MLGProPlayer wrote: »I recently played through Orsinium for the first time (on my CP 400+ character). However, I was disappointed by how easy all the content was. I breezed through all the quests in a few hours because I could just run through everything without taking damage and then 1-shot the bosses. Only reason it took even that long was because I listen to all the dialogue.
The story was great, but the gameplay was severely lacking.
Then I decided to give Craglorn a try. I was pleasantly surprised by the "group" content which actually presented a little bit of a challenge (for a solo player). The bosses take more than a few hits to take down, and they have actual 1-shot mechanics of their own so you need to be careful. The fights aren't difficult by any means, but at least I need to stay alert as I play through them.
Would anyone else like more of this type of content in Morrowind?
I'm afraid that if we just get our usual "casual" content, that anyone who has a CP character will breeze through the entire expansion in a few hours.
MLGProPlayer wrote: »If I recall correctly, Wrothgar was a far more popular dlc zone than Craglorn. People complained they couldn't find groups to complete Craglorn because other players had already completed the quests and weren't willing to do it again. So anyone new to the zone was pretty much SOL. It changed for the better with One Tamriel but not enough, in my opinion.
You can solo all the content in Craglorn right now (not sure if that was always the case). The group stuff is just more difficult, which is the point I am trying to make.
I play overworld content in this game solo, and I'd like some challenging solo content.
MLGProPlayer wrote: »Blacksmoke wrote: »No please o.O Havent even done anything in Craglorn yet because of this
It's all soloable if you are a high enough level. I've completed all of the group content with my CP 400+ character. It's not particularly difficult either, just hard enough to keep you alert. You should try it.
It's a lot more fun than normal delves and public dungeons.
MLGProPlayer wrote: »I recently played through Orsinium for the first time (on my CP 400+ character). However, I was disappointed by how easy all the content was. I breezed through all the quests in a few hours because I could just run through everything without taking damage and then 1-shot the bosses. Only reason it took even that long was because I listen to all the dialogue.
The story was great, but the gameplay was severely lacking.
Then I decided to give Craglorn a try. I was pleasantly surprised by the "group" content which actually presented a little bit of a challenge (for a solo player). The bosses take more than a few hits to take down, and they have actual 1-shot mechanics of their own so you need to be careful. The fights aren't difficult by any means, but at least I need to stay alert as I play through them.
Would anyone else like more of this type of content in Morrowind?
I'm afraid that if we just get our usual "casual" content, that anyone who has a CP character will breeze through the entire expansion in a few hours.
Unfortunatelly, solo-casual-scrolls-online can't take content like craglorn.
Giles.floydub17_ESO wrote: »Unfortunatelly, solo-casual-scrolls-online can't take content like craglorn.
@Milvan I'm certainly not a casual player and spent most of my playing time grouped in trials. The last thing I want is being forced to form 4 man groups to do the lighter content or sit around and wait for others which is exactly the poor design craglorn followed.
It's why much of craglorn changed after Zos realized the design was flawed.
everseeing_njpreub18_ESO wrote: »As a solo player who enjoys taking my time through things absolutely not. I never even entered Craglorn until they changed it to be more solo friendly and i still havent done half of whats in there because its group content.
One can group up and do the solo content if they prefer social stuff, but dont force people who dont WANT to group to do so or miss out on content, expecially if its going to be paid for as opposed to a free dlc/update/patch.
The less 1990s group-or-die content the better, I play ESO 'cos it's a poor substitute for the real TES 6, have no interest in most group stuff and even less in PVP.
MLGProPlayer wrote: »I recently played through Orsinium for the first time (on my CP 400+ character). However, I was disappointed by how easy all the content was. I breezed through all the quests in a few hours because I could just run through everything without taking damage and then 1-shot the bosses. Only reason it took even that long was because I listen to all the dialogue.
MLGProPlayer wrote: »The story was great, but the gameplay was severely lacking.
Then I decided to give Craglorn a try. I was pleasantly surprised by the "group" content which actually presented a little bit of a challenge (for a solo player). The bosses take more than a few hits to take down, and they have actual 1-shot mechanics of their own so you need to be careful. The fights aren't difficult by any means, but at least I need to stay alert as I play through them.
Would anyone else like more of this type of content in Morrowind?
I'm afraid that if we just get our usual "casual" content, that anyone who has a CP character will breeze through the entire expansion in a few hours.
Single player TES have a difficulty slider. You may set yours to hard, I kept mine on medium...MLGProPlayer wrote: »The less 1990s group-or-die content the better, I play ESO 'cos it's a poor substitute for the real TES 6, have no interest in most group stuff and even less in PVP.
The single player TES games are more challening than ESO though. If you want to emulate that experiece, why are you against more difficult solo content?
Giles.floydub17_ESO wrote: »Unfortunatelly, solo-casual-scrolls-online can't take content like craglorn.
@Milvan I'm certainly not a casual player and spent most of my playing time grouped in trials. The last thing I want is being forced to form 4 man groups to do the lighter content or sit around and wait for others which is exactly the poor design craglorn followed.
It's why much of craglorn changed after Zos realized the design was flawed.
MLGProPlayer wrote: »If I recall correctly, Wrothgar was a far more popular dlc zone than Craglorn. People complained they couldn't find groups to complete Craglorn because other players had already completed the quests and weren't willing to do it again. So anyone new to the zone was pretty much SOL. It changed for the better with One Tamriel but not enough, in my opinion.
You can solo all the content in Craglorn right now (not sure if that was always the case). The group stuff is just more difficult, which is the point I am trying to make.
I play overworld content in this game solo, and I'd like some challenging solo content.