MasterSpatula wrote: »I disagree with you on multiple currencies and binding. Some things need to be earned.
But I'm now in my third week in a row with ALL of my guilds failing to get a trader, and I'm growing really weary of an economic system that so rewards those who already have advantages. It's past time for a system with less barriers.

One the single currency and bound items: to me there is no difference if someone earned their sharpened moondancer swords by killing 500 people in PVP, looting 5000 lock boxes or farming 50000 columbine. Just like in real life the economy will work itself out and give effort and added value the correct gold value.
One the single currency and bound items: to me there is no difference if someone earned their sharpened moondancer swords by killing 500 people in PVP, looting 5000 lock boxes or farming 50000 columbine. Just like in real life the economy will work itself out and give effort and added value the correct gold value.
No, it wont, because in the real world you have multiple currencies balancing others out and people can't just print money for themselves in the real world, causing hyperinflation.
And that is exactly why the game has multiple currencies. Gold is essentially "printed" at a stagering rate all the time when people kill monsters or cash in a quest. Without other currencies with independent values, gold would inflate even faster than it already does.
The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.
The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.
The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.
I understand why ZOS maybe felt this way and I definitely understood it when they launched the IC. They needed people to buy the DLC and this was one way of doing it. With homestead, morrowind, crown crates and the general success of the game and the crown store I dont think they need to force us like this anymore.
From the players perspective I suppose most of you agree that at end game you are simply forced to grind instead of playing the game you want to play it. Personally I dont see the fun in farming VMA or trying to get a steady group going for VMOL. Why can I simply not work my way to this gear doing what I enjoy or am good at? If sharpened VMA weapons end up selling for 10M gold then the conclusion is simple: either I better learn VMA or accept that its going to take a whole lot of trading, PVPing, mat farming, master writting, etc to get there. At least I will have the freedom to make that choice...
MasterSpatula wrote: »I disagree with you on multiple currencies and binding. Some things need to be earned.
But I'm now in my third week in a row with ALL of my guilds failing to get a trader, and I'm growing really weary of an economic system that so rewards those who already have advantages. It's past time for a system with less barriers.
You called, babe?
MasterSpatula wrote: »I disagree with you on multiple currencies and binding. Some things need to be earned.
But I'm now in my third week in a row with ALL of my guilds failing to get a trader, and I'm growing really weary of an economic system that so rewards those who already have advantages. It's past time for a system with less barriers.
You called, babe?
Gandrhulf_Harbard wrote: »MasterSpatula wrote: »I disagree with you on multiple currencies and binding. Some things need to be earned.
But I'm now in my third week in a row with ALL of my guilds failing to get a trader, and I'm growing really weary of an economic system that so rewards those who already have advantages. It's past time for a system with less barriers.
You called, babe?
Actually barrier-less trade is a corner-stone of Capitalism, and has nothing at all to do with Marx.
But then why would I expect rational debate from someone who posts an image as a knee-jerk reaction to an issue they clearly do not understand.
All The Best
Giles.floydub17_ESO wrote: »@Baronh2o
I agree with you that the current system works fine. However your experiment would destroy the current system so it would not be an experiment.
Sorry but it would not happen.
Giles.floydub17_ESO wrote: »What is proposed is not truly capitalism either if it is merely centralized by the man.
Giles.floydub17_ESO wrote: »The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.
I understand why ZOS maybe felt this way and I definitely understood it when they launched the IC. They needed people to buy the DLC and this was one way of doing it. With homestead, morrowind, crown crates and the general success of the game and the crown store I dont think they need to force us like this anymore.
From the players perspective I suppose most of you agree that at end game you are simply forced to grind instead of playing the game you want to play it. Personally I dont see the fun in farming VMA or trying to get a steady group going for VMOL. Why can I simply not work my way to this gear doing what I enjoy or am good at? If sharpened VMA weapons end up selling for 10M gold then the conclusion is simple: either I better learn VMA or accept that its going to take a whole lot of trading, PVPing, mat farming, master writting, etc to get there. At least I will have the freedom to make that choice...
Zos doesn't force anyone to play in IC. lol f you want the gear and items sold via Tel Var you can check out the guild stores or ask someone to buy the items for You and pay them in gold.
I'd also suggest you don't base an argument on supposing anyone agrees with you let alone most agree with you like you just did.
With a he exception of vMA weapons and Master weapons all gear from trials and such can be obtained via normal. Zero requirement to run vet except for Gold jewelry.
Gandrhulf_Harbard wrote: »Giles.floydub17_ESO wrote: »What is proposed is not truly capitalism either if it is merely centralized by the man.
A system that allows EVERYONE to trade freely with EVERYONE else is far closer to Capitalism than anything we see in the ESO Economy currently.
