It has not even released yet. There's no way people can complain already.
IcyDeadPeople wrote: »Played Team Fortress 2 quite a lot, and tried various community servers with different respawn times ranging from instant respawn up to 12 seconds. I prefer instant respawn. It's boring to sit around dead and the action is so much fun when you have lots of people dying and jumping right back into the action.
I really like how in Cyrodiil and Imperial City you can always spawn somewhere immediately. If I ever get hit with the 2 minute forward camp respawn time, I just forget about that battle and spawn somewhere else.
The battlegrounds game mode feels like it will be ideally more fast paced than Cyrodiil, and 20 seconds seems too long. 4 or 5 seconds would be great, instant respawn even better.
Giles.floydub17_ESO wrote: »Games like TF are a bad example. The designers came up with what they felt was best but since people can have their own servers they can do what they want. That does not mean their change is actually good.
It really does not matter what an individual player wants. The design is based on what works well. Besides, the player died. He/she should not be able to just hop right back into battle.
Maybe they should eliminate the respawn time and have a long tunnel one has to walk down to get back into the battle. Eliminates the wait, but adds a long walk.
IcyDeadPeople wrote: »Played Team Fortress 2, Chivalry, Forge, Nosgoth and similar team deathmatch/CTF games quite a lot. Tried various community servers with different respawn times ranging from instant respawn up to 12 seconds. I prefer instant respawn. It's boring to sit around dead and the action is so much fun when you have lots of people dying and jumping right back into the action.
I really like how in Cyrodiil and Imperial City you can always spawn somewhere immediately. Dying is not a big deal. If I ever get hit with the 2 minute forward camp respawn time, I just forget about that battle and spawn somewhere else.
The battlegrounds game mode feels like it will be ideally more fast paced than Cyrodiil, and 20 seconds seems too long. 4 or 5 seconds would be great, instant respawn even better.
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IcyDeadPeople wrote: »Played Team Fortress 2, Chivalry, Forge, Nosgoth and similar team deathmatch/CTF games quite a lot. Tried various community servers with different respawn times ranging from instant respawn up to 12 seconds. I prefer instant respawn. It's boring to sit around dead and the action is so much fun when you have lots of people dying and jumping right back into the action.
I really like how in Cyrodiil and Imperial City you can always spawn somewhere immediately. Dying is not a big deal. If I ever get hit with the 2 minute forward camp respawn time, I just forget about that battle and spawn somewhere else.
The battlegrounds game mode feels like it will be ideally more fast paced than Cyrodiil, and 20 seconds seems too long. 4 or 5 seconds would be great, instant respawn even better.
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There needs to be some sort of delay or else dying has little meaning. 20 secs seems reasonable to me, but will have to actually play it to find out.
Oakmontowls_ESO wrote: »It really should be variable based on how much you are dieing. For example suicide bombing would make your respawn timer go up while playing smart and not dieing within a certain time of respawning would keep the respawn timer lower. This would reward skilled and tactical play and discourage blindly zerging an objective until you take it.
Hard to say. Depends how far the respawn points are from the capture points and such.
Stovahkiin wrote: »Oakmontowls_ESO wrote: »It really should be variable based on how much you are dieing. For example suicide bombing would make your respawn timer go up while playing smart and not dieing within a certain time of respawning would keep the respawn timer lower. This would reward skilled and tactical play and discourage blindly zerging an objective until you take it.
In other words, new players who aren't very skilled yet would be screwed and wouldn't be able to play as much because they die more. Meanwhile, people who are extremely good can pretty much constantly stay in the game and wreck everyone else... no thanks.