It feels to me like the current power value of indivdual CP is way to high atm, pvp is complely broken, trial bosses die before they can go thru all their mechanics... And this only gets worse as you add more CP's to the mix.
I always thought that for ESO it would be more of a horizontal growth than a vertical one. It doesnt really matter that you dont increase gear level if you jsut keep pilling CP's to people.
I also understand that people wanna grow in power and feel like they are developing their character so a possible solution would be to reduce each Champion Point power by 50-60% so the game doesnt completly break and people can still feel like they are imrpoving their characters.
At this rate of power creep game will not be fun for much longer imo.
It feels to me like the current power value of indivdual CP is way to high atm, pvp is complely broken, trial bosses die before they can go thru all their mechanics... And this only gets worse as you add more CP's to the mix.
I always thought that for ESO it would be more of a horizontal growth than a vertical one. It doesnt really matter that you dont increase gear level if you jsut keep pilling CP's to people.
I also understand that people wanna grow in power and feel like they are developing their character so a possible solution would be to reduce each Champion Point power by 50-60% so the game doesnt completly break and people can still feel like they are imrpoving their characters.
At this rate of power creep game will not be fun for much longer imo.
How would we feel like we are improving out characters if you nerf CP values. We would just go through the next few updates just to be where we are at right now. I find that even worse than a power creep.
Trouble is, PvE is faceroll easy without CP. I just bought a 2nd account, got to level 10 just using one skill and mainly light attacking, wearing just the armour I got at the start, did mages quest at level 9, nearly died once as mobs come through portal, didn't even need a potion (didn't have any anyway)
And no I'm not a very good player
With my other account, I can farm in Crag, just using one AoE (sorc) skill and hardly ever have to pay attention to my health, there's a couple of mobs where I have to pay attention but they are few and far between.
I've just taken my new account sorc to Crag to farm low level mats, He's level 12 now.
I remember the days when Crag released and wasps killed me almost every time. At level 12, using just light attack and crushing shock, I killed first wasp easily, I had to also use block to get through the second and third. Still button mashingly easy.
Uriel_Nocturne wrote: »It doesn't break it any more than being at "end game level" in any other MMORPG does.
This isn't a troll, nor am I trying to delegitimize anyone's arguments on the fact, but step back and look at the history of... pretty much every MMO here.
In every MMO (at least the one's I've played over the last 20+ years), once you hit "end-game level", the PvE content always gets "face roll easy". That's just the nature of reaching the top of the mountain. Sure there's some dedicated end-game level challenge; in ESO that takes the form of Trials and Arenas, but every other part of the game always becomes a walk in the park to breeze through.
EverQuest, Ultima Online, ESO, GW2, FFXVI: ARR, LotRO, SWG, etc. In every one of them, once you hit the various level caps and started doing end-game content, and thus receiving end-game-level gear, the whole rest of the game just becomes an easy sunday morning.
The issue (purely IMO) isn't power creep, though that is a very significant issue in most every MMO; the issue is not planning properly for end-game level Players/Characters on the part of the Developers.
While most of the populace of a game will rarely ever reach a level cap or run end-game level content, there is a decent percentage of a games populace that does, and in most every MMO (ESO included), there is simply a limited amount of content for those end-game-level Players.
I understand the reasoning of the Developers for that. It's because there's such a relatively small percentage of Players that reach the level cap/end-game-content, and it's a sound argument. While they have some end-game content, if they only create a limited amount, it leaves more development time/funding for developing content that the vast majority of the populace will actually be able to run/experience.
But that still doesn't help the Players like you or I who play enough that we regularly hit the level cap/end-game in any MMORPG that we play.
It's an ongoing issue, and while still a prominent one, it's an issue that no MMO developer has found a satisfactory way to alleviate yet.
Extremely hard to avoid power creep in PvE, its expected that new content is harder and have better gear.Fortunately for me; there is a non-cp PvP campaign. Unfortunately for PvE; I think it would be hard to offer that as they'd essentially have to have 2 different games to balance challenge for.
I agree to a point.Uriel_Nocturne wrote: »It doesn't break it any more than being at "end game level" in any other MMORPG does.
This isn't a troll, nor am I trying to delegitimize anyone's arguments on the fact, but step back and look at the history of... pretty much every MMO here.
In every MMO (at least the one's I've played over the last 20+ years), once you hit "end-game level", the PvE content always gets "face roll easy". That's just the nature of reaching the top of the mountain. Sure there's some dedicated end-game level challenge; in ESO that takes the form of Trials and Arenas, but every other part of the game always becomes a walk in the park to breeze through.
