So you find it to difficult? It is one of the hardest dungeons you know. I think it would be boring if it was as easy as all the others quite frankly, and cradle is actually one of my favourite dungeons because of the level of difficulty and how it's made. Yes there is a learning curve and yes it takes good group coordination to complete. But once you do it several times it gets easier and easier like anything else.
If it was your first dungeon in ESO I can understand that you could be surprised at the level of difficulty and would recommend doing the other normal dungeons before going into dlc dungeons so you can get used to how dungeons are in this game.

I was a tank in a top 50 raiding guild in WOW BC. I tanked Kael'Thas (for 3 weeks unnerfed!), Illidan and all the oldies.
Cradle of Shadows as a lv49 0 CP nearly made me quit this game. I'm not raiding anymore, I didn't like the stress of progression. A normal dungeon in a notoriously unresponsive MMO expecting me to have the same reaction times and sometimes EVEN BETTER? as when you blocked Illidans Shear ability for 20 minutes straight. It's just not how you design a game.
This is the main issue and something that has been brought up by us players many times. Zos needs to add some indicator for new players, to see the difficulty of different dungeons.The thing is it shouldn't be in the same list as Spindleclutch I if it's "supposed" to be a difficult dungeon. That's what I meant by overtuned.
''y'all gonna dps this boss or what ? I am getting bored here"
That's why it's not in the same listIt flat out just don't belong in the same list as Spindleclutch, that's my whole issue.
It flat out just don't belong in the same list as Spindleclutch, that's my whole issue.
It flat out just don't belong in the same list as Spindleclutch, that's my whole issue.
The presentation in the dungeon finder definitely needs some tuning - somehow the difficulty has to be visualized (and not by "hey its DLC").
And then there are those unlucky "I" and "II" versions - with a (ridiculous for new players) increase in difficulty but in the same pool for PuGs.
Dunno if some kind of qualification system (achievments?) forcing players to progess through dungeons in a particular order would help?
...at least it would create a rush-through market for CP 600s
I would be 100% A-OK with DLC dungeons being exempt from the pool of random dungeons. The OP's point still stands, there's no comparison between the old normal dungeons and the DLC dungeons. None. Zip zero nada. You do nobody any favors throwing people into those terd holes pretending they're on the same level as everything else.
That is even more true on veteran. You're not clearing vRoM or vCoS with CP50's. Just not happening. As such there shouldn't be a "destined to fail" dungeon mashed in with everything else.
I know I personally usually just leave and wait 15 minutes to requeue if I ever get a random vet DLC dungeon unless I see the entire group is CP300+ (Like they basically should be) to even consider attempting it. It's a waste of time and ultimately super frustrating as most non-meta builds fundamentally cannot complete those dungeons.
Oreyn_Bearclaw wrote: »So you are asking for the hardest 4 man dungeon in the game to be easy for a level 49 with no CP because you played WOW? I think I missed something.
I don't think there's anything wrong with it being one of the hardest dungeons. The problem comes from the fact that there is absolutely no indication whatsoever in-game that DLC dungeons are an order of magnitude more difficult than non-DLC dungeons (although I completed vICP on Hard Mode without too much trouble, only for vCoA 2 on Hard Mode to be a nightmarish experience). Nor does it really give any indication of how steeply the difficulty jumps between normal and vet.So you find it to difficult? It is one of the hardest dungeons you know. I think it would be boring if it was as easy as all the others quite frankly, and cradle is actually one of my favourite dungeons because of the level of difficulty and how it's made. Yes there is a learning curve and yes it takes good group coordination to complete. But once you do it several times it gets easier and easier like anything else.
If it was your first dungeon in ESO I can understand that you could be surprised at the level of difficulty and would recommend doing the other normal dungeons before going into dlc dungeons so you can get used to how dungeons are in this game.
I feel there is no need to bash someone, just because their expectations of the tanking role in another MMO did not translate exactly into ESO. The same can easily happen for someone who is good at tanking in ESO, and goes to another MMO which has a different "model" of tanking.
OP, I was much the same when I came to ESO from WoW, intending to tank. I had a rude shock much like you, albeit CoS hadn't been released then. I understand. Just keep adjusting, and you'll be fine. If an average player like me can end up tanking HM Rakkhat, there is no reason that you won't end up getting good tanking in here.
Sometimes, a little more empathy in the forums, I feel, would be good for everybody
Yes?
there had been numerous complaint now and then, that CoS RoM WGT ICP should be a seperate category on their own.
when i queue for randon dungeon, i am expecting fungal grotto, wayrest sewer, direfrost keep, blackhaven, banished cell etc. i do not expect the 4 DLC dungeons.