All The Best
Giles.floydub17_ESO wrote: »The different currencies are in place to entice people to play different aspects of the game. Bind on pick-up basically the same thing. They bothered to create many different things in the game and now want people to actually play them.
I understand why ZOS maybe felt this way and I definitely understood it when they launched the IC. They needed people to buy the DLC and this was one way of doing it. With homestead, morrowind, crown crates and the general success of the game and the crown store I dont think they need to force us like this anymore.
From the players perspective I suppose most of you agree that at end game you are simply forced to grind instead of playing the game you want to play it. Personally I dont see the fun in farming VMA or trying to get a steady group going for VMOL. Why can I simply not work my way to this gear doing what I enjoy or am good at? If sharpened VMA weapons end up selling for 10M gold then the conclusion is simple: either I better learn VMA or accept that its going to take a whole lot of trading, PVPing, mat farming, master writting, etc to get there. At least I will have the freedom to make that choice...
Zos doesn't force anyone to play in IC. lol f you want the gear and items sold via Tel Var you can check out the guild stores or ask someone to buy the items for You and pay them in gold.
I'd also suggest you don't base an argument on supposing anyone agrees with you let alone most agree with you like you just did.
With a he exception of vMA weapons and Master weapons all gear from trials and such can be obtained via normal. Zero requirement to run vet except for Gold jewelry.
All the dungeon gear is BOP, including all monster helms and shoulders. A lot of the best end game gear is BOP and is forcing you to grind for the proper trait. Everyone is happy about the change where you can at least trade the BOP gear with your team mates for a time. Why not just open this up further and make it freely tradeable? I just dont see a downside... would you not rather be able to sell your 5 properous items and buy one divines instead of grinding it out for another 40 rounds. What percentage of the player population can effectively grind vMOL without spending 80% of their time trying to put a decent group together...
On the currencies: yes there are crazy workaround to convert tel var and AP into gold but isnt that just silly... buying akaviri motifs to sell for gold... buying tel var alchemy packs to sell for gold... imagine if that was how things worked in RL...
One the single currency and bound items: to me there is no difference if someone earned their sharpened moondancer swords by killing 500 people in PVP, looting 5000 lock boxes or farming 50000 columbine. Just like in real life the economy will work itself out and give effort and added value the correct gold value.
No, it wont, because in the real world you have multiple currencies balancing others out and people can't just print money for themselves in the real world, causing hyperinflation.
And that is exactly why the game has multiple currencies. Gold is essentially "printed" at a stagering rate all the time when people kill monsters or cash in a quest. Without other currencies with independent values, gold would inflate even faster than it already does.
Sorry, I dont understand that reasoning at all. In real life there is just money and that enables you to buy anything you want. You earn that money by selling goods or providing a service based on what society thinks those good and services are worth. Currencies are just there because there are different countries. Within a country we dont pay bakers in bricks and doctors with logs and then section of what they can buy in special bricks and logs only stores... we also then dont go tell the doctor to bake for a bit so that he can buy the brick only gear...
To put this back in ESO terms: why force a person who only enjoys PVP to try and get a VMOL group going? Does ZOS need to put in such artificial barriers just to encourage people to do more different types of content. Is the content and the variety of the content not appealing enough?
And then when it comes to the gear and trait grind: people have been suggesting a token system. There would be no need for such a system if all items were just tradeable....
Gandrhulf_Harbard wrote: »Giles.floydub17_ESO wrote: »What is proposed is not truly capitalism either if it is merely centralized by the man.
A system that allows EVERYONE to trade freely with EVERYONE else is far closer to Capitalism than anything we see in the ESO Economy currently.
All The Best
Because zone chat doesn't exist to sell items?
- I would venture to say 99 percent of people that play this game are just as capable of me in regards to typing
Just because you refuse to use the tools available to you to join in on the ESO market doesn't mean it's a poor version of capitalism. It's really not.
In real life I don't complain that I can't make money selling X because I'm too lazy to go acquire a business license.
I will try to keep this short: At end game this game is becoming too much of a grind. I think these are the problems
- Bound gear instead of freely tradeable
- Guild Store System instead of auction house
- Multiple currencies instead of just gold
I could delve miles deep into each of these and I know they have all been discussed in the past. One Tamriel was already such a big step in the right direction to make this game more play-as-you-like. I am just trying to understand the formal ZOS stance on these items and their rational for not further opening up One Tamriel by opening up and simplifying the economy. Does anyone know the official ZOS stance? Maybe someone can link to prior discussions or make me understand their views on this?
My position is simple: an open simplified economy with a single currency and freely tradeable items will encourace an open free playing style where people can do what they want, specialize and still have access to everything the game as to offer. The current system forces people at end game to do things they simply dont want to do.