Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Would you like to see Craglorn-style "group" content in Morrowind?

  • Khami
    Khami
    ✭✭✭✭
    No
    No, I absolutely hate Craglorn. Leveling zones should never ever be forced group content.

    Since the change, I'm slowly getting quests done there, but overall, bad zone.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    ZOS has already said they have no plans to add any more 'group' zones because of the failure that Craglorn was... and only "12 people visited it" was a joke told by ZOS at one of their events overseas.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • psxfloh
    psxfloh
    ✭✭✭✭
    Yes
    Definitely yes!

    And to all the no-voters: OP didn't ask for the whole Morrowind Expansion to be "group content", only if group content should be a part of Morrowind.

    So 80-90% could be your "solo friendly MMO" for new players.. while a small part of it could be more of a challenge for experienced players.

    And better yet: likely all the "new players" would want to play all of their "new game", so they would try harder content and bloody their noses.. hopefully inspiring them to improve and become better players before joining vet-dungeons with 5k dps, no clue why and how to block heavy attacks and why they should move out of the ***** red! ;)

    Edit: I have to add a little 'no' for forced group content, like "you need four ppl to stand on all of the for switches at once"-***, which was the main reason I never finished the craglorn storyline before the craglorn reset.. :/
    Edited by psxfloh on March 20, 2017 9:09AM
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    No
    I recently played through Orsinium for the first time (on my CP 400+ character). However, I was disappointed by how easy all the content was. I breezed through all the quests in a few hours because I could just run through everything without taking damage and then 1-shot the bosses. Only reason it took even that long was because I listen to all the dialogue.


    The story was great, but the gameplay was severely lacking.

    Then I decided to give Craglorn a try. I was pleasantly surprised by the "group" content which actually presented a little bit of a challenge (for a solo player). The bosses take more than a few hits to take down, and they have actual 1-shot mechanics of their own so you need to be careful. The fights aren't difficult by any means, but at least I need to stay alert as I play through them.

    Would anyone else like more of this type of content in Morrowind?

    I'm afraid that if we just get our usual "casual" content, that anyone who has a CP character will breeze through the entire expansion in a few hours.

    Voted No, because I don't want their forced group content, but more challenging would be nice.
  • efster
    efster
    ✭✭✭✭✭
    No
    Forced grouping is horrible. The current Craglorn is fine, with some parts (anomalies, celestial rifts, etc) being significantly easier if you aren't solo -- but they are still complete-able by solo players who enjoy a challenge. When you literally couldn't progress in Craglorn because you needed 3 bodies to stand on pads to open a door -- even if you were capable of soloing every NPC pack and boss prior to reaching those pads -- that was not fun at all, and it turned Craglorn into a ghost town as soon as nirncrux became irrelevant for endgame builds.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Simple reason - this "group" content is not supported by "dungeon finder".
    Edited by Tommy_The_Gun on March 20, 2017 9:26AM
  • Kay1
    Kay1
    ✭✭✭✭✭
    Yes
    But too many casuals in this game who go full questing, I will never understand it but the majority win, I can't complain :p
    K1 The Big Monkey
  • Vildebill
    Vildebill
    ✭✭✭✭✭
    ✭✭
    Yes
    Tabbycat wrote: »
    If I recall correctly, Wrothgar was a far more popular dlc zone than Craglorn. People complained they couldn't find groups to complete Craglorn because other players had already completed the quests and weren't willing to do it again. So anyone new to the zone was pretty much SOL. It changed for the better with One Tamriel but not enough, in my opinion.

    You can solo all the content in Craglorn right now (not sure if that was always the case). The group stuff is just more difficult, which is the point I am trying to make.

    I play overworld content in this game solo, and I'd like some challenging solo content.

    You could solo Craglorn before the nerf as well, you just needed some help standing on platforms in a couple of quests.

    I loved Craglorn when it was new, the only problem with it was the different quest stages that locked you from completing and playing with people. Too bad not so many people did like it as I did, that's why we're not having Murkmire now :P
    EU PC
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    Group content is fabulous when something is new and shiny, but complete trash further down the road when the rest of us have bashed through the content and it no longer interests us. Next to no one wanted to venture into Craglorn to help noobs because there wasn't anything in it for many people. Been there, done it and seen it was the attitude.

