Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Removing furniture from homes/castles should not be stored into your regular inventory!

raidentenshu_ESO
raidentenshu_ESO
✭✭✭✭✭
✭✭
So after finally caving in, and decided to purchase my first big boy castle (Daggerfalls Overlook) I made the mistake of purchasing the one with the added in furniture (Ouch - Don't purchase things when you're exhausted and tired) and now I'm stuck with all of these unwanted furniture that I really don't want.

I decided to remove the added in furniture (because it didn't fit well to my liking) to find out that it was cluttering up my inventory! It's bad enough that I barely have room for my regular stuffs, but to add in furniture too! As a paid ESO plus subscriber furniture should be included in the crafting bag section, not in our regular inventory.

It's bad enough that I can't sell the crown store furniture to my guild store, and so I'm force to keep them.

@ZOS_GinaBruno @ZOS_JessicaFolsom

Why don't we have a separate storage to keep all of our furniture at? Or at least add it into ESO Plus crafting bag section.
  • Syrani
    Syrani
    ✭✭✭✭
    I agree 1000000000%. We do not need MORE things taking up inventory space.
  • bellatrixed
    bellatrixed
    ✭✭✭✭✭
    Definitely agree.

    I have two inn rooms packed with decorations, my bank is full, and I STILL have 75 furniture items in my inventory. It's to the point where I haven't felt like questing just because my main has no inventory space.
    ESO Roleplay | RP community for all factions/servers/platforms
  • Ermiq
    Ermiq
    ✭✭✭✭✭
    Well, you guys are collecting useless furniture you don't want to use and complaining about that. :neutral:
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    So after finally caving in, and decided to purchase my first big boy castle (Daggerfalls Overlook) I made the mistake of purchasing the one with the added in furniture (Ouch - Don't purchase things when you're exhausted and tired) and now I'm stuck with all of these unwanted furniture that I really don't want.

    I decided to remove the added in furniture (because it didn't fit well to my liking) to find out that it was cluttering up my inventory! It's bad enough that I barely have room for my regular stuffs, but to add in furniture too! As a paid ESO plus subscriber furniture should be included in the crafting bag section, not in our regular inventory.

    It's bad enough that I can't sell the crown store furniture to my guild store, and so I'm force to keep them.

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Why don't we have a separate storage to keep all of our furniture at? Or at least add it into ESO Plus crafting bag section.

    Are you really 'forced to keep it' or can you simply destroy it like other things in your inventory?

    It also wouldn't surprise me if they are trying to make people frustrated with inventory intentionally, and then in a few months will release "furniture bags" with ESO+ in order to coerce those who don't already have ESO+, but have houses, to subscribe just for the furniture bag.
    Edited by ADarklore on February 16, 2017 10:01AM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • raidentenshu_ESO
    raidentenshu_ESO
    ✭✭✭✭✭
    ✭✭
    Eremith wrote: »
    Well, you guys are collecting useless furniture you don't want to use and complaining about that. :neutral:

    I would love to sell my unwanted furniture that came with the castle that I've purchased, but ZOS seems to think that it isnt possible, and that I'm stuck having to deal with it.

    I guess ZOS isn't use to the idea of a yard sell In the real world. I guess they suffer from the condition of hoarding if they don't believe in selling your furniture.

    ZOS Do you know what a Garage/Yard sell is? If so why the hell would you bound furnitures? LOL!
  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    They explained why there is no separate storage for furniture on ESO live a few weeks back
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • raidentenshu_ESO
    raidentenshu_ESO
    ✭✭✭✭✭
    ✭✭
    They explained why there is no separate storage for furniture on ESO live a few weeks back

    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
    Edited by raidentenshu_ESO on February 16, 2017 11:19AM
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS seems determined not to go the route of allowing you to sell for gold things acquired by spending crowns. Though why you can't sell the furniture for gold if you bought the house and furniture for gold is beyond me... except that it would require additional coding their team may be incapable of.

    Regardless, yes, furniture absolutely SHOULD have its own storage separate from regular storage just like the crafting bag.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    They explained why there is no separate storage for furniture on ESO live a few weeks back

    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?

    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • raidentenshu_ESO
    raidentenshu_ESO
    ✭✭✭✭✭
    ✭✭
    They explained why there is no separate storage for furniture on ESO live a few weeks back

    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?

    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.

    Zenimax received 500 million dollars in a legal lawsuit against Facebook just recently. I'm sure they can manage to purchase an additional server to handle more data to keep their costumers (Like us) happy.

    Theirs no reason why furniture's should be added into your current inventory.
  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    They explained why there is no separate storage for furniture on ESO live a few weeks back

    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?

    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.

    Zenimax received 500 million dollars in a legal lawsuit against Facebook just recently. I'm sure they can manage to purchase an additional server to handle more data to keep their costumers (Like us) happy.

    Theirs no reason why furniture's should be added into your current inventory.

