GreenhaloX wrote: »Get rid of nerfing.. what the hell?! Everything is about progress. Nerfing is not progress. When things are nerfed, the game is just moving backward. You're not making the game or experience any better. Should be upping classes and skills.. that is forward progress! Also, get rid of training and prosperous traits!
I don't see a problem with getting killed by 5 Haunting Curses. If 5 people attack you at once, and you die from that, then I'm inclined to say "working as intended," not "obviously needs a nerf." If one Haunting Curse could kill a player on its own, then I would absolutely agree. But not five.Tommy_The_Gun wrote: »The problem is that... abilities stack in PvP. If you have been attacked by 5 people using "Haunting Curse" - you have like 10 explosions on you (assuming you have some way to cleanse / purification - bot not every classes have those and the only commonly available skilll is AW "Purge").
90% of players in PvP are magicka based for a RESON.
Furthermore - people complain about magicka - because most magicka abilities are AOE. And most "zergs" groups use AOE attacks. So if you are attacked by such a zerg, even if you have like 30K stamina and can dodge infinitely - there is almost now way to dodge 10x destro ult stacked in one spot.
So magicka and stamina does not require nerfing / buffing - it requires some gameplay changes / balancing (for PvP). If for example AEO could stack only to some point (for example if you are attacked by 10 SAME aeo attacks - only the first 5 would count - and the other 5 will deal 1/2, 1/3, 1/4/, 1/5 original dmg to you).
Rohamad_Ali wrote: »Stop it . My Magblade is at his limit .
Where were these stam guys calling for nerfs 3 months ago, looks like the little snowflakes don't feel special anymore
Edit: Zos have tons of more buggier content they need to address before screwing up even more 'working' content. If mag is so 'op' as you claim, why not reroll a new char & try it out? The issue is stamina builds survivability in trials, not their dps (i still think stam pull higher single target in general this patch).
PelinalWhitestrake wrote: »
ChildOfLight wrote: »PelinalWhitestrake wrote: »
That's absolutely me on any HighElf magSorc encounter with my suboptimal-race stam dk.
Nelson_Rebel wrote: »OP I hate being condescending, but this thread is ridiculous.
Stamina was more than superior to magic for the last 7 months. This is the best that balance has EVER been between the two. I play both so I know whereof I speak. Stop whining because you can't 1 shot magic players with no effort.
The ONLY thing that is an issue with stamina is in vMoL and that is due to Mechanics limitations and has nothing to do with magic vs stamina balance. If anything I'm ok with stamina getting a Universal AoE effect that would be good without Overpowering stamina to literally dominate everything and everyone again. I'm sick of that mentality. It's disgusting.
If anything they need to roll back the changes to critical damage modifiers. That hurt stamina, but single target damage is still stamina kings. They just need to adjust mechanics to allow stamina to use upclose damage in trials without being detrimental to the group. But that is a developer issue not a magic vs stamina issue
ChildOfLight wrote: »PelinalWhitestrake wrote: »
That's absolutely me on any HighElf magSorc encounter with my suboptimal-race stam dk.
Respec race token then?
Yes, the difference between sorcerer and DK or Templar or nb is too far, sorcerer is far overpowered, at least double the dps output of the other classes. That's very unbalanced and not fun.
Nelson_Rebel wrote: »OP I hate being condescending, but this thread is ridiculous.
Stamina was more than superior to magic for the last 7 months. This is the best that balance has EVER been between the two. I play both so I know whereof I speak. Stop whining because you can't 1 shot magic players with no effort.
The ONLY thing that is an issue with stamina is in vMoL and that is due to Mechanics limitations and has nothing to do with magic vs stamina balance. If anything I'm ok with stamina getting a Universal AoE effect that would be good without Overpowering stamina to literally dominate everything and everyone again. I'm sick of that mentality. It's disgusting.
If anything they need to roll back the changes to critical damage modifiers. That hurt stamina, but single target damage is still stamina kings. They just need to adjust mechanics to allow stamina to use upclose damage in trials without being detrimental to the group. But that is a developer issue not a magic vs stamina issue
This is the best balance that has ever been between the two? Lol give your head a shake man... The last 7 months stamina toons have been extinct from top tier competitive trial runs. Stamina is soooo far behind in every aspect, aoe survivability utility... They are not far behind in single target, but still behind. Even last patch stamina was extinct from comp trial runs... These are widely known facts.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »OP I hate being condescending, but this thread is ridiculous.
Stamina was more than superior to magic for the last 7 months. This is the best that balance has EVER been between the two. I play both so I know whereof I speak. Stop whining because you can't 1 shot magic players with no effort.
The ONLY thing that is an issue with stamina is in vMoL and that is due to Mechanics limitations and has nothing to do with magic vs stamina balance. If anything I'm ok with stamina getting a Universal AoE effect that would be good without Overpowering stamina to literally dominate everything and everyone again. I'm sick of that mentality. It's disgusting.
If anything they need to roll back the changes to critical damage modifiers. That hurt stamina, but single target damage is still stamina kings. They just need to adjust mechanics to allow stamina to use upclose damage in trials without being detrimental to the group. But that is a developer issue not a magic vs stamina issue
This is the best balance that has ever been between the two? Lol give your head a shake man... The last 7 months stamina toons have been extinct from top tier competitive trial runs. Stamina is soooo far behind in every aspect, aoe survivability utility... They are not far behind in single target, but still behind. Even last patch stamina was extinct from comp trial runs... These are widely known facts.
I'm shaking my head at your stance that's for sure. Clearly you haven't been playing for a year if you seriously believe that nonsense.
I play on both magic and stam in vet trials for dps, I even tank and heal them as well.
In vMoL specifically is the only place stamina isn't performing well and if you had even read my prior post you would have seen I already said stamina could use a universal AoE. Stamina survivability is fine, the problem with most stamina users is that they are so caught up in their close range rotations they don't pay any damn attention to the red on the ground. It's very simple, MOVE.
Utility? Tf? They have every utility in passive effects, what utility are you talking about?
And no they aren't facts they are your opinions, in vet trials stamina have the highest single target dps, the problem is that in trial environments close range is dangerous because of MECHANICS.
Which again is a Developer issue NOT a Stam vs Magic issue
You just want to ridiculously overpower stamina again slaughtering everyone in pvp with a glance
BUMP
Tommy_The_Gun wrote: »90% of players in PvP are magicka based for a RESON.
LadyLavina wrote: »
Where were these stam guys calling for nerfs 3 months ago, looks like the little snowflakes don't feel special anymore
Edit: Zos have tons of more buggier content they need to address before screwing up even more 'working' content. If mag is so 'op' as you claim, why not reroll a new char & try it out? The issue is stamina builds survivability in trials, not their dps (i still think stam pull higher single target in general this patch).
Stamina pulls less single target than magicka does, and waaaaayyyy less aoe. Any opinions otherwise I would have to say you might be running with trash magicka players in your runs.