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One Open Economy for One Tamriel

Nolphi
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I will try to keep this short: At end game this game is becoming too much of a grind. I think these are the problems

- Bound gear instead of freely tradeable
- Guild Store System instead of auction house
- Multiple currencies instead of just gold

I could delve miles deep into each of these and I know they have all been discussed in the past. One Tamriel was already such a big step in the right direction to make this game more play-as-you-like. I am just trying to understand the formal ZOS stance on these items and their rational for not further opening up One Tamriel by opening up and simplifying the economy. Does anyone know the official ZOS stance? Maybe someone can link to prior discussions or make me understand their views on this?

My position is simple: an open simplified economy with a single currency and freely tradeable items will encourace an open free playing style where people can do what they want, specialize and still have access to everything the game as to offer. The current system forces people at end game to do things they simply dont want to do.
Clan Nolphi Family Gaming
Follow @kingnolphi on twitter
  • AFrostWolf
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    Inb4theantiAHtrolls.
  • MasterSpatula
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    I disagree with you on multiple currencies and binding. Some things need to be earned.

    But I'm now in my third week in a row with ALL of my guilds failing to get a trader, and I'm growing really weary of an economic system that so rewards those who already have advantages. It's past time for a system with less barriers.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • NewBlacksmurf
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    OK to be fair

    One currency. Yes but how do you propose establishing meaningful gold value in place of keys, AP, Tel Var, etc and would that mean gold could be lost in Imperial Cuty?

    Guild Store system:

    -I've often suggested to keep the guild stores and traders with a tweak. Allow guild to link up to 5 or more additional guild stores (in the drop down) like an alliance for any guild who doesn't have an active trader. This means while the trader is active it disables the linked guilds temporarily but others can continue to buy from

    Bound gear
    -I actually think this shouldn't change as it's the only reason ppl do some content
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kodrac
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    AFrostWolf wrote: »
    Inb4theantiAHtrolls.

    NoAHkthx
  • d0e1ow
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    I disagree with you on multiple currencies and binding. Some things need to be earned.

    But I'm now in my third week in a row with ALL of my guilds failing to get a trader, and I'm growing really weary of an economic system that so rewards those who already have advantages. It's past time for a system with less barriers.

    You called, babe?

    marx-bio.jpg


    "Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness." - Sigillah Parate "Invocation of Azura"


  • Nolphi
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    One the single currency and bound items: to me there is no difference if someone earned their sharpened moondancer swords by killing 500 people in PVP, looting 5000 lock boxes or farming 50000 columbine. Just like in real life the economy will work itself out and give effort and added value the correct gold value.
    Clan Nolphi Family Gaming
    Follow @kingnolphi on twitter
  • CasNation
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    Nolphi wrote: »
    One the single currency and bound items: to me there is no difference if someone earned their sharpened moondancer swords by killing 500 people in PVP, looting 5000 lock boxes or farming 50000 columbine. Just like in real life the economy will work itself out and give effort and added value the correct gold value.

    No, it wont, because in the real world you have multiple currencies balancing others out and people can't just print money for themselves in the real world, causing hyperinflation.

    And that is exactly why the game has multiple currencies. Gold is essentially "printed" at a stagering rate all the time when people kill monsters or cash in a quest. Without other currencies with independent values, gold would inflate even faster than it already does.
    PC NA AD
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  • Malamar1229
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    you forgot to mention crafted gear faling behind dropped gear.

    And no to auction houses.
    yes to freely tradeable drop gear
  • idk
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    The multiple currency issue is minimal in ESO though Zos is entertaining a token system for some things which adds to it. I agree with Smurf, his would you manage the transition from AP, telvar, etc. it's easy to one doesn't like it.

    There is a lot of gear that is BoE. A mixture. Some gear in an MMO should be BoP and in ESO that gear is tradable with the group your with making it easier to equip oneself.

