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Cradle of Shadows Normal was horrendous, overtuned on normal difficulty!

Gremmel
Gremmel
I was a tank in a top 50 raiding guild in WOW BC. I tanked Kael'Thas (for 3 weeks unnerfed!), Illidan and all the oldies.

Cradle of Shadows as a lv49 0 CP nearly made me quit this game. I'm not raiding anymore, I didn't like the stress of progression. A normal dungeon in a notoriously unresponsive MMO expecting me to have the same reaction times and sometimes EVEN BETTER? as when you blocked Illidans Shear ability for 20 minutes straight. It's just not how you design a game.

edit: Just noticed a lot of people assumed I didn't complete it. I did. Just by using a 300 CP dps instead of actually learning anything. I don't give a damn how hard the dungeon is "supposed" to be. It flat out just don't belong in the same list as Spindleclutch, that's my whole issue.
Edited by Gremmel on March 15, 2017 1:08AM
  • LordGavus
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    I never played wow so I have no idea what that means.

    COS is supposed to be one of the hardest dungeons in the game. As a level 49 with no CP you wouldn't have been playing long and it should be challenging.

    What part was causing you the most trouble?
  • Nerdman9
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    So you find it to difficult? It is one of the hardest dungeons you know. I think it would be boring if it was as easy as all the others quite frankly, and cradle is actually one of my favourite dungeons because of the level of difficulty and how it's made. Yes there is a learning curve and yes it takes good group coordination to complete. But once you do it several times it gets easier and easier like anything else.

    If it was your first dungeon in ESO I can understand that you could be surprised at the level of difficulty and would recommend doing the other normal dungeons before going into dlc dungeons so you can get used to how dungeons are in this game.
  • Gremmel
    Gremmel
    Nerdman9 wrote: »
    So you find it to difficult? It is one of the hardest dungeons you know. I think it would be boring if it was as easy as all the others quite frankly, and cradle is actually one of my favourite dungeons because of the level of difficulty and how it's made. Yes there is a learning curve and yes it takes good group coordination to complete. But once you do it several times it gets easier and easier like anything else.

    If it was your first dungeon in ESO I can understand that you could be surprised at the level of difficulty and would recommend doing the other normal dungeons before going into dlc dungeons so you can get used to how dungeons are in this game.

    We weren't coordinated one bit. We just got a 300 CP guy and did it anyway. I don't mind difficult dungeons, not Wildstar difficult, but Burning Crusade Heroic absolutely. At max level however, once you get a hang of gear and builds.

    The thing is it shouldn't be in the same list as Spindleclutch I if it's "supposed" to be a difficult dungeon. That's what I meant by overtuned.
  • Liofa
    Liofa
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    57cf4bdbd6d81cb8fd63c17c77ab7d0fef170bd4b49d46c5b19f517146e87d12.jpg


    Jokes aside , ESO is a completely different game than WOW . I did tanking in WOW as well , not in end-game but I know how it goes . In ESO , tanking is harder than WoW . At least this is what I experienced . As you learn mechanics and know your class , it starts to become boring . I just tanked veteran Cradle HM without a single death on last boss . I tank hardest content in the game while eating chips (yes , I actually did that , don't tell my guildies) . Tanking in ESO goes from this : ''OMG WHAT DO I DO HERE ?! I AM DYING ! HEAL MEEEE !!!1!'' to this ''y'all gonna dps this boss or what ? I am getting bored here''

    I experienced the same feeling you had . It is normal . Keep going , it will be fine .
  • Horowonnoe
    Horowonnoe
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    Gremmel wrote: »
    I was a tank in a top 50 raiding guild in WOW BC. I tanked Kael'Thas (for 3 weeks unnerfed!), Illidan and all the oldies.

    Cradle of Shadows as a lv49 0 CP nearly made me quit this game. I'm not raiding anymore, I didn't like the stress of progression. A normal dungeon in a notoriously unresponsive MMO expecting me to have the same reaction times and sometimes EVEN BETTER? as when you blocked Illidans Shear ability for 20 minutes straight. It's just not how you design a game.

