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Radiant Oppression misleading tooltip along with many others- make them fire damage!

  • idk
    idk
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    Zos should make it happen. The most logical suggestion made in the forums in a while.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Definitely in for a change. They should adjust the Tooltip. Better than making that *** op again and to rebalance.
  • DRXHarbinger
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    Will actually pay 3k crowns and change my templar to a Dunmer just for this change.
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  • STEVIL
    STEVIL
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    Nifty2g wrote: »
    Nifty2g wrote: »
    I've been thinking for awhile, the tooltip states that the ability does a beam of holy fire but yet the ability is based on magic damage.
    Could we have that looked in to? Could we make the ability deal elemental damage as it was sorta intended to do so?

    Also the tree that this ability is under is dawns wrath, I remember once we had sun flare being magic damage that was changed to being fire damage. I think we should look into this skill too. It doesn't match up for consistency

    LGFClNB.png

    @ZOS_GinaBruno @ZOS_RichLambert



    Hmmm, somebody just found out that their gold Burning Spellweave set they made for their templar is *** cuz it is only up about 30% of the time during execute ;). But I feel your pain. With the nerf to TBS, increase to sustain (limiting the usefulness of Moondancer to only it's offensive trait), everybody pulling their heads of out of their butts and realizing that Mother's Sorrow is a crap set for templars, we are left with our mouths open staring at the Necropotence and Burning Spellweave sets (which even magic nub's have more use out of) wondering what sets to use. Well, I guess it's time to find where I put that Juli set.
    You what? I play a tank.
    Im just stating what the tooltip says

    With all this talk about burning spell weave and not the skill, maybe the set is the issue?

    Whether the set is in itself a problem is not the issue here. changing i the skill line to fire would bring in a lot of potential passive boosts.

    So i say sure let them be fire and cut the line's base damage by 10-20% and there - you have your consistency - after all - this isn't really about boosts, right, just logical consistency?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

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  • Zinaroth
    Zinaroth
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    STEVIL wrote: »

    have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.

    And there we have it; the underlying premise for this post and what OP is actively trying to achieve - just wrapped in something else.

    The only thing Magplars are underperforming compared to, in DPS, are Magsorcs; and I think that goes for everyone.

    I am not saying Magplar DPS shouldn't be boosted, I just dislike the obscure nature of the request in this post - cloaked as being an improvement for consistency when in actuality being a plead for a buff.
  • Rev Rielle
    Rev Rielle
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    It's a clumsy tool-tip yes.

    I've always thought it would have been nice if they made things a bit more class defined. For example something like;
    Templar; Light/Sun Damage.
    Dragonknight; Fire Damage.
    Sorcerer: Lightning Damage.
    Nightblade: Magic/Dark Damage.
    Warden: Frost Damage.

    Staves would have to be either added or redesigned around such. Though I guess the 'limitations' that would appear to impose would go against their 'play as you like' mantra.
    If you can be anything, be kind.
  • STEVIL
    STEVIL
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    Zinaroth wrote: »
    STEVIL wrote: »

    have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.

    And there we have it; the underlying premise for this post and what OP is actively trying to achieve - just wrapped in something else.

    The only thing Magplars are underperforming compared to, in DPS, are Magsorcs; and I think that goes for everyone.

    I am not saying Magplar DPS shouldn't be boosted, I just dislike the obscure nature of the request in this post - cloaked as being an improvement for consistency when in actuality being a plead for a buff.

    To be fair there was the push a short time ago to get Cp trees or racial passives specifically for boosting magic type damage by templars cuz so many of their abilities are "holy fire" aka magic damage.

    given those efforts failed, side-stepping end-around flea-flicker into a "should be fire" to get the boost they previously sought and got rejected - well - thats only logical.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

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    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • runagate
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    There's a difference between Fire and Flame Damage.

    What, pray tell, might that be?
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • Izaki
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    Vaoh wrote: »
    This would really be a bad idea though. It'd boost their damage by 8% in PvE (DK group buff) and give these powerful skills 25% more damage versus Vamps.

    If changed to fire damage, I'd expect at least an 8% damage nerf.

