raidentenshu_ESO wrote: »So after finally caving in, and decided to purchase my first big boy castle (Daggerfalls Overlook) I made the mistake of purchasing the one with the added in furniture (Ouch - Don't purchase things when you're exhausted and tired) and now I'm stuck with all of these unwanted furniture that I really don't want.
I decided to remove the added in furniture (because it didn't fit well to my liking) to find out that it was cluttering up my inventory! It's bad enough that I barely have room for my regular stuffs, but to add in furniture too! As a paid ESO plus subscriber furniture should be included in the crafting bag section, not in our regular inventory.
It's bad enough that I can't sell the crown store furniture to my guild store, and so I'm force to keep them.
@ZOS_GinaBruno @ZOS_JessicaFolsom
Why don't we have a separate storage to keep all of our furniture at? Or at least add it into ESO Plus crafting bag section.
Well, you guys are collecting useless furniture you don't want to use and complaining about that.
AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
raidentenshu_ESO wrote: »AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
AzraelKrieg wrote: »raidentenshu_ESO wrote: »AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
raidentenshu_ESO wrote: »AzraelKrieg wrote: »raidentenshu_ESO wrote: »AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
Zenimax received 500 million dollars in a legal lawsuit against Facebook just recently. I'm sure they can manage to purchase an additional server to handle more data to keep their costumers (Like us) happy.
Theirs no reason why furniture's should be added into your current inventory.
raidentenshu_ESO wrote: »Well, you guys are collecting useless furniture you don't want to use and complaining about that.
I would love to sell my unwanted furniture that came with the castle that I've purchased, but ZOS seems to think that it isnt possible, and that I'm stuck having to deal with it.
I guess ZOS isn't use to the idea of a yard sell In the real world. I guess they suffer from the condition of hoarding if they don't believe in selling your furniture.
ZOS Do you know what a Garage/Yard sell is? If so why the hell would you bound furnitures? LOL!
I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.AzraelKrieg wrote: »raidentenshu_ESO wrote: »AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.AzraelKrieg wrote: »raidentenshu_ESO wrote: »AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
AzraelKrieg wrote: »I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.AzraelKrieg wrote: »raidentenshu_ESO wrote: »AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
My explanation might be a little off but the gist of it is due to performance.
https://www.twitch.tv/videos/117763621?t=39m15s
Here is the ESO live episode where they discuss it
Reason why you can not sell furniture bought in cash shop for gold is that it will be legal gold selling.raidentenshu_ESO wrote: »AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
AzraelKrieg wrote: »raidentenshu_ESO wrote: »AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
It was not for performance reasons, thats for sure.
Even allowing for indexing, if they dump housing items into existing tables then every time you search a table you now have original + housing to go through. When populating a house, you would also have to look through the same table with its so many non housing items just to load the house and contents. Not efficient.
Data storage itself is irrelevant as once housing is introduced the data has to be stored regardless of which tables its in so the increase in storage is non-optional for them. Has to happen.
Having separate housing tables would actually be a performance improvement as you can optimise the table contents, reduce its footprint and ensure optimal retrieval configuration. That would be for performance reasons.
The difference is down to lots of not many things (crafting mats) and not much of a lot of things (furnishings). The crafting bag works by having some 300 items in stacks up to 4.3 billion. That's 300 unsigned 32-bit integers. To do the same for furnishing, you'd need almost ten times that, which would take up ten times the space, and if it was done the same way with unsigned 32-bit integers, most of that space would be taken up but would go wasted, for while you may have hundreds of Tas, you will only have a few copies of "Incidental Juniper Tree, Version 3".I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.AzraelKrieg wrote: »It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.raidentenshu_ESO wrote: »I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?AzraelKrieg wrote: »They explained why there is no separate storage for furniture on ESO live a few weeks back
MornaBaine wrote: »ZOS seems determined not to go the route of allowing you to sell for gold things acquired by spending crowns. Though why you can't sell the furniture for gold if you bought the house and furniture for gold is beyond me... except that it would require additional coding their team may be incapable of.
Regardless, yes, furniture absolutely SHOULD have its own storage separate from regular storage just like the crafting bag.
I agree 1000000000%. We do not need MORE things taking up inventory space.
That wouldn't really work. Collectibles are account-bound, one-and-done. In even the smallest house you would probably want two chairs, and that wouldn't work if they were not separate items.andreasranasen wrote: »Why wouldn't they just make furniture items collectibles instead.