Ferretstalker wrote: »Nothing like the Hunter class from WOW.
The "pets" of the Warden are just attack animations, not an actual physical entity. Only exceptions being the Netch and the Bear ultimate.
Whatelse73b14_ESO wrote: »You could say the same thing about every "pet" class in every MMO. LOTRO, Rift, even City of Heroes (RIP), etc.
Let alone, every MMO with a fantasy spin has a "hunter" "Ranger" "Warden" type class/profession that does well with animals.
Believe it or not, WoW took cues from other games too. ;-)
Toc de Malsvi wrote: »Was checking out some of the skills allotted to Wardens over at esoskill-factory, the buffs they have seem insane. The ranged support seems incredibly strong. However more importantly they seem to have tied their output to the pets, at least for stamina. Which in essence makes them clones of World of Warcraft Hunters, I mean really for all the "we want to be unique, not another WoW" why would you tie your ranged support to pets?
Toc de Malsvi wrote: »Ferretstalker wrote: »Nothing like the Hunter class from WOW.
The "pets" of the Warden are just attack animations, not an actual physical entity. Only exceptions being the Netch and the Bear ultimate.
Right because in WoW you could have all your pets out at once....Oh wait you could only do that with a particular skill and it had a long CD.
The bear is a direct mimic of WoW its out permanently and needs to be re-summoned. The ultimate is eerily similar to Kill Command. Gaining all your passive buffs from pets is exactly the same as Hunters.
Toc de Malsvi wrote: »Was checking out some of the skills allotted to Wardens over at esoskill-factory, the buffs they have seem insane. The ranged support seems incredibly strong. However more importantly they seem to have tied their output to the pets, at least for stamina. Which in essence makes them clones of World of Warcraft Hunters, I mean really for all the "we want to be unique, not another WoW" why would you tie your ranged support to pets?