Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Would you like to see Craglorn-style "group" content in Morrowind?

  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    efster wrote: »
    Forced grouping is horrible. The current Craglorn is fine, with some parts (anomalies, celestial rifts, etc) being significantly easier if you aren't solo -- but they are still complete-able by solo players who enjoy a challenge. When you literally couldn't progress in Craglorn because you needed 3 bodies to stand on pads to open a door -- even if you were capable of soloing every NPC pack and boss prior to reaching those pads -- that was not fun at all, and it turned Craglorn into a ghost town as soon as nirncrux became irrelevant for endgame builds.
    Not all stuff need to be soloable, world bosses is not unless very good, or ideal build like tanky dps or sorcerer with clanfear
    And yes Craglorn was hopeless in that requiring 4 on your quest stage. Current one is good, doing it now, unfortunately the sky shards did not reset.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Aliniel
    Aliniel
    ✭✭✭✭✭
    No
    Group region proved to be disastrous. Let's not repeat past mistakes.
  • WhitePawPrints
    WhitePawPrints
    ✭✭✭✭✭
    No
    No. Craglorn pre-1Tamriel was a ghost town. I do not want to see zones become as empty as Craglorn once was. I want challenging content, but not content that will leave entire zones dead.
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    Tannus15 wrote: »
    Blacksmoke wrote: »
    No please o.O Havent even done anything in Craglorn yet because of this

    It's all soloable if you are a high enough level. I've completed all of the group content with my CP 400+ character. It's not particularly difficult either, just hard enough to keep you alert. You should try it.
    It's a lot more fun than normal delves and public dungeons.

    Normal dungeons are solo-able and some vet dungeons are solo-able, but that doesn't mean that should be the difficulty of standard overland content.

    While I can appreciate your point, I also find overland content trivially easy, a lot of people don't and we shouldn't effectively lock them from what is historically solo content so that we can have more of a challenge.

    In a nut shell overland is their play-pen and asking for it to be more difficult is the same as them asking for vMA to be easier.

    Far from it. Have you looked at the sheer size of overland verse vma? There is no comparison there. You can have hard overland content and easier overland content. Craglorn was soloable before 1T with the exception of a couple sections of quest.

    I think wrothgar was a decent example with the world bosses being a little more difficult.

    There is a ton of easy content in this game. Making some of it harder isn't going to hurt anything. And making 1 zone half and half when there are tons of other zones that are cake walk is not the same as making vma easier. If there was as many vma difficulty areas as there are overland difficulty areas, then you might have a point, but it's not even close.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Quigster wrote: »
    I recently played through Orsinium for the first time (on my CP 400+ character). However, I was disappointed by how easy all the content was. I breezed through all the quests in a few hours because I could just run through everything without taking damage and then 1-shot the bosses. Only reason it took even that long was because I listen to all the dialogue.

    I have played through Orsinium on a few characters. If I recall correctly, and my memory may be fuzzy, the Delve bosses there have around 125-135K health. I am curious what ability you are using that puts out 125k damage in a single cast?
    The story was great, but the gameplay was severely lacking.

    Then I decided to give Craglorn a try. I was pleasantly surprised by the "group" content which actually presented a little bit of a challenge (for a solo player). The bosses take more than a few hits to take down, and they have actual 1-shot mechanics of their own so you need to be careful. The fights aren't difficult by any means, but at least I need to stay alert as I play through them.

    Would anyone else like more of this type of content in Morrowind?

    I'm afraid that if we just get our usual "casual" content, that anyone who has a CP character will breeze through the entire expansion in a few hours.

    Hum, well I have seven CP level characters (590+) and I don't expect to breeze through the content. My vote was no for a variety of reasons. Others here have expanded very well on the overall failure of Craglorn. Personally, my characters run the gamut from the traditional higher DPS bow / DW to the less stellar performing Bosmer Stamplar using bow / bow. I guess I would qualify as the more casual player as I like to take things slow, gather and explore, craft, level up alts, etc. Even if I could "1-shot" a boss (still don't know what spell you are using to do that), I am not sure I would as speeding through content is just not my thing.

    A single meteor is typically enough to kill a delve boss. If not, then a second spell will finish them off. While this goes on, the boss does ~1k damage per hit to me in my light armour. Most delve bosses have no armour, allowing you to rip them apart in seconds.

