theher0not wrote: »No. It would add nothing good to the game.
Avran_Sylt wrote: »Since everything except the standard jog and walk have a stamina cost, one could think that jumping is a physical exertion that's a little bit more than jogging. It's the opposite of sneaking.
Running and jumping should be under athletics or endurance, neither stamina nor magicka. Should be equal for stamina and magicka players to be fair enough. Good old TESIII.
Strider_Roshin wrote: »So you're trying to bring logic into a game where performing a heavy attack restores stamina? Good luck on that lol. Btw if we're going to do that let's make it so staves can't block melee attacks since there's no way that stick wouldn't snap when I hit it with my greatsword.
alephthiago wrote: »What is wrong with you guys lately and this fixation about jumping???????????????????????????????
andreasranasen wrote: »andreasranasen wrote: »While we're at it. Let's add a stamina cost to walking and running! LOL
And turning camera angles. Turning needs to cost stamina too!
Breathing should cost stamina! Each breath cost 5000 Stamina
Emotes should cost stamina! No more teabagging in Cyrodiil without paying for it!!
Avran_Sylt wrote: »Strider_Roshin wrote: »So you're trying to bring logic into a game where performing a heavy attack restores stamina? Good luck on that lol. Btw if we're going to do that let's make it so staves can't block melee attacks since there's no way that stick wouldn't snap when I hit it with my greatsword.
Think of heavy attacks as something that requires more force, but gives you a moments breath while readying the swing.
Staves? Magicka infused wood, warding. (ice staff passive comes to mind)
redspecter23 wrote: »No, it adds very little to the game and would require rebalancing. If the cost is actually very small, it accomplishes nothing. If the cost is too large, you cripple builds just looking to avoid terrain obstacles leading to frustration. The effort to reward ratio isn't even remotely worth it.
Strider_Roshin wrote: »Avran_Sylt wrote: »Strider_Roshin wrote: »So you're trying to bring logic into a game where performing a heavy attack restores stamina? Good luck on that lol. Btw if we're going to do that let's make it so staves can't block melee attacks since there's no way that stick wouldn't snap when I hit it with my greatsword.
Think of heavy attacks as something that requires more force, but gives you a moments breath while readying the swing.
Staves? Magicka infused wood, warding. (ice staff passive comes to mind)
You've never chopped wood have you?
DannyLV702 wrote: »This is unnecessary on so many levels
Avran_Sylt wrote: »DannyLV702 wrote: »This is unnecessary on so many levels
Why is it necessary to add stamina costs to running, sprinting? Mearly design choices. This is simply a design choice that I'm in favor of.
andreasranasen wrote: »Avran_Sylt wrote: »DannyLV702 wrote: »This is unnecessary on so many levels
Why is it necessary to add stamina costs to running, sprinting? Mearly design choices. This is simply a design choice that I'm in favor of.
Because this is not real life. Should your character have to sleep for a few hours just so he/she has energy to fight? Some stuff should just be left out of games. The game would feel incredibly slow if jumping or even walking cost stamina. Not a lot of people would have the patience for that.
OutLaw_Nynx wrote: »Why are people so against jumping...?
Bunny Hopping. Its annoying.
Why bother? The other stuff is balanced for combat. Blocking, dodging, sprinting out of telegraphs.
What does jumping do in combat, other than lower dps and prevent any other action during the animation?
Seems pointless.
Sweetpea704 wrote: »
CaliCrippy714 wrote: »OutLaw_Nynx wrote: »Why are people so against jumping...?
Bunny Hopping. Its annoying.
You know whats more annoying? People who thinks thier opinion matters to others.
CaliCrippy714 wrote: »OutLaw_Nynx wrote: »Why are people so against jumping...?
Bunny Hopping. Its annoying.
You know whats more annoying? People who thinks thier opinion matters to others.
That goes both ways buddy.
Avran_Sylt wrote: »Why bother? The other stuff is balanced for combat. Blocking, dodging, sprinting out of telegraphs.
What does jumping do in combat, other than lower dps and prevent any other action during the animation?
Seems pointless.
Apparently also cause you to take less damage. Though I'm not sure about that.Sweetpea704 wrote: »