EverQuest, Ultima Online, ESO, GW2, FFXVI: ARR, LotRO, SWG, etc. In every one of them, once you hit the various level caps and started doing end-game content, and thus receiving end-game-level gear, the whole rest of the game just becomes an easy sunday morning.
The issue (purely IMO) isn't power creep, though that is a very significant issue in most every MMO; the issue is not planning properly for end-game level Players/Characters on the part of the Developers.
While most of the populace of a game will rarely ever reach a level cap or run end-game level content, there is a decent percentage of a games populace that does, and in most every MMO (ESO included), there is simply a limited amount of content for those end-game-level Players.
I understand the reasoning of the Developers for that. It's because there's such a relatively small percentage of Players that reach the level cap/end-game-content, and it's a sound argument. While they have some end-game content, if they only create a limited amount, it leaves more development time/funding for developing content that the vast majority of the populace will actually be able to run/experience.
But that still doesn't help the Players like you or I who play enough that we regularly hit the level cap/end-game in any MMORPG that we play.
It's an ongoing issue, and while still a prominent one, it's an issue that no MMO developer has found a satisfactory way to alleviate yet.
The diea imo is to have horizontal grow instead of vertical one, make champions point only be like 30% of what they are now powerwise so you cna keep incresing them now and then without them being such a hgue deal and power creep.
It feels to me like the current power value of indivdual CP is way to high atm, pvp is complely broken, trial bosses die before they can go thru all their mechanics... And this only gets worse as you add more CP's to the mix.
I always thought that for ESO it would be more of a horizontal growth than a vertical one. It doesnt really matter that you dont increase gear level if you jsut keep pilling CP's to people.
I also understand that people wanna grow in power and feel like they are developing their character so a possible solution would be to reduce each Champion Point power by 50-60% so the game doesnt completly break and people can still feel like they are imrpoving their characters.
At this rate of power creep game will not be fun for much longer imo.
It feels to me like the current power value of indivdual CP is way to high atm, pvp is complely broken, trial bosses die before they can go thru all their mechanics... And this only gets worse as you add more CP's to the mix.
I always thought that for ESO it would be more of a horizontal growth than a vertical one. It doesnt really matter that you dont increase gear level if you jsut keep pilling CP's to people.
I also understand that people wanna grow in power and feel like they are developing their character so a possible solution would be to reduce each Champion Point power by 50-60% so the game doesnt completly break and people can still feel like they are imrpoving their characters.
At this rate of power creep game will not be fun for much longer imo.
How would we feel like we are improving out characters if you nerf CP values. We would just go through the next few updates just to be where we are at right now. I find that even worse than a power creep.
It should be irrelevant.
Fun and challenging content should be more important than hopping on a treadmill for moar CP, moar gear, moar whatever.
It feels to me like the current power value of indivdual CP is way to high atm, pvp is complely broken, trial bosses die before they can go thru all their mechanics... And this only gets worse as you add more CP's to the mix.
I always thought that for ESO it would be more of a horizontal growth than a vertical one. It doesnt really matter that you dont increase gear level if you jsut keep pilling CP's to people.
I also understand that people wanna grow in power and feel like they are developing their character so a possible solution would be to reduce each Champion Point power by 50-60% so the game doesnt completly break and people can still feel like they are imrpoving their characters.
At this rate of power creep game will not be fun for much longer imo.
How would we feel like we are improving out characters if you nerf CP values. We would just go through the next few updates just to be where we are at right now. I find that even worse than a power creep.
It should be irrelevant.
Fun and challenging content should be more important than hopping on a treadmill for moar CP, moar gear, moar whatever.
People play games for different reasons. Imo progression is very much relevant.
So while it may not be relevant to you, it is for other people. Don't like it? Then feel free to handicap yourself by not allocating all your cp. No reason to change others game when they have given you the ability to change what you want. Unless of course it has nothing to do with your content but you want others to play exactly like you?
Trouble is, PvE is faceroll easy without CP. I just bought a 2nd account, got to level 10 just using one skill and mainly light attacking, wearing just the armour I got at the start, did mages quest at level 9, nearly died once as mobs come through portal, didn't even need a potion (didn't have any anyway)
And no I'm not a very good player
With my other account, I can farm in Crag, just using one AoE (sorc) skill and hardly ever have to pay attention to my health, there's a couple of mobs where I have to pay attention but they are few and far between.
I've just taken my new account sorc to Crag to farm low level mats, He's level 12 now.
I remember the days when Crag released and wasps killed me almost every time. At level 12, using just light attack and crushing shock, I killed first wasp easily, I had to also use block to get through the second and third. Still button mashingly easy.