    AH is great in a F2P game like neverwinter though it's one of the worst trading systems I've ever seen. It's will admit that I have had no issues with the guild trader system. I'm only in one trading guild that's in a decent spot though not in the top city. Fortunately the current system seems to do well overall for the game though no system will pleased everyone.
  • kargen27
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    The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.

    I actually prefer the guild store system to an auction house. Adds another aspect to the game many enjoy. Would be even better if there was an intuitive way to search a guild vendors wares when actually there though.

    I wouldn't mind a central board in each zone that updates once a day that lists (and allows you to search for) items in the guild stores in that zone only. It wouldn't stay up to date during the day, but would once a day update what is available where. You would still need to go to the proper vendor to purchase and it shouldn't include prices so if you want a bargain you have to hunt. Not including prices would make it harder for the larger guilds to manipulate prices. Not being able to purchase at board would mean still having to go out and about in the world. You would at least though know if anyone has what you are looking for. Doing it per zone might make it not so overwhelming and still allow people who enjoy searching for bargains the ability to do so.

    and then the parrot said, "must be the water mines green too."
  • Nolphi
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    CasNation wrote: »
    Nolphi wrote: »
    One the single currency and bound items: to me there is no difference if someone earned their sharpened moondancer swords by killing 500 people in PVP, looting 5000 lock boxes or farming 50000 columbine. Just like in real life the economy will work itself out and give effort and added value the correct gold value.

    No, it wont, because in the real world you have multiple currencies balancing others out and people can't just print money for themselves in the real world, causing hyperinflation.

    And that is exactly why the game has multiple currencies. Gold is essentially "printed" at a stagering rate all the time when people kill monsters or cash in a quest. Without other currencies with independent values, gold would inflate even faster than it already does.

    Sorry, I dont understand that reasoning at all. In real life there is just money and that enables you to buy anything you want. You earn that money by selling goods or providing a service based on what society thinks those good and services are worth. Currencies are just there because there are different countries. Within a country we dont pay bakers in bricks and doctors with logs and then section of what they can buy in special bricks and logs only stores... we also then dont go tell the doctor to bake for a bit so that he can buy the brick only gear...

    To put this back in ESO terms: why force a person who only enjoys PVP to try and get a VMOL group going? Does ZOS need to put in such artificial barriers just to encourage people to do more different types of content. Is the content and the variety of the content not appealing enough?

    And then when it comes to the gear and trait grind: people have been suggesting a token system. There would be no need for such a system if all items were just tradeable....
    Clan Nolphi Family Gaming
    Follow @kingnolphi on twitter
  • idk
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    kargen27 wrote: »
    The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.

    Very good reasoning on the multiple currencies.

    Just like if someone wants Warhorn their going to have to do AvA in Cyrodiil. Thie incentive to participate in various aspects of the game is intertwined and good for balanced players and balanced experience.
  • Nolphi
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    kargen27 wrote: »
    The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.

    I understand why ZOS maybe felt this way and I definitely understood it when they launched the IC. They needed people to buy the DLC and this was one way of doing it. With homestead, morrowind, crown crates and the general success of the game and the crown store I dont think they need to force us like this anymore.

    From the players perspective I suppose most of you agree that at end game you are simply forced to grind instead of playing the game you want to play it. Personally I dont see the fun in farming VMA or trying to get a steady group going for VMOL. Why can I simply not work my way to this gear doing what I enjoy or am good at? If sharpened VMA weapons end up selling for 10M gold then the conclusion is simple: either I better learn VMA or accept that its going to take a whole lot of trading, PVPing, mat farming, master writting, etc to get there. At least I will have the freedom to make that choice...

    Clan Nolphi Family Gaming
    Follow @kingnolphi on twitter
  • idk
    idk
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    Nolphi wrote: »
    kargen27 wrote: »
    The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.

    I understand why ZOS maybe felt this way and I definitely understood it when they launched the IC. They needed people to buy the DLC and this was one way of doing it. With homestead, morrowind, crown crates and the general success of the game and the crown store I dont think they need to force us like this anymore.

