You what? I play a tank.Samwell Slayer wrote: »I've been thinking for awhile, the tooltip states that the ability does a beam of holy fire but yet the ability is based on magic damage.
Could we have that looked in to? Could we make the ability deal elemental damage as it was sorta intended to do so?
Also the tree that this ability is under is dawns wrath, I remember once we had sun flare being magic damage that was changed to being fire damage. I think we should look into this skill too. It doesn't match up for consistency
@ZOS_GinaBruno @ZOS_RichLambert
Hmmm, somebody just found out that their gold Burning Spellweave set they made for their templar is *** cuz it is only up about 30% of the time during execute. But I feel your pain. With the nerf to TBS, increase to sustain (limiting the usefulness of Moondancer to only it's offensive trait), everybody pulling their heads of out of their butts and realizing that Mother's Sorrow is a crap set for templars, we are left with our mouths open staring at the Necropotence and Burning Spellweave sets (which even magic nub's have more use out of) wondering what sets to use. Well, I guess it's time to find where I put that Juli set.
Im just stating what the tooltip says
With all this talk about burning spell weave and not the skill, maybe the set is the issue?
have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.
have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.
And there we have it; the underlying premise for this post and what OP is actively trying to achieve - just wrapped in something else.
The only thing Magplars are underperforming compared to, in DPS, are Magsorcs; and I think that goes for everyone.
I am not saying Magplar DPS shouldn't be boosted, I just dislike the obscure nature of the request in this post - cloaked as being an improvement for consistency when in actuality being a plead for a buff.
joaaocaampos wrote: »There's a difference between Fire and Flame Damage.
This would really be a bad idea though. It'd boost their damage by 8% in PvE (DK group buff) and give these powerful skills 25% more damage versus Vamps.
If changed to fire damage, I'd expect at least an 8% damage nerf.
This.RinaldoGandolphi wrote: »The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.
It's the Sun, even if Magnus made the hole,it's still straight up fireThey have been under performing yes, but this also would be a great change for the Templar. Most of their damage sources are Fire Damage, I remember reflective light was magic damage but got changed to be fire damage. The same needs to happen with this skill because of the skill tree it is under.Its been magic damage since i can remember so not sure it was ever intended to be elemental damage.
A mismatch between fluff text and specifics doesn't mean the specifics is what is off.
have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.
What Sun?RinaldoGandolphi wrote: »The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.
It's the Sun, even if Magnus made the hole,it's still straight up fire
Plus, by that logic, stars aren't fire, they are made up of hydrogen and helium.
***
On topic - it should stay magick damage. beam proccing BSW...uhhh...no.
Because it's under the tree called dawns wrath, which is primarily considered to be fire damagemesmerizedish wrote: »The tooltip very clearly states that it deals magic damage. It's not misleading at all.
Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!
This guy has it right. How can you say it's misleading when it says it causes magic damage. Holy fire doesn't have to mean actual fire. And we are in a video game, logic such as its from the sun doesn't apply here. (That logic wouldn't apply here anyways)
RO/RD is fine as is damage wise, and clearly states it does magic damage.
have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.
And there we have it; the underlying premise for this post and what OP is actively trying to achieve - just wrapped in something else.
The only thing Magplars are underperforming compared to, in DPS, are Magsorcs; and I think that goes for everyone.
I am not saying Magplar DPS shouldn't be boosted, I just dislike the obscure nature of the request in this post - cloaked as being an improvement for consistency when in actuality being a plead for a buff.
"Dawn's Wrath Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Fire Damage and the Passive Skills in the Line increase your effectiveness with these Skills as well as reduce the cost of abilities.."Meowmeow13 wrote: »RinaldoGandolphi wrote: »The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.
It's the Sun, even if Magnus made the hole,it's still straight up fire
The sun, or any star for that matter, is not fire so this really doesn't make much sense. It'd be more accurate to ask that all the sun based skills of templars do plasma damage. Wooopwoop, fallout crossover! \o/
have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.
