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Would you like to see Craglorn-style "group" content in Morrowind?

MLGProPlayer
MLGProPlayer
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I recently played through Orsinium for the first time (on my CP 400+ character). However, I was disappointed by how easy all the content was. I breezed through all the quests in a few hours because I could just run through everything without taking damage and then 1-shot the bosses. Only reason it took even that long was because I listen to all the dialogue.


The story was great, but the gameplay was severely lacking.

Then I decided to give Craglorn a try. I was pleasantly surprised by the "group" content which actually presented a little bit of a challenge (for a solo player). The bosses take more than a few hits to take down, and they have actual 1-shot mechanics of their own so you need to be careful. The fights aren't difficult by any means, but at least I need to stay alert as I play through them.

Would anyone else like more of this type of content in Morrowind?

I'm afraid that if we just get our usual "casual" content, that anyone who has a CP character will breeze through the entire expansion in a few hours.
Edited by MLGProPlayer on March 20, 2017 1:45AM

Would you like to see Craglorn-style "group" content in Morrowind? 214 votes

Yes
28%
sticx45_ESOKochDerDamonenBarskwisatzAketiumSoellavesariusb16_ESOmertustaMilvanStillianThePaulrus94Wifeaggro13JeremyAFrostWolfDraxysElrosahirAjaxduoAhzekpieratsosBlake6332 61 votes
No
71%
laurajfImryllTabbycatGilvothvailjohn_ESOWhitePawPrintsMojmiralenae1b14_ESOAcrolasdaryl.rasmusenb14_ESOGreevirEsha76Cpt_TeemoDarcyMardinMessy1mikeabboudb14_ESOKendaricPhilhypePendrillionjohn.mcfarlaneb16_ESO 153 votes
  • Milvan
    Milvan
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    Yes
    Unfortunatelly, solo-casual-scrolls-online can't take content like craglorn.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
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  • Tannus15
    Tannus15
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    No
    I'm sure they'll have world bosses to add some harder content, but since Morrowind intended to be essentially "stand alone" for starting a new character and levelling to 50 I would expect it to have the same level of difficulty as the rest of the overland zones.

    Personally I think they should add a "veteran" DLC which has a full group zone like Craglorn was originally, but this content shouldn't be for Morrowind.
  • TerraDewBerry
    TerraDewBerry
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    No
    Nope.. I'd rather have the option to play solo or group with others if I want to.
  • MLGProPlayer
    MLGProPlayer
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    Yes
    Nope.. I'd rather have the option to play solo or group with others if I want to.

    That's what Craglorn is right now.

    Half the content can be soloed at any level. The other half can be soloed at a high level, or completed as a group at low levels.

    The problem with this game right now is that all the content is designed for low level completion. That makes it pointless to play through on a CP character.
    Edited by MLGProPlayer on March 20, 2017 1:48AM
  • Tabbycat
    Tabbycat
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    No
    If I recall correctly, Wrothgar was a far more popular dlc zone than Craglorn. People complained they couldn't find groups to complete Craglorn because other players had already completed the quests and weren't willing to do it again. So anyone new to the zone was pretty much SOL. It changed for the better with One Tamriel but not enough, in my opinion.

    So yeah, you guys had that kind of content in the past and the zone was pretty much dead.
    Edited by Tabbycat on March 20, 2017 1:50AM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • MLGProPlayer
    MLGProPlayer
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    Yes
    Tabbycat wrote: »
    If I recall correctly, Wrothgar was a far more popular dlc zone than Craglorn. People complained they couldn't find groups to complete Craglorn because other players had already completed the quests and weren't willing to do it again. So anyone new to the zone was pretty much SOL. It changed for the better with One Tamriel but not enough, in my opinion.

    You can solo all the content in Craglorn right now (not sure if that was always the case). The group stuff is just more difficult, which is the point I am trying to make.

    I play overworld content in this game solo, and I'd like some challenging solo content.
    Edited by MLGProPlayer on March 20, 2017 1:51AM
  • Cêltic421
    Cêltic421
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    Yes
    Morrowind is supposed to be huge. How huge? I'm not sure. Suppose to be the biggest area since game released so that means it should be bigger than craglorn. There's plenty of space to have solo and group content in Morrowind. The open world is a joke to veteran players and the end game is lacking.