    lol rip
    I find that dungeon quite fun. If you were a top raider, you should be able to beat it : ) Esp on normal that place is sooo easy. If you are on pc NA, message me, ill carry you through normal CoS.
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Gremmel wrote: »
    The thing is it shouldn't be in the same list as Spindleclutch I if it's "supposed" to be a difficult dungeon. That's what I meant by overtuned.
    This is the main issue and something that has been brought up by us players many times. Zos needs to add some indicator for new players, to see the difficulty of different dungeons.
    As long as they don't add indicators you can just follow the general rule that #2 dungeons usually have more complex mechanics than #1 dungeons and those that belong to a dlc are the most difficult.
  • Tipsy247
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    First, and not to be snarky, CoS is not a raid. It is a dungeon. ESO raids are termed trials. Now, level 49 in ESO would be best guess somewhere near the equivalent of level 60 in BC (max level 70). You still have 160 CP to gain before you can get the highest level gear. You might not have all of your skill lines maxed, skill points needed, or rotations set. The SoH dungeons were introduced for top tier players to have a challenge and obtain rewarding new sets. Normal dungeons in this situation are used to learn the mechanics. If CP 500+ can burn a boss before the mechanics even tick, the normal dungeon isn't doing its job. I understand the frustration, but wait awhile and try again. It will always be a challenge, but it will be much easier.
  • Valykc
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    It's all about learning the mechanics, once you learn them all and how to do it, it's not hard at all it's actually my favorite dungeon. It's got a very good setup. I ran it today as well. I queued for random normal and got placed there with a PUG(none over CP250 except me, CP458). 1 person did it before so I had to talk the others through it. It's difficult but it's supposed to be difficult. You'll learn mechanics over time and you'll look back on this and laugh. Don't worry about it too much, my first time running it was hard too. Check your gear and make sure you have everything you need. I run 5 even, 5 histbark, 2 blood spawn. You'll have an easier time once you have at least 160 CP.

    Don't quit, practice makes perfect!
    Edited by Valykc on March 15, 2017 1:31AM
  • Valykc
    Valykc
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    Liofa wrote: »
    ''y'all gonna dps this boss or what ? I am getting bored here"

    That was me today, tanking Dranos (the 4th boss in CoS before Velidreth). I'm sitting there blocking his spinaronies while my DD's are playing Heehaw under the statue saying "there are adds to kill!" (Because they keep getting hit by the statue blasts since they are standing directly under it)... im over in the far corner, blocking and yelling "it's the statue you idiots!!!"
    Edited by Valykc on March 15, 2017 1:38AM
  • Magdalina
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    Gremmel wrote: »
    It flat out just don't belong in the same list as Spindleclutch, that's my whole issue.
    That's why it's not in the same list ;) It is a dlc dungeon, you know. In the very bottom of groupfinder and having its own separate pledge giver.

    That said I agree there needs to be more indication that dlc dungeons, especially SotH ones, are much harder than others. Something like big bright letters across the screen saying "THIS IS A DLC DUNGEON. IT IS GONNA HURT. ARE YOU SURE?" when you choose to enter/groupfind it(and no, I'm not actually being sarcastic).

    Edit: And I'd say it either shouldn't be in random dungeon list of at least there should be an option to toggle it off there(in case someone does feel masochistic and want to pug it).
    Edited by Magdalina on March 15, 2017 6:22AM
  • Trihugger
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    I would be 100% A-OK with DLC dungeons being exempt from the pool of random dungeons. The OP's point still stands, there's no comparison between the old normal dungeons and the DLC dungeons. None. Zip zero nada. You do nobody any favors throwing people into those terd holes pretending they're on the same level as everything else.

    That is even more true on veteran. You're not clearing vRoM or vCoS with CP50's. Just not happening. As such there shouldn't be a "destined to fail" dungeon mashed in with everything else.

    I know I personally usually just leave and wait 15 minutes to requeue if I ever get a random vet DLC dungeon unless I see the entire group is CP300+ (Like they basically should be) to even consider attempting it. It's a waste of time and ultimately super frustrating as most non-meta builds fundamentally cannot complete those dungeons.
  • theWul
    theWul
    Gremmel wrote: »
    It flat out just don't belong in the same list as Spindleclutch, that's my whole issue.

    The presentation in the dungeon finder definitely needs some tuning - somehow the difficulty has to be visualized (and not by "hey its DLC").
    And then there are those unlucky "I" and "II" versions - with a (ridiculous for new players) increase in difficulty but in the same pool for PuGs.

    Dunno if some kind of qualification system (achievments?) forcing players to progess through dungeons in a particular order would help?
    ...at least it would create a rush-through market for CP 600s =)
  • Izaki
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    So you're mad because a dungeon on normal difficulty is hard?

    Don't go into trials then. Axes will hurt. The Warrior will hurt too. Rakkhat is definitely the worst though :D
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  • DPShiro
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    Cradle of Shadows is one of my favorite dungeons in the game, I love the mechanics and fights that forces you to not just stack and burn and actually use a few brain cells.

