Jemcrystal wrote: »1) Do not pick someone else's node.
2) To claim a node while engaged with the enemy stand directly over the node as you are in battle.
3) If you cannot for some reason stand over the choice node you forfeit your right of claim to said node.
4) Do not pick a node what has a person of some close distance to node unless individual remains still for more than 12 seconds.
5) Do not get pizzy when node is lost to fellow farmer. There are many nodes aplenty and you are being a foolish silly smallmind to get mad at just a game.
6) Give benefit of doubt to other node farmers. Sometimes they do not see you because spacing off bored doing mechanical repetitious node picking and you might have been in their camera blind spot.
Anything anyone might like to add go ahead.
Not covering barrels and chests. Not because it isn't node picking. More because I lack info about the respawn dynamics of chests, barrels, sacks, etc. Not sure if you must take all from them to respawn or not? Not sure if a barrel with a lemon in it, once removed, will chance a recipe/valuable or if it will always respawn a lemon in it?
CountEdmondDantes wrote: »For I am Ninja, Member of Thieves Guild and Dark Brotherhood.
Therefore, you have four options:
1. It's mine.
2. I steal it off you.
3. I murder you and loot it.
4. Refer to option 1.In this world, it's rob or be robbed.
These posts make me wish there was a full-realized justice system. Right now (well, aside from the fact that you can't actually kill me unless you and I duel) this is just a really weak justification for behavior that other players might find offensive.
It sounds tough without being tough at all. I remember in another game, there was a player who justified his (or her) behavior on the basis that she was "roleplaying" a thief. Fine, was the community response, then we should have the ability to punish you. We should be able to attack you, kill you, and take stuff from your inventory.
If that can't happen, then you're not really roleplaying a thief, are you? You're just taking advantage of a poorly developed game mechanic to justify your behavior, while enjoying the freedom of actions without consequences.
JamieAubrey wrote: »7) Take the worms
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
TAKE THE WORMS
.
.
If for no other reason than you can sell stacks of them to those that fish. Have you seen the size of that achievement boat for master angler? It's bigger than a mammoth!
9 zones fished. 11 to go.
If I am faster than you, bad luck for you.
I love the "shaming-mewling" in this thread about "common courtesy," "ethics" and other appeals to inapposite abstractions.
When you are farming nodes, all the nodes you can get to first are yours. The end. It has nothing to do with any very strained, high-minded abstractions from mismoralizing nincompoops and fanbois. But it -is- funny to see you rationalizers try.
That said, there -are- a handful of d-chy behaviors with respect to gathering/farming. Most have been mentioned already, such as getting a node where someone is fighting or not looting the whole thing. My pet peeve is high level players putting on their speed suits and picking the three lowbie islands clean because the lowbies there are slow. Those lowbies need the mats far more than you do, CP600. D-chy...
But that isn't "unethical," it isn't a matter of "basic courtesy," nor "manners," nor any other abstraction. It's just being a jerk...IMO..., and it's entirely -subjective-. Stop appealing to some "code of ethics" that doesn't exist in the COC or TOS.
One of the saddest self-sacrificing TV moments I can think of... Until "hold the door" came along anyway.Tan9oSuccka wrote: »
Not Penny's boat.

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TheShadowScout wrote: »Yeah, everyone taking everything would make all things a lot more pleasant for anyone else. After all, you can always destroy the stuff you don't care for...phileunderx2 wrote: »Nodes have no ownership. Just take everything in it. Sucks to harvest an enchanting node and find that it only has a ta.
Otherwise, just don't be a jerk. Don't take a node someone else is fighting over. Don't try to race someone to a node, if you spot them being closer then you, just move on, get a head start to the next node. (doesn't count for those who just stand around before a node - take it or loose it) And don't bother getting worked up if someone does one of those, just shrug and move on. There's always more nodes, those things respawn after all...
Same rules apply to treasure chests BtW.
Hand_Bacon wrote: »I love the "shaming-mewling" in this thread about "common courtesy," "ethics" and other appeals to inapposite abstractions.
When you are farming nodes, all the nodes you can get to first are yours. The end. It has nothing to do with any very strained, high-minded abstractions from mismoralizing nincompoops and fanbois. But it -is- funny to see you rationalizers try.
That said, there -are- a handful of d-chy behaviors with respect to gathering/farming. Most have been mentioned already, such as getting a node where someone is fighting or not looting the whole thing. My pet peeve is high level players putting on their speed suits and picking the three lowbie islands clean because the lowbies there are slow. Those lowbies need the mats far more than you do, CP600. D-chy...
But that isn't "unethical," it isn't a matter of "basic courtesy," nor "manners," nor any other abstraction. It's just being a jerk...IMO..., and it's entirely -subjective-. Stop appealing to some "code of ethics" that doesn't exist in the COC or TOS.
What I love more is when people try strenuously to offer high-minded abstractions and misuse prefixes in an attempt to place value and judgement upon others discussing a topic in an open forum. The punch line comes when they offer their own that is not inapposite with the originals under critique as they take a modicum of diligence to redefine the terms as to appear above that sort of thing.
I'm the biggest jerk ever when farming nodes, safeboxes, and justice npc's. I intentionally am an *** because I "want" people to get upset and leave. More for me if they do.
All's fair in love, war, and farming. I'll swipe that from right under someones nose and laugh about it when they send me an angry tell.
My personal favorite is when someone gets upset about me murdering an npc they are trying to pickpocket or stealing a safebox they are getting ready to break into.
We're criminals. What about that says lets all play nice and get along?
This info just points to you most likely being a loser irl.
OK, for @JamieAubrey, @phileunderx2, @TheShadowScout, @GarnetFire17, @Hand_Bacon, @I_killed_Vivec, @Draxys, @Linaleah, @Dragonking06, and anyone else who I may have missed in this thread saying things like this:GarnetFire17 wrote: »2. Don't leave anything in the node, it can't respawn if you do. Take all or nothing. (On PC there are addons that destroy junk so it doesn't clog inventory)I_killed_Vivec wrote: »And I don't particularly mind that people leave worms or ta runes. It's indicative of a lack of consideration, but maybe they aren't aware that nodes don't respawn unless emptied...that said, yes, jesus christ PICK UP ALL YOUR STUFF FROM NODES AND CHESTS. you can delete it out of your inventory, but when you just let them sit there, partially unpicked - they don't have a chance to respawn and you are ruining it for EVERYONE. I understand space issues, I really do. delete crap you don;t want. ffs.Dragonking06 wrote: »1) Take EVERYTHING from the node so it can respawn for later use.
1a) TAKE. EVERYTHING.
You don't understand the respawn mechanic. The despawn/respawn timer starts after the first person to "open" a node (and the same goes for chests) "closes" it. Whether that person removes everything from the node or leaves some stuff makes exactly zero difference in how long it takes for that node to respawn.
This has been confirmed by devs on the forums, and can be very easily tested by anyone in-game. All you have to do is go to an out of the way location, open a node without removing anything, and wait by it to see how long it takes to despawn and then respawn. Then do the same thing, but take everything out of the node. The amount of time for the respawn will be similar (although not exactly the same, because the timer is based on a number of variables that we can't control in an in-game scenario, like zone population, how many other nodes of the same type there are in the zone, etc).
In short: leaving things in nodes hurts nobody, and it in fact benefits the people coming along who might actually want the worms, or crawlers, or whatever got left behind.
The respawn time isn't the problem. There are only a handful of good farm spots in the game, and that number got cut down to a third of what it used to be thanks to one tamriel.
[Edit for censor bypass]
During double yield resource node events such as the Thieves Guild Anniversary, these rules shall be waived.