    I assuming that it's going to be the same as any other areas, so **** easy which makes the open world so boring. The only reason I'm getting it is cause of the trial. We'll also because of the collectors edition too lol. I want the physical items that comes with it. Hopefully Zeni surprises me and had some difficulty to the content.

    Game is being catered to the casuals.
  • MLGProPlayer
    MLGProPlayer
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    Yes
    Cêltic421 wrote: »
    Morrowind is supposed to be huge. How huge? I'm not sure. Suppose to be the biggest area since game released so that means it should be bigger than craglorn. There's plenty of space to have solo and group content in Morrowind. The open world is a joke to veteran players and the end game is lacking.

    I assuming that it's going to be the same as any other areas, so **** easy which makes the open world so boring. The only reason I'm getting it is cause of the trial. We'll also because of the collectors edition too lol. I want the physical items that comes with it. Hopefully Zeni surprises me and had some difficulty to the content.

    Game is being catered to the casuals.

    The new Craglorn strikes a perfect balance. Roughly half the map is casual content while the other half is "group" content (which can be soloed for a little bit of a challenge).

    I'd love that same setup in Morrowind.

    As it stands, I'll have no reason to play through any of the overworld content in Morrowind (unless I want to start a new character).
    Edited by MLGProPlayer on March 20, 2017 2:05AM
  • Tapio75
    Tapio75
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    No
    >>PC-EU Mostly PVE. Played since BETA<<
  • Avran_Sylt
    Avran_Sylt
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    Yes
    They should add scrolls or items by bosses that you can use to increase their difficulty/xp gain. similar to how they handle hard modes.

    These could be thematically tied or just there.

    You instantly take aggro from the boss when it is used, and if the boss loses aggro at anytime it resets to normal mode (no trolling players).
  • hmsdragonfly
    hmsdragonfly
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    No
    I just want to listen to the dialogues.
    Aldmeri Dominion Loyalist. For the Queen!
  • zaria
    zaria
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    Tabbycat wrote: »
    If I recall correctly, Wrothgar was a far more popular dlc zone than Craglorn. People complained they couldn't find groups to complete Craglorn because other players had already completed the quests and weren't willing to do it again. So anyone new to the zone was pretty much SOL. It changed for the better with One Tamriel but not enough, in my opinion.

    So yeah, you guys had that kind of content in the past and the zone was pretty much dead.
    The problem with Craglorn originally was that it was a somewhat too hard overland and that quests and instances was messed up, you had to group with players at your quest stage to do main quest for one.

    Also quests who force an four man group was stupid as then you could just do an standard dungeon.

    I just discovered the Craglorn group dvelves and liked them, a bit between an dvelve and an world boss.
    was not able so solo bosses on my sorcerer the scamp did not hold agro, would probably have managed with the clanfear.

    However Morrowind will also be an starting zone so it will be as easy as normal content, had been no issue making another zone a bit harder as it would not be an starting one.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SquareSausage
    SquareSausage
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    No
    Nope, its a *** pain having to find people to do overland group quests, bringing that back would just make the area a ghost town.
    Breakfast King
    PS4 EU
  • phairdon
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    No
    Nope, its a *** pain having to find people to do overland group quests, bringing that back would just make the area a ghost town.

    Says it all.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • ParaNostram
    ParaNostram
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    Yes
    I would love to see such content in the future! I hope the realm of Mephala is challenging like Craglorn when we get to visit there.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

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    Bosmer Sorceress
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    Order of the Black Worm
  • Blacksmoke
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    No
    No please o.O Havent even done anything in Craglorn yet because of this
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  • MLGProPlayer
    MLGProPlayer
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    Yes
    Blacksmoke wrote: »
    No please o.O Havent even done anything in Craglorn yet because of this

    It's all soloable if you are a high enough level. I've completed all of the group content with my CP 400+ character. It's not particularly difficult either, just hard enough to keep you alert. You should try it.
    It's a lot more fun than normal delves and public dungeons.
    Edited by MLGProPlayer on March 20, 2017 4:14AM
  • Tannus15
    Tannus15
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    No
    Blacksmoke wrote: »
    No please o.O Havent even done anything in Craglorn yet because of this

    It's all soloable if you are a high enough level. I've completed all of the group content with my CP 400+ character. It's not particularly difficult either, just hard enough to keep you alert. You should try it.
    It's a lot more fun than normal delves and public dungeons.