    The normal one is ridiculously easy, as long as you follow the mechanics, which are easily explained/figured out through the dungeon.

    Don't know what that WoW stuff is, but this is clearly a l2p issue. I suggest doing easier dungeons while learning the game, maybe even story missions.
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  • Gremmel
    Gremmel
    theWul wrote: »
    Gremmel wrote: »
    It flat out just don't belong in the same list as Spindleclutch, that's my whole issue.

    The presentation in the dungeon finder definitely needs some tuning - somehow the difficulty has to be visualized (and not by "hey its DLC").
    And then there are those unlucky "I" and "II" versions - with a (ridiculous for new players) increase in difficulty but in the same pool for PuGs.

    Dunno if some kind of qualification system (achievments?) forcing players to progess through dungeons in a particular order would help?
    ...at least it would create a rush-through market for CP 600s =)

    Yeah a tuning would be fantastic. Do "I's" before you do a "II" and do a "II" before you do a "DLC"
  • Gremmel
    Gremmel
    Trihugger wrote: »
    I would be 100% A-OK with DLC dungeons being exempt from the pool of random dungeons. The OP's point still stands, there's no comparison between the old normal dungeons and the DLC dungeons. None. Zip zero nada. You do nobody any favors throwing people into those terd holes pretending they're on the same level as everything else.

    That is even more true on veteran. You're not clearing vRoM or vCoS with CP50's. Just not happening. As such there shouldn't be a "destined to fail" dungeon mashed in with everything else.

    I know I personally usually just leave and wait 15 minutes to requeue if I ever get a random vet DLC dungeon unless I see the entire group is CP300+ (Like they basically should be) to even consider attempting it. It's a waste of time and ultimately super frustrating as most non-meta builds fundamentally cannot complete those dungeons.

    You're making a lot of sense. Segregating the CP pool seems like a very good idea for the LFD tool from what I've seen. Every day someone in the trade guilds complain about getting kicked for not being high enough. LFD tools should never had substituted actually having to form connections to complete group content like they have.

    How you find out when you should start looking for a pve guild for continuing your progression now, is that you get treated like *** by the community for queuing up for dungeons not being "high enough" CP. It's hard enough getting motivated to join a tryhard group as it is, but first you have to get treated badly by them? Think most people just wouldn't bother at that point
  • strikeback1247
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    inb4 OP tries vMA and starts another complain thread
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  • Oreyn_Bearclaw
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    So you are asking for the hardest 4 man dungeon in the game to be easy for a level 49 with no CP because you played WOW? I think I missed something.
  • SuperLarrio
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    I used to be good at the original legend of zelda...like really good...like no death one sitting runs. In that game, when i was tanking enemies, as long as i faced them, i would auto block projectiles. Fireballs were trickier, needed to upgrade to a bigger shield.

    So imagine my dismay when i tried tanking in eso and wouldn't auto block...I almost quit. I even went as far as having the biggest shield around crafted for me...no luck. Now i tank vmol...

    Keep at it buddy, your skills at a completely unrelated game will eventually pay off :smile:
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  • Ghost-Shot
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    So you are asking for the hardest 4 man dungeon in the game to be easy for a level 49 with no CP because you played WOW? I think I missed something.

    To be fair, Kale'Thas was a ****, but the Burning Crusade expansion was also like 10 years ago so we may need a newer accomplishment for justification.
  • smithist
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    Yeah K'T's gotta be worth something even now, Illidan too.

    OP didn't specify but I'm guessing this was the result of a random queue? I don't necessarily agree CoS needs a nerf but is it not a bit clunky that the group finder could just as easily put you in Spindlecrutch as cos?

    I've personally always thought this was odd myself, considering the disparity in difficulty between dungeons. Especially with how poorly that's communicated by the game (not at all iirc).
    Edited by smithist on March 17, 2017 10:50PM
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  • raj72616a
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    there had been numerous complaint now and then, that CoS RoM WGT ICP should be a seperate category on their own.

    when i queue for randon dungeon, i am expecting fungal grotto, wayrest sewer, direfrost keep, blackhaven, banished cell etc. i do not expect the 4 DLC dungeons.
  • EldritchPenguin
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    Nerdman9 wrote: »
    So you find it to difficult? It is one of the hardest dungeons you know. I think it would be boring if it was as easy as all the others quite frankly, and cradle is actually one of my favourite dungeons because of the level of difficulty and how it's made. Yes there is a learning curve and yes it takes good group coordination to complete. But once you do it several times it gets easier and easier like anything else.