    10% damage buff. Engulfing is 10% :)
    @ Izaki #PCEU
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  • cpuScientist
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    I do think this would help make up for some of the DPS lost this patch. Would definitely make them better in raids where a magDK is present. As their execute would get a nice bonus, and would allow for much better bsw execute uptimes. I'm all for this change. It wouldn't make them overnight op or anything but it would buff their execute quite alot if a DK is there and if they happen to be Dunmer or High Elf.
  • me_ming
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    Nifty2g wrote: »
    The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.

    It's the Sun, even if Magnus made the hole,it's still straight up fire
    This.
    STEVIL wrote: »
    Its been magic damage since i can remember so not sure it was ever intended to be elemental damage.

    A mismatch between fluff text and specifics doesn't mean the specifics is what is off.

    have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.
    They have been under performing yes, but this also would be a great change for the Templar. Most of their damage sources are Fire Damage, I remember reflective light was magic damage but got changed to be fire damage. The same needs to happen with this skill because of the skill tree it is under.

    They were always magic damage. Why change them to fire? I don't think they were intended to be magic damage not fire. Just because the tooltip says it's from the "sun" doesn't mean it's suppose to do fire damage. I think this is an unnecessary change, but I suppose the only reason why you want this change is so you can proc BSW. We're not DK's let's try not to be them. This game already has too many skills that are similar to other skills.

    Also:
    Lore_lai wrote: »
    The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.

    It's the Sun, even if Magnus made the hole,it's still straight up fire
    What Sun?
    Plus, by that logic, stars aren't fire, they are made up of hydrogen and helium. :p
    ***
    On topic - it should stay magick damage. beam proccing BSW...uhhh...no.

    Yeah, by definition, the sun (or light) is not fire, it is a plasma. So the argument that it should be fire damage still doesn't makes sense.
    Edited by me_ming on March 13, 2017 2:00AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • maxjapank
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    It wasn't so long ago that Templars were pushing for Vamp Bane / Reflective to do magic dmg as it was the only skill that did fire damage. Have so many forgotten this?

    As for other making other skills do fire damage, I'm fine either way. I do not consider holy fire, sun, or sunlight to be necessarily fire damage. I think it can be Holy Magic damage. But again, I'll let the devs decided what to do. I'm fine either way.
  • me_ming
    me_ming
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    Nifty2g wrote: »
    alexkdd99 wrote: »
    The tooltip very clearly states that it deals magic damage. It's not misleading at all.

    Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!

    This guy has it right. How can you say it's misleading when it says it causes magic damage. Holy fire doesn't have to mean actual fire. And we are in a video game, logic such as its from the sun doesn't apply here. (That logic wouldn't apply here anyways)

    RO/RD is fine as is damage wise, and clearly states it does magic damage.
    Because it's under the tree called dawns wrath, which is primarily considered to be fire damage

    This doesn't make sense.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • BRogueNZ
    BRogueNZ
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    Only need to remove the vague tool tips, no need to buff a set
  • me_ming
    me_ming
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    Zinaroth wrote: »
    STEVIL wrote: »

    have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.

    And there we have it; the underlying premise for this post and what OP is actively trying to achieve - just wrapped in something else.

    The only thing Magplars are underperforming compared to, in DPS, are Magsorcs; and I think that goes for everyone.

    I am not saying Magplar DPS shouldn't be boosted, I just dislike the obscure nature of the request in this post - cloaked as being an improvement for consistency when in actuality being a plead for a buff.

    I agree. OP just wanted his BSW proc'd more often. And everyone knows he plays magplar DPS. He has a guide on how to magplar DPS in the forums. lol
    Edited by me_ming on March 12, 2017 11:32PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
    me_ming
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    Nifty2g wrote: »
    Meowmeow13 wrote: »
    The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.

    It's the Sun, even if Magnus made the hole,it's still straight up fire

    The sun, or any star for that matter, is not fire so this really doesn't make much sense. It'd be more accurate to ask that all the sun based skills of templars do plasma damage. Wooopwoop, fallout crossover! \o/
    "Dawn's Wrath Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Fire Damage and the Passive Skills in the Line increase your effectiveness with these Skills as well as reduce the cost of abilities.."