    Amazed how many people simply see it from their own perspective and take the attitude to hell with everyone else. Seriously, half of you complaining about the game being geared towards casuals ever help those newcomers who would ask politely in the likes of Mournhold for a team to help them through Craglorn or did you just ignore them and carry on spamming your AoE's instead? From my experience, it was the latter. Why? Because I too was once one of those new players and got little or no help. No one was interested because it was a chore with little or no reward.

    Rather than sit there stroking your own egos calling the rest of us casuals maybe help those casuals you love to look down on and maybe you would get the content you desire too. After all, it's true what they say, you will get out what you put in. Those who sat and helped no one have no one other than themselves to blame for Craglorn being overhauled.
    Edited by Prof_Bawbag on March 20, 2017 10:30AM
  • vesariusb16_ESO
    vesariusb16_ESO
    Soul Shriven
    Yes
    Why not both? Have a normal version and a veteran version of the zones? Seriously the best solo content in the game right now is maelstrom arena ( in my opinion )


    If it's technologically feasible, I'd like to see 2 versions of morrowind areas. One normal and one veteran.
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    No
    The less 1990s group-or-die content the better, I play ESO 'cos it's a poor substitute for the real TES 6, have no interest in most group stuff and even less in PVP.
  • blabliblargh
    blabliblargh
    ✭✭
    Blacksmoke wrote: »
    No please o.O Havent even done anything in Craglorn yet because of this

    It's all soloable if you are a high enough level. I've completed all of the group content with my CP 400+ character. It's not particularly difficult either, just hard enough to keep you alert. You should try it.
    It's a lot more fun than normal delves and public dungeons.

    I concur 100%.
    I'm currently in the process of soloing Craglorn group content at CP200 and it's been fun and challenging. At this stage I can beat some group delves bosses, but some of them with particular mechanics still destroy me and requires higher CP.
    I've also been able to complete a few group quests, unless I meet a boss too strong for now. Overland bosses (triggered by portal) and mine bosses still destroyed me last time I tried. And I'm not even talking of anomalies.

    After experiencing this, it sure makes regular questing too easy. I leveled up completing the Daggerfall covenant zones and I'm really considering creating a new character for starting another faction quest line and zones, to make combat more interesting.

    It's clear that regular questing content is not designed for powerful (CP) characters.
    Edited by blabliblargh on March 20, 2017 2:02PM
  • Mathius_Mordred
    Mathius_Mordred
    ✭✭✭✭✭
    No
    No, not a chance. If you want more of a challenge then equip gear with lower stats.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • everseeing_njpreub18_ESO
    No
    As a solo player who enjoys taking my time through things absolutely not. I never even entered Craglorn until they changed it to be more solo friendly and i still havent done half of whats in there because its group content.

    One can group up and do the solo content if they prefer social stuff, but dont force people who dont WANT to group to do so or miss out on content, expecially if its going to be paid for as opposed to a free dlc/update/patch.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I recently played through Orsinium for the first time (on my CP 400+ character). However, I was disappointed by how easy all the content was. I breezed through all the quests in a few hours because I could just run through everything without taking damage and then 1-shot the bosses. Only reason it took even that long was because I listen to all the dialogue.


    The story was great, but the gameplay was severely lacking.

    Then I decided to give Craglorn a try. I was pleasantly surprised by the "group" content which actually presented a little bit of a challenge (for a solo player). The bosses take more than a few hits to take down, and they have actual 1-shot mechanics of their own so you need to be careful. The fights aren't difficult by any means, but at least I need to stay alert as I play through them.

    Would anyone else like more of this type of content in Morrowind?

    I'm afraid that if we just get our usual "casual" content, that anyone who has a CP character will breeze through the entire expansion in a few hours.

    I would. But I doubt it happens.