    That 500 million was to the parent company. They will more than likely invest that into the newest studio they acquired before anything else.

    Scaling up the servers may not address the issue that have a dedicated bag to hold furniture would create. In fact, it may make it worse. Imagine that the bag existed and you had stacks of trees, shrubs, tables, chairs, etc. inside it. Now imagine the server load trying to populate that entire list of items when you log into a character. You would be on here complaining about long load times instead of a lack of a furniture bag.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Ermiq
    Ermiq
    ✭✭✭✭✭
    Eremith wrote: »
    Well, you guys are collecting useless furniture you don't want to use and complaining about that. :neutral:

    I would love to sell my unwanted furniture that came with the castle that I've purchased, but ZOS seems to think that it isnt possible, and that I'm stuck having to deal with it.

    I guess ZOS isn't use to the idea of a yard sell In the real world. I guess they suffer from the condition of hoarding if they don't believe in selling your furniture.

    ZOS Do you know what a Garage/Yard sell is? If so why the hell would you bound furnitures? LOL!

    Oh... I see now. I didn't know that you can't sell it due to its Crown Store source.
    I think ZOS trying to protect the game from some kind of goldselling. You're buying some stuff for real money and you shouldn't be able to turn that stuff to ingame gold. Kind of...
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • NeKryXe
    NeKryXe
    ✭✭✭✭✭
    you can always buy another house to use as a warehouse and the problem is solved :)
  • ChuckyPayne
    ChuckyPayne
    ✭✭✭✭
    NeKryXe wrote: »
    you can always buy another house to use as a warehouse and the problem is solved :)

    XD
    You're right
  • Captain8504
    Captain8504
    ✭✭✭
    Either that make a mule character and just store all of it into that character....but if you delete that character, would your items be lost forever? O.O
    Edited by Captain8504 on February 16, 2017 12:00PM
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    I decided to make one of my free inn rooms into a storage warehouse. The smallest and darkest one is now a storage closet. :)
  • Ermiq
    Ermiq
    ✭✭✭✭✭
    They explained why there is no separate storage for furniture on ESO live a few weeks back

    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?

    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
    I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    Eremith wrote: »
    They explained why there is no separate storage for furniture on ESO live a few weeks back

    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?

    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
    I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.

    My explanation might be a little off but the gist of it is due to performance.
    https://www.twitch.tv/videos/117763621?t=39m15s
    Here is the ESO live episode where they discuss it
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • raidentenshu_ESO
    raidentenshu_ESO
    ✭✭✭✭✭
    ✭✭
    Eremith wrote: »
    They explained why there is no separate storage for furniture on ESO live a few weeks back

    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?

    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
    I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.

    My explanation might be a little off but the gist of it is due to performance.
    https://www.twitch.tv/videos/117763621?t=39m15s
    Here is the ESO live episode where they discuss it

    So ZOS thinks is not important right now to add in an additional furniture storage (On the ESO LIVE ) they couldn't be more wrong. Instead of voicing their own opinions of it.... they should be on this forum and on other social media websites like Reddit, and get the opinions of other paid players opinion.

    I have my bank and my inventory maxed up... and I don't want to be forced to buy another home just to use that for storage. Do you know how much of a pain in the butt that would be? To remove all of the Crown related furniture's out of my mansion?

    Also how hard it is to add in "Massive removal" system where it removes all furniture's at once?
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    They explained why there is no separate storage for furniture on ESO live a few weeks back

    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
    Reason why you can not sell furniture bought in cash shop for gold is that it will be legal gold selling.
    Real problemem it would let scam goldsellers buying funiture with stolen credit cards, sell funiture for gold and then sell gold for money.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • randomkeyhits
    randomkeyhits
    ✭✭✭✭✭
    They explained why there is no separate storage for furniture on ESO live a few weeks back

    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.

    It was not for performance reasons, thats for sure.

    Even allowing for indexing, if they dump housing items into existing tables then every time you search a table you now have original + housing to go through. When populating a house, you would also have to look through the same table with its so many non housing items just to load the house and contents. Not efficient.

    Data storage itself is irrelevant as once housing is introduced the data has to be stored regardless of which tables its in so the increase in storage is non-optional for them. Has to happen.