    You know what's the easiest and cheapest way for ZoS to resolve this issue without causing imbalance?
    Change this tooltip instead: "Dawn's Wrath Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Magic Damage and the Passive Skills in the Line increase your effectiveness with these Skills as well as reduce the cost of abilities.."
    [/quote]
    Edited by me_ming on March 12, 2017 11:49PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • cpuScientist
    cpuScientist
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    Zinaroth wrote: »
    STEVIL wrote: »

    have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.

    And there we have it; the underlying premise for this post and what OP is actively trying to achieve - just wrapped in something else.

    The only thing Magplars are underperforming compared to, in DPS, are Magsorcs; and I think that goes for everyone.

    I am not saying Magplar DPS shouldn't be boosted, I just dislike the obscure nature of the request in this post - cloaked as being an improvement for consistency when in actuality being a plead for a buff.

    I would only like this change for the DPS buff TBH so you are not wrong, and I am guessing so would @Nifty2g I doubt he wants it for roleplay reasons lol. But It's a buff that makes sense aswell. As there exists passives and sets all around elemental damage but nothing for magic. I want a Magic Spell Weave set lol.
    Edited by cpuScientist on March 12, 2017 11:54PM
  • JinMori
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    Nifty2g wrote: »
    I've been thinking for awhile, the tooltip states that the ability does a beam of holy fire but yet the ability is based on magic damage.
    Could we have that looked in to? Could we make the ability deal elemental damage as it was sorta intended to do so?

    Also the tree that this ability is under is dawns wrath, I remember once we had sun flare being magic damage that was changed to being fire damage. I think we should look into this skill too. It doesn't match up for consistency

    LGFClNB.png

    While I'm at it, Nova is also misleading and backlash too
    Xwdu3Nv.png
    00rlunV.png

    If the dawns wrath skill tree is primarily fire damage how come so many skills as miss leading

    @ZOS_GinaBruno @ZOS_RichLambert

    Well now that radiant destruction has been nerfed, this would be plausible, before it would have been op, but now i think it would be alright.
    Edited by JinMori on March 13, 2017 12:05AM
  • JinMori
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    There's a difference between Holy and Elemental damage.
    There's a difference between Fire and Flame Damage.

    * DK already exists.
    * *** off Altmers/Dunmers, *** you and your dmg bonus!
    * Templars vs Vamps? Light vs Darkness? Makes sense. But NO!

    Conclusion: NO!

    Teach me sempai what's the difference between fire and flame?
    Also half of your argument seems to be dunmer and altmer sucks. and dk Already exist (which basically means that only dk should get fire damage right?)
    Edited by JinMori on March 13, 2017 12:22AM
  • cpuScientist
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    JinMori wrote: »
    There's a difference between Holy and Elemental damage.
    There's a difference between Fire and Flame Damage.

    * DK already exists.
    * *** off Altmers/Dunmers, *** you and your dmg bonus!
    * Templars vs Vamps? Light vs Darkness? Makes sense. But NO!

    Conclusion: NO!

    Teach me sempai what's the difference between fire and flame?
    Also half of your argument seems to be dunmer and altmer sucks. and dk Already exist (which basically means that only dk should get fire damage right?)

    Well that's not true though. Templar gets fire damage aswell. Just not all the skills.
  • cpuScientist
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    I think the radiant nerf was too harsh. But overall they are still performing DPS wise. They are just not the best. Every kit doesn't have to be the best. Although I think with the inherent risk of being melee, they should atleast be better than a ranged sorc class.
  • mesmerizedish
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    Nifty2g wrote: »
    The tooltip very clearly states that it deals magic damage. It's not misleading at all.

    Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!
    Y5PyoLQ.png

    CGUV8cG.png

    Look, I can be unbelievably obnoxious too.

    Every single one of these tooltips (including the two you added to the OP later) very explicitly states "magic damage." There is absolutely zero ambiguity. You can post all the ridiculous zoomed in pictures of "fire" and "sun" you want, but it doesn't change the fact that the tooltip already says exactly what damage type the spell will deal.
    Edited by mesmerizedish on March 13, 2017 12:39AM
  • Hyrianeth
    Hyrianeth
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    For those who say that the "sun" isnt fire damage - why dont you get close to our sun and tell me if its hot or not.