    From the players perspective I suppose most of you agree that at end game you are simply forced to grind instead of playing the game you want to play it. Personally I dont see the fun in farming VMA or trying to get a steady group going for VMOL. Why can I simply not work my way to this gear doing what I enjoy or am good at? If sharpened VMA weapons end up selling for 10M gold then the conclusion is simple: either I better learn VMA or accept that its going to take a whole lot of trading, PVPing, mat farming, master writting, etc to get there. At least I will have the freedom to make that choice...

    Zos doesn't force anyone to play in IC. lol f you want the gear and items sold via Tel Var you can check out the guild stores or ask someone to buy the items for You and pay them in gold.

    I'd also suggest you don't base an argument on supposing anyone agrees with you let alone most agree with you like you just did.

    With a he exception of vMA weapons and Master weapons all gear from trials and such can be obtained via normal. Zero requirement to run vet except for Gold jewelry.
  • MasterSpatula
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    d0e1ow wrote: »
    I disagree with you on multiple currencies and binding. Some things need to be earned.

    But I'm now in my third week in a row with ALL of my guilds failing to get a trader, and I'm growing really weary of an economic system that so rewards those who already have advantages. It's past time for a system with less barriers.

    You called, babe?

    marx-bio.jpg


    Hardee har har. Of course, Communism (as implemented, anyway) does the same thing, just giving the advantages to party loyalists instead. But actual Communism (assuming anyone, ever, was selfless enough to try it) would likely fail for its lack of any motivators for success.

    The answer to one extreme isn't the other extreme.

    I assume you know that, so I'm just saying it for anyone who doesn't.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Baronh2o
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    Guild traders are fine the way they are currently. However, I would love to run an experiment where the game operated with a centralized Auction House instead of the guild traders for a couple of months.

    The reason for this would be to determine if item prices would go up or down. My theory is that you would actually see item prices go up. There are players that have enough money to completely control the market on a commodity. Don't get me wrong they can already do that to some degree but it requires much more in game effort to visit every major guild trader compared to a one stop shop centralized auction house.

    Imagine for a moment if you will a scenario where "I Have Too Much Free Time Billy" buys all available columbine on a centralized auction house. He is then free to set his price at whatever amount he determines he wants to gouge people. This behavior might not have occurred if Billy had to travel to all the desperate guild traders to pull off his market stunt.

    Say no to a centralized auction house.
    Edited by Baronh2o on March 9, 2017 9:04PM
    "Not all who wander are lost." - Tolkien

  • Gandrhulf_Harbard
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    d0e1ow wrote: »
    I disagree with you on multiple currencies and binding. Some things need to be earned.

    But I'm now in my third week in a row with ALL of my guilds failing to get a trader, and I'm growing really weary of an economic system that so rewards those who already have advantages. It's past time for a system with less barriers.

    You called, babe?

    marx-bio.jpg


    Actually barrier-less trade is a corner-stone of Capitalism, and has nothing at all to do with Marx.

    What Nolphi is talking about is equality of access to market - a key principle of Capitalism (not the Crony Capitalism and borderline Corporatism we see in most of the West), you've made the assumption he is talking about "equality of outcome" (which would be Socialism - well actually Communism - the two are very different).

    But then why would I expect rational debate from someone who posts an image as a knee-jerk reaction to an issue they clearly do not understand.

    All The Best
    Edited by Gandrhulf_Harbard on March 9, 2017 9:13PM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • idk
    idk
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    @Baronh2o

    I agree with you that the current system works fine. However your experiment would destroy the current system so it would not be an experiment.

    Sorry but it would not happen.
  • DHale
    DHale
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    I like things as they if they would just make the loot tables better. No prosperous or training for cp 160 items
    Edited by DHale on March 9, 2017 9:11PM
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • idk
    idk
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    d0e1ow wrote: »
    I disagree with you on multiple currencies and binding. Some things need to be earned.

    But I'm now in my third week in a row with ALL of my guilds failing to get a trader, and I'm growing really weary of an economic system that so rewards those who already have advantages. It's past time for a system with less barriers.

