Stamblade equipment progression

malicia
malicia
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Hi,

My stamblade is currently wearing a fairly standard beginners' setup:

5 x Hundings
Helm, Shoulders and Weps - NMG
Jewelry - Robust Agility

I'm now trying to do Undaunted dailies and nCoS in order to get a Velidreth set. I already have shoulders (random trait, not divinity - I think it is impenetrable).

So, questions:

1. When I get the Mask (in med), will it be beneficial to start using the set irrespective of trait, or would I be better of keeping NMG until I get the Velidreth in Divinity
2. Any suggestions for weapons (crafted or guild stores), or might I as well stick to NMG weps? I'm trying to get VO as well, but that is a bit more difficult - Real Life RNG in finding enough free time for nSO, an evening with a stable internet connection and a group that will a noob DD is every bit as bad as ingame RNG.
PC, EU
Not elite, not the best. Just enjoying ESO.
Not the worst either. "Casual" != "totally ignorant"
@taciti
  • oranje_elf
    oranje_elf
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    malicia wrote: »
    1. When I get the Mask (in med), will it be beneficial to start using the set irrespective of trait, or would I be better of keeping NMG until I get the Velidreth in Divinity
    Divine on one item gives you around 1% (a bit less actually, on violet quality it will be around 0.7-0.8) of crit chance (with Thief). As such, I would say the benefits of using a monster set will outweight losing a bit of a crit chance.
    malicia wrote: »
    Any suggestions for weapons (crafted or guild stores), or might I as well stick to NMG weps?
    I would stick to NMG and have 5x NMG. The set bonus of NMG is very strong, as physical penetration is probably the best bonus currently in game (this is also one of the reasons why you would always prefer to have sharpened weapons).

    Also, since the last update we see more and more builds running 5-1-1 (5 medium, 1 heavy and 1 light), unlike previous 7-0-0. So, if you will get your monster head in heavy, do not throw it away, it might be even a better choice than medium.

    And, finally, to get a monster head, you need to run vCoS and not nCoS. Monster sets only drop in veteran dungeons.
  • malicia
    malicia
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    oranje_elf wrote: »
    malicia wrote: »
    1. When I get the Mask (in med), will it be beneficial to start using the set irrespective of trait, or would I be better of keeping NMG until I get the Velidreth in Divinity
    Divine on one item gives you around 1% (a bit less actually, on violet quality it will be around 0.7-0.8) of crit chance (with Thief). As such, I would say the benefits of using a monster set will outweight losing a bit of a crit chance.
    malicia wrote: »
    Any suggestions for weapons (crafted or guild stores), or might I as well stick to NMG weps?
    I would stick to NMG and have 5x NMG. The set bonus of NMG is very strong, as physical penetration is probably the best bonus currently in game (this is also one of the reasons why you would always prefer to have sharpened weapons).

    Also, since the last update we see more and more builds running 5-1-1 (5 medium, 1 heavy and 1 light), unlike previous 7-0-0. So, if you will get your monster head in heavy, do not throw it away, it might be even a better choice than medium.

    And, finally, to get a monster head, you need to run vCoS and not nCoS. Monster sets only drop in veteran dungeons.

    Thanks for the comments!

    So you'd rather go 5xNMG + 2 monster and drop the Hundings?

    I already got monster shoulders in heavy, which I kept. I've done very few dungeons up to now, so I can afford it to hoard dropped set items a bit.

    I was under the impression that vCoS guarantees a drop, while nCoS only offers a chance at a drop; I stand corrected. I was happy to do a couple of nCoS runs to get to learn the dungeon, but if the helms only drop in vCoS I'll make that number of learning runs a bit less.
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • kylewwefan
    kylewwefan
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    All medium pieces are likely going to be better for Stam toons for quite some time. %4 cost reduction per piece is nothing to scoff at. It takes quite a bit of CP to make up that difference.

    Divines on the other hand is only %1 additional mundus per piece at gold. So if using thief, could raise your Crit from %50 to %57. So it's really not bad to help get you to %60 Crit.

    Infused will help add a little extra stat, so it's good on the big pieces.

    Well fitted adding %5 dodge cost reduction is also pretty good as that's another one that takes quite a bit of CP to make a difference.

    I'm not a min max player or super math wiz, but I do see many different armor traits being useful to help you being a well rounded player.

  • malicia
    malicia
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    I'll have to look at my Crit chance. IIRC it is about 64% unbuffed (currently running Thief, all Divines). Buffed I've seen some of my CombatMetrics reports where simply everything was Crit. It might be that I have more crit chance than is necessary. Will look at it tomorrow night.
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • Upright_man
    Upright_man
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    malicia wrote: »
    Hi,

    My stamblade is currently wearing a fairly standard beginners' setup:

    5 x Hundings
    Helm, Shoulders and Weps - NMG
    Jewelry - Robust Agility

    I'm now trying to do Undaunted dailies and nCoS in order to get a Velidreth set. I already have shoulders (random trait, not divinity - I think it is impenetrable).