    MMO games can make a lot more money by catering to those majority of players who like things easy. So people like you and me get priced out of the market. They're also a demanding bunch. For example: even a single zone designed to accommodate group-play was intolerable to them so it had to be nerfed.
    Edited by Jeremy on March 20, 2017 3:24PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Milvan wrote: »
    Unfortunatelly, solo-casual-scrolls-online can't take content like craglorn.

    @Milvan I'm certainly not a casual player and spent most of my playing time grouped in trials. The last thing I want is being forced to form 4 man groups to do the lighter content or sit around and wait for others which is exactly the poor design craglorn followed.

    It's why much of craglorn changed after Zos realized the design was flawed.
  • Astanphaeus
    Astanphaeus
    ✭✭✭✭✭
    Yes
    I actually miss the difficulty that old Craglorn provided to players, though I did hate the group locks that much of the content had.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Milvan wrote: »
    Unfortunatelly, solo-casual-scrolls-online can't take content like craglorn.

    @Milvan I'm certainly not a casual player and spent most of my playing time grouped in trials. The last thing I want is being forced to form 4 man groups to do the lighter content or sit around and wait for others which is exactly the poor design craglorn followed.

    It's why much of craglorn changed after Zos realized the design was flawed.

    I'm asking for Morrowind to be more like current Craglorn. You aren't forced to group for any of that content.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    As a solo player who enjoys taking my time through things absolutely not. I never even entered Craglorn until they changed it to be more solo friendly and i still havent done half of whats in there because its group content.

    One can group up and do the solo content if they prefer social stuff, but dont force people who dont WANT to group to do so or miss out on content, expecially if its going to be paid for as opposed to a free dlc/update/patch.

    The thing with current Craglorn is that you aren't forced to group. All the content is soloable. Some of it just just requires a higher level.
  • d0e1ow
    d0e1ow
    ✭✭✭✭
    Yes
    Hell yeah, Craglorn is fun.
    "Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness." - Sigillah Parate "Invocation of Azura"


  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    KerinKor wrote: »
    The less 1990s group-or-die content the better, I play ESO 'cos it's a poor substitute for the real TES 6, have no interest in most group stuff and even less in PVP.

    The single player TES games are more challening than ESO though. If you want to emulate that experiece, why are you against more difficult solo content?
    Edited by MLGProPlayer on March 20, 2017 4:40PM
  • mikeabboudb14_ESO
    mikeabboudb14_ESO
    ✭✭✭
    No
    what i would like to see is more instanced delves so i can solo them with no one in them. Id honestly like the game made more solo than it is right now.Maybe like gw1 where the cities were we grouped.
  • Quigster
    Quigster
    ✭✭✭
    No
    I recently played through Orsinium for the first time (on my CP 400+ character). However, I was disappointed by how easy all the content was. I breezed through all the quests in a few hours because I could just run through everything without taking damage and then 1-shot the bosses. Only reason it took even that long was because I listen to all the dialogue.

    I have played through Orsinium on a few characters. If I recall correctly, and my memory may be fuzzy, the Delve bosses there have around 125-135K health. I am curious what ability you are using that puts out 125k damage in a single cast?
    The story was great, but the gameplay was severely lacking.

    Then I decided to give Craglorn a try. I was pleasantly surprised by the "group" content which actually presented a little bit of a challenge (for a solo player). The bosses take more than a few hits to take down, and they have actual 1-shot mechanics of their own so you need to be careful. The fights aren't difficult by any means, but at least I need to stay alert as I play through them.

    Would anyone else like more of this type of content in Morrowind?

    I'm afraid that if we just get our usual "casual" content, that anyone who has a CP character will breeze through the entire expansion in a few hours.

    Hum, well I have seven CP level characters (590+) and I don't expect to breeze through the content. My vote was no for a variety of reasons. Others here have expanded very well on the overall failure of Craglorn. Personally, my characters run the gamut from the traditional higher DPS bow / DW to the less stellar performing Bosmer Stamplar using bow / bow. I guess I would qualify as the more casual player as I like to take things slow, gather and explore, craft, level up alts, etc. Even if I could "1-shot" a boss (still don't know what spell you are using to do that), I am not sure I would as speeding through content is just not my thing.