    They should fix the tooltip or change it to fire damage like the tooltip says. Its common sense for Talos sake.
  • EldritchPenguin
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    Hyrianeth wrote: »
    For those who say that the "sun" isnt fire damage - why dont you get close to our sun and tell me if its hot or not.

    They should fix the tooltip or change it to fire damage like the tooltip says. Its common sense for Talos sake.
    Wanting it to be fire damage is purely semantical, though. There's no real gameplay reason why it should be fire damage, other than giving the class a little more flavor. It's already an extremely strong class, and it doesn't need a buff.
    Lilelle Adlis - Dark Elf Dragonknight

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  • Oompuh
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    Hyrianeth wrote: »
    For those who say that the "sun" isnt fire damage - why dont you get close to our sun and tell me if its hot or not.

    They should fix the tooltip or change it to fire damage like the tooltip says. Its common sense for Talos sake.

    "Though pictures of the sun sure look fiery, the sun isn't on fire the way you might think, as when paper burns.

    When a piece of paper is set on fire with a match, the atoms (mostly carbon, hydrogen, and oxygen) in the chemical compounds in the paper combine with the molecules of oxygen in the atmosphere to produce the chemical compounds carbon dioxide and water and to release heat and light. This is a chemical reaction that we call combustion.

    The sun is carrying out a much different process called nuclear fusion. Each second the sun converts 700,000,000 tons of the element hydrogen into 695,000,000 tons of the element helium. This releases energy in the form of gamma rays. The gamma rays are mostly converted to light eventually. This process does not require oxygen. It does require incredibly high temperatures and pressures."

    TLDR; The sun is not a fire. :D
    Edited by Oompuh on March 13, 2017 1:18AM
    Xbox NA - Oompa
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  • JinMori
    JinMori
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    Oompuh wrote: »
    Hyrianeth wrote: »
    For those who say that the "sun" isnt fire damage - why dont you get close to our sun and tell me if its hot or not.

    They should fix the tooltip or change it to fire damage like the tooltip says. Its common sense for Talos sake.

    "Though pictures of the sun sure look fiery, the sun isn't on fire the way you might think, as when paper burns.

    When a piece of paper is set on fire with a match, the atoms (mostly carbon, hydrogen, and oxygen) in the chemical compounds in the paper combine with the molecules of oxygen in the atmosphere to produce the chemical compounds carbon dioxide and water and to release heat and light. This is a chemical reaction that we call combustion.

    The sun is carrying out a much different process called nuclear fusion. Each second the sun converts 700,000,000 tons of the element hydrogen into 695,000,000 tons of the element helium. This releases energy in the form of gamma rays. The gamma rays are mostly converted to light eventually. This process does not require oxygen. It does require incredibly high temperatures and pressures."

    TLDR; The sun is not a fire. :D

    Fire is an expanding gas, while the sun is plasma, 2 different states of matter. But it's still hot nonetheless, infact much much hotter.
    i think that op is kinda right, while it's true that fusion is not the same as oxidation, it's still produces a lot of heat.
    Infact if we were to go with the tooltip description, radiant, nova and other dawn's wrath skill would kill you, the boss, the players, the npc, and probably destroy the map also because of how strong they would be.
    Edited by JinMori on March 13, 2017 1:37AM
  • kojou
    kojou
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    I wish they would get rid of "magic" damage altogether. Make all skills based on an element instead of generic magic damage.
    Playing since beta...
  • FearlessOne_2014
    FearlessOne_2014
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    There's a difference between Holy and Elemental damage.
    There's a difference between Fire and Flame Damage.

    * DK already exists.
    * *** off Altmers/Dunmers, *** you and your dmg bonus!
    * Templars vs Vamps? Light vs Darkness? Makes sense. But NO!

    Conclusion: NO!


    TRIGGERED!


    Now that's just racist, and totally uncalled for. Why you had go all bigot on us? :trollface:
  • me_ming
    me_ming
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    Hyrianeth wrote: »
    For those who say that the "sun" isnt fire damage - why dont you get close to our sun and tell me if its hot or not.

    They should fix the tooltip or change it to fire damage like the tooltip says. Its common sense for Talos sake.

    heat doesn't mean it's caused by fire/flame. if you rub your hands fast enough there's heat there. it doesn't mean your hands are on fire.
    Edited by me_ming on March 13, 2017 1:56AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
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