Giles.floydub17_ESO wrote: »Gandrhulf_Harbard wrote: »Giles.floydub17_ESO wrote: »What is proposed is not truly capitalism either if it is merely centralized by the man.
A system that allows EVERYONE to trade freely with EVERYONE else is far closer to Capitalism than anything we see in the ESO Economy currently.
All The Best
Hardly. Only one place to go is very controlling and restrictive.
Name one real world capitalistic society with only one market.
We can argue this all day but it's futile and pointless to do so for many reasons not to mention the single market will not come to Tamriel any time soon. Mostly because it lacks support.
One the single currency and bound items: to me there is no difference if someone earned their sharpened moondancer swords by killing 500 people in PVP, looting 5000 lock boxes or farming 50000 columbine. Just like in real life the economy will work itself out and give effort and added value the correct gold value.
No, it wont, because in the real world you have multiple currencies balancing others out and people can't just print money for themselves in the real world, causing hyperinflation.
And that is exactly why the game has multiple currencies. Gold is essentially "printed" at a stagering rate all the time when people kill monsters or cash in a quest. Without other currencies with independent values, gold would inflate even faster than it already does.
Sorry, I dont understand that reasoning at all. In real life there is just money and that enables you to buy anything you want. You earn that money by selling goods or providing a service based on what society thinks those good and services are worth. Currencies are just there because there are different countries. Within a country we dont pay bakers in bricks and doctors with logs and then section of what they can buy in special bricks and logs only stores... we also then dont go tell the doctor to bake for a bit so that he can buy the brick only gear...
To put this back in ESO terms: why force a person who only enjoys PVP to try and get a VMOL group going? Does ZOS need to put in such artificial barriers just to encourage people to do more different types of content. Is the content and the variety of the content not appealing enough?
And then when it comes to the gear and trait grind: people have been suggesting a token system. There would be no need for such a system if all items were just tradeable....
No one forces PvPers to do VMOL. VMOL has nothing for a PvPer. And bound items are important. Because completing vmol and farming 50000 columbine are two different things. Bound items reward demonstrating skill, not clicking one button 50000 times.
And no you shouldn't have this choice. Because in the end, a skilled player is not rewarded by something exclusive he knows he got because of the skill. It's an important milestone in progression and it itself is a proof that he deserves it and didn't just buy it. If there's 1 tradeable currency - you can buy it offline.
Gandrhulf_Harbard wrote: »Because zone chat doesn't exist to sell items?
- I would venture to say 99 percent of people that play this game are just as capable of me in regards to typing
Just because you refuse to use the tools available to you to join in on the ESO market doesn't mean it's a poor version of capitalism. It's really not.
In real life I don't complain that I can't make money selling X because I'm too lazy to go acquire a business license.
Zone chat is useless.
I was trying to sell a Sword that according to the MM and (b'ah forget the name of the other one) sells at 25k-32k Gold the other day. I was offering it at 20K or reasonable near offer - I wanted a quick sale, and this was at peak time, in a major activity hub. 40 minutes of me putting out the message every 3-5 minutes saw not one whisper, not even when I dropped it to 17k.
The Kiosk System could be immeasurably improved and permit greater access to a point of sale for the many players who are denied such by the current system with relatively few changes.
As things stand even if every Kiosk was sold to a Guild with 500 Members, none of whom were in any other Trade Guild with a Kiosk there still aren't enough "trader slots" for even half of the playerbase.
That isn't remotely Capitalist - its Corporatist.
All The Best
- Bound gear instead of freely tradeable
- Guild Store System instead of auction house
- Multiple currencies instead of just gold
Giles.floydub17_ESO wrote: »Nothing blocks access to the guild trader kiosk system other than choice.
That amazing skill to be able to complete VMOL would be infinitely more rewarded if you could actually sell the gear. Is this not the way we reward brain surgeons while still enabling people with less well paying jobs to still work hard and dream of one day owning the same car as the brain surgeon? Just like in RL: an open economy will work itself out and create the proper balance between effort and skill.
I see that the discussion is splitting itself up a bit between BOP/Currency gates and a central AH. I can probably live without the AH but the BOP/Currency gates need to go!
Gandrhulf_Harbard wrote: »There's 500 per Kiosk and is it 76 Kiosks?Giles.floydub17_ESO wrote: »Nothing blocks access to the guild trader kiosk system other than choice.