    Normal dungeons are solo-able and some vet dungeons are solo-able, but that doesn't mean that should be the difficulty of standard overland content.

    While I can appreciate your point, I also find overland content trivially easy, a lot of people don't and we shouldn't effectively lock them from what is historically solo content so that we can have more of a challenge.

    In a nut shell overland is their play-pen and asking for it to be more difficult is the same as them asking for vMA to be easier.
  • Everstorm
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    Blacksmoke wrote: »
    No please o.O Havent even done anything in Craglorn yet because of this

    The main storyline has been rebalanced for One Tamriel. It's designed for soloplay and easy to do. Pick up the starterquest from the Stargazer in one of the capitals.
  • Everstorm
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    Nope.. I'd rather have the option to play solo or group with others if I want to.

    Half the content can be soloed at any level. The other half can be soloed at a high level, or completed as a group at low levels.

    Did they get rid of all the puzzles and gates that had to be operates by more than one person?

  • Integral1900
    Integral1900
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    No
    The craglorn project failed utterly, it's the only zone that needed a rebuild to get players into it and even that failed, most of the group stuff is still deserted, it won't work in eso
  • Kendaric
    Kendaric
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    No
    Hell no, I don't need or want another Craglorn. Orsinium was the perfect mix and I hope they follow that model with Morrowind.
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    • Vaoh
      Vaoh
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      No
      There's a reason they took the old Craglorn grouping system out.....
    • Khenarthi
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      No
      Craglorn's type as an "adventure zone" was a failure. Murkmire was supposed to be like the original Craglorn and got scrapped.

      I like to believe that ZOS has more sense than to release a paid expansion that caters only to a minority of skilled players. Overworld content is supposed to be accessible to everyone (and even so, sometimes you will see new people struggling with quest bosses...). You can have your trials and group dungeons, but leave overwold alone for those who just want to relax and enjoy the stories.
      Edited by Khenarthi on March 20, 2017 7:17AM
      PC-EU
    • Vipstaakki
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      No
      Craglorn was meant to be an area where you pick up a group not an area you need a group to go to.
      It failed spectacularly.
      Edited by Vipstaakki on March 20, 2017 8:22AM
    • Titansteele
      Titansteele
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      No
      Khenarthi wrote: »
      Craglorn's type as an "adventure zone" was a failure. Murkmire was supposed to be like the original Craglorn and got scrapped.

      I like to believe that ZOS has more sense than to release a paid expansion that caters only to a minority of skilled players. Overworld content is supposed to be accessible to everyone (and even so, sometimes you will see new people struggling with quest bosses...). You can have your trials and group dungeons, but leave overwold alone for those who just want to relax and enjoy the stories.

      Agreed, I enjoy harder content but the model they have for overland is working for the majority.
      Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

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    • notimetocare
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      Yes
      With 1T population mixing I see it being lesa of an issue. That said, Id like it difficult and not require 3 people just to click 3 items, etc.
    • Messy1
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      No
      Craglorn was not designed well at the beginning of ESO. I think Morrowwind should have mostly solo content, but maybe some new and innovative group content areas.
    • Kamatsu
      Kamatsu
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      No
      I voted no regarding making Morrowind anything like what Craglorn was like at it's launch. It was a pretty dismal failure (to me as a casual player) with a lot of complaints regarding the forced group content for the main storyline.

      However if you wanted more world bosses added to the open-world, along with 'group' area bosses like you have in Craglorn now, that I believe can still be solo'ed by good players, then I'd support that. Having extra optional harder world bosses dotted around the map wouldn't detract imo.

      TBH World Bosses & group area's in Craglorn aren't a problem for solo players, seeing as there's usually WG groups around or ppl willing to go help kill them. I see ppl asking for help with WB all the time, and they get help regularly.

      What I would say I'm against would be locking story & quest's (that aren't dungeon related) behind forced group content like what was in Craglorn at first. But harder optional bosses & such? *shrugs* Go for it imo.
      o_O
    • Arundo
      Arundo
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      No
      No rather not be dependable on others to get through quest content. Would vote yes if the groupfinder would facilitate the option to filter on zones / quests.
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