Not all stuff need to be soloable, world bosses is not unless very good, or ideal build like tanky dps or sorcerer with clanfearForced grouping is horrible. The current Craglorn is fine, with some parts (anomalies, celestial rifts, etc) being significantly easier if you aren't solo -- but they are still complete-able by solo players who enjoy a challenge. When you literally couldn't progress in Craglorn because you needed 3 bodies to stand on pads to open a door -- even if you were capable of soloing every NPC pack and boss prior to reaching those pads -- that was not fun at all, and it turned Craglorn into a ghost town as soon as nirncrux became irrelevant for endgame builds.
MLGProPlayer wrote: »Blacksmoke wrote: »No please o.O Havent even done anything in Craglorn yet because of this
It's all soloable if you are a high enough level. I've completed all of the group content with my CP 400+ character. It's not particularly difficult either, just hard enough to keep you alert. You should try it.
It's a lot more fun than normal delves and public dungeons.
Normal dungeons are solo-able and some vet dungeons are solo-able, but that doesn't mean that should be the difficulty of standard overland content.
While I can appreciate your point, I also find overland content trivially easy, a lot of people don't and we shouldn't effectively lock them from what is historically solo content so that we can have more of a challenge.
In a nut shell overland is their play-pen and asking for it to be more difficult is the same as them asking for vMA to be easier.
MLGProPlayer wrote: »I recently played through Orsinium for the first time (on my CP 400+ character). However, I was disappointed by how easy all the content was. I breezed through all the quests in a few hours because I could just run through everything without taking damage and then 1-shot the bosses. Only reason it took even that long was because I listen to all the dialogue.
I have played through Orsinium on a few characters. If I recall correctly, and my memory may be fuzzy, the Delve bosses there have around 125-135K health. I am curious what ability you are using that puts out 125k damage in a single cast?MLGProPlayer wrote: »The story was great, but the gameplay was severely lacking.
Then I decided to give Craglorn a try. I was pleasantly surprised by the "group" content which actually presented a little bit of a challenge (for a solo player). The bosses take more than a few hits to take down, and they have actual 1-shot mechanics of their own so you need to be careful. The fights aren't difficult by any means, but at least I need to stay alert as I play through them.
Would anyone else like more of this type of content in Morrowind?
I'm afraid that if we just get our usual "casual" content, that anyone who has a CP character will breeze through the entire expansion in a few hours.
Hum, well I have seven CP level characters (590+) and I don't expect to breeze through the content. My vote was no for a variety of reasons. Others here have expanded very well on the overall failure of Craglorn. Personally, my characters run the gamut from the traditional higher DPS bow / DW to the less stellar performing Bosmer Stamplar using bow / bow. I guess I would qualify as the more casual player as I like to take things slow, gather and explore, craft, level up alts, etc. Even if I could "1-shot" a boss (still don't know what spell you are using to do that), I am not sure I would as speeding through content is just not my thing.
MLGProPlayer wrote: »
MLGProPlayer wrote: »
Because people are doing writs or collecting mats since it's the only place nirncrux drops.
MLGProPlayer wrote: »MLGProPlayer wrote: »
Because people are doing writs or collecting mats since it's the only place nirncrux drops.
The only reason anyone is in Reaper's March is to browse the traders in Rawl'kha. The only reason anyone is in Alik'r is to farm the dolmens.
Nobody comes back to a zone after completing the quests there (unless they have some other reason to). Craglorn is no different than any other zone when it comes to questing population.
MLGProPlayer wrote: »MLGProPlayer wrote: »
Because people are doing writs or collecting mats since it's the only place nirncrux drops.
The only reason anyone is in Reaper's March is to browse the traders in Rawl'kha. The only reason anyone is in Alik'r is to farm the dolmens.
Nobody comes back to a zone after completing the quests there (unless they have some other reason to). Craglorn is no different than any other zone when it comes to questing population.
You're the one putting forward that Craglorn is one of the highest population zones as though people doing writs somehow backs your claim that solo'ing group content is the best thing ever.