Bad analogy. Think of the VMOL reward as the brain surgeons diploma. That diploma puts him in a position to accomplish some things easier than others might. Just like someone with a lower paying job can get the same car as the surgeon, he will just have to work harder/longer for it. The VMOL drops might make VMA easier to run but you can run VMA without it.
In your analogy the brain surgeon would get all the cars and then may or may not decide to sell the other guy one.
Giles.floydub17_ESO wrote: »This number is not even close to the number of kiosks in the game. not even in the same city let alone ballpark.
You had mentioned that previously and someone pointed out the correct number in reply to your post.
Chilly-McFreeze wrote: »Also, if you couldn't sell your item via zone chat you probably wouldn't sell it via guild trader.
Gandrhulf_Harbard wrote: »Giles.floydub17_ESO wrote: »This number is not even close to the number of kiosks in the game. not even in the same city let alone ballpark.
You had mentioned that previously and someone pointed out the correct number in reply to your post.
Ok so I admit an error.
I was referencing the number of Trade Locations in the game, rather than Kiosks. Some of those locales for Kiosks have more than one kiosk, some have 5 (I am checking them all for accuracy, so far none have more than 5 - do you know of one that has more than 5?), most however have only one or two.
However, I made another mistake - one you didn't seem so keen to point out (and one I made deliberately to see if anyone was taking notice properly - they weren't). I multiplied the number of available trader slots by 10.
Because 76 x 500 = 38,000 (not as I wrote 380,000)
Let's say that each Trade Locale has an average of 3 Kiosks (some have 5, most don't)
(76 x 3) x 500 = 114,000 potential trade slots.
With an average "regional platform" playerbase of 1,300,000 that means 1,186,000 player who will NEVER access a Trade Slot.
Lets be really generous, lets say every Trade Locale in the game has 5 Kiosks.
(76 x 5) x 500 = 190,000. That's still over ONE MILLION players per "regional platform" who will NEVER have access to a Trader.
That's 85.4% of the playerbase (if you want to be precise) who will never be able to access a Trade Kiosk; and that is with a hypothetical "best case scenario" of 5 Kiosks per Trade Location.
Over three times your (I'll assume accidentally) erroneous claim of 25%.
All The Best
I will try to keep this short: At end game this game is becoming too much of a grind. I think these are the problems
- Bound gear instead of freely tradeable
- Guild Store System instead of auction house
- Multiple currencies instead of just gold
I could delve miles deep into each of these and I know they have all been discussed in the past. One Tamriel was already such a big step in the right direction to make this game more play-as-you-like. I am just trying to understand the formal ZOS stance on these items and their rational for not further opening up One Tamriel by opening up and simplifying the economy. Does anyone know the official ZOS stance? Maybe someone can link to prior discussions or make me understand their views on this?
My position is simple: an open simplified economy with a single currency and freely tradeable items will encourace an open free playing style where people can do what they want, specialize and still have access to everything the game as to offer. The current system forces people at end game to do things they simply dont want to do.
I will try to keep this short: At end game this game is becoming too much of a grind. I think these are the problems
- Bound gear instead of freely tradeable
- Guild Store System instead of auction house
- Multiple currencies instead of just gold
I could delve miles deep into each of these and I know they have all been discussed in the past. One Tamriel was already such a big step in the right direction to make this game more play-as-you-like. I am just trying to understand the formal ZOS stance on these items and their rational for not further opening up One Tamriel by opening up and simplifying the economy. Does anyone know the official ZOS stance? Maybe someone can link to prior discussions or make me understand their views on this?
My position is simple: an open simplified economy with a single currency and freely tradeable items will encourace an open free playing style where people can do what they want, specialize and still have access to everything the game as to offer. The current system forces people at end game to do things they simply dont want to do.
people ffs stop mentioning auction house, a server wide trade network would NOT work, it would be filled with nothing but people undercutting one another until items are not worth farming for, and normally the winner of the undercuts are bots because unlike REAL people they don't sit there and farm anything. I would be ok with a localized broker one in each MAJOR city on each map. You go there list your items and others can see what is listed, but you would need to have a broker fee and a processing fee thus making it a slight gold sink. In the end though an AH or broker will never be put in to the game, they have already confirmed that.