    So, questions:

    1. When I get the Mask (in med), will it be beneficial to start using the set irrespective of trait, or would I be better of keeping NMG until I get the Velidreth in Divinity
    2. Any suggestions for weapons (crafted or guild stores), or might I as well stick to NMG weps? I'm trying to get VO as well, but that is a bit more difficult - Real Life RNG in finding enough free time for nSO, an evening with a stable internet connection and a group that will a noob DD is every bit as bad as ingame RNG.

    Are your NMG weapons both sharpened?
    Drop some of the Hundings gear to make room for NMG in the chest, pants, belt, hands or feet (any 3 pieces if you already have 2 nmg daggers.) I'd advise going for both Velidreth pieces in medium divines (it takes awhile but it does happen eventually) but you could get away with running 1 heavy if you were suffering low hp (under 17k when food buffed will cost you your life in many situations). Unsure whether running infused would be a dps loss sorry, i dont have one to test anymore.

    vCoS is not a dungeon to be taking on lightly, make sure you have experienced group if you go there or someone to explain the fight mechanics. What platform and server are you on?

    Have you considered getting the Kragh's monster set in the meantime? i found it extremely easy to farm the divines medium head piece for that set while i worked for my Velidreth set. it provides armor pen which compliments the NMG set.

    if you could run nSO to get the Vicious Ophidian Jewellery (even in blue) its a good bonus with the 5% buff. Sharpened daggers from here do drop and the Twice Fanged Serpent (divines) gear is now BIS for trials (correct me if i'm wrong, i wont be salty) due to the massive amount of armor pen it provides compared against the crit damage reductions we took from Homestead.
    I understand this is not always easy to get a group for depending on the situation and even when you do all that drops is immortal and eternal yokeda (yes i'm salty about the yokeda spam in every run i do XD)

  • malicia
    malicia
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    Are your NMG weapons both sharpened?

    Yep, they're both sharpened, both gold.
    Drop some of the Hundings gear to make room for NMG in the chest, pants, belt, ...

    I was actually planning on doing that once I have a full monster set. The idea is to go for Velidreth in divine, I'm just unsure whether I should equip the Velidreth in e.g. infused that I get while I'm farming for the divines, or whether I should rather wait until I get it in divine. I already have the shoulders in medium, but unfortunately not in divine.
    vCoS is not a dungeon to be taking on lightly, make sure you have experienced group if you go there or someone to explain the fight mechanics. What platform and server are you on?

    PC, EU. I'm new to most dungeons, so I make sure to tell the group that before we start. I've done it on normal before - the mechanics was quite interesting. It will probably take one or two more runs before I'm confident with the mechanics there, especially in the second last boss fight. We did HM vet Arx Corinium last night, and that felt easier to me than nCoS did.
    Have you considered getting the Kragh's monster set in the meantime?...

    At the moment I'll take whatever I get. We were a group of three guildies (trade guild, but fairly active in PvE) looking to do pledges last night. After spending quite a bit of time searching for a healer or tank in-guild we queued. Even then it took us about 20 min to get a tank. I got a med Sellistrix helm in divines, so I'll spend my next few keys hoping for the shoulders. From there I'll switch to Kragh's of Velidreth, whichever I get first. Final goal is Velidreth.

    if you could run nSO to get the Vicious Ophidian Jewellery ...
    I understand this is not always easy to get a group for depending on the situation and even when you do all that drops is immortal and eternal yokeda (yes i'm salty about the yokeda spam in every run i do XD)

    Yep, would certainly like to start doing nSO. Thus far the main problem has been finding groups; if I don't manage to do it a couple of times over the weekend I'll start looking for a trial orientated guild that caters for newcomers to trials as well.

    Thanks for your detailed reply!
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • SirAndy
    SirAndy
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    oranje_elf wrote: »
    Also, since the last update we see more and more builds running 5-1-1 (5 medium, 1 heavy and 1 light), unlike previous 7-0-0. So, if you will get your monster head in heavy, do not throw it away, it might be even a better choice than medium.
    Or 5-2 (medium-heavy) if you have no need for magicka at all ...
    shades.gif
  • psxfloh
    psxfloh
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    vCoS is not a dungeon to be taking on lightly, make sure you have experienced group if you go there or someone to explain the fight mechanics. What platform and server are you on?
    this
    Have you considered getting the Kragh's monster set in the meantime? i found it extremely easy to farm the divines medium head piece for that set while i worked for my Velidreth set. it provides armor pen which compliments the NMG set.
    and this!

    Better go for Kra'gh! Fungal I is waaaaaaaaaaaaaaaaaaaay easier than vCoS... and if velidreth is really better than kra'gh is debatable and/or situational!
  • malicia
    malicia
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    psxfloh wrote: »
    Better go for Kra'gh! Fungal I is waaaaaaaaaaaaaaaaaaaay easier than vCoS... and if velidreth is really better than kra'gh is debatable and/or situational!

    Mmm, I'll search for groups for both. For me the group finding has thus far been far more difficult than the dungeons themselves, and FG1 might have a great advantage to CoS in that it is not DLC.

