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Radiant Oppression misleading tooltip along with many others- make them fire damage!

Nifty2g
Nifty2g
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I've been thinking for awhile, the tooltip states that the ability does a beam of holy fire but yet the ability is based on magic damage.
Could we have that looked in to? Could we make the ability deal elemental damage as it was sorta intended to do so?

Also the tree that this ability is under is dawns wrath, I remember once we had sun flare being magic damage that was changed to being fire damage. I think we should look into this skill too. It doesn't match up for consistency

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While I'm at it, Nova is also misleading and backlash too
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If the dawns wrath skill tree is primarily fire damage how come so many skills as miss leading

@ZOS_GinaBruno @ZOS_RichLambert
Edited by Nifty2g on March 12, 2017 5:19PM
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  • ADarklore
    ADarklore
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    This always irritated me too... the only 'fire' ability in entire Dawn's Wrath tree is Sun Fire and it's morphs. Funny how Wiki says of the skill line, "This Skill Line focuses primarily on dealing Fire Damage..." when in fact, it doesn't. It doesn't focus on fire damage at all, other than ONE skill. I would prefer the entire line be Flame damage instead of magic.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • runagate
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    Nifty2g wrote: »
    I've been thinking for awhile, the tooltip states that the ability does a beam of holy fire but yet the ability is based on magic damage.
    Could we have that looked in to? Could we make the ability deal elemental damage as it was sorta intended to do so?

    LGFClNB.png

    @ZOS_GinaBruno @ZOS_RichLambert

    I've been thinking about that recently, too, and even tried to go back and look at screenshots with that old add on that showed all damage and resistance types but couldn't decide if it was once fire back before such things particularly mattered to us before we reverse engineered how everything worked.
  • stevepdodson_ESO888
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    mmm...proc BSW from Jesus Beam...you will start an all out Holy War when peeps cry about magTemp being OP
  • STEVIL
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    Its been magic damage since i can remember so not sure it was ever intended to be elemental damage.

    A mismatch between fluff text and specifics doesn't mean the specifics is what is off.

    have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • RinaldoGandolphi
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    The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.

    It's the Sun, even if Magnus made the hole,it's still straight up fire
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • Nifty2g
    Nifty2g
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    The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.

    It's the Sun, even if Magnus made the hole,it's still straight up fire
    This.
    STEVIL wrote: »
    Its been magic damage since i can remember so not sure it was ever intended to be elemental damage.

    A mismatch between fluff text and specifics doesn't mean the specifics is what is off.

    have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.
    They have been under performing yes, but this also would be a great change for the Templar. Most of their damage sources are Fire Damage, I remember reflective light was magic damage but got changed to be fire damage. The same needs to happen with this skill because of the skill tree it is under.
    Edited by Nifty2g on March 12, 2017 1:42PM
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  • Meowmeow13
    Meowmeow13
    Soul Shriven
    The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.

    It's the Sun, even if Magnus made the hole,it's still straight up fire

    The sun, or any star for that matter, is not fire so this really doesn't make much sense. It'd be more accurate to ask that all the sun based skills of templars do plasma damage. Wooopwoop, fallout crossover! \o/
  • Nifty2g
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    Meowmeow13 wrote: »
    The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.

    It's the Sun, even if Magnus made the hole,it's still straight up fire

    The sun, or any star for that matter, is not fire so this really doesn't make much sense. It'd be more accurate to ask that all the sun based skills of templars do plasma damage. Wooopwoop, fallout crossover! \o/
    "Dawn's Wrath Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Fire Damage and the Passive Skills in the Line increase your effectiveness with these Skills as well as reduce the cost of abilities.."
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  • Meowmeow13
    Meowmeow13
    Soul Shriven
    If the class description says it should do fire then fair argument. I was pointing out that saying that it should do fire damage because the sun is fire is the equivalent of saying that frost atronachs should do lightning or fire damage.

    I think radiant oppression is plenty powerful though as it is. If it was turned into fire damage it would need rebalancing as if it was impowered by the Silks of the Sun and BSW sets then good lord everyone will burn in PvP.
  • Nifty2g
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    Meowmeow13 wrote: »
    If the class description says it should do fire then fair argument. I was pointing out that saying that it should do fire damage because the sun is fire is the equivalent of saying that frost atronachs should do lightning or fire damage.

    I think radiant oppression is plenty powerful though as it is. If it was turned into fire damage it would need rebalancing as if it was impowered by the Silks of the Sun and BSW sets then good lord everyone will burn in PvP.
    Even if it was changed to fire damage, it wouldn't be as strong as it was. But its pretty weak as it is, so maybe changing it to how it was actually said to be in the tooltip would be fair change
    #MOREORBS
  • EldritchPenguin
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    Yesyesyes. Make my Dunmer Magplar OP. Give me that 66% BSW uptime and my 7% damage bonus. I just wanna set the world ablaze...
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Meowmeow13
    Meowmeow13
    Soul Shriven
    Hmmm I still see the skill used in PvP and in endgame trials pulling very nice damage so I think it's in a good place as it is. Sure it does no damage at all outside of execute range but that's a player issue and not the skills problem.

