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Removing furniture from homes/castles should not be stored into your regular inventory!

  • AzraelKrieg
    AzraelKrieg
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    Enodoc wrote: »
    Eremith wrote: »
    They explained why there is no separate storage for furniture on ESO live a few weeks back
    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
    I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.
    The difference is down to lots of not many things (crafting mats) and not much of a lot of things (furnishings). The crafting bag works by having some 300 items in stacks up to 4.3 billion. That's 300 unsigned 32-bit integers. To do the same for furnishing, you'd need almost ten times that, which would take up ten times the space, and if it was done the same way with unsigned 32-bit integers, most of that space would be taken up but would go wasted, for while you may have hundreds of Tas, you will only have a few copies of "Incidental Juniper Tree, Version 3".

    I would also very much like to see a "Furniture Warehouse" to keep Inventory space free, but such a system would need a lot more space optimisation processes to be developed for it that just aren't needed for crafting bags.

    Thank you @Enodoc for explaining this better than I could :smile:
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  • MLGProPlayer
    MLGProPlayer
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    Buy a storage house.

    Snugpod is only 40k and can store 200 items (100 without ESO+).
    Edited by MLGProPlayer on February 17, 2017 12:13AM
  • ADarklore
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    The one thing nobody has answered is, can you DESTROY furniture once it's in your inventory? Because OP was complaining that he's STUCK with furniture he doesn't want, but I don't think you're ever stuck with anything in your inventory, you can always destroy it.
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  • Enodoc
    Enodoc
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    Enodoc wrote: »
    Eremith wrote: »
    They explained why there is no separate storage for furniture on ESO live a few weeks back
    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
    I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.
    The difference is down to lots of not many things (crafting mats) and not much of a lot of things (furnishings). The crafting bag works by having some 300 items in stacks up to 4.3 billion. That's 300 unsigned 32-bit integers. To do the same for furnishing, you'd need almost ten times that, which would take up ten times the space, and if it was done the same way with unsigned 32-bit integers, most of that space would be taken up but would go wasted, for while you may have hundreds of Tas, you will only have a few copies of "Incidental Juniper Tree, Version 3".

    I would also very much like to see a "Furniture Warehouse" to keep Inventory space free, but such a system would need a lot more space optimisation processes to be developed for it that just aren't needed for crafting bags.
    I've been thinking about this a bit more. I don't know how the game coding works, but basing this solely on bit space: a 32-bit integer would take up the same space as 4 8-bit integers. That immediately gives you 1200 unsigned 8-bit integers in the same space as 300 unsigned 32-bit integers, if the space can be optimised to that usage. That's still only half of the space needed to have a slot for every furnishing, but maybe you don't need a slot for every furnishing. An unsigned 8-bit integer can go up to 255. Having 1200 furnishing slots which can stack up to 200 would certainly be good enough for me.
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  • MilwaukeeScott
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    How many pieces of furniture came with Daggerfall Overlook?
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  • Jemcrystal
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    Subscribers should get this they are paying monthly. I don't sub but I want subbers to get benefits galore. No sarcasm.
  • heyjrey
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    What we need is a Furniture Crafting Bag. Similar to your average crafting bag, the Furniture Crafting Bag stores all of your furniture items and has no real reachable limit.

    Life gets a little tricky when you have 6 playable toons, 2 mules, and a banker, and 8/9 of those inventory spaces are 100% full. Moving things over from one toon to another and not having the space to move all the items I need to at once is frustrating.

    When ZOS introduced the crafting bag to us, not only did it make our lives easier, but man, having that free inventory space was god sent. In an ideal world, I would have loved to of seen an account-wide inventory, sort of like the banker, but I manage with reality lol.

    Also, a bit off topic, but when are we gonna see that the crown store merchants allow us to repair our gear?
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  • Tavore1138
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    There does come an issue with this in the long term and it hits people who spent crowns more (which is probably not a great business tactic).

    Quite rightly ZOS do not want those who bought furnished homes selling their crown bought furnishings for in game gold (i.e. no laundering).

    BUT - if you are like me you will have bought a bunch of additional furniture from achieves, made some other bits, maybe bought all the books, maybe you just think some of the stuff is ugly and so on at which point - BOOM - you hit the item limit for your first house...

    So you remove the stuff you don't want and put it in your inventory... which is sort of OK until ti fills up, and then maybe the bank until that fills up... but no item stacking so that might not take that long.

    BUT... oops... you can't deconstruct furniture nor can you sell it and you probably don't feel all that good junking stuff that cost real money so you have to get somewhere to put it... bring on house number 2 or 'Warehouse 1'.

    Basically long story short - sooner or later if you play the homestead sub game you will run out of places to store furniture or have a bunch of secondary homes full of piles of junk you don't want.

    It will take time but people in this game get serious about stuff so ZoS probably need to get ahead of this even if it is coming up with a way to vendor some of this stuff for crown gems...
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  • rivenjr
    rivenjr
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    They explained why there is no separate storage for furniture on ESO live a few weeks back

    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?

    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.

    I'm a software engineer. The explanation above is complete fantasy. Data in a table is nothing. It's the algorithms and graphics that'll bog down a server's performance.
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  • nimander99
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    Yeah dude, 400 pieces of furniture doesn't exactly fit in my bag... Furniture Bags incoming to Crown Store Soon (TM)
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  • DM_ESO
    DM_ESO
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    Buy a cheap inn room and dump it all in there.
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