Jazbay_Grape wrote: »Alcast is all sorts of awesome.
paulsgruff wrote: »Really nice design and lots of great information here, awesome job!
One suggestion for interesting future content would be some kind of advice/interactive way to figure out how much of a difference changing your race would make to your current overall build. For example, I'm currently running a Nord stam sorc as my main and have been since I first started playing, but recently I've started doing vet trials and have been considering a race change to Redguard. My main hesitation is that, naturally, doing this costs real world money and I don't know how much difference I will notice as I've learned to work with and make the most of my 'less useful' Nord passives. I'd love some kind of simple way to compare my stats before/after a potential race change.
I realise that this would be very complex to code with all armor/champion point combinations etc, but even if it was base stats without wearing armor and no champion points assigned, it would be great to have some visual way to see the overall benefit gains from racial switches.
@Alcast: I'm just going over your petsorc build, and I'm a bit confused.
In the text you write that you use the Haunting Curse morph as opposed to Daedric Prey, because you "basically do the same amount of DPS but the rotation is easier". Did you test this explicitly? I mean the DPS part? Because 55% more pet damage to the boss sounds like it should be more than the additional one-time 13k damage after 8.5 seconds for the haunting curse. Also, in your video you do use Daedric Prey.
Also, you write that you use Inner Light as opposed to Aegis, because you need to double-bar the latter and you want a skill slot for the shield. Again though, in the video you use the Aegis and not Inner Light. The latter additionally feels a bit wasted, since it gives Major Prophecy which you already have through your potions.