    If it's recast as fire damage to satisfy the skill line then it'd need rebalancing again otherwise templars will become even more terrifying to low health targets.
  • Lore_lai
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    The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.

    It's the Sun, even if Magnus made the hole,it's still straight up fire
    What Sun?
    Plus, by that logic, stars aren't fire, they are made up of hydrogen and helium. :p
    ***
    On topic - it should stay magick damage. beam proccing BSW...uhhh...no.

  • mesmerizedish
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    The tooltip very clearly states that it deals magic damage. It's not misleading at all.

    Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!
  • Nifty2g
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    The tooltip very clearly states that it deals magic damage. It's not misleading at all.

    Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!
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    #MOREORBS
  • Wollust
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    Can you imagine the tears of every vampire in Cyrodiil
    Susano'o

    Zerg Squad
  • Drdeath20
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    Holy fire.
  • alexkdd99
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    The tooltip very clearly states that it deals magic damage. It's not misleading at all.

    Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!

    This guy has it right. How can you say it's misleading when it says it causes magic damage. Holy fire doesn't have to mean actual fire. And we are in a video game, logic such as its from the sun doesn't apply here. (That logic wouldn't apply here anyways)

    RO/RD is fine as is damage wise, and clearly states it does magic damage.
  • Aliyavana
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    Nifty2g wrote: »
    The tooltip very clearly states that it deals magic damage. It's not misleading at all.

    Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!
    Y5PyoLQ.png

    Pvpers would cry and their tears would be justified. If zos learns to balance pvp and ice separately and this applied to pve only no one would complain
    Edited by Aliyavana on March 12, 2017 4:50PM
  • Chilly-McFreeze
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    Nifty2g wrote: »
    The tooltip very clearly states that it deals magic damage. It's not misleading at all.

    Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!
    Y5PyoLQ.png

    "Burn an enemy with a ray of holy fire, dealing X magica damage..."

    It's already a powerfull execute. I wouldn't dare to think what PvP would look like with it proccing BSW, powered by Dunmer passives and silk of the sun, against that poor vampire fellas.

    Also, isn't fire a thingy for Dragonknights?
  • Samwell Slayer
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    Nifty2g wrote: »
    I've been thinking for awhile, the tooltip states that the ability does a beam of holy fire but yet the ability is based on magic damage.
    Could we have that looked in to? Could we make the ability deal elemental damage as it was sorta intended to do so?

    Also the tree that this ability is under is dawns wrath, I remember once we had sun flare being magic damage that was changed to being fire damage. I think we should look into this skill too. It doesn't match up for consistency

    LGFClNB.png

    @ZOS_GinaBruno @ZOS_RichLambert



    Hmmm, somebody just found out that their gold Burning Spellweave set they made for their templar is *** cuz it is only up about 30% of the time during execute ;). But I feel your pain. With the nerf to TBS, increase to sustain (limiting the usefulness of Moondancer to only it's offensive trait), everybody pulling their heads of out of their butts and realizing that Mother's Sorrow is a crap set for templars, we are left with our mouths open staring at the Necropotence and Burning Spellweave sets (which even magic nub's have more use out of) wondering what sets to use. Well, I guess it's time to find where I put that Juli set.
    Edited by Samwell Slayer on March 12, 2017 5:12PM
    PC/Mac NA server. Cast, in order of appearance (got one of everything):

    Samwell Slayer Stam NB AD Stormproof
    Samantha Tarly Stam Sorc DC FC
    The Sawmell Tarly Tank DK EP Stormproof
    Tamwell Sarly Mgk Temp AD FC
    Covenant Blues Mgk DK EP Stormproof
    Samwell Tardy Mgk Sorc AD FC
    Stam Tarly Stam Temp AD Stormproof
    Samwelf Tarly Mgk NB DC FC
    Stamwell Tarly Stam DK DC FC
    Maester Samwell Heal Temp DC
    Samara Tarly Tank NB EP
    Sam Mfing Tarly Mule Sorc EP
    Warden of HTarly. Mgk. Ward AD FC
    Lord Tarly Stam Ward. DC. Still lowbie
  • Samwell Slayer
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    Nifty2g wrote: »
    The entire Dawns Wrath tree is based on Sun/Light damage. Dark Flare, Backlash, Radiant, and even Eclipse should all be Flame damage.

    It's the Sun, even if Magnus made the hole,it's still straight up fire
    This.
    STEVIL wrote: »
    Its been magic damage since i can remember so not sure it was ever intended to be elemental damage.

    A mismatch between fluff text and specifics doesn't mean the specifics is what is off.

    have magplars been underperforming lately and so they need boosts? Changing this to fire would be a boost.
    They have been under performing yes, but this also would be a great change for the Templar. Most of their damage sources are Fire Damage, I remember reflective light was magic damage but got changed to be fire damage. The same needs to happen with this skill because of the skill tree it is under.

