the stamina pool...either that or have them also reduce magicka pool. But that player request was never honored by ZOS.

    Just because the game was sold as 'play as you want' doesn't mean playing as you want will be as effective as playing other ways. This is why hybrids suck, you can play a hybrid, but you will struggle with content that singular builds breeze through. But it is an option and creates a choice for players... just as the CR removal from CP will create.

    Someone asked a few comments back that if ZOS wanted players to run CR glyphs why not remove damage glyphs, but this again goes back to making a meaningful choice... with the upcoming CR changes in CP, you will now have to make a choice between high damage or sustain. Right now there is very little reason to run CR glyphs because CP gives us such a boost to reduction... it is also why players can run mixed armor instead of relying on the cost reduction from running seven pieces.

    This also coincides with the introduction of "Magickasteal" to several abilities... adding additional means of sustain for Magicka players.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • karios525
    karios525
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    Donut you cannot get much more than 40k dps off a magplar u don't see them in vet trials except as healers or occasionally as tanks, as they don't pull enough dps anymore you just don't have a clue what you are talking about. I don't know anybody using templars as dds anymore, even alcasts build can't pull anymore dps than that so I would suggest don't respond if you don't play one as you obviously don't and sound like a PvP numpty
  • Asardes
    Asardes
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    One issue with magplar is that it has to be in melee range to pull maximum DPS. Which isn't the case for sorcs.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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