    If it was your first dungeon in ESO I can understand that you could be surprised at the level of difficulty and would recommend doing the other normal dungeons before going into dlc dungeons so you can get used to how dungeons are in this game.
    I don't think there's anything wrong with it being one of the hardest dungeons. The problem comes from the fact that there is absolutely no indication whatsoever in-game that DLC dungeons are an order of magnitude more difficult than non-DLC dungeons (although I completed vICP on Hard Mode without too much trouble, only for vCoA 2 on Hard Mode to be a nightmarish experience). Nor does it really give any indication of how steeply the difficulty jumps between normal and vet.

    There's nothing wrong with hard dungeons, but the game needs a UI element somewhere that says, "Hey, Cradle of Shadows is a helluva lot harder than City of Ash 1." Because the system we have right now, where they're all just sort of heaped together into a giant list, is wildly misleading.
    Edited by EldritchPenguin on March 18, 2017 3:01AM
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  • Spaghettiknight
    The only hard thing in normal COS is the Dunmer boss. And that's mostly when people don't know the mechanics or don't do anything when the tank is pinned. That's how a lot of the DLC dungeons are with just 1 hard boss.
    Edited by Spaghettiknight on March 18, 2017 3:54AM
  • ettenmoor
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    I feel there is no need to bash someone, just because their expectations of the tanking role in another MMO did not translate exactly into ESO. The same can easily happen for someone who is good at tanking in ESO, and goes to another MMO which has a different "model" of tanking.

    OP, I was much the same when I came to ESO from WoW, intending to tank. I had a rude shock much like you, albeit CoS hadn't been released then. I understand. Just keep adjusting, and you'll be fine. If an average player like me can end up tanking HM Rakkhat, there is no reason that you won't end up getting good tanking in here.

    Sometimes, a little more empathy in the forums, I feel, would be good for everybody :smile:
    Yes?
  • FleetwoodSmack
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    ettenmoor wrote: »
    I feel there is no need to bash someone, just because their expectations of the tanking role in another MMO did not translate exactly into ESO. The same can easily happen for someone who is good at tanking in ESO, and goes to another MMO which has a different "model" of tanking.

    OP, I was much the same when I came to ESO from WoW, intending to tank. I had a rude shock much like you, albeit CoS hadn't been released then. I understand. Just keep adjusting, and you'll be fine. If an average player like me can end up tanking HM Rakkhat, there is no reason that you won't end up getting good tanking in here.

    Sometimes, a little more empathy in the forums, I feel, would be good for everybody :smile:
    Yes?

    Pretty much this^. While I've never ran with Ettenmoor personally (still envy that skin when I see you by the Wayrest Wayshrine tree), it takes some getting used to. And empathy in the forums and the game I think takes that ESO experience a little further I'm finding; especially since I've started to dip my toes into vet trial progression (working on vSO HM currently). Perseverance and consistency really pays off in the end and I'm seeing it. Granted I don't tank, but I feel it all applies in any role.

    Though to further the OP's edited point; I do have to agree there. Group finder in general tends to be weird and wonky. Especially if people are queuing for a random and they get CoS (normal or veteran). Though I also see it from those that would like to have these in randoms. I kind of feel there should be some kind of toggle to be eligible. Not just by if you have the DLC (could be modular in the sense that if you wanted to queue for IC dungeons you could, but exclude yourself from SotH dungeons). I think something like that would help with it as they start fixing group finder to have specific queues for certain CP thresholds.
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  • Draqone
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    CoS requires everyone in your group to pay attention.

    I am currently trying to get my vCoS no death run for the skin and I know that just one lapse in concentration means death.


    BUT this is what makes this dungeon so rewarding.
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  • grannas211
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    Wait until you try Ruins of Mazz
    raj72616a wrote: »
    there had been numerous complaint now and then, that CoS RoM WGT ICP should be a seperate category on their own.

    when i queue for randon dungeon, i am expecting fungal grotto, wayrest sewer, direfrost keep, blackhaven, banished cell etc. i do not expect the 4 DLC dungeons.

    I like those dungeons but not with the random group finder. I just want to bang out a dungeon really quick for the xp, rewards, etc. And then we get to the inhibitor and no one closes portals or takes the pinon or has voice chat on which kills my realyl quick xp, rewards, etc.
  • Juhasow
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    Hmm so @Gremmel You expect that after beeing good tank in other title You'll bee good from beggining in other titles ? ESO isnt easy game at the beggining especially if You dont find people that can help and advice You. Beeing good in WoW is no argument here. Have You been good tank in WoW when You started playing ?
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