    I want bosses that can kill me. Bosses that take more than 3 seconds to kill. I'm not expecting vet trial difficulty from overland content, but I want some degree of challenge. Questing in ESO is like playing through an interactive story (think Telltale games). There is nothing out there that can kill you. No obstacles. You just follow quest markers and listen to dialogue.

    I would gladly "take my time" with the content. But I can't when everything dies so quickly. And I'm not even max CP with fully min-maxed gear.
    Edited by MLGProPlayer on March 20, 2017 11:13PM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Aliniel wrote: »
    Group region proved to be disastrous. Let's not repeat past mistakes.

    Crarglorn is one of the highest population zones since the rework. I don't know about you, but it seems like a huge success to me.
    Edited by MLGProPlayer on March 20, 2017 11:18PM
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Aliniel wrote: »
    Group region proved to be disastrous. Let's not repeat past mistakes.

    Crarglorn is one of the highest population zones since the rework. I don't know about you, but it seems like a huge success to me.

    Because people are doing writs or collecting mats since it's the only place nirncrux drops.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Tannus15 wrote: »
    Aliniel wrote: »
    Group region proved to be disastrous. Let's not repeat past mistakes.

    Crarglorn is one of the highest population zones since the rework. I don't know about you, but it seems like a huge success to me.

    Because people are doing writs or collecting mats since it's the only place nirncrux drops.

    The only reason anyone is in Reaper's March is to browse the traders in Rawl'kha. The only reason anyone is in Alik'r is to farm the dolmens. The only reason anyone is in Malabol Tor is to farm Sprinner's gear. And so on.

    Nobody comes back to a zone after completing the quests there (unless they have some other reason to). Craglorn is no different than any other zone when it comes to questing population.
    Edited by MLGProPlayer on March 20, 2017 11:53PM
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Tannus15 wrote: »
    Aliniel wrote: »
    Group region proved to be disastrous. Let's not repeat past mistakes.

    Crarglorn is one of the highest population zones since the rework. I don't know about you, but it seems like a huge success to me.

    Because people are doing writs or collecting mats since it's the only place nirncrux drops.

    The only reason anyone is in Reaper's March is to browse the traders in Rawl'kha. The only reason anyone is in Alik'r is to farm the dolmens.

    Nobody comes back to a zone after completing the quests there (unless they have some other reason to). Craglorn is no different than any other zone when it comes to questing population.

    You're the one putting forward that Craglorn is one of the highest population zones as though people doing writs somehow backs your claim that solo'ing group content is the best thing ever.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Tannus15 wrote: »
    Tannus15 wrote: »
    Aliniel wrote: »
    Group region proved to be disastrous. Let's not repeat past mistakes.

    Crarglorn is one of the highest population zones since the rework. I don't know about you, but it seems like a huge success to me.

    Because people are doing writs or collecting mats since it's the only place nirncrux drops.

    The only reason anyone is in Reaper's March is to browse the traders in Rawl'kha. The only reason anyone is in Alik'r is to farm the dolmens.

    Nobody comes back to a zone after completing the quests there (unless they have some other reason to). Craglorn is no different than any other zone when it comes to questing population.

    You're the one putting forward that Craglorn is one of the highest population zones as though people doing writs somehow backs your claim that solo'ing group content is the best thing ever.

    The argument was that Craglorn is a dead zone. It's no more dead than other zones.

    It has a mix of easy and challenging content. Once you beat that content, you have no reason other than to come back other than do dailies (or something else). And there are quite a few people returning to Craglorn for the dailies (which come in the form of soloable "group" content). Clearly there is a market for that type of content.

    The only reason Craglorn 1.0 failed was because there was content that couldn't be mechanically completed by a solo player, not because it was too challenging.
    Edited by MLGProPlayer on March 21, 2017 12:10AM
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    A lot of posts in this thread seem to be from people who are unaware the Craglorn was revamped in One Tamriel.

    I like the current iteration of Craglorn. It's weird, though. Lots of posts in here saying everything in the zone is soloable if you're "good." When I group up in Crag, I find I'm frequently carrying the group. Yet I don't find Group Delve bosses, the overworld bosses, or the three bosses from the Stakahl daily to be soloable.

    Maybe a lot of you guys are better than you think you are. Or there are a LOT of "bads" and I'm a "mediocre."

    (Didn't vote in poll because I'm undecided.)
    Edited by MasterSpatula on March 21, 2017 12:23AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
Sign In or Register to comment.