    Edited by Quigster on March 20, 2017 5:03PM
    (50) Quigster Bosmer Stamplar
    (50) Lorithar Lightcrest Altmer Mag Sorc
    (50) Tanius Magnitus Argonian Magplar
    (50) Kalethar Redguard Stamplar
    (50) Ra'Jo Darkstrike Khajiit Stamblade
    (50) Gen Maximus Imperial Stam DK
    (50) Jakon Fenrif Redguar Stam Sorc
    (50) Revus Meredor Dunmer Mag DK
    (50) Gorath the Silent Orc Stamblade
    (31) Bjorn Ironhand Nord Stamplar
    (28) Lord Devin Woodhearth Breton Magblade
    Altaholic, CP 600+
  • Soella
    Soella
    ✭✭✭✭
    Yes
    I would like to see part of content outside of the main storyline more demanding.

    Main story definitely should be playable for non-CP players, but a few dailies, or something like that would be great.
  • Lyserus
    Lyserus
    ✭✭✭✭✭
    ✭✭
    No
    Nooo Plz NO

    craglorn is sooo dead and for a casual player it was a pain to find teammates and finish them together

    Morrowing will go hot for sometime, but them those "team contents" will become a pain for later
  • Khenarthi
    Khenarthi
    ✭✭✭✭✭
    No
    KerinKor wrote: »
    The less 1990s group-or-die content the better, I play ESO 'cos it's a poor substitute for the real TES 6, have no interest in most group stuff and even less in PVP.

    The single player TES games are more challening than ESO though. If you want to emulate that experiece, why are you against more difficult solo content?
    Single player TES have a difficulty slider. You may set yours to hard, I kept mine on medium...
    PC-EU
  • captainwolfos
    captainwolfos
    ✭✭✭✭
    I wouldn't mind seeing it, though I would like the option of running things solo because I have no friends I prefer to play by myself.
    Enemy of Boob Plates
    For the Covenant! For the High King!
    Solo Player | PVEer | Not caring about PVP since 1992
    Spill some blood for me, dear brother
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    Yes
    uggggh, yessssss

    Seriously please, I hope so much that there's fat world bosses or events or something other than the trial for group PvE in Morrowind. I'm so dead tired of dragging my drooling face in the dirt in overworld zones. Orsinium and Craglorn are at least interesting because you can bump into things that very few people can do alone, you can butt your head against it, ask for help, mess around in the area until someone else starts prodding it.

    Just not in the main quest progression, that was hella annoying in Crag. "lele you need four people to arbitrarily stand on plates", that can burn in hell.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Milvan
    Milvan
    ✭✭✭✭✭
    Yes
    Milvan wrote: »
    Unfortunatelly, solo-casual-scrolls-online can't take content like craglorn.

    @Milvan I'm certainly not a casual player and spent most of my playing time grouped in trials. The last thing I want is being forced to form 4 man groups to do the lighter content or sit around and wait for others which is exactly the poor design craglorn followed.

    It's why much of craglorn changed after Zos realized the design was flawed.

    It really saddens me that group content became "poor design" what sad days for the game industry, especially mmorpgs. Craglorn was great, the real problem of the first version of craglorn was the lack of proper reward for the difficulty.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    No
    Tabbycat wrote: »
    If I recall correctly, Wrothgar was a far more popular dlc zone than Craglorn. People complained they couldn't find groups to complete Craglorn because other players had already completed the quests and weren't willing to do it again. So anyone new to the zone was pretty much SOL. It changed for the better with One Tamriel but not enough, in my opinion.

    You can solo all the content in Craglorn right now (not sure if that was always the case). The group stuff is just more difficult, which is the point I am trying to make.

    I play overworld content in this game solo, and I'd like some challenging solo content.

    They nerfed craglorn overland mobs in dark brotherhood i think. Before that, overland mobs were as tough as vet dungeon mobs, so you had to be vma ready to survive on your own. The wasps used to oneshot you for 20k each light attack.

    I would much rather not have an entire overland zone of vet dungeon mobs or oneshot wasps. No thanks.
    Edited by mr_wazzabi on March 20, 2017 8:23PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
Sign In or Register to comment.