And there we have it; the underlying premise for this post and what OP is actively trying to achieve - just wrapped in something else.
The only thing Magplars are underperforming compared to, in DPS, are Magsorcs; and I think that goes for everyone.
I am not saying Magplar DPS shouldn't be boosted, I just dislike the obscure nature of the request in this post - cloaked as being an improvement for consistency when in actuality being a plead for a buff.
I've been thinking for awhile, the tooltip states that the ability does a beam of holy fire but yet the ability is based on magic damage.
Could we have that looked in to? Could we make the ability deal elemental damage as it was sorta intended to do so?
Also the tree that this ability is under is dawns wrath, I remember once we had sun flare being magic damage that was changed to being fire damage. I think we should look into this skill too. It doesn't match up for consistency
While I'm at it, Nova is also misleading and backlash too
If the dawns wrath skill tree is primarily fire damage how come so many skills as miss leading
@ZOS_GinaBruno @ZOS_RichLambert
joaaocaampos wrote: »There's a difference between Holy and Elemental damage.
There's a difference between Fire and Flame Damage.
* DK already exists.
* *** off Altmers/Dunmers, *** you and your dmg bonus!
* Templars vs Vamps? Light vs Darkness? Makes sense. But NO!
Conclusion: NO!
joaaocaampos wrote: »There's a difference between Holy and Elemental damage.
There's a difference between Fire and Flame Damage.
* DK already exists.
* *** off Altmers/Dunmers, *** you and your dmg bonus!
* Templars vs Vamps? Light vs Darkness? Makes sense. But NO!
Conclusion: NO!
Teach me sempai what's the difference between fire and flame?
Also half of your argument seems to be dunmer and altmer sucks. and dk Already exist (which basically means that only dk should get fire damage right?)
mesmerizedish wrote: »The tooltip very clearly states that it deals magic damage. It's not misleading at all.
Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!

Wanting it to be fire damage is purely semantical, though. There's no real gameplay reason why it should be fire damage, other than giving the class a little more flavor. It's already an extremely strong class, and it doesn't need a buff.For those who say that the "sun" isnt fire damage - why dont you get close to our sun and tell me if its hot or not.
They should fix the tooltip or change it to fire damage like the tooltip says. Its common sense for Talos sake.
For those who say that the "sun" isnt fire damage - why dont you get close to our sun and tell me if its hot or not.
They should fix the tooltip or change it to fire damage like the tooltip says. Its common sense for Talos sake.
For those who say that the "sun" isnt fire damage - why dont you get close to our sun and tell me if its hot or not.
They should fix the tooltip or change it to fire damage like the tooltip says. Its common sense for Talos sake.
"Though pictures of the sun sure look fiery, the sun isn't on fire the way you might think, as when paper burns.
When a piece of paper is set on fire with a match, the atoms (mostly carbon, hydrogen, and oxygen) in the chemical compounds in the paper combine with the molecules of oxygen in the atmosphere to produce the chemical compounds carbon dioxide and water and to release heat and light. This is a chemical reaction that we call combustion.
The sun is carrying out a much different process called nuclear fusion. Each second the sun converts 700,000,000 tons of the element hydrogen into 695,000,000 tons of the element helium. This releases energy in the form of gamma rays. The gamma rays are mostly converted to light eventually. This process does not require oxygen. It does require incredibly high temperatures and pressures."
TLDR; The sun is not a fire.
joaaocaampos wrote: »There's a difference between Holy and Elemental damage.
There's a difference between Fire and Flame Damage.
* DK already exists.
* *** off Altmers/Dunmers, *** you and your dmg bonus!
* Templars vs Vamps? Light vs Darkness? Makes sense. But NO!
Conclusion: NO!
For those who say that the "sun" isnt fire damage - why dont you get close to our sun and tell me if its hot or not.
They should fix the tooltip or change it to fire damage like the tooltip says. Its common sense for Talos sake.