    Having separate housing tables would actually be a performance improvement as you can optimise the table contents, reduce its footprint and ensure optimal retrieval configuration. That would be for performance reasons.
    EU PS4
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eremith wrote: »
    They explained why there is no separate storage for furniture on ESO live a few weeks back
    I don't bother watching ESO Live these days. What was the explanation why theirs no separate storage for furniture's? Also did they explain why the crown furniture that came with the houses are considered bound, and unable to be sold in trading guilds? We pay RL money for this and yet were not allowed to do what we please with it?
    It involves the use of tables and data storage. The crafting bags work because it is a small amount of items that can stack together where as furniture is a large amount of items that don't stack so having a storage system dedicated to them would take up additional server resources to process not only the number of items there but how many of each item there is in that storage system. Essentially, they did it for performance reasons.
    I'm sorry, but this is absolutely awful explanation. How can they say that furniture is can't stack when it can? Besides how many items we got in crafting bags? All types of herbs, all runes, all food, all woods, all ore types... I think it's like 200+. Is there a difference for async methods to calculate and put in the row 200 items or 2000 items? I don't think so. If they want they could make it. But they don't. Why? "Just because" - they said.
    The difference is down to lots of not many things (crafting mats) and not much of a lot of things (furnishings). The crafting bag works by having some 300 items in stacks up to 4.3 billion. That's 300 unsigned 32-bit integers. To do the same for furnishing, you'd need almost ten times that, which would take up ten times the space, and if it was done the same way with unsigned 32-bit integers, most of that space would be taken up but would go wasted, for while you may have hundreds of Tas, you will only have a few copies of "Incidental Juniper Tree, Version 3".

    I would also very much like to see a "Furniture Warehouse" to keep Inventory space free, but such a system would need a lot more space optimisation processes to be developed for it that just aren't needed for crafting bags.
    Edited by Enodoc on February 16, 2017 3:24PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    They could still give us a 200 Bag Storage system for Furniture. I mean, if we are storing enough furniture to fill that up, we are hoarding way too much. It's no different than rolling a Mule Character for this purpose and would take up less server resources than having us roll a mule.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • iNSiPiD1
    iNSiPiD1
    ✭✭✭
    Path of Exile (a free to play game) has a far superior inventory system for building your hideouts (houses). It doesn't have the limitations that ZOS implemented, AND it has a separate inventory for "furniture".

    The current implementation is horrendous by any standards, and the people complaining about "performance issues" do not write software for a living, I can guarantee that.

    Most likely ZOS wants to monetize the Furniture Inventory and they haven't quite figured out how they want to do it yet.
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not only was this explained on ESO Live, it was also mentioned in the PTS forums during the first week of January.

    In other words, players had a full month to prepare themselves for any potential inventory issues before Homestead dropped on Live ... a month and a half for console players.

    Edited by Taleof2Cities on February 16, 2017 4:48PM
  • Kodrac
    Kodrac
    ✭✭✭✭✭
    ✭✭
    MornaBaine wrote: »
    ZOS seems determined not to go the route of allowing you to sell for gold things acquired by spending crowns. Though why you can't sell the furniture for gold if you bought the house and furniture for gold is beyond me... except that it would require additional coding their team may be incapable of.

    Regardless, yes, furniture absolutely SHOULD have its own storage separate from regular storage just like the crafting bag.

    Hmm strange. I sold a flower from the house I bought with gold.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syrani wrote: »
    I agree 1000000000%. We do not need MORE things taking up inventory space.
    59567707.jpg
    Totally Agree. Add this in collections menu. People already buy houses only to store trees, rocks and other useless stuff in there that is simply clutters their "main" houses.

    Or at least add ability to "deconstruct" furnitures to get back some crafting resources.
    Edited by Tommy_The_Gun on February 16, 2017 5:27PM
  • andreasranasen
    andreasranasen
    ✭✭✭✭✭
    ✭✭✭
    W8 hold up. These are actually inventory items? Wow... No wonder people were complaining about extra storage space. I mean, i have not capped my inventory. My inventory is currently at 133 and bank at around 90. I really don't feel like spending money on opening up my inventory space more because i don't really need to.

    Why wouldn't they just make furniture items collectibles instead.
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • Annalyse
    Annalyse
    ✭✭✭✭✭
    The only way in which I can see this being a problem is the one situation that the OP describes - accidentally buying a furnished house. But really, how often are people going to accidentally buy a furnished house? Most people are pretty careful about that. So if this is going to be a rare occurrence, the people that make that mistake will have to deal with it by 1) buying another property or using another character to store the furniture or 2) using the destroy function to get rid of it. Not really a big deal.

    For people that buy furnished properties and dislike just some of the furnishings (a more common problem), the same thing applies. Want to keep them for later? Then jumble it all into the free apartments or buy another small space, or dump it on an alt. Furniture you don't like at all? Destroy it (or sell it to a merchant if you can - I didn't check that). There is no need for hoarding if you are never going to use the item.

    One thing I do think should be an option though, is deconstruction rather than just destroying, allowing a few furniture materials returned through the process. After all, almost everything else made at crafting stations can be broken down in this manner (with the exception of alchemy but let's face it - those ingredients have dissolved together and are no longer in their original state. But I see no reason why I shouldn't be able to get some basic materials back if I take apart a chair).


    Edited by Annalyse on February 16, 2017 6:35PM
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why wouldn't they just make furniture items collectibles instead.
    That wouldn't really work. Collectibles are account-bound, one-and-done. In even the smallest house you would probably want two chairs, and that wouldn't work if they were not separate items.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
Sign In or Register to comment.