    With sharpened weps and NMG's debuf I should have quite a bit of penetration, especially with Surprise Attack's major fracture thrown into the mix. Kra'gh might just take me over the edge of what's needed, so I might then consider crafting a NMG dagger in nirnhorned just to see how the damage compares. Or an one-handed axe in nirnhorned - that should compliment Kra'gh reasonably well, I think.
    Edited by malicia on March 23, 2017 7:47AM
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • psxfloh
    psxfloh
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    malicia wrote: »
    psxfloh wrote: »
    Better go for Kra'gh! Fungal I is waaaaaaaaaaaaaaaaaaaay easier than vCoS... and if velidreth is really better than kra'gh is debatable and/or situational!

    Mmm, I'll search for groups for both. For me the group finding has thus far been far more difficult than the dungeons themselves, and FG1 might have a great advantage to CoS in that it is not DLC.

    If you look for FG I exclusive you can slot some health pieces and a taunt skill and queue as tank. The only two things that are dangerous there is the final boss' heavy attack and his aoe. Block the former, dodge (or walk out of) the latter, 'taunt' from time to time and you're set.. B)
  • malicia
    malicia
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    psxfloh wrote: »
    ... slot some health pieces and a taunt skill and queue as tank....

    Lol. It actually sounds like a good idea, but until now I never considered my character as a possible tank. :D It will take a major mind-shift to make that one work.
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • psxfloh
    psxfloh
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    malicia wrote: »
    psxfloh wrote: »
    ... slot some health pieces and a taunt skill and queue as tank....
    Lol. It actually sounds like a good idea, but until now I never considered my character as a possible tank. :D It will take a major mind-shift to make that one work.
    for FG I a 'faux tank' is okay.. in fact there are more DDs out there just like you. And they'd be sooo happy if more tanks queued for FG I to shorten everyone's waiting time! :D

    Only one more hint/plea: Stand still when the boss is on you, unless you absolutely have to move (out of his AoE).
    You won't take less damage when you 'retreat'/walk backwards, but you're crippling your group's dps because you pull the boss out of all the beautiful AoEs!
  • malicia
    malicia
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    psxfloh wrote: »
    Only one more hint/plea: Stand still when the boss is on you, unless you absolutely have to move (out of his AoE).
    You won't take less damage when you 'retreat'/walk backwards, but you're crippling your group's dps because you pull the boss out of all the beautiful AoEs!

    You're preaching to the choir - for some silly reason my re-arming trap doesn't want to pick itself up its spindly little legs and walk after the boss!

    I'll seriously consider the tanking FG1 idea. It will take some skill leveling and set crafting, but I might as well do that while I queue as a DD. Can always start queuing as a tank once I have the needed gear/skills in place. Sap tanking does look like a lot of fun, and I have most of the skills needed for that already leveled in any case. Its basically just the taunting that needs to be looked at...
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • psxfloh
    psxfloh
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    malicia wrote: »
    You're preaching to the choir - for some silly reason my re-arming trap doesn't want to pick itself up its spindly little legs and walk after the boss!
    *g* beast trap is the lessest of skills I'm concerned about.. but I've seen a lot of destro ults, meteors, endless hails, etc. in vain, because some 'clever' tank or DD thought walking backwards saves you from a lot of damage.. in fact it only saves the boss from a lot of damage ;)
    malicia wrote: »
    I'll seriously consider the tanking FG1 idea. It will take some skill leveling and set crafting, but I might as well do that while I queue as a DD. Can always start queuing as a tank once I have the needed gear/skills in place. Sap tanking does look like a lot of fun, and I have most of the skills needed for that already leveled in any case. Its basically just the taunting that needs to be looked at...
    no need to overdo it, you don't need anything apart from a taunt and maybe an "oh ***" button (self heal, shield, whatever). Hell, I 'tanked' that boss with a 2h (for rally) or even on my healer in my 7pc light healing gear - when we had a 'faux tank' who didn't use a taunt! :D
  • Upright_man
    Upright_man
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    malicia wrote: »
    psxfloh wrote: »
    Better go for Kra'gh! Fungal I is waaaaaaaaaaaaaaaaaaaay easier than vCoS... and if velidreth is really better than kra'gh is debatable and/or situational!

    Mmm, I'll search for groups for both. For me the group finding has thus far been far more difficult than the dungeons themselves, and FG1 might have a great advantage to CoS in that it is not DLC.

    With sharpened weps and NMG's debuf I should have quite a bit of penetration, especially with Surprise Attack's major fracture thrown into the mix. Kra'gh might just take me over the edge of what's needed, so I might then consider crafting a NMG dagger in nirnhorned just to see how the damage compares. Or an one-handed axe in nirnhorned - that should compliment Kra'gh reasonably well, I think.

    Kraghs wont take you over the armor pen limit when your in NMG with sharpened weapons.

    Sharpened: 5160
    Major Frac:5280
    NMG: 2580
    Kragh:1935
    Total: 14955

    I believe you also get a 100 pen base.

    So that takes you to about 15k armor pen and i believe the trial bosses have 18k.

    I could be wrong XD
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