    Of course the real reason why these abilities are not fire damage is because the DK has that covered already. And you just got burned, no fire involved :).
    PC/Mac NA server. Cast, in order of appearance (got one of everything):

    Samwell Slayer Stam NB AD Stormproof
    Samantha Tarly Stam Sorc DC FC
    The Sawmell Tarly Tank DK EP Stormproof
    Tamwell Sarly Mgk Temp AD FC
    Covenant Blues Mgk DK EP Stormproof
    Samwell Tardy Mgk Sorc AD FC
    Stam Tarly Stam Temp AD Stormproof
    Samwelf Tarly Mgk NB DC FC
    Stamwell Tarly Stam DK DC FC
    Maester Samwell Heal Temp DC
    Samara Tarly Tank NB EP
    Sam Mfing Tarly Mule Sorc EP
    Warden of HTarly. Mgk. Ward AD FC
    Lord Tarly Stam Ward. DC. Still lowbie
  • Nifty2g
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    Nifty2g wrote: »
    I've been thinking for awhile, the tooltip states that the ability does a beam of holy fire but yet the ability is based on magic damage.
    Could we have that looked in to? Could we make the ability deal elemental damage as it was sorta intended to do so?

    Also the tree that this ability is under is dawns wrath, I remember once we had sun flare being magic damage that was changed to being fire damage. I think we should look into this skill too. It doesn't match up for consistency

    LGFClNB.png

    @ZOS_GinaBruno @ZOS_RichLambert



    Hmmm, somebody just found out that their gold Burning Spellweave set they made for their templar is *** cuz it is only up about 30% of the time during execute ;). But I feel your pain. With the nerf to TBS, increase to sustain (limiting the usefulness of Moondancer to only it's offensive trait), everybody pulling their heads of out of their butts and realizing that Mother's Sorrow is a crap set for templars, we are left with our mouths open staring at the Necropotence and Burning Spellweave sets (which even magic nub's have more use out of) wondering what sets to use. Well, I guess it's time to find where I put that Juli set.
    You what? I play a tank.
    Im just stating what the tooltip says

    With all this talk about burning spell weave and not the skill, maybe the set is the issue?
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  • [Deleted User]
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    The user and all related content has been deleted.
    Edited by [Deleted User] on March 12, 2017 5:15PM
  • Nifty2g
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    alexkdd99 wrote: »
    The tooltip very clearly states that it deals magic damage. It's not misleading at all.

    Anyway I play a dragonknight and so jealously guard my fire damage with a vengeance. Go away!

    This guy has it right. How can you say it's misleading when it says it causes magic damage. Holy fire doesn't have to mean actual fire. And we are in a video game, logic such as its from the sun doesn't apply here. (That logic wouldn't apply here anyways)

    RO/RD is fine as is damage wise, and clearly states it does magic damage.
    Because it's under the tree called dawns wrath, which is primarily considered to be fire damage
    #MOREORBS
  • Nifty2g
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    It's not just RD that is misleading, almost every skill has a tooltip related to fire but deals magic damage, I wonder why? @Wrobel any word on this?
    #MOREORBS
  • EldritchPenguin
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    Nifty2g wrote: »
    Meowmeow13 wrote: »
    If the class description says it should do fire then fair argument. I was pointing out that saying that it should do fire damage because the sun is fire is the equivalent of saying that frost atronachs should do lightning or fire damage.

    I think radiant oppression is plenty powerful though as it is. If it was turned into fire damage it would need rebalancing as if it was impowered by the Silks of the Sun and BSW sets then good lord everyone will burn in PvP.
    Even if it was changed to fire damage, it wouldn't be as strong as it was. But its pretty weak as it is, so maybe changing it to how it was actually said to be in the tooltip would be fair change
    giphy.gif

    Radiant Destruction is not weak by any stretch of the definition. You can still easily get 40k crits with it, it still has a mind-boggling range, and you can still use it proactively to melt other players as soon as an ally drops them into low health range. The way its scaling works allows it to reach a point where Radiant Oppression alone deals more damage than all of your DoTs and Puncturing Sweeps combined.

    I don't think the ability with the highest damage potential out of every ability in the game needs a buff.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • FearlessOne_2014
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    ADarklore wrote: »
    This always irritated me too... the only 'fire' ability in entire Dawn's Wrath tree is Sun Fire and it's morphs. Funny how Wiki says of the skill line, "This Skill Line focuses primarily on dealing Fire Damage..." when in fact, it doesn't. It doesn't focus on fire damage at all, other than ONE skill. I would prefer the entire line be Flame damage instead of magic.

    This would promote me to play more of Templar. If Dawn's Wrath was mostly if not all fire damage. Plus it would make much sense lore wise. As templars always used magic that was adverse towards vamp and any undead. Plus it would close the mouths of all those crying blood murder about Vampires.
  • Vaoh
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    This would really be a bad idea though. It'd boost their damage by 8% in PvE (DK group buff) and give these powerful skills 25% more damage versus Vamps.

    If changed to fire damage, I'd expect at least an 8% damage nerf.
  • joaaocaampos
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    There's a difference between Holy and Elemental damage.
    There's a difference between Fire and Flame Damage.

    * DK already exists.
    * *** off Altmers/Dunmers, *** you and your dmg bonus!
    * Templars vs Vamps? Light vs Darkness? Makes sense. But NO!

    Conclusion: NO!
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