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1vxing and zerging

  • Uriel_Nocturne
    Uriel_Nocturne
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    I was in the Imperial Sewers last night looking for a specific Rune.

    I was in the Elven gardens district, and the escape sewer hatch dropped me off right outside the door to go into the Daggerfall Covenant base. Like, just a room or two away from the actual door itself... Great.

    So I made my way through the Sewers, heading to the Pact side of the sewers. As I passed from one section to the next, I encountered at least three zergs waiting just on the other side of the doors to these sections, and a little bit around a turn (so that they could hide).

    Now, I don't PvP at all, so the various complexities of this ambush strategy usually escape me, but NONE of them were using Magelight or Detect Pots.

    Since I only go to Cyrodiil/IC/IC Sewers to hunt for certain mats, I always go around in Stealth. So I noticed them before they saw me, I popped an Invis + Speed pot (I craft those myself if anyone is interested in my wares...;)), and slid right by them untouched. Mind you my build is entirely PvE MagTemplar DPS, so HAD THEY seen me, the fight wouldn't have lasted long anyway.

    I could see this working once, but I was able to pull this off three times.

    What got me?

    I was within a couple of rooms of the safety of the Pact Base, and I was clearing out a room of Daedra. A (small?) Zerg of eight or so Lemons hit me from behind as I finished off the last monsters. I did better than I thought I would. It took fully all eight of them to counter my Templar's Healing, but they still won as I knew they would.

    So they all took turns t-bagging my corpse for the monumental effort it took for eight players to beat one lone Solo PvE'er (those e-peens sure are huge... *yawn*), and I just released back to the Pact Base.

    This has really no bearing on the thread I think, but it was one of the rare times I go into the Sewers, much less Cyrodiil period, and it is one of my only zerg stories. So, I shared it. :D

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  • HeroOfNone
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    Your dealing with fragile egos here, where if you kill someone it must have been something else's fault.

    The failed assumption in Cyrodiil is that everything is supposed to be a fair fight. But this is open world pvp with siege. You're fighting to win a war. A solo guy is supposed to get crushed under the hooves of calvery if they don't position themselves correctly.

    If you wait "fair" pvp, you need to either duel or wait for battlegrounds. Even then it probably won't be fair with the amount of exploits and the gear stacking, but it will be closer.
    Herfi Driderkitty of the Aldmeri Dominion
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  • Ghost-Shot
    Ghost-Shot
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    No, the second you give small groups an artificial advantage like that it looses anything remotely impressive about that play style any scrub can do it. Just remove the AoE cap to put people on even footing, if your group still can't handle the larger group then your options are get better, bring more people, or don't engage larger groups.
  • BRogueNZ
    BRogueNZ
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    risk reward, picking your fights, I don't see why any other bonus should be added for smaller groups.

    I play solo as zerg surfer 90% of the time, I like hunting gankers and spoiling their kills its about all the jollies i get these days.

    The reward system makes the idea of this being 'Siege' warfare a mockery.
    People only siege if they are being ignored or they need a more efficient/convenient location to farm

    Sure, once leader board positions are secure it trends towards people suddenly caring about the actual camp result or not, I suspect a lot are only motivated with the amount of AP they personally accumulated over the duration.

    I'm not dissin' any particular preferences. do what you got to do to enjoy pvp.
    personally i'm bemused by it, a whole lot more so since destro ults came to the game


    Edited by BRogueNZ on March 9, 2017 6:34PM
  • Rickter
    Rickter
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    HeroOfNone wrote: »
    Your dealing with fragile egos here, where if you kill someone it must have been something else's fault.

    The failed assumption in Cyrodiil is that everything is supposed to be a fair fight. But this is open world pvp with siege. You're fighting to win a war. A solo guy is supposed to get crushed under the hooves of calvery if they don't position themselves correctly.

    If you wait "fair" pvp, you need to either duel or wait for battlegrounds. Even then it probably won't be fair with the amount of exploits and the gear stacking, but it will be closer.

    this.
    RickterESO
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  • IcyDeadPeople
    IcyDeadPeople
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    Why does everyone hate on zergs. If you pushed the other alliances back to camp what we supposed to when pushing for the scroll temples? Just hang back and say go on lads it only 10 people to take it? Some of the greatest battles on earth were won by sheer numbers such as Somme and Stalingrad. Zerging wins campaigns not this small scale crap you all dream of.