    You called, babe?

    marx-bio.jpg


    Actually barrier-less trade is a corner-stone of Capitalism, and has nothing at all to do with Marx.

    But then why would I expect rational debate from someone who posts an image as a knee-jerk reaction to an issue they clearly do not understand.

    All The Best

    What is proposed is not truly capitalism either if it is merely centralized by the man.
  • Baronh2o
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    @Baronh2o

    I agree with you that the current system works fine. However your experiment would destroy the current system so it would not be an experiment.

    Sorry but it would not happen.

    Oh I know it wouldn't happen. I was talking hypothetically and only if you could basically create a bubble universe to test my theory of if prices would go up. Maybe then some of the people that think the guild traders are cancer to the game (only because they are different than what they are used to in other popular MMOs) would reverse course and see how truly awesome guild traders are for a stable economy. Outside of the horrendous UI...guild traders were one of the best ideas that this game implemented.

    Or maybe...heaven forbid I'm proven wrong and the opposite occurs. Then perhaps my opinion is changed.

    Still just a dream of mine. Not realistic. Carry on (leave my guild traders alone).
    Edited by Baronh2o on March 9, 2017 9:14PM
    "Not all who wander are lost." - Tolkien

  • Gandrhulf_Harbard
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    What is proposed is not truly capitalism either if it is merely centralized by the man.

    A system that allows EVERYONE to trade freely with EVERYONE else is far closer to Capitalism than anything we see in the ESO Economy currently.

    All The Best

    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Nolphi
    Nolphi
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    Nolphi wrote: »
    kargen27 wrote: »
    The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.

    I understand why ZOS maybe felt this way and I definitely understood it when they launched the IC. They needed people to buy the DLC and this was one way of doing it. With homestead, morrowind, crown crates and the general success of the game and the crown store I dont think they need to force us like this anymore.

    From the players perspective I suppose most of you agree that at end game you are simply forced to grind instead of playing the game you want to play it. Personally I dont see the fun in farming VMA or trying to get a steady group going for VMOL. Why can I simply not work my way to this gear doing what I enjoy or am good at? If sharpened VMA weapons end up selling for 10M gold then the conclusion is simple: either I better learn VMA or accept that its going to take a whole lot of trading, PVPing, mat farming, master writting, etc to get there. At least I will have the freedom to make that choice...

    Zos doesn't force anyone to play in IC. lol f you want the gear and items sold via Tel Var you can check out the guild stores or ask someone to buy the items for You and pay them in gold.

    I'd also suggest you don't base an argument on supposing anyone agrees with you let alone most agree with you like you just did.

    With a he exception of vMA weapons and Master weapons all gear from trials and such can be obtained via normal. Zero requirement to run vet except for Gold jewelry.

    All the dungeon gear is BOP, including all monster helms and shoulders. A lot of the best end game gear is BOP and is forcing you to grind for the proper trait. Everyone is happy about the change where you can at least trade the BOP gear with your team mates for a time. Why not just open this up further and make it freely tradeable? I just dont see a downside... would you not rather be able to sell your 5 properous items and buy one divines instead of grinding it out for another 40 rounds. What percentage of the player population can effectively grind vMOL without spending 80% of their time trying to put a decent group together...

    On the currencies: yes there are crazy workaround to convert tel var and AP into gold but isnt that just silly... buying akaviri motifs to sell for gold... buying tel var alchemy packs to sell for gold... imagine if that was how things worked in RL...

    Clan Nolphi Family Gaming
    Follow @kingnolphi on twitter
  • Baronh2o
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    What is proposed is not truly capitalism either if it is merely centralized by the man.

    A system that allows EVERYONE to trade freely with EVERYONE else is far closer to Capitalism than anything we see in the ESO Economy currently.