    Definitely not saying I hate zergs I'm just saying what about the players that don't like to zergs what if they like the skill behind taking on 1v2 1v3 1v4 and so on but when 15+ ppl run after 1 person then what do you do then? Sit back and die? To me there is no fun in that

    What's fun about Cyrodiil compared to the rest of the game is that it's unpredictable, more of a sandbox feeling. You never know what is on the other side of that hill. It could be a single enemy or 50 dudes.

    Yes, we all get killed a lot in this game. If you get charged by 15 people, it's frustrating but just try to run away and escape. Even when you die it's fun to try to last as long as you can and very fast to simply respawn and ride your horse back. On the way back to wherever you were, maybe you end up in some epic battle anyways.
    .
    Edited by IcyDeadPeople on March 9, 2017 7:24PM
  • PathwayM
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    I personally prefer to have a giant group of friends behind me that I can direct toward slaughtering all those that oppose me! My enemies should know better than to haunt my army's shadows for they will earn nothing more than the taste of the dirt beneath my boot!

    :)
    Edited by PathwayM on March 9, 2017 7:24PM
  • NBrookus
    NBrookus
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    So my suggestion is this let's say you are in a group solo-5 ppl and you come in contact with a much larger group let's say 15-25+ would you like it if there was going to be a cost to fighting the smaller group to give them a fighting chance let's say less stats and or less damage or even giving your self and group better stats?

    No, I don't think smaller groups should get a buff, I just dislike that larger groups get an extra advantage via AOE caps. The recent revision to AOE caps has been very helpful in that regard.

    The fact that some zergs will act like a pack of wild dogs and chase down a lone lowbie questing and trying hide or run away is not really a problem the game designers can address.
  • flizomica
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    no such thing as zergs, only 50 people 1vXing next to each other :joy:
  • bulbousb16_ESO
    bulbousb16_ESO
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    If you want to 1vX, play Skyrim.
    Lethal zergling
  • Akrasjel
    Akrasjel
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    Complaining about gamemode based around smaller or bigger groups of players(zergs or whatever) fighting over map control and stuff
    [PC][EU][Daggerfall Covenant]
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    Born: 2E 551

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    Houses: Strident Springs Demesne,


  • FlyLionel
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    Why does everyone hate on zergs. If you pushed the other alliances back to camp what we supposed to when pushing for the scroll temples? Just hang back and say go on lads it only 10 people to take it? Some of the greatest battles on earth were won by sheer numbers such as Somme and Stalingrad. Zerging wins campaigns not this small scale crap you all dream of.

    I can't speak for anyone else but myself but zerging is boreing af and small scale is a lot of fun taking on large groups with 2-4 men is an amazing feeling. 24+ people spamming AoEs while 2-4 healers heal running through another groups doing the same is imo not fun or challenging.

    Yes zergs win campaigns but who cares small scale pvpers help you way more then you know. We can hold off a group or wipe them a few times while ur Zerg Pvdoors to get points.

    Eso was ground built on zerging, and it was amazing back then when taking keeps were fun but it's no longer fun for long time players; just a necessity. There will always be zerging and small scale beast groups that can hold them off. I like the idea of zerging at times and small scale/solo(all day), main thing is just fix the server so when the zerg forms we can all enjoy getting juked or juking them. Peace. @FloppyTouch as well.
    The Flyers
  • bowmanz607
    bowmanz607
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    Isn't zerging just a counter for 1vx.
    1vx = skilled player beating scrubs
    Zerg = scrubs killing skilled players

    #balance

    ;)
  • bowmanz607
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    This idea of zerging is so relative though. I was running in a group of 5 the other day. Came across a person that just popped out of stealth so we killed him. Got a hate tell for zerging him. With 5 people. The same 5 people who just got rolled over by 20. We think the 20 is zerging. Then you have 20 people saying they got zerged by 40 and so on.

    A zerg imo is a large group of pick up players or a large group of players that just naturally come about while pushing to other keeps. A zerg is not a coordinated group using tactics. A zerg just runs straight into others with no thought for strategy just sheer numbers game.

    2 20 man coordinated groups for instance fighting each other is not zerg v zerg imo. It is large scale tactical combat.
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