    All The Best

    Because zone chat doesn't exist to sell items?
    • I would venture to say 99 percent of people that play this game are just as capable of me in regards to typing
    Because it's not easy to join these elite trading guilds?
    • I would venture to say that asking for an invite to a guild with an open invitation policy is not hard. Oh the trade guild you want to join is full? Wait two days and viola! These guilds are always kicking people due to inactivity.

    Just because you refuse to use the tools available to you to join in on the ESO market doesn't mean it's a poor version of capitalism. It's really not.

    In real life I don't complain that I can't make money selling X because I'm too lazy to go acquire a business license.
    "Not all who wander are lost." - Tolkien

  • AlnilamE
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    Nolphi wrote: »
    Nolphi wrote: »
    kargen27 wrote: »
    The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.

    I understand why ZOS maybe felt this way and I definitely understood it when they launched the IC. They needed people to buy the DLC and this was one way of doing it. With homestead, morrowind, crown crates and the general success of the game and the crown store I dont think they need to force us like this anymore.

    From the players perspective I suppose most of you agree that at end game you are simply forced to grind instead of playing the game you want to play it. Personally I dont see the fun in farming VMA or trying to get a steady group going for VMOL. Why can I simply not work my way to this gear doing what I enjoy or am good at? If sharpened VMA weapons end up selling for 10M gold then the conclusion is simple: either I better learn VMA or accept that its going to take a whole lot of trading, PVPing, mat farming, master writting, etc to get there. At least I will have the freedom to make that choice...

    Zos doesn't force anyone to play in IC. lol f you want the gear and items sold via Tel Var you can check out the guild stores or ask someone to buy the items for You and pay them in gold.

    I'd also suggest you don't base an argument on supposing anyone agrees with you let alone most agree with you like you just did.

    With a he exception of vMA weapons and Master weapons all gear from trials and such can be obtained via normal. Zero requirement to run vet except for Gold jewelry.

    All the dungeon gear is BOP, including all monster helms and shoulders. A lot of the best end game gear is BOP and is forcing you to grind for the proper trait. Everyone is happy about the change where you can at least trade the BOP gear with your team mates for a time. Why not just open this up further and make it freely tradeable? I just dont see a downside... would you not rather be able to sell your 5 properous items and buy one divines instead of grinding it out for another 40 rounds. What percentage of the player population can effectively grind vMOL without spending 80% of their time trying to put a decent group together...

    On the currencies: yes there are crazy workaround to convert tel var and AP into gold but isnt that just silly... buying akaviri motifs to sell for gold... buying tel var alchemy packs to sell for gold... imagine if that was how things worked in RL...

    Nobody would buy your prosperous helms. Your Training ones perhaps.

    I'm fine with different currencies. It encourages me to go PvP for Akaviri pages rather than get distracted by other things. And since you can now farm specific dungeons for specific sets, even that gear is not too hard to achieve.

    And is the perfect trait on everything really such a do or die that you can't live without it? You decide!
    The Moot Councillor
  • Artis
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    Nolphi wrote: »
    CasNation wrote: »
    Nolphi wrote: »
    One the single currency and bound items: to me there is no difference if someone earned their sharpened moondancer swords by killing 500 people in PVP, looting 5000 lock boxes or farming 50000 columbine. Just like in real life the economy will work itself out and give effort and added value the correct gold value.

    No, it wont, because in the real world you have multiple currencies balancing others out and people can't just print money for themselves in the real world, causing hyperinflation.

    And that is exactly why the game has multiple currencies. Gold is essentially "printed" at a stagering rate all the time when people kill monsters or cash in a quest. Without other currencies with independent values, gold would inflate even faster than it already does.

    Sorry, I dont understand that reasoning at all. In real life there is just money and that enables you to buy anything you want. You earn that money by selling goods or providing a service based on what society thinks those good and services are worth. Currencies are just there because there are different countries. Within a country we dont pay bakers in bricks and doctors with logs and then section of what they can buy in special bricks and logs only stores... we also then dont go tell the doctor to bake for a bit so that he can buy the brick only gear...

    To put this back in ESO terms: why force a person who only enjoys PVP to try and get a VMOL group going? Does ZOS need to put in such artificial barriers just to encourage people to do more different types of content. Is the content and the variety of the content not appealing enough?

    And then when it comes to the gear and trait grind: people have been suggesting a token system. There would be no need for such a system if all items were just tradeable....

    No one forces PvPers to do VMOL. VMOL has nothing for a PvPer. And bound items are important. Because completing vmol and farming 50000 columbine are two different things. Bound items reward demonstrating skill, not clicking one button 50000 times.

    And no you shouldn't have this choice. Because in the end, a skilled player is not rewarded by something exclusive he knows he got because of the skill. It's an important milestone in progression and it itself is a proof that he deserves it and didn't just buy it. If there's 1 tradeable currency - you can buy it offline.
  • idk
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    What is proposed is not truly capitalism either if it is merely centralized by the man.

    A system that allows EVERYONE to trade freely with EVERYONE else is far closer to Capitalism than anything we see in the ESO Economy currently.

    All The Best

    Hardly. Only one place to go is very controlling and restrictive.

    Name one real world capitalistic society with only one market.

    We can argue this all day but it's futile and pointless to do so for many reasons not to mention the single market will not come to Tamriel any time soon. Mostly because it lacks support.
  • Gandrhulf_Harbard
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    Baronh2o wrote: »
    Because zone chat doesn't exist to sell items?
    • I would venture to say 99 percent of people that play this game are just as capable of me in regards to typing

    Just because you refuse to use the tools available to you to join in on the ESO market doesn't mean it's a poor version of capitalism. It's really not.

    In real life I don't complain that I can't make money selling X because I'm too lazy to go acquire a business license.

    Zone chat is useless.

    I was trying to sell a Sword that according to the MM and (b'ah forget the name of the other one) sells at 25k-32k Gold the other day. I was offering it at 20K or reasonable near offer - I wanted a quick sale, and this was at peak time, in a major activity hub. 40 minutes of me putting out the message every 3-5 minutes saw not one whisper, not even when I dropped it to 17k.

    The Kiosk System could be immeasurably improved and permit greater access to a point of sale for the many players who are denied such by the current system with relatively few changes.

    As things stand even if every Kiosk was sold to a Guild with 500 Members, none of whom were in any other Trade Guild with a Kiosk there still aren't enough "trader slots" for even half of the playerbase.

    That isn't remotely Capitalist - its Corporatist.


    All The Best

    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • alexkdd99
    alexkdd99
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    Nolphi wrote: »
    I will try to keep this short: At end game this game is becoming too much of a grind. I think these are the problems

    - Bound gear instead of freely tradeable
    - Guild Store System instead of auction house
    - Multiple currencies instead of just gold

    I could delve miles deep into each of these and I know they have all been discussed in the past. One Tamriel was already such a big step in the right direction to make this game more play-as-you-like. I am just trying to understand the formal ZOS stance on these items and their rational for not further opening up One Tamriel by opening up and simplifying the economy. Does anyone know the official ZOS stance? Maybe someone can link to prior discussions or make me understand their views on this?

    My position is simple: an open simplified economy with a single currency and freely tradeable items will encourace an open free playing style where people can do what they want, specialize and still have access to everything the game as to offer. The current system forces people at end game to do things they simply dont want to do.

    Don't really care about simplified currency, mainly because I don't feel eso has a problem with to many currencies.

    A real big NO to any sort of auction house. I could be on board to the vast majority of things being Boe, instead of bop. With exceptions being things like master/ maelstrom items remaining bop. And possibly certain trial sets.

    There should definitely be more item sets I can spend my gold on. I would even be happy if they changed all dungeon gear to Boe. Maybe leave monster sets as bop, don't really care as it's fairly easy to get them now.
  • KochDerDamonen
    KochDerDamonen
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    AFrostWolf wrote: »
    Inb4theantiAHtrolls.

    @AFrostWolf
    >calling people that disagree "trolls"
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
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